Assumed you would lose the AA Gun in Holland. If you don’t want to do that or if you don’t allow the edit to change the retreat direction I will need to review the NCM & place, I think it won’t affect USSR though. I will keep the same number of troops in Novgorod.
2020 Playoff Amon-Sul L+16 vs Captain Napalm X BM
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tough times for the allies, the german godzilla spreading in all directions
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i just made some ncm corrections with uk
here s the final map
Game History
Round: 8 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from Eastern Persia: 1 armour and 2 mech_infantrys EDIT: Removing units owned by British from Eastern Persia: 1 armour and 5 mech_infantrys EDIT: Adding units owned by British to India: 1 armour and 5 mech_infantrys EDIT: Adding units owned by British to Persia: 1 armour and 2 mech_infantrys EDIT: Turning off Edit Mode
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and sorry for not playing earlier, very busy in PL lately
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i forgot to pull dudes from siberia to amur
we ll do it now
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Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from Eastern Persia: 1 armour and 2 mech_infantrys EDIT: Removing units owned by British from Eastern Persia: 1 armour and 5 mech_infantrys EDIT: Adding units owned by British to India: 1 armour and 5 mech_infantrys EDIT: Adding units owned by British to Persia: 1 armour and 2 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Siberia: 2 infantry EDIT: Adding units owned by Americans to Amur: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from India: 1 fighter EDIT: Adding units owned by British to Northwest Persia: 1 fighter EDIT: Turning off Edit Mode
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from Eastern Persia: 1 armour and 2 mech_infantrys EDIT: Removing units owned by British from Eastern Persia: 1 armour and 5 mech_infantrys EDIT: Adding units owned by British to India: 1 armour and 5 mech_infantrys EDIT: Adding units owned by British to Persia: 1 armour and 2 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Siberia: 2 infantry EDIT: Adding units owned by Americans to Amur: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from India: 1 fighter EDIT: Adding units owned by British to Northwest Persia: 1 fighter EDIT: Turning off Edit Mode Italians buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 destroyer and 1 fighter moved from 95 Sea Zone to 93 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from 95 Sea Zone to Libya 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 95 Sea Zone to 99 Sea Zone 1 fighter moved from Southern Italy to Libya 1 infantry moved from Tunisia to Libya 1 infantry moved from 99 Sea Zone to Syria Combat - Italians Battle in 96 Sea Zone Italians attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport Americans defend with 1 submarine Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer, 1 fighter and 1 transport in 96 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer, 1 fighter and 1 transport in 96 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 96 Sea Zone Italians win with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 99 Sea Zone Italians attack with 1 battleship, 1 destroyer, 1 submarine and 1 transport Americans defend with 1 submarine Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Americans with 1 battleship, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 93 Sea Zone Italians attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Libya Italians attack with 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Libya, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Libya Italians win, taking Libya from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Syria Battle in Malta Non Combat Move - Italians 2 fighters moved from Libya to 99 Sea Zone 1 fighter moved from 96 Sea Zone to Southern Italy 1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Southern Italy 1 fighter moved from 93 Sea Zone to Southern Italy 1 infantry moved from Western Germany to Northern Italy 1 destroyer moved from 95 Sea Zone to 94 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 2 carriers moved from 95 Sea Zone to 99 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Bulgaria to Greece Place Units - Italians 3 infantry placed in Southern Italy 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Italians regular : -0.00 British regular : -0.33
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Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 submarine moved from 6 Sea Zone to 15 Sea Zone 1 submarine moved from 6 Sea Zone to 4 Sea Zone 1 submarine moved from 6 Sea Zone to 24 Sea Zone ANZAC take 17 Sea Zone from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 8 Sea Zone to 10 Sea Zone 1 submarine moved from 26 Sea Zone to 31 Sea Zone 1 submarine moved from 63 Sea Zone to 26 Sea Zone 1 submarine moved from 62 Sea Zone to 63 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 artillery moved from New South Wales to South Australia Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
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Game History
Round: 8 Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 3 fighters moved from Northwest Persia to Russia
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sorry i accidentally played the move in local mode, but since no dices were thrown it s the same in the end.
