@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
As long as the math is good and you say something before combat Iām always cool with that šš»
@colt45554 you are up then.
China and UK?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    Combat Move - Chinese
        2 infantry moved from Sikang to Tsinghai
    Combat - Chinese
    Non Combat Move - Chinese
    Turn Complete - Chinese
        Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
    Purchase Units - Americans
        Americans buy 1 battleship, 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
        1 submarine moved from 26 Sea Zone to 6 Sea Zone
        1 submarine moved from 26 Sea Zone to 33 Sea Zone
        1 submarine moved from 26 Sea Zone to 33 Sea Zone
        2 carriers, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 7 Sea Zone
        2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 16 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 16 Sea Zone to 7 Sea Zone
        4 destroyers and 4 submarines moved from 26 Sea Zone to 7 Sea Zone
        1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone
        1 bomber moved from Hawaiian Islands to Sakha
    Combat - Americans
        Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
        Battle in 6 Sea Zone
            Americans attack with 1 submarine
            Japanese defend with 3 fighters and 1 transport
                Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                1 transport owned by the Japanese lost in 6 Sea Zone
            Japanese and Americans reach a stalemate
            . Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
        Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
        Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    Non Combat Move - Americans
        1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 86 Sea Zone
        1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
        1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
    Place Units - Americans
        1 destroyer and 1 submarine placed in 10 Sea Zone
        1 fighter placed in Western United States
        2 fighters placed in Eastern United States
        1 destroyer placed in 101 Sea Zone
        1 battleship placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 53 PUs; end with 54 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from 10 Sea Zone: 1 battleship
        EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
        EDIT: Adding units owned by Americans to Western United States: 1 infantry
        EDIT: Adding units owned by Americans to Eastern United States: 1 tactical_bomber
        EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
        EDIT: Adding units owned by Americans to Western United States: 1 fighter
        EDIT: Turning off Edit Mode
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    Combat Move - Chinese
        2 infantry moved from Sikang to Tsinghai
    Combat - Chinese
    Non Combat Move - Chinese
    Turn Complete - Chinese
        Chinese collect 3 PUs; end with 5 PUs
    Purchase Units - British
        British buy 1 destroyer and 5 infantry; Remaining resources: 2 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        2 destroyers moved from 81 Sea Zone to 80 Sea Zone
        1 transport moved from 70 Sea Zone to 71 Sea Zone
        1 artillery moved from Belgian Congo to Rhodesia
              British take Rhodesia from Italians
        2 fighters and 1 tactical_bomber moved from India to 41 Sea Zone
        1 mech_infantry moved from Persia to Caucasus
        1 bomber moved from Egypt to Caucasus
        1 infantry moved from Northwest Persia to Caucasus
    Combat - British
        Battle in 41 Sea Zone
            British attack with 2 fighters and 1 tactical_bomber
            Japanese defend with 1 cruiser and 1 transport
                British roll dice for 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                Japanese roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                1 transport owned by the Japanese, 1 fighter owned by the British and 1 cruiser owned by the Japanese lost in 41 Sea Zone
            British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
            Casualties for British: 1 fighter
            Casualties for Japanese: 1 cruiser and 1 transport
        Battle in Caucasus
            British attack with 1 bomber, 1 infantry and 1 mech_infantry
            Italians defend with 1 mech_infantry
                British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1.00 expected hits
                Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Caucasus
                British roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.83 expected hits
                Italians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Caucasus
            British win with 1 bomber remaining. Battle score for attacker is -3
