TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 10 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour and 1 transport moved from 33 Sea Zone to 63 Sea Zone
1 armour moved from 63 Sea Zone to New Zealand
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
2 fighters moved from 6 Sea Zone to 16 Sea Zone
2 tactical_bombers moved from Japan to 16 Sea Zone
5 armour, 7 artilleries, 18 infantry and 7 mech_infantrys moved from Eastern Persia to Turkmenistan
2 bombers moved from Japan to 17 Sea Zone
8 fighters and 8 tactical_bombers moved from 33 Sea Zone to 17 Sea Zone
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in New Zealand
Battle in Midway
Battle in Wake Island
Battle in Turkmenistan
Japanese attack with 5 armour, 7 artilleries, 18 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 5 armour, 7 artilleries, 18 infantry and 7 mech_infantrys in Turkmenistan, round 2 : 13/37 hits, 10.17 expected hits
Russians roll dice for 1 infantry in Turkmenistan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Turkmenistan
Japanese win, taking New Zealand from ANZAC, taking Midway from Americans, taking Wake Island from Americans, taking Turkmenistan from Russians with 5 armour, 7 artilleries, 17 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 8 fighters and 8 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer, 8 fighters and 8 tactical_bombers in 17 Sea Zone, round 2 : 12/19 hits, 11.00 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 2 bombers, 1 destroyer, 8 fighters and 8 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 bombers moved from 17 Sea Zone to Japan
8 fighters and 8 tactical_bombers moved from 17 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 16 Sea Zone to Japan
1 carrier moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from 16 Sea Zone to 33 Sea Zone
2 armour and 3 mech_infantrys moved from Kiangsi to French Indo China
Place Units - Japanese
3 infantry placed in India
3 infantry placed in French Indo China
3 infantry placed in Malaya
1 mech_infantry placed in West India
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
Japanese collect 62 PUs (4 lost to blockades); end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 2.83
Russians regular : 0.67
Savegame