here s the map
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 fighter, 7 infantry, 2 marines and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Novosibirsk to Yenisey Germans take Timguska from Russians Germans take Yenisey from Russians 1 armour moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 infantry moved from Tambov to Samara 1 infantry moved from Volgograd to Samara 2 infantry moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 1 bomber moved from Bryansk to Samara Combat - Germans Battle in Samara Germans attack with 1 bomber and 2 infantry Russians defend with 1 artillery Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Caucasus Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour moved from Tsinghai to Volgograd 1 mech_infantry moved from Kazakhstan to Tsinghai 4 armour and 4 mech_infantrys moved from Kazakhstan to Volgograd 1 fighter and 1 tactical_bomber moved from Caucasus to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 3 artilleries moved from Ukraine to Bryansk 8 mech_infantrys moved from Romania to Ukraine 1 mech_infantry moved from Poland to Belarus 3 armour moved from Novgorod to Bryansk 1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany 1 fighter and 2 tactical_bombers moved from Western Germany to Southern Italy 2 aaGuns and 9 infantry moved from Western Germany to Northern Italy 3 transports moved from 115 Sea Zone to 113 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 113 Sea Zone to 112 Sea Zone 3 artilleries and 4 infantry moved from Finland to Norway 1 destroyer moved from 127 Sea Zone to 112 Sea Zone 1 bomber moved from Samara to Novgorod EDIT: 2 armour moved from Kazakhstan to Volgograd Place Units - Germans 3 armour placed in Novgorod 3 infantry placed in Volgograd 3 artilleries placed in Ukraine 3 infantry placed in Normandy Bordeaux 2 submarines placed in 112 Sea Zone 1 fighter, 1 infantry and 2 marines placed in Western Germany Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -0.50
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@Amon-Sul I had forgotten to move my Italian tanks to Volgograd, so I edited them. If that affects anything you did, you can edit them back.
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@captainnapalm said in 2020 Playoff Amon-Sul L+16 vs Captain Napalm X BM:
@Amon-Sul I had forgotten to move my Italian tanks to Volgograd, so I edited them. If that affects anything you did, you can edit them back.
its ok
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Northwest Persia to Samara 2 infantry moved from Russia to Samara 1 artillery and 1 infantry moved from Russia to Vologda 1 artillery and 1 infantry moved from Russia to Smolensk 1 artillery and 1 infantry moved from Russia to Tambov 1 submarine moved from 91 Sea Zone to 94 Sea Zone Combat - Russians Battle in Tambov Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in 94 Sea Zone Russians attack with 1 submarine Italians defend with 1 destroyer Russians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Samara to Russia 1 mech_infantry moved from India to Eastern Persia Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Germans regular : -1.33 Russians regular : 2.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Northwest Persia to Samara 2 infantry moved from Russia to Samara 1 artillery and 1 infantry moved from Russia to Vologda 1 artillery and 1 infantry moved from Russia to Smolensk 1 artillery and 1 infantry moved from Russia to Tambov 1 submarine moved from 91 Sea Zone to 94 Sea Zone Combat - Russians Battle in Tambov Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in 94 Sea Zone Russians attack with 1 submarine Italians defend with 1 destroyer Russians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Samara to Russia 1 mech_infantry moved from India to Eastern Persia Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from India: 2 armour EDIT: Adding units owned by Russians to Eastern Persia: 2 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0.33 Germans regular : -1.33 Russians regular : 2.33
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 bombers, 4 fighters and 3 tactical_bombers moved from French Indo China to Szechwan 1 mech_infantry moved from Hunan to Szechwan 1 infantry moved from Kweichow to Szechwan 5 artilleries and 5 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Shensi to Szechwan 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 24 Sea Zone Japanese take 17 Sea Zone from ANZAC 1 fighter and 1 tactical_bomber moved from Japan to 24 Sea Zone Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 carrier, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 24 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 24 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 24 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Dutch New Guinea Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 4/6 hits, 3.00 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Szechwan Japanese attack with 5 artilleries, 2 bombers, 4 fighters, 6 infantry, 2 mech_infantrys and 3 tactical_bombers British defend with 5 aaGuns; Chinese defend with 4 artilleries, 1 fighter and 7 infantry British roll AA dice in Szechwan : 0/9 hits, 1.50 expected hits Japanese roll dice for 5 