@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
@majikforce ok will only use one transport to unload into holland with one unit, then ncm rest of units up. Will edit afterwards. I do my moves in the combat move for planning purposes, so not eveything done in the combat move is an intentional “combat move”, just the battles.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Morocco to Tunisia
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 armour moved from Morocco to Tunisia
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 bomber moved from India to Malaya
1 bomber moved from India to 44 Sea Zone
Combat - Americans
Strategic bombing raid in Malaya
Japanese roll AA dice in Malaya : 0/1 hits, 0.17 expected hits
Bombing raid in Malaya rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Tunisia
Americans attack with 1 armour and 1 fighter
Italians defend with 1 infantry
Americans roll dice for 1 armour and 1 fighter in Tunisia, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer and 1 submarine
Battle in 55 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 bomber moved from 44 Sea Zone to New Guinea
1 bomber moved from Malaya to West India
1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 6 infantry moved from Morocco to 91 Sea Zone
1 fighter moved from Tunisia to Morocco
1 artillery, 6 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 6 infantry moved from 110 Sea Zone to United Kingdom
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 46 Sea Zone to 54 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
2 fighters placed in Eastern United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
2 infantry moved from Kansu to Tsinghai
2 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Hopei from Japanese, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 marine; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Morocco to Algeria
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 bomber moved from Bryansk to 127 Sea Zone
1 fighter moved from Bryansk to 127 Sea Zone
2 fighters moved from Bryansk to Russia
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 submarines moved from 71 Sea Zone to 81 Sea Zone
1 mech_infantry moved from India to Eastern Persia
3 artilleries and 20 infantry moved from India to West India
2 fighters moved from India to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Alexandria
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 127 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 cruiser and 1 transport
British roll dice for 1 bomber and 1 fighter in 127 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 cruiser and 1 transport in 127 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Germans and 1 fighter owned by the British lost in 127 Sea Zone
1 transport owned by the Germans lost in 127 Sea Zone
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 bomber remaining. Battle score for attacker is 9
Casualties for British: 1 fighter
Casualties for Germans: 1 cruiser and 1 transport
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by British to Algeria: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Normandy Bordeaux from British to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 2 armour, 2 artilleries, 4 infantry and 3 transports
EDIT: Adding units owned by British to 110 Sea Zone: 3 transports
EDIT: Adding units owned by British to United Kingdom: 1 armour, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
1 bomber moved from 127 Sea Zone to Russia
3 aaGuns moved from India to West India
1 infantry moved from Iraq to Northwest Persia
Place Units - British
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 71 Sea Zone
3 submarines placed in 81 Sea Zone
1 artillery and 1 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
British collect 31 PUs (7 lost to blockades); end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
1 marine placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 marine
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : 2.33
Japanese regular : -0.33
Italians regular : -0.33
Japanese AA : -0.17
Germans regular : 1.00
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from France to Holland Belgium
3 armour moved from Ukraine to Bryansk
Italians take Bryansk from Russians
3 armour moved from Bryansk to Rostov
1 bomber moved from Crete to Rostov
1 submarine moved from 97 Sea Zone to 92 Sea Zone
3 fighters moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 3 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rostov
Italians attack with 3 armour and 1 bomber
Russians defend with 2 infantry
Italians roll dice for 3 armour and 1 bomber in Rostov, round 2 : 2/4 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
3 fighters moved from 92 Sea Zone to Southern France
5 infantry moved from Northern Italy to Western Germany
1 aaGun moved from France to Southern France
5 infantry moved from France to Southern France
1 aaGun, 2 artilleries and 5 infantry moved from Southern Italy to Northern Italy
2 artilleries and 3 infantry moved from Bulgaria to Yugoslavia
1 bomber moved from Rostov to Yugoslavia
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : -1.67
Russians regular : 0.33
British regular : -1.00
@windowwasher said in 20 Playoffs BM3 Majik vs WindowWasher +20:
@majikforce ok will only use one transport to unload into holland with one unit, then ncm rest of units up. Will edit afterwards. I do my moves in the combat move for planning purposes, so not eveything done in the combat move is an intentional “combat move”, just the battles.