            Casualties for British: 1 infantry and 1 mech_infantry
            Casualties for Italians: 1 mech_infantry
    Non Combat Move - British
        1 bomber moved from Caucasus to Northwest Persia
        4 artilleries and 5 infantry moved from Burma to India
        1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
    Place Units - British
        2 infantry placed in Egypt
        1 infantry placed in Union of South Africa
        1 infantry placed in United Kingdom
        1 destroyer placed in 106 Sea Zone
        1 infantry placed in Persia
    Turn Complete - British
        Total Cost from Convoy Blockades: 7
            Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,4,3,4,6
        British collect 28 PUs (7 lost to blockades); end with 30 PUs
    Place Units - UK_Pacific
        3 infantry placed in India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
        UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
        Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 0.00
Italians regular : 1.33
Japanese regular : 0.50
British regular : -0.50
@colt45554 my bad. thought I did them.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
    Purchase Units - Italians
        Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Italians
        1 armour moved from Tunisia to Morocco
              Italians take Algeria from British
              Italians take Morocco from British
        4 infantry moved from Southern Italy to 95 Sea Zone
        1 carrier, 2 destroyers, 2 fighters, 4 infantry, 4 submarines and 2 transports moved from 95 Sea Zone to 92 Sea Zone
        1 bomber moved from Southern Italy to Gibraltar
        4 infantry moved from 92 Sea Zone to Gibraltar
        2 artilleries and 3 infantry moved from Bryansk to Tambov
    Combat - Italians
        Battle in Gibraltar
            Italians attack with 1 bomber and 4 infantry
            British defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
                Italians roll dice for 1 bomber and 4 infantry in Gibraltar, round 2 : 1/5 hits, 1.33 expected hits
                British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.83 expected hits
                1 infantry owned by the British lost in Gibraltar
                Italians roll dice for 1 bomber and 4 infantry in Gibraltar, round 3 : 1/5 hits, 1.33 expected hits
                British roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0.50 expected hits
                1 armour owned by the British lost in Gibraltar
            Italians win, taking Gibraltar from British with 1 bomber and 4 infantry remaining. Battle score for attacker is 9
            Casualties for British: 1 armour and 1 infantry
        Battle in Tambov
            Italians attack with 2 artilleries and 3 infantry
            Russians defend with 1 infantry
                Italians roll dice for 2 artilleries and 3 infantry in Tambov, round 2 : 1/5 hits, 1.50 expected hits
                Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Tambov
            Italians win, taking Tambov from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
    Non Combat Move - Italians
        1 aaGun moved from Bryansk to Tambov
        3 armour moved from Bryansk to Caucasus
        1 bomber moved from Gibraltar to Southern France
    Place Units - Italians
        1 destroyer placed in 95 Sea Zone
        1 fighter placed in Southern Italy
        2 infantry placed in Northern Italy
    Turn Complete - Italians
        Italians collect 22 PUs; end with 23 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
        Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : -1.17
Russians regular : -0.33
British regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
    Purchase Units - ANZAC
        ANZAC buy 2 submarines and 1 transport; Remaining resources: 2 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 bomber moved from New South Wales to Queensland
        1 fighter moved from Caroline Islands to 7 Sea Zone
        2 fighters moved from Caroline Islands to Queensland
    Place Units - ANZAC
        2 submarines and 1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 12 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
    Purchase Units - ANZAC
        ANZAC buy 2 submarines and 1 transport; Remaining resources: 2 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 bomber moved from New South Wales to Queensland
        1 fighter moved from Caroline Islands to 7 Sea Zone
        2 fighters moved from Caroline Islands to Queensland
    Place Units - ANZAC
        2 submarines and 1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 12 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 2 armour, 6 artilleries and 11 mech_infantrys; Remaining resources: 1 PUs; 
    Combat Move - Germans
        1 mech_infantry moved from Bryansk to Samara
              Germans take Samara from Russians