artilleries, 2 bombers, 4 fighters, 6 infantry, 2 mech_infantrys and 3 tactical_bombers in Szechwan, round 2 : 6/22 hits, 9.17 expected hits Chinese roll dice for 5 aaGuns, 4 artilleries, 1 fighter and 7 infantry in Szechwan, round 2 : 4/12 hits, 4.33 expected hits 4 infantry owned by the Japanese, 5 aaGuns owned by the British and 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 5 artilleries, 2 bombers, 4 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers in Szechwan, round 3 : 9/18 hits, 8.33 expected hits Chinese roll dice for 4 artilleries, 1 fighter and 6 infantry in Szechwan, round 3 : 7/11 hits, 4.00 expected hits 2 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 6 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Szechwan Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters and 3 tactical_bombers in Szechwan, round 4 : 5/11 hits, 6.00 expected hits Chinese roll dice for 1 artillery and 1 fighter in Szechwan, round 4 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Japanese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 30 Casualties for Japanese: 4 artilleries, 6 infantry and 2 mech_infantrys Casualties for British: 5 aaGuns Casualties for Chinese: 4 artilleries, 1 fighter and 7 infantry Non Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Jehol to Chahar 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Shantung to Kweichow 1 infantry moved from Shantung to Anhwe 1 infantry moved from Shantung to Jehol 1 artillery and 2 infantry moved from French Indo China to Shan State 2 infantry and 1 mech_infantry moved from Malaya to Shan State 1 submarine moved from 41 Sea Zone to 74 Sea Zone 1 submarine moved from 37 Sea Zone to 54 Sea Zone 1 carrier and 1 destroyer moved from 37 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone 1 fighter moved from Szechwan to Shan State 2 bombers, 3 fighters and 3 tactical_bombers moved from Szechwan to French Indo China 1 fighter moved from Japan to Korea 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 carrier and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 fighters and 2 tactical_bombers moved from 24 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to Korea 1 fighter moved from 19 Sea Zone to Manchuria 1 aaGun moved from Manchuria to Korea 1 artillery and 5 infantry moved from Manchuria to Korea 1 aaGun moved from Manchuria to Korea Place Units - Japanese 2 infantry and 1 mech_infantry placed in Malaya 3 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Shantung 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 2.67 Japanese regular : -2.17 British AA : -1.50 ANZAC regular : -0.83
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 harbour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 2 transports moved from 92 Sea Zone to 94 Sea Zone 2 artilleries and 1 infantry moved from Algeria to 94 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone 1 submarine moved from 92 Sea Zone to 96 Sea Zone 2 artilleries and 1 infantry moved from 96 Sea Zone to Malta 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 battleship moved from 92 Sea Zone to 96 Sea Zone 3 cruisers moved from 92 Sea Zone to 96 Sea Zone 1 carrier moved from 92 Sea Zone to 96 Sea Zone 1 bomber moved from Gibraltar to 96 Sea Zone 1 tactical_bomber moved from Gibraltar to 93 Sea Zone 1 fighter moved from 92 Sea Zone to 93 Sea Zone 1 fighter moved from 92 Sea Zone to 93 Sea Zone Combat - Americans Battle in 93 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Italians with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 96 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 1 destroyer, 1 submarine and 2 transports Italians defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 submarine owned by the Italians lost in 96 Sea Zone Americans win with 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 21 Casualties for Italians: 1 destroyer, 1 submarine and 1 transport Battle in Malta Americans attack with 2 artilleries and 1 infantry Italians defend with 1 infantry Americans roll dice for 2 artilleries and 1 infantry in Malta, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 artilleries and 1 infantry in Malta, round 3 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Malta Americans win, taking Malta from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 bomber could not land in 96 Sea Zone and was removed 2 carriers moved from 92 Sea Zone to 96 Sea Zone 1 transport moved from 106 Sea Zone to 101 Sea Zone 1 submarine moved from 81 Sea Zone to 79 Sea Zone 2 submarines moved from 92 Sea Zone to 96 Sea Zone 2 destroyers moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Tobruk 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters and 1 tactical_bomber moved from 93 Sea Zone to 96 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone 2 carriers, 3 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 10 Sea Zone to 30 Sea Zone 2 infantry and 2 mech_infantrys moved from 30 Sea Zone to Johnston Island 1 submarine moved from 25 Sea Zone to 30 Sea Zone 4 fighters moved from Western United States to 30 Sea Zone 4 infantry and 2 mech_infantrys moved from Southeast Mexico to 64 Sea Zone 4 infantry, 2 mech_infantrys and 3 transports moved from 64 Sea Zone to 91 Sea Zone 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 infantry placed in Central United States 1 destroyer placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States 1 harbour placed in Johnston Island Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Italians regular : -0.50
