TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 7 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 armour, 7 artilleries, 17 infantry and 7 mech_infantrys moved from Turkmenistan to Kazakhstan
6 infantry moved from India to Burma
1 mech_infantry moved from West India to Burma
6 infantry moved from Malaya to Shan State
2 armour, 6 infantry and 3 mech_infantrys moved from French Indo China to Kwangsi
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 16 Sea Zone
2 bombers moved from Japan to 16 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Alaska
Battle in 16 Sea Zone
Japanese attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 6/6 hits, 3.67 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win, taking Alaska from Americans with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 2 armour, 6 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 2 armour, 6 infantry and 3 mech_infantrys in Kwangsi, round 2 : 2/11 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 armour, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 6 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 6 infantry and 1 mech_infantry in Burma, round 2 : 1/7 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Burma
Japanese win, taking Burma from Russians with 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 6 infantry
Russians defend with 1 infantry
Japanese roll dice for 6 infantry in Shan State, round 2 : 0/6 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 6 infantry in Shan State, round 3 : 2/6 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Shan State
Japanese win, taking Shan State from Russians with 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 5 armour, 7 artilleries, 17 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 5 armour, 7 artilleries, 17 infantry and 7 mech_infantrys in Kazakhstan, round 2 : 14/36 hits, 10.00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 5 armour, 7 artilleries, 16 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from India to Burma
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to Japan
2 bombers moved from 16 Sea Zone to Japan
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Malaya
1 mech_infantry placed in India
1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
Japanese collect 60 PUs (6 lost to blockades); end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : 5.33
Russians regular : -0.33
Savegame