        1 infantry moved from Smolensk to Vologda
        1 infantry moved from Nenetsia to Vologda
        1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
        1 infantry moved from Rostov to Volgograd
        1 armour moved from Bryansk to Tambov
        1 armour moved from Tambov to Volgograd
        1 mech_infantry moved from Bryansk to Rostov
        1 mech_infantry moved from Rostov to Volgograd
        2 tactical_bombers moved from Bryansk to Volgograd
    Combat - Germans
        Battle in Volgograd
            Germans attack with 1 armour, 1 infantry, 1 mech_infantry and 2 tactical_bombers
            Russians defend with 1 factory_minor and 1 mech_infantry
                Germans roll dice for 1 armour, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Volgograd, round 2 : 3/5 hits, 2.00 expected hits
                Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Russians lost in Volgograd
            Germans win, taking Volgograd from Russians with 1 armour, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
            Casualties for Russians: 1 mech_infantry
        Battle in Vologda
            Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
            Russians defend with 1 infantry
                Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits
                Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
            Germans win, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 infantry
    Non Combat Move - Germans
        1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
        1 infantry moved from Belarus to Smolensk
        3 artilleries moved from Belarus to Bryansk
        9 mech_infantrys moved from Eastern Poland to Bryansk
        3 artilleries moved from Ukraine to Bryansk
        2 infantry moved from Romania to Bessarabia
        1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
        1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
        1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
        1 cruiser, 2 destroyers and 1 submarine moved from 110 Sea Zone to 109 Sea Zone
        1 infantry moved from Novgorod to Archangel
        2 infantry moved from Novgorod to Belarus
        2 tactical_bombers moved from Volgograd to Bryansk
        1 tactical_bomber moved from Southern Italy to Caucasus
        1 tactical_bomber moved from Western Germany to Bryansk
        1 fighter moved from Ukraine to Bryansk
        3 armour and 3 mech_infantrys moved from Bryansk to Caucasus
        1 mech_infantry moved from Bryansk to Caucasus
    Place Units - Germans
        3 artilleries placed in Ukraine
        3 artilleries placed in Novgorod
        2 armour and 8 mech_infantrys placed in Germany
        3 mech_infantrys placed in Western Germany
    Turn Complete - Germans
        Germans collect 59 PUs; end with 60 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
    Purchase Units - Russians
        Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Russia to Vologda
        1 infantry moved from Russia to Samara
        1 infantry moved from Russia to Smolensk
        1 fighter moved from Russia to Smolensk
        1 tactical_bomber moved from Russia to Vologda
        1 fighter and 1 tactical_bomber moved from Russia to Samara
    Combat - Russians
        Battle in Smolensk
            Russians attack with 1 fighter and 1 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                Italians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
            Russians win with 1 fighter remaining. Battle score for attacker is 0
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 infantry
        Battle in Samara
            Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
            Germans defend with 1 mech_infantry
                Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1.33 expected hits
                Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Germans lost in Samara
            Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Germans: 1 mech_infantry
        Battle in Vologda
            Russians attack with 1 infantry and 1 tactical_bomber
            Germans defend with 1 infantry
                Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
            Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 infantry
    Non Combat Move - Russians
        1 tactical_bomber moved from Vologda to Russia
        1 fighter moved from Smolensk to Russia
        1 fighter and 1 tactical_bomber moved from Samara to Russia
    Place Units - Russians
        1 artillery and 6 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 16 PUs; end with 16 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Germans regular : 0.33
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
    Purchase Units - Japanese
        Japanese buy 2 destroyers, 2 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 unit repaired.
