@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
L21 Colt(X) vs DannyDuck(L+17) BM3 Gm3
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I’ll go round-by-round OOL
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@colt45554 round 1, subs hit 2/3, what do you want to take it?
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Dang. Go max defense for whole battle. Sorry but my answer would have varied if they had missed
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from 66 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Americans to 28 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Turning off Edit Mode 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Dutch New Guinea to 33 Sea Zone 2 fighters moved from Queensland to 33 Sea Zone 3 submarines moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Battle in 33 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 3 submarines Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 33 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits 1 destroyer owned by the ANZAC, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 3 submarines owned by the ANZAC lost in 33 Sea Zone 3 fighters owned by the ANZAC retreated 1 cruiser owned by the ANZAC retreated to 46 Sea Zone Japanese win, taking Sumatra from Japanese with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer and 3 submarines Casualties for Japanese: 2 carriers and 1 destroyer 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killed Non Combat Move - ANZAC 3 fighters moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 bomber and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
Japanese regular : 1.17 ANZAC regular : 0.67 -
french reminder
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from 66 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Americans to 28 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Turning off Edit Mode 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Dutch New Guinea to 33 Sea Zone 2 fighters moved from Queensland to 33 Sea Zone 3 submarines moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Battle in 33 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 3 submarines Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 33 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits 1 destroyer owned by the ANZAC, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 3 submarines owned by the ANZAC lost in 33 Sea Zone 3 fighters owned by the ANZAC retreated 1 cruiser owned by the ANZAC retreated to 46 Sea Zone Japanese win, taking Sumatra from Japanese with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer and 3 submarines Casualties for Japanese: 2 carriers and 1 destroyer 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killed Non Combat Move - ANZAC 3 fighters moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 bomber and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 fighter moved from Egypt to Northwest Persia Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 1.17 ANZAC regular : 0.67 -
@colt45554 my bad
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 67 PUs; Germans buy 1 armour, 4 artilleries, 3 infantry, 1 marine, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 infantry moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 2 infantry moved from Archangel to Vologda 1 tactical_bomber moved from Bryansk to Tambov Combat - Germans Battle in Tambov Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Tambov, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Vologda to Bryansk 1 infantry moved from Archangel to Smolensk 1 artillery and 5 infantry moved from Belarus to Bryansk 1 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk 3 artilleries and 1 infantry moved from Novgorod to Belarus 9 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Bulgaria to Romania 1 infantry moved from Southern France to Normandy Bordeaux 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 fighter moved from Western Germany to 95 Sea Zone 3 aaGuns moved from France to Western Germany 1 fighter and 2 tactical_bombers moved from Tambov to Bryansk 1 armour and 1 mech_infantry moved from Ukraine to Bryansk 1 infantry moved from Bryansk to Rostov 1 fighter moved from Bryansk to Ukraine Place Units - Germans 1 artillery and 1 marine placed in Normandy Bordeaux 3 artilleries placed in Ukraine 3 infantry placed in Novgorod 1 armour and 6 mech_infantrys placed in Germany 1 submarine placed in 110 Sea Zone Turn Complete - Germans Germans collect 58 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 0.67 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Kansu to Tsinghai 2 infantry moved from Novosibirsk to Vologda 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Tambov 1 mech_infantry moved from Russia to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 tactical_bomber moved from Russia to Vologda 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Tsinghai Russians attack with 6 infantry Japanese defend with 1 infantry Russians roll dice for 6 infantry in Tsinghai, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Volgograd Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk 1 fighter owned by the Russians retreated Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Vologda Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Vologda, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 6 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 7 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 7 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 8 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 tactical_bomber moved from Vologda to Russia 1 fighter moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Volgograd to Russia Place Units - Russians 2 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians regular : 0.67 Japanese regular : -0.33 Germans regular : -2.67 Russians regular : -4.17 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 4 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 tactical_bombers moved from Philippines to 46 Sea Zone 1 destroyer moved from 20 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Philippines to 42 Sea Zone 1 cruiser and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 marine moved from Malaya to 37 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 cruiser and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Japanese attack with 1 artillery, 1 infantry and 1 marine ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Sumatra, round 2 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra Japanese roll dice for 1 artillery and 1 marine in Sumatra, round 3 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is -2 Casualties for Japanese: 1 infantry and 1 marine Casualties for ANZAC: 2 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 46 Sea Zone Japanese attack with 2 tactical_bombers ANZAC defend with 1 cruiser Japanese roll dice for 2 tactical_bombers in 46 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 tactical_bombers in 46 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese lost in 46 Sea Zone Japanese roll dice for 1 tactical_bomber in 46 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 1 cruiser Non Combat Move - Japanese 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 battleship moved from 33 Sea Zone to 35 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 artillery and 1 infantry moved from Shan State to Yunnan 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 4 infantry moved from Malaya to Shan State 1 destroyer moved from 20 Sea Zone to 35 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 1 infantry and 2 mech_infantrys placed in Kwangtung 4 fighters placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Japanese regular : -1.00 ANZAC regular : 0.33 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 battleship, 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 carriers, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 7 Sea Zone 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 16 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 16 Sea Zone to 7 Sea Zone 4 destroyers and 4 submarines moved from 26 Sea Zone to 7 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone 1 bomber moved from Hawaiian Islands to Sakha Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 submarine Japanese defend with 3 fighters and 1 transport Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese lost in 6 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is 7 Casualties for Japanese: 1 transport Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States 2 fighters placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 battleship placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 battleship EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Western United States: 1 infantry EDIT: Adding units owned by Americans to Eastern United States: 1 tactical_bomber EDIT: Removing units owned by Americans from Eastern United States: 1 fighter EDIT: Adding units owned by Americans to Western United States: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 0.00 -
@colt45554 sorry for the edit, I decided to change my purchase in the round. Had 1 IPC left over and got rid of BB for 1 trans, 1 inf, and 1 tac. I need to subtract an IPC. It was easier to do it this way than redo the turn since there was no combat.