Edits look good. I assumed no scramble from Gibraltar.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
3 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
1 fighter moved from Queensland to New Guinea
1 fighter moved from Queensland to South Australia
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
Combat - ANZAC
Battle in Guam
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Guam
ANZAC roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Guam, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Guam, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Guam, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Guam, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Guam
ANZAC win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 aaGun moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 artilleries placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
3 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
1 fighter moved from Queensland to New Guinea
1 fighter moved from Queensland to South Australia
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
Combat - ANZAC
Battle in Guam
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Guam
ANZAC roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Guam, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Guam, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Guam, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Guam, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Guam
ANZAC win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 aaGun moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 artilleries placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 infantry moved from Algeria to Tunisia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber, 1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
4 armour and 5 mech_infantrys moved from Volgograd to Caucasus
3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Western Ukraine
3 bombers moved from Eastern Poland to Western Ukraine
1 submarine moved from 124 Sea Zone to 122 Sea Zone
Combat - Germans
Battle in Western Ukraine
Germans attack with 3 bombers, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 3 bombers, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/7 hits, 3.00 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 5 armour, 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 5 armour, 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 5/13 hits, 5.17 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 5 armour, 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber moved from Caucasus to Yunnan
3 aaGuns, 5 armour, 12 artilleries, 28 infantry and 21 mech_infantrys moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
1 tactical_bomber moved from Western Ukraine to Rostov
3 bombers moved from Western Ukraine to Western Germany
6 mech_infantrys moved from Eastern Poland to Ukraine
6 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 armour placed in Ukraine
3 infantry placed in Novgorod
10 mech_infantrys placed in Germany
1 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 mech_infantry moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Samara to Archangel
1 armour moved from Russia to Western Ukraine
Russians take Bryansk from Italians
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
14 infantry moved from Samara to Tambov
6 infantry moved from Russia to Bryansk
8 artilleries and 22 infantry moved from Russia to Tambov
1 armour moved from Russia to Tambov
2 fighters moved from Russia to Western Ukraine
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 armour and 2 fighters
Germans defend with 2 infantry
Russians roll dice for 1 armour and 2 fighters in Western Ukraine, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
2 fighters owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 armour
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
2 aaGuns moved from Samara to Tambov
1 aaGun moved from Russia to Tambov
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
Place Units - Russians
6 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans regular : 1.00
Russians regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 66 PUs; 6 SuicideAttackTokens;
Japanese buy 2 armour, 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Sakha
5 armour, 6 artilleries, 1 infantry and 7 mech_infantrys moved from Burma to India
1 mech_infantry moved from Yunnan to India
1 fighter moved from 6 Sea Zone to 21 Sea Zone
2 bombers, 2 fighters and 4 tactical_bombers moved from Burma to India
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 5 armour, 6 artilleries, 2 bombers, 2 fighters, 1 infantry, 8 mech_infantrys and 4 tactical_bombers
British defend with 1 marine; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 5 armour, 6 artilleries, 2 bombers, 2 fighters, 1 infantry, 8 mech_infantrys and 4 tactical_bombers in India, round 2 : 9/28 hits, 12.00 expected hits
UK_Pacific roll dice for 1 marine in India, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 5 armour, 6 artilleries, 2 bombers, 2 fighters, 1 infantry, 8 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 5
Casualties for British: 1 marine
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 bombers moved from India to Malaya
1 fighter moved from India to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 destroyer and 2 submarines moved from 36 Sea Zone to 42 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
2 battleships, 3 carriers and 1 marine moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 21 Sea Zone to Philippines
2 infantry moved from Manchuria to Jehol
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Philippines
1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
6 fighters moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 carrier and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Philippines
2 tactical_bombers moved from India to Yunnan
1 fighter moved from India to 42 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Yunnan
2 tactical_bombers moved from India to Malaya
Place Units - Japanese
1 armour, 3 fighters and 1 infantry placed in Japan
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
Turn Complete - Japanese
Japanese collect 65 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Japanese regular : -3.00
UK_Pacific regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 6 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
3 artilleries and 7 infantry moved from 112 Sea Zone to Norway
1 armour moved from Tunisia to Morocco
1 fighter moved from Morocco to 112 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers moved from 54 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 46 Sea Zone to 22 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 7 Sea Zone
2 fighters moved from Hawaiian Islands to 7 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 26 Sea Zone to 7 Sea Zone
1 bomber moved from New Guinea to Hawaiian Islands
1 bomber moved from West India to India
1 infantry moved from 112 Sea Zone to Denmark