        1 destroyer moved from 35 Sea Zone to 33 Sea Zone
        2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
        1 infantry moved from Shan State to Burma
              Japanese take Burma from UK_Pacific
        1 infantry moved from Szechwan to Sikang
              Japanese take Sikang from Chinese
    Combat - Japanese
        Battle in 33 Sea Zone
            Japanese attack with 1 destroyer and 2 tactical_bombers
            Americans defend with 2 submarines
                Japanese roll dice for 1 destroyer and 2 tactical_bombers in 33 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                1 submarine owned by the Americans lost in 33 Sea Zone
                Japanese roll dice for 1 destroyer and 2 tactical_bombers in 33 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
            Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 4
            Casualties for Americans: 2 submarines
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Japanese
        1 artillery and 2 infantry moved from Malaya to Shan State
        1 artillery and 2 infantry moved from French Indo China to Yunnan
        1 mech_infantry moved from Kweichow to Szechwan
        1 infantry moved from Hunan to Kweichow
        1 infantry moved from Kwangsi to Yunnan
        1 infantry moved from Kwangtung to Kwangsi
        1 mech_infantry moved from Kwangtung to Hunan
        1 submarine moved from 39 Sea Zone to 37 Sea Zone
        1 mech_infantry moved from Kwangtung to Hunan
        3 infantry moved from Shan State to Yunnan
        3 mech_infantrys moved from Yunnan to Kweichow
        1 destroyer moved from 42 Sea Zone to 35 Sea Zone
        2 tactical_bombers moved from 33 Sea Zone to Paulau Island
        2 battleships, 3 carriers and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
        5 fighters moved from Japan to 6 Sea Zone
        1 submarine moved from 5 Sea Zone to 6 Sea Zone
    Place Units - Japanese
        3 infantry placed in Kwangtung
        2 destroyers and 1 submarine placed in 6 Sea Zone
        2 fighters placed in Japan
        3 infantry placed in French Indo China
        3 infantry placed in Malaya
        Turning on Edit Mode
        EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 transports
        EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 transports
        EDIT: Turning off Edit Mode
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2
        Japanese collect 61 PUs (2 lost to blockades); end with 61 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
    Purchase Units - Americans
        Americans buy 2 bombers, 4 destroyers and 3 submarines; Remaining resources: 0 PUs; 
    Combat Move - Americans
        2 artilleries, 3 carriers, 6 destroyers, 2 fighters, 2 infantry, 5 submarines, 2 tactical_bombers and 2 transports moved from 7 Sea Zone to 25 Sea Zone
        1 submarine moved from 6 Sea Zone to 25 Sea Zone
        1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
        2 fighters moved from Western United States to 25 Sea Zone
        1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
        1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
        1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
        1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 86 Sea Zone to 89 Sea Zone
        1 destroyer moved from 101 Sea Zone to 89 Sea Zone
        1 fighter and 1 tactical_bomber moved from Eastern United States to 89 Sea Zone
    Combat - Americans
    Non Combat Move - Americans
        1 bomber moved from Sakha to Midway
    Place Units - Americans
        3 destroyers and 2 submarines placed in 10 Sea Zone
        1 bomber placed in Western United States
        1 destroyer and 1 submarine placed in 101 Sea Zone
        1 bomber placed in Eastern United States
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Adding units owned by Americans to Midway: 3 artilleries, 4 infantry and 1 mech_infantry
        EDIT: Removing units owned by Americans from 25 Sea Zone: 3 artilleries, 4 infantry, 1 mech_infantry and 4 transports
        EDIT: Adding units owned by Americans to 25 Sea Zone: 4 transports
        EDIT: Removing units owned by Americans from 89 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
        EDIT: Adding units owned by Americans to 89 Sea Zone: 1 transport
        EDIT: Adding units owned by Americans to Southeast Mexico: 1 infantry and 1 mech_infantry
        EDIT: Turning off Edit Mode
    Turn Complete - Americans
        Americans collect 53 PUs; end with 53 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        2 infantry moved from Tsinghai to Shensi
    Combat - Chinese
        Battle in Shensi
            Chinese attack with 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Shensi
            Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        1 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
    Purchase Units - Americans
        Americans buy 2 bombers, 4 destroyers and 3 submarines; Remaining resources: 0 PUs; 
    Combat Move - Americans
        2 artilleries, 3 carriers, 6 destroyers, 2 fighters, 2 infantry, 5 submarines, 2 tactical_bombers and 2 transports moved from 7 Sea Zone to 25 Sea Zone
