Good game.
Can start another in a week or two maybe.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;
Combat Move - Italians
3 fighters and 1 tactical_bomber moved from Southern Italy to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 3 fighters and 1 tactical_bomber
British defend with 1 airfield; ANZAC defend with 2 infantry
Italians roll dice for 3 fighters and 1 tactical_bomber in Trans-Jordan, round 2 : 1/4 hits, 2.17 expected hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Trans-Jordan
Italians roll dice for 3 fighters and 1 tactical_bomber in Trans-Jordan, round 3 : 1/4 hits, 2.17 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 tactical_bomber owned by the Italians lost in Trans-Jordan
Italians win with 3 fighters remaining. Battle score for attacker is -5
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 tactical_bomber
Non Combat Move - Italians
3 fighters moved from Trans-Jordan to Iraq
1 mech_infantry moved from Greater Southern Germany to Eastern Poland
2 mech_infantrys moved from Southern Italy to Greater Southern Germany
2 aaGuns and 17 infantry moved from Northern Italy to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,3,5,4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,3,5,2,2,3,1,3,4,1,1,1,3,2,5,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1,2,6
Italians collect 5 PUs (17 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians regular : -2.33
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 39 Sea Zone
ANZAC take 41 Sea Zone from Japanese
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 63 Sea Zone
Combat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 63 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 63 Sea Zone to Queensland
1 fighter moved from Queensland to Northern Territory
1 fighter moved from Hawaiian Islands to Queensland
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,2
ANZAC collect 7 PUs (3 lost to blockades); end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 39 Sea Zone
ANZAC take 41 Sea Zone from Japanese
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 63 Sea Zone
Combat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 63 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 63 Sea Zone to Queensland
1 fighter moved from Queensland to Northern Territory
1 fighter moved from Hawaiian Islands to Queensland
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,2
ANZAC collect 7 PUs (3 lost to blockades); end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Politics - French
Combat Move - French
1 infantry moved from Morocco to Algeria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 infantry, 3 mech_infantrys and 5 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Trans-Jordan
Germans take Trans-Jordan from British
26 armour, 1 infantry and 65 mech_infantrys moved from Iraq to Trans-Jordan
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
2 infantry moved from Vologda to Novosibirsk
1 infantry moved from Samara to Novosibirsk
2 bombers moved from Russia to Novosibirsk
4 fighters and 1 tactical_bomber moved from Novgorod to Finland
2 bombers moved from Southern Italy to Norway
3 fighters moved from Western Germany to Norway
1 tactical_bomber moved from Western Germany to Norway
1 tactical_bomber moved from Western Germany to Finland
Combat - Germans
Battle in Norway
Germans attack with 2 bombers, 3 fighters and 1 tactical_bomber
British defend with 1 aaGun and 1 fighter; Americans defend with 1 airfield, 1 bomber and 1 factory_minor
British roll AA dice in Norway : 0/3 hits, 0.50 expected hits
Germans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in Norway, round 2 : 4/6 hits, 3.50 expected hits
Americans roll dice for 1 aaGun, 1 bomber and 1 fighter in Norway, round 2 : 0/2 hits, 0.83 expected hits
1 aaGun owned by the British, 1 bomber owned by the Americans and 1 fighter owned by the British lost in Norway
Germans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for British: 1 aaGun and 1 fighter
Casualties for Americans: 1 bomber
Battle in Novosibirsk
Germans attack with 2 bombers and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Novosibirsk, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
Germans roll dice for 2 bombers and 2 infantry in Novosibirsk, round 3 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Finland
Germans attack with 4 fighters and 2 tactical_bombers
Americans defend with 2 armour, 1 bomber, 1 factory_minor and 1 mech_infantry
Germans roll dice for 4 fighters and 2 tactical_bombers in Finland, round 2 : 5/6 hits, 3.33 expected hits
Americans roll dice for 2 armour, 1 bomber and 1 mech_infantry in Finland, round 2 : 1/4 hits, 1.50 expected hits
1 fighter owned by the Germans, 2 armour owned by the Americans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Americans lost in Finland
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 1 fighter
Casualties for Americans: 2 armour, 1 bomber and 1 mech_infantry
Non Combat Move - Germans
2 bombers, 3 fighters and 1 tactical_bomber moved from Norway to Northern Italy
2 artilleries and 6 infantry moved from France to Northern Italy
3 aaGuns moved from Western Germany to Northern Italy
1 mech_infantry moved from Germany to Baltic States
1 mech_infantry moved from Baltic States to Novgorod
3 fighters and 2 tactical_bombers moved from Finland to Novgorod
2 bombers moved from Novosibirsk to Russia
3 infantry moved from Russia to Samara
3 tactical_bombers moved from Caucasus to Southern Italy
1 aaGun moved from Iraq to Trans-Jordan
2 infantry moved from Kazakhstan to Samara
3 mech_infantrys moved from Caucasus to Samara
2 mech_infantrys moved from Volgograd to Samara
1 armour moved from Volgograd to Samara
3 mech_infantrys moved from Ukraine to Caucasus
Place Units - Germans
3 infantry placed in Novgorod
3 mech_infantrys placed in Iraq
3 infantry placed in Volgograd
1 infantry placed in Russia
5 tactical_bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,2,5,6,4,5,4,6,5,6,2,1,4,4
Germans collect 61 PUs (2 lost to blockades); end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 111 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 124 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1.33
British AA : -0.50
Russians regular : 0.33
Germans regular : 1.67
@WindowWasher The drums of war are getting louder and louder!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20
Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Kazakhstan from Germans to Russians
EDIT: Turning off Edit Mode
2 artilleries and 7 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Germans