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
Combat - Americans
Strategic bombing raid in India
Japanese roll AA dice in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in Denmark
Battle in Norway
Battle in Marianas
Non Combat Move - Americans
1 bomber moved from India to Trans-Jordan
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
Place Units - Americans
2 fighters and 2 tactical_bombers placed in Western United States
1 carrier and 1 submarine placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Japanese AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 infantry moved from Hopei to Suiyuyan
2 infantry moved from Tsinghai to Kansu
1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Yunnan
Chinese attack with 1 infantry
Germans defend with 1 bomber; Japanese defend with 1 aaGun and 3 tactical_bombers
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 1 bomber and 3 tactical_bombers in Yunnan, round 2 : 2/4 hits, 1.67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 aaGun, 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 6 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
3 artilleries and 7 infantry moved from 112 Sea Zone to Norway
1 armour moved from Tunisia to Morocco
1 fighter moved from Morocco to 112 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers moved from 54 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 46 Sea Zone to 22 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 7 Sea Zone
2 fighters moved from Hawaiian Islands to 7 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 26 Sea Zone to 7 Sea Zone
1 bomber moved from New Guinea to Hawaiian Islands
1 bomber moved from West India to India
1 infantry moved from 112 Sea Zone to Denmark
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
Combat - Americans
Strategic bombing raid in India
Japanese roll AA dice in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in Denmark
Battle in Norway
Battle in Marianas
Non Combat Move - Americans
1 bomber moved from India to Trans-Jordan
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
Place Units - Americans
2 fighters and 2 tactical_bombers placed in Western United States
1 carrier and 1 submarine placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 infantry moved from Hopei to Suiyuyan
2 infantry moved from Tsinghai to Kansu
1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Yunnan
Chinese attack with 1 infantry
Germans defend with 1 bomber; Japanese defend with 1 aaGun and 3 tactical_bombers
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 1 bomber and 3 tactical_bombers in Yunnan, round 2 : 2/4 hits, 1.67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 aaGun, 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Tunisia: 1 armour
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 battleship moved from 54 Sea Zone to 22 Sea Zone
1 fighter moved from Gibraltar to Trans-Jordan
1 mech_infantry moved from Eastern Persia to Iraq
2 infantry moved from Northwest Persia to Iraq
5 submarines moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Algeria to Tunisia
1 fighter moved from Trans-Jordan to 39 Sea Zone
1 bomber moved from Russia to Ukraine
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
Combat - British
Strategic bombing raid in Ukraine
Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Battle in 39 Sea Zone
British attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
British roll dice for 1 fighter in 39 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the Japanese lost in 39 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 39 Sea Zone to Ceylon
3 aaGuns, 3 artilleries and 20 infantry moved from West India to Eastern Persia
3 infantry moved from Trans-Jordan to Iraq
2 aaGuns, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 bomber moved from Ukraine to Russia
Place Units - British
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 fighter placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 32 PUs (3 lost to blockades); end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.17
Japanese regular : 0.33
Japanese AA : -0.17
Germans AA : -0.17
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 destroyers and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Western Germany to Denmark
1 bomber moved from Yugoslavia to Denmark
1 armour moved from Rostov to Northwest Persia
Italians take Northwest Persia from British
Combat - Italians
Battle in Denmark
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Denmark, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Denmark
Italians roll dice for 1 bomber and 1 infantry in Denmark, round 3 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 infantry in Denmark, round 4 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Denmark, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 infantry in Denmark, round 5 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Denmark, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Denmark
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from Denmark to Southern Italy
1 armour moved from Rostov to Western Ukraine
2 artilleries and 3 infantry moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Romania
3 infantry moved from Western Germany to Germany
1 artillery and 2 infantry moved from Holland Belgium to Western Germany
2 infantry moved from France to Western Germany
1 aaGun moved from France to Western Germany
1 aaGun moved from Northern Italy to Western Germany
5 infantry moved from Southern France to France
1 aaGun moved from Southern France to France
3 fighters moved from Southern France to Southern Italy
2 artilleries moved from Northern Italy to France
1 artillery moved from Northern Italy to Western Germany
6 infantry moved from Northern Italy to Western Germany
3 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 87 Sea Zone
Place Units - Italians
2 destroyers placed in 97 Sea Zone
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,6,5,3,6,6,4,3
Italians collect 8 PUs (11 lost to blockades); end with 8 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : -1.50
changing purchase, dont want to reload. 2 inf to a mech and 2 to bank
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 aaGun moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 22 Sea Zone
1 aaGun and 1 transport moved from 46 Sea Zone to 62 Sea Zone
1 fighter moved from South Australia to Northern Territory
1 fighter moved from New Guinea to Northern Territory
1 fighter moved from Queensland to New South Wales
1 artillery moved from Queensland to South Australia
1 infantry moved from Queensland to New South Wales
1 infantry moved from South Australia to New South Wales
1 artillery and 1 infantry moved from South Australia to New South Wales
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 aaGun moved from 62 Sea Zone to New South Wales
Place Units - ANZAC
2 mech_infantrys placed in Queensland
2 infantry and 1 mech_infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 2 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 0 to 2
