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20 Playoffs BM3 Majik vs WindowWasher +20
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TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to Hawaiian Islands Place Units - ANZAC 1 fighter placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3 ANZAC collect 9 PUs (3 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Combat Move - French 1 fighter moved from Finland to Norway
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to Hawaiian Islands Place Units - ANZAC 1 fighter placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3 ANZAC collect 9 PUs (3 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 fighter moved from Finland to Norway Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 4 fighters, 6 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Rostov to Volgograd 1 armour, 12 artilleries and 7 infantry moved from Tambov to Samara 1 mech_infantry moved from Russia to Samara 1 bomber moved from Caucasus to Volgograd 1 bomber moved from Caucasus to Volgograd 2 mech_infantrys moved from Russia to Samara 3 tactical_bombers moved from Caucasus to Volgograd 24 armour, 4 infantry and 65 mech_infantrys moved from Caucasus to Northwest Persia 1 bomber moved from Caroline Islands to 49 Sea Zone 2 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Vyborg 1 fighter and 1 tactical_bomber moved from Novgorod to Vyborg 2 bombers moved from Novgorod to Karelia 1 fighter moved from Novgorod to Karelia Combat - Germans Battle in 49 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 49 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Karelia Germans attack with 2 bombers, 1 fighter and 2 infantry Americans defend with 2 infantry Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Karelia, round 2 : 1/5 hits, 2.17 expected hits Americans roll dice for 2 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia Germans roll dice for 2 bombers, 1 fighter and 1 infantry in Karelia, round 3 : 4/4 hits, 2.00 expected hits Americans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Karelia Germans win, taking Karelia from Americans with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Battle in Vyborg Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 3 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Vyborg Germans win, taking Vyborg from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Volgograd Germans attack with 2 bombers, 3 infantry and 3 tactical_bombers Russians defend with 2 artilleries and 1 factory_minor Germans roll dice for 2 bombers, 3 infantry and 3 tactical_bombers in Volgograd, round 2 : 5/8 hits, 3.33 expected hits Russians roll dice for 2 artilleries in Volgograd, round 2 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry Casualties for Russians: 2 artilleries Battle in Northwest Persia Germans attack with 24 armour, 4 infantry and 65 mech_infantrys British defend with 1 artillery and 1 infantry Germans roll dice for 24 armour, 4 infantry and 65 mech_infantrys in Northwest Persia, round 2 : 27/93 hits, 23.50 expected hits British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 24 armour, 2 infantry and 65 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for British: 1 artillery and 1 infantry Battle in Samara Germans attack with 1 armour, 12 artilleries, 7 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 12 artilleries, 7 infantry and 3 mech_infantrys in Samara, round 2 : 5/23 hits, 7.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 armour, 12 artilleries, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Tambov to Samara 1 aaGun moved from Caucasus to Northwest Persia 2 bombers moved from Volgograd to Ukraine 1 aaGun moved from Tambov to Volgograd 2 armour moved from Ukraine to Caucasus 1 fighter moved from Vyborg to Novgorod 1 tactical_bomber moved from Vyborg to Novgorod 2 bombers moved from Karelia to Ukraine 2 fighters moved from Western Germany to Ukraine 6 fighters moved from Western Germany to Southern Italy 2 mech_infantrys moved from Western Germany to Poland 1 submarine moved from 113 Sea Zone to 125 Sea Zone 2 aaGuns and 5 infantry moved from Denmark to Western Germany 1 bomber moved from 49 Sea Zone to Caroline Islands 1 fighter moved from Karelia to Novgorod 1 armour moved from Ukraine to Caucasus 3 tactical_bombers moved from Volgograd to Rostov Place Units - Germans 3 infantry placed in Russia 3 mech_infantrys placed in Ukraine 3 infantry placed in Novgorod 4 fighters placed in Western Germany 1 mech_infantry placed in Germany 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Russians regular : 2.00 Germans regular : 1.50 British regular : 1.33
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Combat Move - Russians 1 infantry moved from Novosibirsk to Vologda Russians take Vologda from Germans 1 infantry moved from Novosibirsk to Urals Russians take Urals from Japanese 1 infantry moved from Turkmenistan to Eastern Persia Russians take Eastern Persia from Japanese 1 infantry moved from Kazakhstan to Turkmenistan 1 infantry moved from Sikang to Kazakhstan 3 artilleries and 8 infantry moved from Novosibirsk to Timguska Russians take Timguska from Germans 1 infantry moved from Tsinghai to Novosibirsk 4 artilleries and 8 infantry moved from Tsinghai to Kansu 4 artilleries and 6 infantry moved from Tsinghai to Shensi 6 infantry moved from Sikang to Shensi 3 infantry moved from Sikang to Shensi 2 artilleries moved from Sikang to Shensi 5 artilleries and 10 infantry moved from Sikang to Szechwan 1 artillery moved from Sikang to Shensi 5 infantry moved from Sikang to Szechwan 5 artilleries and 5 infantry moved from Sikang to Szechwan 5 artilleries and 5 infantry moved from Sikang to Szechwan Combat - Russians Battle in Kansu Russians attack with 4 artilleries and 8 infantry Japanese defend with 1 infantry Russians roll dice for 4 artilleries and 8 infantry in Kansu, round 2 : 3/12 hits, 3.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 4 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Russians attack with 15 artilleries and 25 infantry Japanese defend with 1 infantry Russians roll dice for 15 artilleries and 25 infantry in Szechwan, round 2 : 9/40 hits, 11.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Szechwan Russians win, taking Szechwan from Japanese with 15 artilleries and 24 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Russians attack with 7 artilleries and 15 infantry Japanese defend with 1 infantry Russians roll dice for 7 artilleries and 15 infantry in Shensi, round 2 : 6/22 hits, 6.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi Russians win, taking Shensi from Japanese with 7 artilleries and 14 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun moved from Tsinghai to Shensi 2 aaGuns moved from Sikang to Szechwan 1 aaGun moved from Novosibirsk to Timguska 1 aaGun moved from Novosibirsk to Kansu Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 1.00 Russians regular : -3.00
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 fighters, 10 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 armour, 7 artilleries, 19 infantry and 7 mech_infantrys moved from West India to Eastern Persia 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 bombers moved from Japan to Iwo Jima Combat - Japanese Japanese creates battle in territory 62 Sea Zone Battle in Iwo Jima Japanese attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Iwo Jima, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Eastern Persia Japanese attack with 5 armour, 7 artilleries, 19 infantry and 7 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 5 armour, 7 artilleries, 19 infantry and 7 mech_infantrys in Eastern Persia, round 2 : 12/38 hits, 10.33 expected hits Russians roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Eastern Persia Japanese win, taking Eastern Persia from Russians with 5 armour, 7 artilleries, 18 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from West India to India 2 submarines moved from 36 Sea Zone to 33 Sea Zone 1 transport moved from 33 Sea Zone to 47 Sea Zone 1 artillery moved from New Britain to 47 Sea Zone 1 artillery and 1 transport moved from 47 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 2 bombers moved from Iwo Jima to Japan 1 carrier, 1 fighter, 5 submarines and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 armour and 3 mech_infantrys moved from Shantung to Kiangsi Place Units - Japanese 3 infantry placed in India 3 infantry placed in Malaya 3 infantry placed in French Indo China 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 1.67 Russians regular : 0.67
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Norway to Vyborg 1 infantry moved from Finland to Karelia 1 infantry moved from Finland to Vyborg 1 submarine moved from 24 Sea Zone to 17 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 6 fighters and 6 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 47 Sea Zone to 54 Sea Zone 1 bomber moved from Queensland to Yunnan 1 fighter moved from Norway to Karelia 1 bomber moved from Novosibirsk to Yunnan Combat - Americans Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 6 fighters, 1 submarine and 6 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 6 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Yunnan Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Yunnan, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Yunnan Americans win with 1 bomber remaining. Battle score for attacker is -11 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in Vyborg Americans attack with 1 fighter and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Vyborg Americans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Karelia Americans attack with 1 fighter and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Americans win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter moved from Vyborg to Finland 1 fighter moved from Finland to Norway 1 fighter moved from Karelia to Norway 3 fighters and 1 tactical_bomber moved from Norway to Gibraltar 2 carriers, 2 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone 3 mech_infantrys moved from Norway to Finland 1 bomber moved from Yunnan to Shensi 6 fighters and 6 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States Place Units - Americans 2 artilleries and 1 infantry placed in Finland 3 mech_infantrys placed in Norway 2 fighters placed in Western United States 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5 Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 2.00 Japanese regular : 0.33 Germans regular : 0.33
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TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 2 infantry moved from Tsinghai to Shensi Combat - Chinese Chinese creates battle in territory Yunnan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Norway to Vyborg 1 infantry moved from Finland to Karelia 1 infantry moved from Finland to Vyborg 1 submarine moved from 24 Sea Zone to 17 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 6 fighters and 6 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 47 Sea Zone to 54 Sea Zone 1 bomber moved from Queensland to Yunnan 1 fighter moved from Norway to Karelia 1 bomber moved from Novosibirsk to Yunnan Combat - Americans Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 6 fighters, 1 submarine and 6 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 6 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Yunnan Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Yunnan, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Yunnan Americans win with 1 bomber remaining. Battle score for attacker is -11 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in Vyborg Americans attack with 1 fighter and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Vyborg Americans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Karelia Americans attack with 1 fighter and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Americans win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter moved from Vyborg to Finland 1 fighter moved from Finland to Norway 1 fighter moved from Karelia to Norway 3 fighters and 1 tactical_bomber moved from Norway to Gibraltar 2 carriers, 2 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone 3 mech_infantrys moved from Norway to Finland 1 bomber moved from Yunnan to Shensi 6 fighters and 6 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States Place Units - Americans 2 artilleries and 1 infantry placed in Finland 3 mech_infantrys placed in Norway 2 fighters placed in Western United States 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5 Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 2 infantry moved from Tsinghai to Shensi Combat - Chinese Chinese creates battle in territory Yunnan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 2 fighters EDIT: Adding units owned by British to 92 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 7 fighters moved from Novosibirsk to Finland 1 carrier, 1 destroyer and 4 transports moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 2 submarines moved from 97 Sea Zone to 93 Sea Zone 3 aaGuns, 2 armour, 5 artilleries, 41 infantry and 12 mech_infantrys moved from Iraq to Trans-Jordan 2 armour and 1 mech_infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 aaGun moved from Norway to Finland Place Units - British 1 artillery and 2 infantry placed in Egypt 1 infantry placed in Iraq 2 fighters and 1 mech_infantry placed in Union of South Africa 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 2.00 Japanese regular : 0.33 Germans regular : 0.33
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 mech_infantry moved from Southern Italy to Greater Southern Germany 1 aaGun and 15 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Southern France to Northern Italy 2 aaGuns and 16 infantry moved from Western Germany to Northern Italy Place Units - Italians 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 17 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,5,6,2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,4,2,6,1,5,3,3,1,4,6,4,4,4,6,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3,6,5 Italians collect 5 PUs (17 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 7 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from Iraq to Trans-Jordan Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3 ANZAC collect 9 PUs (3 lost to blockades); end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 7 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from Iraq to Trans-Jordan Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3 ANZAC collect 9 PUs (3 lost to blockades); end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 7 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from Iraq to Trans-Jordan Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3 ANZAC collect 9 PUs (3 lost to blockades); end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Norway to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 fighter, 6 infantry, 6 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Northwest Persia to Persia Germans take Persia from British 1 armour moved from Persia to Iraq 23 armour, 2 infantry and 65 mech_infantrys moved from Northwest Persia to Iraq 3 armour moved from Caucasus to Iraq 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Samara to Kazakhstan 3 tactical_bombers moved from Rostov to Kazakhstan 3 infantry moved from Russia to Vologda 2 infantry moved from Samara to Novosibirsk 1 bomber moved from Ukraine to Novosibirsk 1 bomber moved from Ukraine to Vologda 2 infantry moved from Novgorod to Karelia 2 fighters and 1 tactical_bomber moved from Novgorod to Karelia 1 submarine moved from 113 Sea Zone to 111 Sea Zone Combat - Germans Battle in Iraq Germans attack with 27 armour, 2 infantry and 65 mech_infantrys British defend with 1 factory_minor and 1 infantry Germans roll dice for 27 armour, 2 infantry and 65 mech_infantrys in Iraq, round 2 : 24/94 hits, 24.67 expected hits British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 27 armour, 1 infantry and 65 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Vologda Germans attack with 1 bomber and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 3 infantry in Vologda, round 2 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 3 infantry in Vologda, round 3 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Karelia Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Karelia Germans win, taking Karelia from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Novosibirsk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 2 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 3 tactical_bombers in Kazakhstan, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Novosibirsk to Russia 1 bomber moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Karelia to Novgorod 1 fighter moved from Karelia to Novgorod 2 fighters moved from Western Germany to Novgorod 2 mech_infantrys moved from Poland to Novgorod 1 mech_infantry moved from Germany to Baltic States 2 bombers and 2 fighters moved from Ukraine to Southern Italy 3 mech_infantrys moved from Ukraine to Caucasus 3 tactical_bombers moved from Kazakhstan to Caucasus 1 aaGun moved from Northwest Persia to Iraq 1 aaGun moved from Volgograd to Samara 1 infantry moved from Samara to Kazakhstan Place Units - Germans 3 mech_infantrys placed in Ukraine 1 armour and 2 mech_infantrys placed in Volgograd 1 infantry placed in Russia 2 infantry placed in Russia 3 infantry placed in Novgorod 1 mech_infantry placed in Germany 1 fighter and 2 tactical_bombers placed in Western Germany Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 0.67 Germans regular : -2.83 British regular : 0.67
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TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Combat Move - Russians 1 infantry moved from Timguska to Yenisey Russians take Yenisey from Germans 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 2 artilleries and 4 infantry moved from Shensi to Kweichow 10 artilleries and 14 infantry moved from Szechwan to Sikang 3 artilleries and 5 infantry moved from Shensi to Sikang 1 artillery and 1 infantry moved from Timguska to Novosibirsk 1 infantry moved from Kansu to Novosibirsk 3 infantry moved from Kansu to Tsinghai 3 artilleries moved from Szechwan to Sikang 3 infantry moved from Szechwan to Sikang 2 artilleries and 7 infantry moved from Szechwan to Yunnan 1 artillery and 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 2 artilleries and 3 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Hopei 3 artilleries and 3 infantry moved from Kansu to Tsinghai Combat - Russians Battle in Kweichow Russians attack with 2 artilleries and 4 infantry Japanese defend with 1 mech_infantry Russians roll dice for 2 artilleries and 4 infantry in Kweichow, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Russians win, taking Kweichow from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Suiyuyan Russians attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Suiyuyan Russians roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Novosibirsk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 3/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Hopei Russians attack with 2 artilleries and 4 infantry Japanese defend with 1 infantry Russians roll dice for 2 artilleries and 4 infantry in Hopei, round 2 : 2/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Russians win, taking Hopei from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun moved from Shensi to Kweichow 1 aaGun moved from Szechwan to Yunnan 1 aaGun moved from Szechwan to Sikang 1 aaGun, 1 artillery and 5 infantry moved from Timguska to Yenisey 1 aaGun moved from Kansu to Suiyuyan 1 artillery and 1 infantry moved from Timguska to Yenisey Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -0.33 Russians regular : 2.33
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man… I’m just barely hanging on by a strand!
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 10 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 33 Sea Zone to 17 Sea Zone 1 armour moved from Caroline Islands to 33 Sea Zone 1 armour and 1 transport moved from 33 Sea Zone to 63 Sea Zone 1 armour moved from 63 Sea Zone to New Zealand 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 2 fighters moved from 6 Sea Zone to 16 Sea Zone 2 tactical_bombers moved from Japan to 16 Sea Zone 5 armour, 7 artilleries, 18 infantry and 7 mech_infantrys moved from Eastern Persia to Turkmenistan 2 bombers moved from Japan to 17 Sea Zone 8 fighters and 8 tactical_bombers moved from 33 Sea Zone to 17 Sea Zone Combat - Japanese Japanese creates battle in territory 62 Sea Zone Battle in New Zealand Battle in Midway Battle in Wake Island Battle in Turkmenistan Japanese attack with 5 armour, 7 artilleries, 18 infantry and 7 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 5 armour, 7 artilleries, 18 infantry and 7 mech_infantrys in Turkmenistan, round 2 : 13/37 hits, 10.17 expected hits Russians roll dice for 1 infantry in Turkmenistan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Turkmenistan Japanese win, taking New Zealand from ANZAC, taking Midway from Americans, taking Wake Island from Americans, taking Turkmenistan from Russians with 5 armour, 7 artilleries, 17 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 17 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 8 fighters and 8 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 2 bombers, 1 destroyer, 8 fighters and 8 tactical_bombers in 17 Sea Zone, round 2 : 12/19 hits, 11.00 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from Americans with 2 bombers, 1 destroyer, 8 fighters and 8 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 16 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 2 bombers moved from 17 Sea Zone to Japan 8 fighters and 8 tactical_bombers moved from 17 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from 16 Sea Zone to Japan 1 carrier moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from 16 Sea Zone to 33 Sea Zone 2 armour and 3 mech_infantrys moved from Kiangsi to French Indo China Place Units - Japanese 3 infantry placed in India 3 infantry placed in French Indo China 3 infantry placed in Malaya 1 mech_infantry placed in West India 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1 Japanese collect 62 PUs (4 lost to blockades); end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 2.83 Russians regular : 0.67
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@windowwasher said in 20 Playoffs BM3 Majik vs WindowWasher +20:
man… I’m just barely hanging on by a strand!
Yeah you are but its running out fast!
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@WindowWasher Had to send my laptop out for repair. It may be 2 weeks before I can post again. Sorry. So no rush on your move.
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@WindowWasher Laptop is back up and running. Ready whenever you are.