@simon33 said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Scramble from Rome?
Same Q, also OOL?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Americans creates battle in territory 99 Sea Zone
Non Combat Move - Americans
2 aaGuns, 1 artillery, 3 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia
1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys moved from Siberia to Amur
2 transports moved from 3 Sea Zone to 2 Sea Zone
3 transports moved from 3 Sea Zone to 1 Sea Zone
2 carriers, 2 destroyers, 1 fighter and 2 submarines moved from 3 Sea Zone to 4 Sea Zone
2 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone
2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 4 Sea Zone to 8 Sea Zone
2 submarines moved from 10 Sea Zone to 4 Sea Zone
1 fighter moved from Western United States to 4 Sea Zone
4 infantry and 3 mech_infantrys moved from Western United States to British Columbia
1 mech_infantry moved from British Columbia to Alaska
2 fighters moved from Queensland to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
3 aaGuns, 1 artillery, 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 fighter moved from Eastern United States to British Guiana
1 bomber moved from Gibraltar to United Kingdom
1 submarine moved from 94 Sea Zone to 91 Sea Zone
1 submarine moved from 96 Sea Zone to 81 Sea Zone
1 submarine moved from 98 Sea Zone to 81 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 99 Sea Zone to 81 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
2 infantry and 1 mech_infantry placed in Alaska
2 artilleries placed in Central United States
2 fighters placed in Western United States
1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Shensi to Hunan
1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 artilleries and 2 infantry moved from Yunnan to Kweichow
1 fighter moved from Hunan to Kweichow
1 artillery moved from Shensi to Kweichow
1 artillery moved from Kansu to Shensi
Place Units - Chinese
1 infantry placed in Hopei
3 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: British takes Norway from Germans
EDIT: Turning off Edit Mode
EDIT: 3 artilleries and 3 infantry moved from United Kingdom to Norway
2 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 4 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 fighter, 2 infantry and 1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
2 mech_infantrys moved from Yunnan to India
5 aaGuns moved from Yunnan to Kweichow
1 armour moved from Eastern Persia to India
1 infantry moved from Egypt to Alexandria
1 submarine moved from 110 Sea Zone to 112 Sea Zone
3 aaGuns moved from 112 Sea Zone to Norway
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Eastern Persia to West India
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 transport moved from 77 Sea Zone to 81 Sea Zone
Place Units - British
1 artillery and 5 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,5,4,4,5,3,5,4,2,3,3,4,3,3,1,2,2,2,2
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.67
British regular : 1.00
Axis are strong
Hey I am, on mobile but i realised i forgot that u can take iraq with jap.
Please pull my NW Persia dudes to iraq instead.
If u forgot i ll do it on anzac turn
Cheers
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Bryansk to Rostov
1 armour moved from Bessarabia to Rostov
3 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
Combat - Italians
Battle in Algeria
Battle in Gibraltar
Battle in Rostov
Italians attack with 3 armour
Russians defend with 1 infantry
Italians roll dice for 3 armour in Rostov, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Algeria from French, taking Gibraltar from British, taking Rostov from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 artilleries and 5 infantry moved from Northwest Persia to Iraq
1 aaGun, 1 artillery and 1 infantry moved from France to Southern France
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 infantry moved from Western Germany to France
1 aaGun, 1 artillery and 5 infantry moved from Northern Italy to Southern Italy
1 battleship, 1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 95 Sea Zone to 92 Sea Zone
Place Units - Italians
1 destroyer and 1 submarine placed in 93 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 63 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
2 aaGuns, 1 artillery and 1 infantry moved from Queensland to South Australia
1 artillery and 1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 infantry moved from South Australia to New South Wales
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
4 armour and 4 mech_infantrys moved from Ukraine to Volgograd
1 artillery and 1 infantry moved from Novgorod to 127 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to Norway
1 infantry moved from Finland to Norway
1 artillery, 1 infantry and 1 transport moved from 127 Sea Zone to 126 Sea Zone
1 artillery and 1 infantry moved from 126 Sea Zone to Norway
2 artilleries moved from Western Germany to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
3 fighters and 4 tactical_bombers moved from Western Germany to Norway
1 bomber moved from France to Norway
Combat - Germans
Battle in Norway
Germans attack with 3 artilleries, 1 bomber, 4 fighters, 4 infantry and 5 tactical_bombers
British defend with 3 aaGuns, 4 artilleries and 7 infantry
British roll AA dice in Norway : 2/9 hits, 1.50 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Norway
Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 3 artilleries, 1 bomber, 3 fighters, 4 infantry and 4 tactical_bombers in Norway, round 2 : 6/15 hits, 6.83 expected hits