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 aaGun moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 22 Sea Zone
1 aaGun and 1 transport moved from 46 Sea Zone to 62 Sea Zone
1 fighter moved from South Australia to Northern Territory
1 fighter moved from New Guinea to Northern Territory
1 fighter moved from Queensland to New South Wales
1 artillery moved from Queensland to South Australia
1 infantry moved from Queensland to New South Wales
1 infantry moved from South Australia to New South Wales
1 artillery and 1 infantry moved from South Australia to New South Wales
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 aaGun moved from 62 Sea Zone to New South Wales
Place Units - ANZAC
2 mech_infantrys placed in Queensland
2 infantry and 1 mech_infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 2 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 0 to 2
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 fighter moved from United Kingdom to Norway
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 71 PUs;
Germans buy 3 armour, 2 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
2 infantry moved from Rostov to Volgograd
1 tactical_bomber moved from Rostov to Volgograd
2 infantry moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
3 bombers moved from Western Germany to Bryansk
1 infantry moved from Western Germany to Denmark
Germans take Denmark from Americans
Combat - Germans
Battle in Bryansk
Germans attack with 3 bombers, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 6 infantry
Germans roll dice for 3 bombers, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 4/11 hits, 4.17 expected hits
Russians roll dice for 6 infantry in Bryansk, round 2 : 1/6 hits, 2.00 expected hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 3 bombers, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 5/10 hits, 4.00 expected hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 3 bombers, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Russians: 6 infantry
Battle in Volgograd
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Volgograd to Rostov
1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Bryansk to Rostov
3 armour and 6 mech_infantrys moved from Ukraine to Rostov
2 fighters moved from Western Germany to Rostov
3 infantry moved from Finland to Vyborg
3 infantry moved from Novgorod to Vyborg
3 mech_infantrys moved from Eastern Poland to Novgorod
10 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
2 infantry moved from Western Germany to Germany
3 bombers moved from Bryansk to Eastern Poland
3 mech_infantrys moved from Caucasus to Rostov
4 armour moved from Caucasus to Rostov
1 bomber moved from Yunnan to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 submarine moved from 122 Sea Zone to 107 Sea Zone
Place Units - Germans
3 infantry placed in Novgorod
3 armour placed in Ukraine
6 mech_infantrys placed in Germany
2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 54 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : -1.33
Germans regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Tambov to Volgograd
1 tactical_bomber moved from Russia to Volgograd
2 artilleries and 2 infantry moved from Russia to Bryansk
3 fighters moved from Russia to Bryansk
Combat - Russians
Battle in Volgograd
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 artilleries, 3 fighters and 2 infantry
Germans defend with 2 infantry and 3 mech_infantrys
Russians roll dice for 2 artilleries, 3 fighters and 2 infantry in Bryansk, round 2 : 5/7 hits, 2.83 expected hits
Germans roll dice for 2 infantry and 3 mech_infantrys in Bryansk, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Russians, 2 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 3 fighters remaining. Battle score for attacker is 12
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry and 3 mech_infantrys
Non Combat Move - Russians
3 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Volgograd to Russia
3 artilleries and 4 infantry moved from Tambov to Samara
2 aaGuns moved from Tambov to Samara
4 aaGuns, 1 armour, 18 artilleries and 62 infantry moved from Tambov to Russia
Place Units - Russians
3 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : 1.00
Russians regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Tambov to Volgograd
1 tactical_bomber moved from Russia to Volgograd
2 artilleries and 2 infantry moved from Russia to Bryansk
3 fighters moved from Russia to Bryansk
Combat - Russians
Battle in Volgograd
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 artilleries, 3 fighters and 2 infantry
Germans defend with 2 infantry and 3 mech_infantrys
Russians roll dice for 2 artilleries, 3 fighters and 2 infantry in Bryansk, round 2 : 5/7 hits, 2.83 expected hits
Germans roll dice for 2 infantry and 3 mech_infantrys in Bryansk, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Russians, 2 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 3 fighters remaining. Battle score for attacker is 12
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry and 3 mech_infantrys
Non Combat Move - Russians
3 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Volgograd to Russia
3 artilleries and 4 infantry moved from Tambov to Samara
2 aaGuns moved from Tambov to Samara
4 aaGuns, 1 armour, 18 artilleries and 62 infantry moved from Tambov to Russia
Place Units - Russians
3 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : 1.00
Russians regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 78 PUs; 6 SuicideAttackTokens;
Japanese buy 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 submarine moved from 42 Sea Zone to 55 Sea Zone
9 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 9 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 9 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 6/10 hits, 5.17 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 2 infantry, 1 marine, 2 submarines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from Philippines to Japan
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
2 destroyers moved from 20 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Malaya to 35 Sea Zone
2 bombers moved from Malaya to Japan
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
8 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 45 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from Yunnan to Philippines
1 aaGun moved from Yunnan to Burma
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Hunan to Kweichow
3 mech_infantrys moved from India to Yunnan
3 mech_infantrys moved from Malaya to Yunnan
1 mech_infantry moved from French Indo China to Szechwan
1 armour and 1 mech_infantry moved from French Indo China to Hunan
1 armour moved from Korea to Jehol
1 infantry moved from Korea to Manchuria
1 submarine moved from 5 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 harbour placed in Hainan
3 submarines placed in 36 Sea Zone
2 infantry and 1 mech_infantry placed in India
1 fighter, 1 infantry and 2 tactical_bombers placed in Japan
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 0.50