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 harbour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 2 transports moved from 92 Sea Zone to 94 Sea Zone 2 artilleries and 1 infantry moved from Algeria to 94 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone 1 submarine moved from 92 Sea Zone to 96 Sea Zone 2 artilleries and 1 infantry moved from 96 Sea Zone to Malta 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 battleship moved from 92 Sea Zone to 96 Sea Zone 3 cruisers moved from 92 Sea Zone to 96 Sea Zone 1 carrier moved from 92 Sea Zone to 96 Sea Zone 1 bomber moved from Gibraltar to 96 Sea Zone 1 tactical_bomber moved from Gibraltar to 93 Sea Zone 1 fighter moved from 92 Sea Zone to 93 Sea Zone 1 fighter moved from 92 Sea Zone to 93 Sea Zone Combat - Americans Battle in 93 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Italians with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 96 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 1 destroyer, 1 submarine and 2 transports Italians defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 submarine owned by the Italians lost in 96 Sea Zone Americans win with 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 21 Casualties for Italians: 1 destroyer, 1 submarine and 1 transport Battle in Malta Americans attack with 2 artilleries and 1 infantry Italians defend with 1 infantry Americans roll dice for 2 artilleries and 1 infantry in Malta, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 artilleries and 1 infantry in Malta, round 3 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Malta Americans win, taking Malta from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 bomber could not land in 96 Sea Zone and was removed 2 carriers moved from 92 Sea Zone to 96 Sea Zone 1 transport moved from 106 Sea Zone to 101 Sea Zone 1 submarine moved from 81 Sea Zone to 79 Sea Zone 2 submarines moved from 92 Sea Zone to 96 Sea Zone 2 destroyers moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Tobruk 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters and 1 tactical_bomber moved from 93 Sea Zone to 96 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone 2 carriers, 3 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 10 Sea Zone to 30 Sea Zone 2 infantry and 2 mech_infantrys moved from 30 Sea Zone to Johnston Island 1 submarine moved from 25 Sea Zone to 30 Sea Zone 4 fighters moved from Western United States to 30 Sea Zone 4 infantry and 2 mech_infantrys moved from Southeast Mexico to 64 Sea Zone 4 infantry, 2 mech_infantrys and 3 transports moved from 64 Sea Zone to 91 Sea Zone 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 infantry placed in Central United States 1 destroyer placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States 1 harbour placed in Johnston Island Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Purchase Units - British British buy 7 infantry and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Iraq to Syria 1 infantry moved from Northwest Persia to Caucasus 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 1 fighter and 1 tactical_bomber moved from India to Caucasus 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Northwest Persia to Syria 1 artillery and 4 infantry moved from 96 Sea Zone to Libya Combat - British Battle in Ceylon Battle in Libya British attack with 1 artillery and 4 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 4 infantry in Libya, round 2 : 2/5 hits, 1.17 expected hits Italians roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya British win, taking Ceylon from Japanese, taking Libya from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Syria British attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Syria, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Syria British win, taking Syria from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Caucasus British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 fighter moved from Syria to Northwest Persia 1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia 1 aaGun, 1 artillery and 6 infantry moved from Iraq to Northwest Persia 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 submarine and 1 transport moved from 80 Sea Zone to 39 Sea Zone 3 transports moved from 91 Sea Zone to 96 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 infantry moved from Alexandria to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Iraq 1 submarine moved from 71 Sea Zone to 81 Sea Zone Place Units - British 7 infantry placed in United Kingdom 3 submarines placed in 80 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4,1,1,1,1,4,4,1,1,5,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5 British collect 33 PUs (3 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 0.50 Italians regular : 0.83 Germans regular : 0.33 British regular : 0.67
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I accidentally destroyed my bomber with usa in sz 96 in ncm
i ll get him back