British roll dice for 3 aaGuns, 4 artilleries and 7 infantry in Norway, round 2 : 4/11 hits, 3.67 expected hits
3 aaGuns owned by the British, 4 infantry owned by the Germans and 5 infantry owned by the British lost in Norway
Germans roll dice for 3 artilleries, 1 bomber, 3 fighters and 4 tactical_bombers in Norway, round 3 : 7/11 hits, 5.67 expected hits
British roll dice for 4 artilleries and 2 infantry in Norway, round 3 : 2/6 hits, 2.00 expected hits
2 artilleries owned by the Germans, 4 artilleries owned by the British and 2 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 artillery, 1 bomber, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns, 4 artilleries and 7 infantry
Battle in Volgograd
Germans attack with 4 armour and 4 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 4 armour and 4 mech_infantrys in Volgograd, round 2 : 4/8 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 armour moved from Ukraine to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Rostov
1 aaGun, 3 artilleries and 6 infantry moved from Belarus to Bryansk
1 aaGun, 1 artillery and 4 infantry moved from Western Germany to Denmark
1 aaGun and 3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 aaGun and 1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 fighter and 2 tactical_bombers moved from Norway to Western Germany
1 fighter moved from Norway to Western Germany
1 fighter and 2 tactical_bombers moved from Norway to Novgorod
1 mech_infantry moved from Normandy Bordeaux to Western Germany
8 mech_infantrys moved from Normandy Bordeaux to Northern Italy
1 bomber moved from Norway to Western Germany
Place Units - Germans
3 infantry placed in Normandy Bordeaux
3 artilleries placed in Ukraine
3 armour placed in Novgorod
2 artilleries and 3 infantry placed in Western Germany
1 transport placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
British AA : 0.50
Russians regular : -0.33
Germans regular : 2.67
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Vologda to Russia
1 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 17 infantry moved from Siberia to Amur
2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to India
1 submarine moved from 112 Sea Zone to 105 Sea Zone
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 5 artilleries, 11 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
5 artilleries and 3 infantry moved from French Indo China to Shan State
1 infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
2 bombers moved from French Indo China to Suiyuyan
3 fighters and 2 tactical_bombers moved from French Indo China to Hopei
3 fighters and 3 tactical_bombers moved from Malaya to Hunan
3 fighters and 3 tactical_bombers moved from 39 Sea Zone to Shan State
2 fighters moved from Japan to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
Combat - Japanese
Battle in Burma
Battle in Hunan
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Hunan, round 2 : 2/8 hits, 3.83 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
Japanese win, taking Burma from UK_Pacific, taking Hunan from Chinese with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Suiyuyan
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 3/6 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 5 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 5 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers in Shan State, round 2 : 7/15 hits, 6.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 5 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 8 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 8 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 8 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
4 marines moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
2 battleships, 2 cruisers, 4 marines and 2 transports moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 battleships, 2 cruisers, 4 marines and 2 transports moved from 20 Sea Zone to 6 Sea Zone
2 aaGuns and 1 artillery moved from Japan to 6 Sea Zone
2 aaGuns and 1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from Korea to Manchuria
1 infantry moved from Manchuria to Jehol
1 armour and 1 mech_infantry moved from Chahar to Anhwe
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
2 infantry moved from Shantung to Anhwe
3 fighters and 2 tactical_bombers moved from Hopei to Anhwe
2 bombers moved from Suiyuyan to Anhwe
3 fighters and 3 tactical_bombers moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to 38 Sea Zone
1 carrier and 2 destroyers moved from 39 Sea Zone to 37 Sea Zone
2 carriers and 2 destroyers moved from 39 Sea Zone to 38 Sea Zone
1 submarine moved from 41 Sea Zone to 74 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Shantung
1 submarine placed in 6 Sea Zone
3 artilleries and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : -1.17
UK_Pacific regular : -0.33
sorry i was busy
will try to play now
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Central United States to 101 Sea Zone
2 artilleries and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from United Kingdom to Gibraltar
1 fighter moved from British Guiana to Gibraltar
1 bomber moved from United Kingdom to 126 Sea Zone
1 artillery, 2 infantry and 2 mech_infantrys moved from Amur to Manchuria
2 carriers, 1 destroyer, 2 fighters and 4 submarines moved from 4 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
kamikaze and OOL in sz 6?
@amon-sul Uh, oh! 2 Kamikaze on each ship.
OOL - 3 damage, 2 subs, 1 destroyer, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 battleships
it all went great for me but in ur last rd u scored 7/7 in defence man
and u almost killed my last sub, but luckily it scored, and well all in all i can be content with this battle
i ve found my way with luck.
this was a chance i had to took, cus the game was leaning to ur side, i had to do something. and after some bad dices before, i ve found my luck here, that 7/7 from U , cost a lot, but its war, the casualties are big.
this is still huge impact for japan usa war.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Central United States to 101 Sea Zone
2 artilleries and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from United Kingdom to Gibraltar
1 fighter moved from British Guiana to Gibraltar
1 bomber moved from United Kingdom to 126 Sea Zone
1 artillery, 2 infantry and 2 mech_infantrys moved from Amur to Manchuria
2 carriers, 1 destroyer, 2 fighters and 4 submarines moved from 4 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1,5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,2
Units damaged: 1 carrier owned by the Americans
Battle in 126 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 126 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Gibraltar
Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/6 hits, 2.50 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Manchuria
Americans attack with 1 artillery, 2 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Manchuria, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 2 carriers, 6 fighters and 4 submarines
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 marines, 2 submarines and 3 transports
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 6 fighters in 6 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 transports in 6 Sea Zone, round 2 : 3/9 hits, 4.67 expected hits
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
Americans roll dice for 6 fighters in 6 Sea Zone, round 3 : 4/6 hits, 3.00 expected hits
Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer, 2 fighters and 3 transports in 6 Sea Zone, round 3 : 7/7 hits, 4.00 expected hits
1 fighter owned by the Japanese, 2 marines owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese, 6 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
1 marine owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 battleship and 3 transports in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship and 3 transports in 6 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 11 : 1/1 hits, 0.33 expected hits
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 12 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 13 : 1/1 hits, 0.33 expected hits
1 transport owned by the Japanese lost in 6 Sea Zone
Japanese and Americans reach a stalemate
. Battle score for attacker is 49
Casualties for Americans: 2 carriers, 6 fighters and 3 submarines
Casualties for Japanese: 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 marines, 2 submarines and 3 transports
1 fighter owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 aaGun moved from Amur to Manchuria
2 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
2 aaGuns, 1 artillery, 3 infantry and 1 mech_infantry moved from Siberia to Amur
1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 4 fighters and 6 transports moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from 126 Sea Zone to Scotland
1 fighter moved from Gibraltar to 91 Sea Zone
3 transports moved from 1 Sea Zone to 10 Sea Zone
4 infantry and 2 mech_infantrys moved from British Columbia to Western United States
2 transports moved from 3 Sea Zone to 1 Sea Zone
2 infantry and 2 mech_infantrys moved from Alaska to British Columbia
3 fighters moved from 110 Sea Zone to United Kingdom
Place Units - Americans
2 artilleries and 2 infantry placed in Central United States
2 fighters placed in Western United States
2 destroyers placed in 1 Sea Zone
1 destroyer placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 5.33
Japanese regular : 1.00
Italians regular : -0.33
u will see that only on one ocasion i havent followed ur OOL instruction, because i didnt have a dd, and i could not shoot ur subs with my air
so i couldnt take em as casualty from figs shots
(u destroyed my dd with a kami)
usa subs were destroyed in next round when usa subs shot them
and i havent ask u did u wanted to have the subs in combat or submberged after my dd was destroyed, but it was totally logical that ur subs would fight cus it was a close one, and if there werent in that battle the score would be even worse for japan
@amon-sul said in 2020 Playoff Amon-Sul L+16 vs Captain Napalm X BM:
usa subs were destroyed in next round when usa subs shot them
sorry japan subs
now when i look at the dices i werent so much lucky, i had one more shot with figs in both rounds, subs were on average, and u had that 7/7
But the thing that helped me is that thing with the loss of my dd, which helped me to shoot ur non sub dudes early.
and the fact that i stayed with subs against ur ships, so i could ignore ur fig cus u didnt have a dd anymore.
and of course that final sub shot right when needed the most, cus it sanked ur bat and trannies.
plus marines earlier.
ok, i am back in the game. U still have the lead, but it gets more interesting this way, cus I was on a downhill so far.
ok, china up
cheers
Battle score for attacker is 49
Casualties for Americans: 2 carriers, 6 fighters and 3 submarines
Casualties for Japanese: 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 marines, 2 submarines and 3 transports
1 fighter owned by the Japanese forced to land in Japan
Big losses for Japan, but for USA too. But USA can breath more easily on the mainland.
sorrry forgot one ncm with usa with trannies i ll do it now on chinese