1 artillery and 1 infantry moved from Suiyuyan to Chahar
1 artillery and 1 infantry moved from Hopei to Chahar
1 artillery and 3 infantry moved from Hopei to Chahar
1 artillery and 2 infantry moved from Kweichow to Anhwe
1 infantry moved from Yunnan to Burma
Russians take Burma from Japanese
1 infantry moved from Yunnan to Shan State
Russians take Shan State from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 artilleries and 4 infantry moved from Yunnan to Hunan
1 artillery and 2 infantry moved from Kweichow to Anhwe
5 artilleries moved from Sikang to Tsinghai
1 artillery moved from Sikang to Tsinghai
1 artillery moved from Sikang to Tsinghai
5 infantry moved from Sikang to Tsinghai
2 infantry moved from Sikang to Tsinghai
1 infantry moved from Sikang to Tsinghai
Combat - Russians
Battle in Hunan
Russians attack with 2 artilleries and 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 artilleries and 4 infantry in Hunan, round 2 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Russians win, taking Hunan from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Russians attack with 3 artilleries and 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 artilleries and 5 infantry in Chahar, round 2 : 3/8 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
Russians win, taking Chahar from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Russians attack with 2 artilleries and 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 artilleries and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 artilleries and 4 infantry in Anhwe, round 3 : 2/6 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Russians win, taking Anhwe from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Sikang: 1 infantry
EDIT: Adding units owned by Russians to Kazakhstan: 1 infantry
EDIT: Turning off Edit Mode
1 aaGun, 9 artilleries and 13 infantry moved from Sikang to Tsinghai
1 aaGun moved from Suiyuyan to Chahar
1 aaGun moved from Yunnan to Hunan
1 aaGun moved from Kweichow to Anhwe
1 aaGun moved from Yenisey to Yakut S.S.R.
1 infantry moved from Evenkiyskiy to Yenisey
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : -0.33
Russians regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 7 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 armour, 7 artilleries, 17 infantry and 7 mech_infantrys moved from Turkmenistan to Kazakhstan
6 infantry moved from India to Burma
1 mech_infantry moved from West India to Burma
6 infantry moved from Malaya to Shan State
2 armour, 6 infantry and 3 mech_infantrys moved from French Indo China to Kwangsi
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 16 Sea Zone
2 bombers moved from Japan to 16 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Alaska
Battle in 16 Sea Zone
Japanese attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 6/6 hits, 3.67 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win, taking Alaska from Americans with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 2 armour, 6 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 2 armour, 6 infantry and 3 mech_infantrys in Kwangsi, round 2 : 2/11 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 armour, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 6 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 6 infantry and 1 mech_infantry in Burma, round 2 : 1/7 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Burma
Japanese win, taking Burma from Russians with 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 6 infantry
Russians defend with 1 infantry
Japanese roll dice for 6 infantry in Shan State, round 2 : 0/6 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 6 infantry in Shan State, round 3 : 2/6 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Shan State
Japanese win, taking Shan State from Russians with 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 5 armour, 7 artilleries, 17 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 5 armour, 7 artilleries, 17 infantry and 7 mech_infantrys in Kazakhstan, round 2 : 14/36 hits, 10.00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 5 armour, 7 artilleries, 16 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from India to Burma
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to Japan
2 bombers moved from 16 Sea Zone to Japan
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Malaya
1 mech_infantry placed in India
1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
Japanese collect 60 PUs (6 lost to blockades); end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : 5.33
Russians regular : -0.33
@WindowWasher Any moves this weekend?
@majikforce yes, from now on im more or less free this weekend. Ive got APs coming up, but once summer starts im free.
@majikforce I could draw this out for a while, but ultimately, its hopeless.
I was completely ineffective with the Americans, I let the Japanese get out of control and didn’t secure the Nordic countries fast enough.
You played the Italians very well, I failed to recognize that you’d keep fighting for the med, and you tied up many more British recourses to than you had spent on that.
I think that you’d have won quicker if from round 10, with the Japanese, you had spent absolutely everything on navy. That army that you built up in India and marched through the middle east didn’t really serve much of a purpose
Good game, very well played
@windowwasher said in 20 Playoffs BM3 Majik vs WindowWasher +20:
@majikforce I could draw this out for a while, but ultimately, its hopeless.
I was completely ineffective with the Americans, I let the Japanese get out of control and didn’t secure the Nordic countries fast enough.
You played the Italians very well, I failed to recognize that you’d keep fighting for the med, and you tied up many more British recourses to than you had spent on that.
I think that you’d have won quicker if from round 10, with the Japanese, you had spent absolutely everything on navy. That army that you built up in India and marched through the middle east didn’t really serve much of a purpose
Good game, very well played
Good Game. It was fun. Yes Japan was a monster but I had no avenue to win in the Pacific. It was an arms race to tie up US income over there and not in the Atlantic. I sent the Japanese army into Russia to protect the Victory cities from your giant Russian stack. I didn’t have enough German troops to pursue Egypt and protect the Moscow take back. As soon as you starting breaking up the stack to march on Japan I had a sigh of relief and knew I could take Egypt in a matter of turns. A grueling one but I love seeing the huge armies and navies on the board!