        1 submarine moved from 6 Sea Zone to 25 Sea Zone
        1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
        2 fighters moved from Western United States to 25 Sea Zone
        1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
        1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
        1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
        1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 86 Sea Zone to 89 Sea Zone
        1 destroyer moved from 101 Sea Zone to 89 Sea Zone
        1 fighter and 1 tactical_bomber moved from Eastern United States to 89 Sea Zone
    Combat - Americans
    Non Combat Move - Americans
        1 bomber moved from Sakha to Midway
    Place Units - Americans
        3 destroyers and 2 submarines placed in 10 Sea Zone
        1 bomber placed in Western United States
        1 destroyer and 1 submarine placed in 101 Sea Zone
        1 bomber placed in Eastern United States
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Adding units owned by Americans to Midway: 3 artilleries, 4 infantry and 1 mech_infantry
        EDIT: Removing units owned by Americans from 25 Sea Zone: 3 artilleries, 4 infantry, 1 mech_infantry and 4 transports
        EDIT: Adding units owned by Americans to 25 Sea Zone: 4 transports
        EDIT: Removing units owned by Americans from 89 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
        EDIT: Adding units owned by Americans to 89 Sea Zone: 1 transport
        EDIT: Adding units owned by Americans to Southeast Mexico: 1 infantry and 1 mech_infantry
        EDIT: Turning off Edit Mode
    Turn Complete - Americans
        Americans collect 53 PUs; end with 53 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        2 infantry moved from Tsinghai to Shensi
    Combat - Chinese
        Battle in Shensi
            Chinese attack with 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Shensi
            Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        1 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 3 PUs; end with 5 PUs
    Purchase Units - British
        British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; 
    Combat Move - British
        1 infantry moved from Egypt to Alexandria
              British take Alexandria from Italians
        1 artillery moved from Rhodesia to Tanganyika Territory
              British take Tanganyika Territory from Italians
        1 infantry moved from Union of South Africa to 71 Sea Zone
        1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
        1 infantry moved from 72 Sea Zone to French Madagascar
        2 destroyers moved from 80 Sea Zone to 39 Sea Zone
              UK_Pacific take 39 Sea Zone from Japanese
        1 infantry moved from India to Burma
        1 fighter and 1 tactical_bomber moved from India to Burma
        1 armour and 1 artillery moved from Northwest Persia to Persia
        1 infantry moved from Persia to Iraq
        1 bomber moved from Northwest Persia to Volgograd
        2 fighters moved from Egypt to Persia
    Combat - British
        Strategic bombing raid in Volgograd
                Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
            Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
            Bombing raid in Volgograd causes 5 damage total. 
        Battle in French Madagascar
        Battle in Burma
            British attack with 1 fighter, 1 infantry and 1 tactical_bomber
            Japanese defend with 1 infantry
                British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits, 1.33 expected hits
                Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Burma
            British win, taking French Madagascar from Neutral_Axis, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - British
        1 fighter and 1 tactical_bomber moved from Burma to India
        1 bomber moved from Volgograd to Persia
    Place Units - British
        1 artillery and 2 infantry placed in Persia
        2 fighters placed in Egypt
    Turn Complete - British
        Total Cost from Convoy Blockades: 8
            Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,6,4,3,1,5,5,1,2,4
        British collect 27 PUs (8 lost to blockades); end with 27 PUs
    Place Units - UK_Pacific
        2 artilleries placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 6 PUs; end with 6 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
        Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -0.67
Germans AA : -0.17
British regular : 0.67
@colt45554 situation is looking pretty dire for me.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
    Purchase Units - Italians
        Italians buy 2 artilleries, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 armour moved from Morocco to 92 Sea Zone
        3 infantry moved from Gibraltar to 92 Sea Zone
        1 armour, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 4 submarines and 2 transports moved from 92 Sea Zone to 98 Sea Zone
        1 armour and 3 infantry moved from 98 Sea Zone to Alexandria