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As long as the math is good and you say something before combat I’m always cool with that 👍🏻
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@colt45554 you are up then.
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China and UK?
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 2 infantry moved from Sikang to Tsinghai Combat - Chinese Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 battleship, 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 carriers, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 7 Sea Zone 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 16 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 16 Sea Zone to 7 Sea Zone 4 destroyers and 4 submarines moved from 26 Sea Zone to 7 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone 1 bomber moved from Hawaiian Islands to Sakha Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 submarine Japanese defend with 3 fighters and 1 transport Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese lost in 6 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is 7 Casualties for Japanese: 1 transport Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States 2 fighters placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 battleship placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 battleship EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Western United States: 1 infantry EDIT: Adding units owned by Americans to Eastern United States: 1 tactical_bomber EDIT: Removing units owned by Americans from Eastern United States: 1 fighter EDIT: Adding units owned by Americans to Western United States: 1 fighter EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 2 infantry moved from Sikang to Tsinghai Combat - Chinese Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 destroyer and 5 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 destroyers moved from 81 Sea Zone to 80 Sea Zone 1 transport moved from 70 Sea Zone to 71 Sea Zone 1 artillery moved from Belgian Congo to Rhodesia British take Rhodesia from Italians 2 fighters and 1 tactical_bomber moved from India to 41 Sea Zone 1 mech_infantry moved from Persia to Caucasus 1 bomber moved from Egypt to Caucasus 1 infantry moved from Northwest Persia to Caucasus Combat - British Battle in 41 Sea Zone British attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 cruiser and 1 transport British roll dice for 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese, 1 fighter owned by the British and 1 cruiser owned by the Japanese lost in 41 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 1 fighter Casualties for Japanese: 1 cruiser and 1 transport Battle in Caucasus British attack with 1 bomber, 1 infantry and 1 mech_infantry Italians defend with 1 mech_infantry British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus British roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Caucasus British win with 1 bomber remaining. Battle score for attacker is -3 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Italians: 1 mech_infantry Non Combat Move - British 1 bomber moved from Caucasus to Northwest Persia 4 artilleries and 5 infantry moved from Burma to India 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India Place Units - British 2 infantry placed in Egypt 1 infantry placed in Union of South Africa 1 infantry placed in United Kingdom 1 destroyer placed in 106 Sea Zone 1 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,4,3,4,6 British collect 28 PUs (7 lost to blockades); end with 30 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6 UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Americans regular : 0.00 Italians regular : 1.33 Japanese regular : 0.50 British regular : -0.50 -
@colt45554 my bad. thought I did them.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Tunisia to Morocco Italians take Algeria from British Italians take Morocco from British 4 infantry moved from Southern Italy to 95 Sea Zone 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 4 submarines and 2 transports moved from 95 Sea Zone to 92 Sea Zone 1 bomber moved from Southern Italy to Gibraltar 4 infantry moved from 92 Sea Zone to Gibraltar 2 artilleries and 3 infantry moved from Bryansk to Tambov Combat - Italians Battle in Gibraltar Italians attack with 1 bomber and 4 infantry British defend with 1 airfield, 1 armour, 1 harbour and 1 infantry Italians roll dice for 1 bomber and 4 infantry in Gibraltar, round 2 : 1/5 hits, 1.33 expected hits British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the British lost in Gibraltar Italians roll dice for 1 bomber and 4 infantry in Gibraltar, round 3 : 1/5 hits, 1.33 expected hits British roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 1 bomber and 4 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 armour and 1 infantry Battle in Tambov Italians attack with 2 artilleries and 3 infantry Russians defend with 1 infantry Italians roll dice for 2 artilleries and 3 infantry in Tambov, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Bryansk to Tambov 3 armour moved from Bryansk to Caucasus 1 bomber moved from Gibraltar to Southern France Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 fighter placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
Italians regular : -1.17 Russians regular : -0.33 British regular : -1.33 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 bomber moved from New South Wales to Queensland 1 fighter moved from Caroline Islands to 7 Sea Zone 2 fighters moved from Caroline Islands to Queensland Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :





