@crockett36 Thanks!
Jonny5tyle vs Mainah - intro game
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@jonny5tyle
You can look at your post (above) and scroll to combat, and see the air battle.Also, at the bottom, the dice summary - British AA got 1.50 more hits than expected. Yeah - that hurts.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 1 PUs; Combat Move - Russians Non Combat Move - Russians 8 infantry moved from Novgorod to Belarus 1 armour and 1 mech_infantry moved from Belarus to Novgorod 1 armour and 1 mech_infantry moved from Bryansk to Novgorod 1 mech_infantry moved from Russia to Belarus 2 infantry moved from Russia to Bryansk 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Ukraine 1 submarine moved from 124 Sea Zone to 109 Sea Zone Place Units - Russians 3 infantry placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
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@Jonny5tyle
I’ll get to this shortly - forgot that we’re playing europe and i thought it was japan’s turn -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 102 Sea Zone 1 fighter moved from Eastern United States to 102 Sea Zone Place Units - Americans 1 fighter and 2 infantry placed in Eastern United States 1 destroyer and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 2 Purchase Units - British British buy 1 airfield, 1 factory_minor and 1 fighter; Remaining resources: 1 PUs; Combat Move - British Non Combat Move - British 1 bomber moved from United Kingdom to Gibraltar 2 fighters moved from Gibraltar to Egypt 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Egypt 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 cruiser moved from 92 Sea Zone to 94 Sea Zone 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 destroyer moved from 124 Sea Zone to 117 Sea Zone Place Units - British 1 airfield and 1 factory_minor placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 33 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter and 1 submarine; Remaining resources: 2 PUs; Combat Move - Italians 1 submarine moved from 96 Sea Zone to 94 Sea Zone 1 bomber moved from Southern Italy to 94 Sea Zone 2 fighters moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 2 fighters British defend with 1 destroyer Italians roll dice for 2 fighters in 93 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 93 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 94 Sea Zone Italians attack with 1 bomber and 1 submarine British defend with 1 cruiser Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 94 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 cruiser in 94 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 submarine owned by the Italians lost in 94 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Casualties for British: 1 cruiser Non Combat Move - Italians 2 fighters moved from 93 Sea Zone to Southern Italy 1 bomber moved from 94 Sea Zone to Southern Italy 1 artillery moved from Greece to 97 Sea Zone 1 armour moved from Greece to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 2 cruisers moved from 97 Sea Zone to 96 Sea Zone 1 battleship moved from 97 Sea Zone to 96 Sea Zone 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 1 armour moved from 96 Sea Zone to Tobruk 1 artillery moved from 96 Sea Zone to Tobruk 3 infantry moved from Alexandria to Tobruk 1 artillery moved from Alexandria to Tobruk 1 mech_infantry moved from Alexandria to Tobruk 1 armour moved from Alexandria to Tobruk 5 infantry moved from Bulgaria to Greece 1 infantry moved from Kenya to Ethiopia Place Units - Italians 1 submarine placed in 97 Sea Zone 1 fighter placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 British regular : 0.17
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 2 Combat Move - French 1 cruiser and 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone Combat - French Battle in 96 Sea Zone French attack with 1 cruiser, 1 destroyer and 1 fighter Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports French roll dice for 1 cruiser, 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits 1 destroyer owned by the French lost in 96 Sea Zone French roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 96 Sea Zone, round 3 : 0/4 hits, 2.00 expected hits French roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 96 Sea Zone, round 4 : 3/4 hits, 2.00 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the French and 1 fighter owned by the French lost in 96 Sea Zone Italians win with 1 battleship, 2 cruisers and 2 transports remaining. Battle score for attacker is -22 Casualties for French: 1 cruiser, 1 destroyer and 1 fighter Casualties for Italians: 1 destroyer Non Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 70 Sea Zone to 83 Sea Zone 2 infantry moved from Morocco to Algeria Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -2.00 French regular : -1.33
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 3 Politics - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 1 destroyer and 8 infantry; Remaining resources: 1 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 2 tactical_bombers moved from Southern France to 92 Sea Zone 1 bomber moved from Southern France to 92 Sea Zone Combat - Germans Battle in 92 Sea Zone Germans attack with 1 bomber and 2 tactical_bombers British defend with 1 carrier and 1 cruiser Germans roll dice for 1 bomber and 2 tactical_bombers in 92 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier and 1 cruiser in 92 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 bomber and 2 tactical_bombers in 92 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits British roll dice for 1 carrier and 1 cruiser in 92 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits 2 tactical_bombers owned by the Germans and 1 carrier owned by the British lost in 92 Sea Zone Germans roll dice for 1 bomber in 92 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits British roll dice for 1 cruiser in 92 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 92 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 tactical_bombers Casualties for British: 1 carrier and 1 cruiser Non Combat Move - Germans 1 bomber moved from 92 Sea Zone to Normandy Bordeaux 1 aaGun moved from Slovakia Hungary to Romania 1 aaGun moved from Poland to Slovakia Hungary 1 aaGun moved from Germany to Poland 3 infantry moved from Germany to Slovakia Hungary 1 armour moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 4 artilleries moved from Germany to Slovakia Hungary 9 infantry moved from Germany to Poland 1 aaGun moved from France to Normandy Bordeaux 1 aaGun moved from France to Northern Italy 1 aaGun moved from France to Normandy Bordeaux 2 infantry moved from Norway to Finland 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway Place Units - Germans 1 infantry placed in Western Germany 2 armour, 3 artilleries and 5 infantry placed in Germany 1 infantry placed in Normandy Bordeaux 1 artillery and 1 infantry placed in Western Germany 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Germans collect 40 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 British regular : -0.17
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@mainah I tried to change one of my purchase units before I started combat, but I couldn’t figure it out. Something I’ll try and learn. I selected edit and did something that said change PU I think. Then selected Germany, but got stuck after that.
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Change PU is chamge production units - the “money.”
If you wanted to adjust purchase before combat, but you’re already there, best thing to do is post in the thread your intended change, do your turn, and after you place all your units, but before you hit complete phase in the right, go into edit, remove the units you are exchanging, add the units you want, then adjust pu’s if appropriate.
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@Jonny5tyle
At this point, best thing is download the file you just posted, go back into edit, make the adjustments you want, then manually repost (that would be in the file folder) -
@mainah I will remember how to do it going forward, based on your directions above. I’m going to skip going back and editing it, because I’m just learning the game and not really worried about changing the units that much. Here for fun! Thank you
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Ok. No worries any way, i have no prob letting you make the adjustment.
I’m teaching the game by forum edict just so you know, not cause i’m expecting it followed to the letter.
Make the adjust ment. Good practice with learning the ropes of the program. I was looking at this game as the game to learn the program, so the next game would be fun without frustrating hick ups! -
@mainah sounds good and I really appreciate the help!
So I am going to make the adjustment now.
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TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 3 Purchase Units - Russians
Combat Hit Differential Summary :
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removed 2 tanks from Germany, 12 IPCs
the next German turn showed 51 IPCs
added transport, 7 IPCs into sea zone 113
added art in Germany, 4 IPCs,remaining IPCs is 1, 12-7-5=1
so next turn Germany should start with 52 IPCs
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Belarus to Novgorod Place Units - Russians 3 infantry placed in Ukraine 6 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 6 infantry EDIT: Adding units owned by Russians to Bryansk: 6 infantry EDIT: Removing units owned by Russians from Bryansk: 2 infantry EDIT: Adding units owned by Russians to Western Ukraine: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 28 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 3 Purchase Units - British British buy 1 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Gibraltar to 96 Sea Zone 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 4 fighters and 1 tactical_bomber moved from Egypt to 96 Sea Zone 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians Combat - British Battle in 96 Sea Zone British attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers and 2 transports British roll dice for 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 96 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 destroyer owned by the British, 2 transports owned by the Italians, 2 cruisers owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 40 Casualties for British: 1 destroyer and 1 fighter Casualties for Italians: 1 battleship, 2 cruisers and 2 transports Non Combat Move - British 1 fighter moved from 96 Sea Zone to Gibraltar 1 bomber, 2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Egypt 1 infantry moved from Belgian Congo to Kenya 1 armour and 1 mech_infantry moved from Egypt to Kenya 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 117 Sea Zone to 106 Sea Zone Place Units - British 1 armour, 1 artillery and 1 infantry placed in Egypt 2 fighters placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 British regular : 1.33
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@mainah there goes the Italian navy!
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 3 Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Italians Italians buy 1 artillery, 3 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians Place Units - Italians 1 submarine placed in 95 Sea Zone 1 artillery and 2 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :