Scotland only
Sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Hawaiian Islands
Place Units - ANZAC
1 fighter placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3
ANZAC collect 9 PUs (3 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Combat Move - French
1 fighter moved from Finland to Norway
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Hawaiian Islands
Place Units - ANZAC
1 fighter placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3
ANZAC collect 9 PUs (3 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 fighter moved from Finland to Norway
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 fighters, 6 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Rostov to Volgograd
1 armour, 12 artilleries and 7 infantry moved from Tambov to Samara
1 mech_infantry moved from Russia to Samara
1 bomber moved from Caucasus to Volgograd
1 bomber moved from Caucasus to Volgograd
2 mech_infantrys moved from Russia to Samara
3 tactical_bombers moved from Caucasus to Volgograd
24 armour, 4 infantry and 65 mech_infantrys moved from Caucasus to Northwest Persia
1 bomber moved from Caroline Islands to 49 Sea Zone
2 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 fighter and 1 tactical_bomber moved from Novgorod to Vyborg
2 bombers moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
Combat - Germans
Battle in 49 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 49 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Karelia
Germans attack with 2 bombers, 1 fighter and 2 infantry
Americans defend with 2 infantry
Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Karelia, round 2 : 1/5 hits, 2.17 expected hits
Americans roll dice for 2 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia
Germans roll dice for 2 bombers, 1 fighter and 1 infantry in Karelia, round 3 : 4/4 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Karelia
Germans win, taking Karelia from Americans with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Vyborg
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 3 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Vyborg
Germans win, taking Vyborg from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 2 bombers, 3 infantry and 3 tactical_bombers
Russians defend with 2 artilleries and 1 factory_minor
Germans roll dice for 2 bombers, 3 infantry and 3 tactical_bombers in Volgograd, round 2 : 5/8 hits, 3.33 expected hits
Russians roll dice for 2 artilleries in Volgograd, round 2 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries
Battle in Northwest Persia
Germans attack with 24 armour, 4 infantry and 65 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans roll dice for 24 armour, 4 infantry and 65 mech_infantrys in Northwest Persia, round 2 : 27/93 hits, 23.50 expected hits
British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 24 armour, 2 infantry and 65 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Samara
Germans attack with 1 armour, 12 artilleries, 7 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 12 artilleries, 7 infantry and 3 mech_infantrys in Samara, round 2 : 5/23 hits, 7.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 armour, 12 artilleries, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Tambov to Samara
1 aaGun moved from Caucasus to Northwest Persia
2 bombers moved from Volgograd to Ukraine
1 aaGun moved from Tambov to Volgograd
2 armour moved from Ukraine to Caucasus
1 fighter moved from Vyborg to Novgorod
1 tactical_bomber moved from Vyborg to Novgorod
2 bombers moved from Karelia to Ukraine
2 fighters moved from Western Germany to Ukraine
6 fighters moved from Western Germany to Southern Italy
2 mech_infantrys moved from Western Germany to Poland
1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 aaGuns and 5 infantry moved from Denmark to Western Germany
1 bomber moved from 49 Sea Zone to Caroline Islands
1 fighter moved from Karelia to Novgorod
1 armour moved from Ukraine to Caucasus
3 tactical_bombers moved from Volgograd to Rostov
Place Units - Germans
3 infantry placed in Russia
3 mech_infantrys placed in Ukraine
3 infantry placed in Novgorod
4 fighters placed in Western Germany
1 mech_infantry placed in Germany
1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Russians regular : 2.00
Germans regular : 1.50
British regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18
Combat Move - Russians
1 infantry moved from Novosibirsk to Vologda
Russians take Vologda from Germans
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Japanese
1 infantry moved from Turkmenistan to Eastern Persia
Russians take Eastern Persia from Japanese
1 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from Sikang to Kazakhstan
3 artilleries and 8 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 infantry moved from Tsinghai to Novosibirsk
4 artilleries and 8 infantry moved from Tsinghai to Kansu
4 artilleries and 6 infantry moved from Tsinghai to Shensi
6 infantry moved from Sikang to Shensi
3 infantry moved from Sikang to Shensi
2 artilleries moved from Sikang to Shensi
5 artilleries and 10 infantry moved from Sikang to Szechwan
1 artillery moved from Sikang to Shensi
5 infantry moved from Sikang to Szechwan
5 artilleries and 5 infantry moved from Sikang to Szechwan
5 artilleries and 5 infantry moved from Sikang to Szechwan
Combat - Russians
Battle in Kansu
Russians attack with 4 artilleries and 8 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 artilleries and 8 infantry in Kansu, round 2 : 3/12 hits, 3.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 4 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Russians attack with 15 artilleries and 25 infantry
Japanese defend with 1 infantry
Russians roll dice for 15 artilleries and 25 infantry in Szechwan, round 2 : 9/40 hits, 11.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Szechwan
Russians win, taking Szechwan from Japanese with 15 artilleries and 24 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Russians attack with 7 artilleries and 15 infantry
Japanese defend with 1 infantry
Russians roll dice for 7 artilleries and 15 infantry in Shensi, round 2 : 6/22 hits, 6.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Russians win, taking Shensi from Japanese with 7 artilleries and 14 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun moved from Tsinghai to Shensi
2 aaGuns moved from Sikang to Szechwan
1 aaGun moved from Novosibirsk to Timguska
1 aaGun moved from Novosibirsk to Kansu
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 1.00
Russians regular : -3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 10 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 armour, 7 artilleries, 19 infantry and 7 mech_infantrys moved from West India to Eastern Persia
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 bombers moved from Japan to Iwo Jima
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Iwo Jima
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Iwo Jima, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Eastern Persia
Japanese attack with 5 armour, 7 artilleries, 19 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 5 armour, 7 artilleries, 19 infantry and 7 mech_infantrys in Eastern Persia, round 2 : 12/38 hits, 10.33 expected hits
Russians roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Eastern Persia
Japanese win, taking Eastern Persia from Russians with 5 armour, 7 artilleries, 18 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from West India to India
2 submarines moved from 36 Sea Zone to 33 Sea Zone
1 transport moved from 33 Sea Zone to 47 Sea Zone
1 artillery moved from New Britain to 47 Sea Zone
1 artillery and 1 transport moved from 47 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Iwo Jima to Japan
1 carrier, 1 fighter, 5 submarines and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 armour and 3 mech_infantrys moved from Shantung to Kiangsi
Place Units - Japanese
3 infantry placed in India
3 infantry placed in Malaya
3 infantry placed in French Indo China
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 1.67
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Norway to Vyborg
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
1 submarine moved from 24 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
6 fighters and 6 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 47 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to Yunnan
1 fighter moved from Norway to Karelia
1 bomber moved from Novosibirsk to Yunnan
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 6 fighters, 1 submarine and 6 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 6 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Yunnan
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Yunnan, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Yunnan
Americans win with 1 bomber remaining. Battle score for attacker is -11
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Vyborg
Americans attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Vyborg
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Karelia
Americans attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Americans win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 fighter moved from Vyborg to Finland
1 fighter moved from Finland to Norway
1 fighter moved from Karelia to Norway
3 fighters and 1 tactical_bomber moved from Norway to Gibraltar
2 carriers, 2 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone
3 mech_infantrys moved from Norway to Finland
1 bomber moved from Yunnan to Shensi
6 fighters and 6 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
Place Units - Americans
2 artilleries and 1 infantry placed in Finland
3 mech_infantrys placed in Norway
2 fighters placed in Western United States
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 2.00
Japanese regular : 0.33
Germans regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
2 infantry moved from Tsinghai to Shensi
Combat - Chinese
Chinese creates battle in territory Yunnan
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Norway to Vyborg
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
1 submarine moved from 24 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
6 fighters and 6 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 47 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to Yunnan
1 fighter moved from Norway to Karelia
1 bomber moved from Novosibirsk to Yunnan
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 6 fighters, 1 submarine and 6 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 6 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Yunnan
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Yunnan, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Yunnan
Americans win with 1 bomber remaining. Battle score for attacker is -11
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Vyborg
Americans attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Vyborg
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Karelia
Americans attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Americans win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 fighter moved from Vyborg to Finland
1 fighter moved from Finland to Norway
1 fighter moved from Karelia to Norway
3 fighters and 1 tactical_bomber moved from Norway to Gibraltar
2 carriers, 2 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone
3 mech_infantrys moved from Norway to Finland
1 bomber moved from Yunnan to Shensi
6 fighters and 6 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
Place Units - Americans
2 artilleries and 1 infantry placed in Finland
3 mech_infantrys placed in Norway
2 fighters placed in Western United States
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
2 infantry moved from Tsinghai to Shensi
Combat - Chinese
Chinese creates battle in territory Yunnan
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 2 fighters
EDIT: Adding units owned by British to 92 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
7 fighters moved from Novosibirsk to Finland
1 carrier, 1 destroyer and 4 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
2 submarines moved from 97 Sea Zone to 93 Sea Zone
3 aaGuns, 2 armour, 5 artilleries, 41 infantry and 12 mech_infantrys moved from Iraq to Trans-Jordan
2 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 aaGun moved from Norway to Finland
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 infantry placed in Iraq
2 fighters and 1 mech_infantry placed in Union of South Africa
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 2.00
Japanese regular : 0.33
Germans regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Southern Italy to Greater Southern Germany
1 aaGun and 15 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern Italy
2 aaGuns and 16 infantry moved from Western Germany to Northern Italy
Place Units - Italians
2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,5,6,2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,4,2,6,1,5,3,3,1,4,6,4,4,4,6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3,6,5
Italians collect 5 PUs (17 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 7 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Iraq to Trans-Jordan
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3
ANZAC collect 9 PUs (3 lost to blockades); end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 7 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Iraq to Trans-Jordan
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3
ANZAC collect 9 PUs (3 lost to blockades); end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 7 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Iraq to Trans-Jordan
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3
ANZAC collect 9 PUs (3 lost to blockades); end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Norway to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 6 infantry, 6 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
23 armour, 2 infantry and 65 mech_infantrys moved from Northwest Persia to Iraq
3 armour moved from Caucasus to Iraq
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Samara to Kazakhstan
3 tactical_bombers moved from Rostov to Kazakhstan
3 infantry moved from Russia to Vologda
2 infantry moved from Samara to Novosibirsk
1 bomber moved from Ukraine to Novosibirsk
1 bomber moved from Ukraine to Vologda
2 infantry moved from Novgorod to Karelia
2 fighters and 1 tactical_bomber moved from Novgorod to Karelia
1 submarine moved from 113 Sea Zone to 111 Sea Zone
Combat - Germans
Battle in Iraq
Germans attack with 27 armour, 2 infantry and 65 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 27 armour, 2 infantry and 65 mech_infantrys in Iraq, round 2 : 24/94 hits, 24.67 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 27 armour, 1 infantry and 65 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Vologda, round 2 : 0/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 3 infantry in Vologda, round 3 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 2/5 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Karelia
Germans win, taking Karelia from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Novosibirsk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 3 tactical_bombers in Kazakhstan, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Novosibirsk to Russia
1 bomber moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Karelia to Novgorod
1 fighter moved from Karelia to Novgorod
2 fighters moved from Western Germany to Novgorod
2 mech_infantrys moved from Poland to Novgorod
1 mech_infantry moved from Germany to Baltic States
2 bombers and 2 fighters moved from Ukraine to Southern Italy
3 mech_infantrys moved from Ukraine to Caucasus
3 tactical_bombers moved from Kazakhstan to Caucasus
1 aaGun moved from Northwest Persia to Iraq
1 aaGun moved from Volgograd to Samara
1 infantry moved from Samara to Kazakhstan
Place Units - Germans
3 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
1 infantry placed in Russia
2 infantry placed in Russia
3 infantry placed in Novgorod
1 mech_infantry placed in Germany
1 fighter and 2 tactical_bombers placed in Western Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : 0.67
Germans regular : -2.83
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19
Combat Move - Russians
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
2 artilleries and 4 infantry moved from Shensi to Kweichow
10 artilleries and 14 infantry moved from Szechwan to Sikang
3 artilleries and 5 infantry moved from Shensi to Sikang
1 artillery and 1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
3 infantry moved from Kansu to Tsinghai
3 artilleries moved from Szechwan to Sikang
3 infantry moved from Szechwan to Sikang
2 artilleries and 7 infantry moved from Szechwan to Yunnan
1 artillery and 1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
2 artilleries and 3 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
3 artilleries and 3 infantry moved from Kansu to Tsinghai
Combat - Russians
Battle in Kweichow
Russians attack with 2 artilleries and 4 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 artilleries and 4 infantry in Kweichow, round 2 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Suiyuyan
Russians roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Novosibirsk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 3/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Hopei
Russians attack with 2 artilleries and 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 artilleries and 4 infantry in Hopei, round 2 : 2/6 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Shensi to Kweichow
1 aaGun moved from Szechwan to Yunnan
1 aaGun moved from Szechwan to Sikang
1 aaGun, 1 artillery and 5 infantry moved from Timguska to Yenisey
1 aaGun moved from Kansu to Suiyuyan
1 artillery and 1 infantry moved from Timguska to Yenisey
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : -0.33
Russians regular : 2.33
man… I’m just barely hanging on by a strand!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 10 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour and 1 transport moved from 33 Sea Zone to 63 Sea Zone
1 armour moved from 63 Sea Zone to New Zealand
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
2 fighters moved from 6 Sea Zone to 16 Sea Zone
2 tactical_bombers moved from Japan to 16 Sea Zone
5 armour, 7 artilleries, 18 infantry and 7 mech_infantrys moved from Eastern Persia to Turkmenistan
2 bombers moved from Japan to 17 Sea Zone
8 fighters and 8 tactical_bombers moved from 33 Sea Zone to 17 Sea Zone
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in New Zealand
Battle in Midway
Battle in Wake Island
Battle in Turkmenistan
Japanese attack with 5 armour, 7 artilleries, 18 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 5 armour, 7 artilleries, 18 infantry and 7 mech_infantrys in Turkmenistan, round 2 : 13/37 hits, 10.17 expected hits
Russians roll dice for 1 infantry in Turkmenistan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Turkmenistan
Japanese win, taking New Zealand from ANZAC, taking Midway from Americans, taking Wake Island from Americans, taking Turkmenistan from Russians with 5 armour, 7 artilleries, 17 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 8 fighters and 8 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer, 8 fighters and 8 tactical_bombers in 17 Sea Zone, round 2 : 12/19 hits, 11.00 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 2 bombers, 1 destroyer, 8 fighters and 8 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 bombers moved from 17 Sea Zone to Japan
8 fighters and 8 tactical_bombers moved from 17 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 16 Sea Zone to Japan
1 carrier moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from 16 Sea Zone to 33 Sea Zone
2 armour and 3 mech_infantrys moved from Kiangsi to French Indo China
Place Units - Japanese
3 infantry placed in India
3 infantry placed in French Indo China
3 infantry placed in Malaya
1 mech_infantry placed in West India
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
Japanese collect 62 PUs (4 lost to blockades); end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 2.83
Russians regular : 0.67
@windowwasher said in 20 Playoffs BM3 Majik vs WindowWasher +20:
man… I’m just barely hanging on by a strand!
Yeah you are but its running out fast!
@WindowWasher Had to send my laptop out for repair. It may be 2 weeks before I can post again. Sorry. So no rush on your move.
@WindowWasher Laptop is back up and running. Ready whenever you are.