@simon33 said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Scramble from Rome?
Same Q, also OOL?
uk land in sz 110 is on usa trannies
cheers
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 carrier and 1 fighter; Remaining resources: 2 PUs;
Combat Move - Italians
3 armour moved from Rostov to Kazakhstan
1 fighter moved from Southern Italy to Tunisia
2 infantry moved from Algeria to Tunisia
2 fighters moved from 92 Sea Zone to Tunisia
Combat - Italians
Battle in Tunisia
Italians attack with 3 fighters and 2 infantry
French defend with 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Tunisia, round 2 : 2/5 hits, 1.83 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Kazakhstan
Italians attack with 3 armour
Russians defend with 1 infantry
Italians roll dice for 3 armour in Kazakhstan, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 2 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 battleship, 1 carrier, 3 destroyers, 2 submarines and 2 transports moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from Tunisia to 95 Sea Zone
1 destroyer and 1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 artillery moved from Southern France to Northern Italy
1 aaGun and 2 infantry moved from Southern Italy to Northern Italy
1 aaGun, 1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Western Germany
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : 0.67
Russians regular : 0.67
@Amon-Sul Yeah, that was a big mistake by me.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 cruiser and 1 destroyer moved from 26 Sea Zone to 8 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 8 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 cruiser and 1 destroyer in 8 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 8 Sea Zone
ANZAC win, taking Java from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 63 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 artillery and 2 infantry moved from South Australia to New South Wales
3 fighters moved from India to Northwest Persia
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 cruiser and 1 destroyer moved from 26 Sea Zone to 8 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 8 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 cruiser and 1 destroyer in 8 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 8 Sea Zone
ANZAC win, taking Java from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 63 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 artillery and 2 infantry moved from South Australia to New South Wales
3 fighters moved from India to Northwest Persia
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : 0.17
Territory Summary for ANZAC and French :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 2 aaGuns, 4 artilleries and 1 infantry
Java : 1 flag, 2 infantry
42 Sea Zone : 1 transport
26 Sea Zone : 1 submarine
8 Sea Zone : 1 cruiser and 1 destroyer
6 Sea Zone : 4 submarines
63 Sea Zone : 1 submarine
62 Sea Zone : 1 submarine and 1 transport
Egypt : 2 infantry
Northwest Persia : 3 fighters
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Rostov to Samara
1 mech_infantry moved from Volgograd to Samara
1 armour moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Caucasus to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Caucasus to Sikang
Germans take Sikang from Chinese
1 fighter and 1 tactical_bomber moved from Novgorod to Samara
1 bomber moved from Western Germany to Tambov
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
Combat - Germans
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Samara to Bryansk
1 bomber moved from Tambov to Bryansk
2 armour moved from Novgorod to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 armour and 3 mech_infantrys moved from Volgograd to Kazakhstan
1 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
1 artillery moved from Norway to Finland
1 artillery and 4 infantry moved from Denmark to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 4 infantry moved from 115 Sea Zone to Finland
1 fighter moved from Western Germany to Novgorod
1 aaGun moved from Denmark to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
1 artillery and 4 infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Poland
8 mech_infantrys moved from Northern Italy to Romania
Place Units - Germans
3 armour placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 9 infantry placed in Western Germany
3 infantry placed in Normandy Bordeaux
Germans undo move 3.
Germans undo move 2.
3 infantry placed in Volgograd
3 artilleries placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1,3,6
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -0.50
i am busy but i ll try to play today or tomorrow
cheers
i ll dice manually for samara
2 inf 1 art
vs
2 mech
[dice 1d6] [dice 2d6]
vs
[dice 2d6]
1d6: 2
2d6: 2, 1
2d6: 1, 2
2-2
russia wins with 1 art
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Samara
1 mech_infantry moved from India to Yunnan
Chinese take Yunnan from Japanese
Combat - Russians
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 2 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Amur to Buryatia
1 fighter moved from India to Northwest Persia
1 fighter and 1 tactical_bomber moved from India to Northwest Persia
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Territory Summary for Russians :
India : 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Amur : 2 aaGuns and 17 infantry
Yakut S.S.R. : 1 infantry
Russia : 4 aaGuns, 1 airfield, 11 artilleries, 1 factory_major, 67 infantry and 3 mech_infantrys
105 Sea Zone : 1 submarine
sorry I was very busy could not get to the game before
ineteresting game but U have the upper hand.
that Reich power is very powerful
I ll give my best to counter the axis!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 6 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Anhwe to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Shantung to Hunan
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 armour moved from Anhwe to Manchuria
1 infantry moved from Jehol to Manchuria
3 artilleries and 14 infantry moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 38 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Java
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Burma
1 infantry moved from Shan State to Burma
4 artilleries and 2 infantry moved from Shan State to Yunnan
1 artillery and 4 infantry moved from French Indo China to Yunnan
2 bombers moved from Anhwe to Burma
3 fighters and 2 tactical_bombers moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from UK_Pacific with 1 carrier, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 1 armour, 3 artilleries and 15 infantry
Americans defend with 1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys
Japanese roll dice for 1 armour, 3 artilleries and 15 infantry in Manchuria, round 2 : 5/19 hits, 4.50 expected hits
Chinese roll dice for 1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys in Manchuria, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Americans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Manchuria
Japanese roll dice for 1 armour, 3 artilleries and 14 infantry in Manchuria, round 3 : 6/18 hits, 4.33 expected hits
Chinese roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 3 artilleries and 14 infantry remaining. Battle score for attacker is 20
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 5/6 hits, 3.00 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Hunan
Japanese attack with 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 2 artilleries
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Hunan, round 2 : 5/10 hits, 4.83 expected hits
Chinese roll dice for 2 artilleries in Hunan, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Chinese: 2 artilleries
Battle in Yunnan
Japanese attack with 5 artilleries and 6 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 5 artilleries and 6 infantry in Yunnan, round 2 : 3/11 hits, 3.50 expected hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 5 artilleries and 5 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Burma
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Hunan to 19 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
3 aaGuns moved from Korea to Manchuria
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 fighter and 1 tactical_bomber moved from Anhwe to Japan
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Jehol
3 fighters and 2 tactical_bombers moved from Hunan to French Indo China
1 artillery and 2 infantry moved from Malaya to Shan State
1 carrier and 1 destroyer moved from 38 Sea Zone to 37 Sea Zone
1 carrier and 2 destroyers moved from 37 Sea Zone to 19 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 74 Sea Zone to 41 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,2,6,3,4,6,2,6,4
Japanese collect 51 PUs (10 lost to blockades); end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : 2.17
UK_Pacific regular : -0.33
ANZAC regular : -0.67
Bump #1.
the tranies that were originally in sz 91 i pulled back to sz 101
sikang
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Szechwan to Sikang
[dice 1d6] [dice 1d6]
vs
[dice 1d6]
1d6: 2
1d6: 1
1d6: 3
i ll attaack burma with 1 fig 1 tac 1 inf
[dice 1d6] [dice 1d6] [dice 1d6]
vs
[dice 1d6]
1d6: 6
1d6: 1
1d6: 4
1d6: 5