        2 artilleries and 1 marine moved from Tobruk to Alexandria
        1 bomber moved from Southern France to 98 Sea Zone
        1 fighter moved from Southern Italy to 98 Sea Zone
        1 destroyer moved from 95 Sea Zone to 98 Sea Zone
        3 armour moved from Caucasus to Northwest Persia
        2 artilleries and 3 infantry moved from Tambov to Samara
    Combat - Italians
        Battle in Alexandria
            Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 marine
            British defend with 1 infantry
                Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 marine in Alexandria, round 2 : 3/7 hits, 2.17 expected hits
                British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Alexandria
            Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 3 infantry and 1 marine remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in Northwest Persia
            Italians attack with 3 armour
            British defend with 1 infantry; French defend with 1 fighter
                Italians roll dice for 3 armour in Northwest Persia, round 2 : 2/3 hits, 1.50 expected hits
                British roll dice for 1 fighter and 1 infantry in Northwest Persia, round 2 : 1/2 hits, 1.00 expected hits
                1 fighter owned by the French, 1 infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia
            Italians win, taking Northwest Persia from British with 2 armour remaining. Battle score for attacker is 7
            Casualties for Italians: 1 armour
            Casualties for French: 1 fighter
            Casualties for British: 1 infantry
        Battle in Samara
            Italians attack with 2 artilleries and 3 infantry
            Russians defend with 1 infantry
                Italians roll dice for 2 artilleries and 3 infantry in Samara, round 2 : 0/5 hits, 1.50 expected hits
                Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Samara
                Italians roll dice for 2 artilleries and 2 infantry in Samara, round 3 : 2/4 hits, 1.33 expected hits
                Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Samara
            Italians win, taking Samara from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
            Casualties for Italians: 1 infantry
            Casualties for Russians: 1 infantry
    Non Combat Move - Italians
        1 aaGun moved from Tambov to Samara
        1 bomber and 1 fighter moved from 98 Sea Zone to Crete
        2 infantry moved from Northern Italy to Southern Italy
    Place Units - Italians
        2 transports placed in 95 Sea Zone
        1 fighter placed in Southern Italy
        2 artilleries and 2 infantry placed in Northern Italy
    Turn Complete - Italians
        Italians collect 22 PUs; end with 22 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
        Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
        Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Russians regular : 0.33
British regular : -0.33
agree, losing the battle at sz 91 was too big. assumed no scramble for 98 but can roll if you want
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
    Purchase Units - ANZAC
        ANZAC buy 1 armour and 2 submarines; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 submarine moved from 62 Sea Zone to 42 Sea Zone
              ANZAC take 42 Sea Zone from Japanese
        1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 submarine moved from 62 Sea Zone to 54 Sea Zone
        1 bomber moved from Queensland to 35 Sea Zone
    Combat - ANZAC
        Battle in 35 Sea Zone
            ANZAC attack with 1 bomber
            Japanese defend with 1 destroyer
                ANZAC roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 35 Sea Zone
            ANZAC win with 1 bomber remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - ANZAC
        1 bomber moved from 35 Sea Zone to New Guinea
        1 infantry moved from Dutch New Guinea to New Guinea
        1 fighter moved from Queensland to New Guinea
    Place Units - ANZAC
        2 submarines placed in 62 Sea Zone
        1 armour placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
    Purchase Units - ANZAC
        ANZAC buy 1 armour and 2 submarines; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 submarine moved from 62 Sea Zone to 42 Sea Zone
              ANZAC take 42 Sea Zone from Japanese
        1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 submarine moved from 62 Sea Zone to 54 Sea Zone
        1 bomber moved from Queensland to 35 Sea Zone
    Combat - ANZAC
        Battle in 35 Sea Zone
            ANZAC attack with 1 bomber
            Japanese defend with 1 destroyer
                ANZAC roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 35 Sea Zone
            ANZAC win with 1 bomber remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - ANZAC
        1 bomber moved from 35 Sea Zone to New Guinea
        1 infantry moved from Dutch New Guinea to New Guinea
        1 fighter moved from Queensland to New Guinea
    Place Units - ANZAC
        2 submarines placed in 62 Sea Zone
        1 armour placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.33