@simon33 said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Scramble from Rome?
Same Q, also OOL?
Scramble z35?
@trulpen No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Borneo to 43 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Kweichow to Malaya
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Caroline Islands to Philippines
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
2 artilleries and 1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Yunnan
Japanese take Yunnan from Chinese
1 fighter and 1 tactical_bomber moved from Chahar to Kwangsi
1 fighter moved from Kweichow to Kwangsi
2 bombers moved from Buyant-Uhaa to Sikang
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour moved from Amur to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 carrier and 1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in Sumatra
Battle in Philippines
Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Philippines, round 2 : 0/3 hits, 1,67 expected hits
Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Philippines, round 2 : 3/8 hits, 3,00 expected hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits, 1,33 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines
Japanese win, taking Sumatra from Dutch, taking Philippines from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Celebes
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 1/4 hits, 1,50 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 3 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 3/7 hits, 3,17 expected hits
UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits, 2,33 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangsi
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Kwangsi, round 3 : 3/4 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 2 artilleries, 2 bombers and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 2 bombers and 1 infantry in Sikang, round 2 : 1/5 hits, 2,33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 2 artilleries, 2 bombers and 1 infantry in Sikang, round 3 : 3/5 hits, 2,33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 artillery moved from Ulaanbaatar to Dzavhan
1 infantry moved from Buryatia to Yakut S.S.R.
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Kwangtung
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Shantung to Kweichow
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 carrier moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from Malaya to 44 Sea Zone
1 fighter moved from Dutch New Guinea to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 bombers moved from Sikang to Kweichow
1 artillery moved from Kweichow to Hunan
1 fighter moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Malaya to Kweichow
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 carrier and 1 destroyer placed in 19 Sea Zone
1 mech_infantry placed in Shantung
3 infantry and 1 mech_infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : 0,67
Japanese regular : -2,50
UK_Pacific regular : 0,67
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 3 infantry, 1 mech_infantry and 4 transports; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
2 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 battleship moved from 101 Sea Zone to 91 Sea Zone
3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Hawaiian Islands to Midway
1 battleship, 2 carriers, 2 cruisers, 2 fighters and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Midway to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 infantry moved from Western United States to British Columbia
1 artillery moved from Western United States to British Columbia
1 bomber moved from Hawaiian Islands to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Korea
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 44 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking Korea from Japanese with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 armour, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Gibraltar to Morocco
1 bomber moved from 6 Sea Zone to Midway
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
1 armour placed in Western United States
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter in Shensi, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Chinese lost in Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 fighter
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -0,50
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 3 infantry, 1 mech_infantry and 4 transports; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
2 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 battleship moved from 101 Sea Zone to 91 Sea Zone
3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Hawaiian Islands to Midway
1 battleship, 2 carriers, 2 cruisers, 2 fighters and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Midway to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 infantry moved from Western United States to British Columbia
1 artillery moved from Western United States to British Columbia
1 bomber moved from Hawaiian Islands to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Korea
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 44 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking Korea from Japanese with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 armour, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Gibraltar to Morocco
1 bomber moved from 6 Sea Zone to Midway
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
1 armour placed in Western United States
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter in Shensi, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Chinese lost in Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 fighter
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Finland to Novgorod
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
2 infantry moved from Egypt to Alexandria
1 bomber moved from Malta to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Kenya to Ethiopia
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 armour moved from Burma to Shan State
1 mech_infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 tactical_bomber moved from Burma to Yunnan
2 fighters moved from India to 41 Sea Zone
1 armour moved from Egypt to Trans-Jordan
1 armour moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
Combat - British
Battle in 41 Sea Zone
British attack with 2 fighters
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kwangsi
British attack with 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 1 bomber, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/4 hits, 1,50 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Alexandria to Egypt
1 bomber moved from Alexandria to Egypt
1 infantry moved from 80 Sea Zone to Eastern Persia
1 tactical_bomber moved from Yunnan to India
2 fighters moved from 41 Sea Zone to India
1 aaGun moved from Burma to Shan State
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
4 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery moved from Iraq to Northwest Persia
1 infantry moved from Scotland to United Kingdom
Place Units - British
1 destroyer placed in 110 Sea Zone
1 factory_minor placed in Persia
1 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,3,6,3,6,3,6,4,4
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -0,50
Americans regular : 0,67
Italians regular : -0,33
Japanese regular : 1,33
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Tobruk to Egypt
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
1 mech_infantry moved from Bessarabia to Rostov
Italians take Rostov from Russians
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Libya, round 2 : 3/5 hits, 1,83 expected hits
French roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Libya
Italians win, taking 97 Sea Zone from British, taking Libya from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for French: 1 infantry
Non Combat Move - Italians
1 armour, 2 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
2 infantry moved from Romania to Bessarabia
1 bomber moved from Egypt to Southern Italy
1 aaGun, 2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
French regular : 0,67
Italians regular : 1,17
British AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 armour moved from New South Wales to Queensland
1 bomber moved from New South Wales to Queensland
Combat - ANZAC
Battle in Dutch New Guinea
Non Combat Move - ANZAC
Place Units - ANZAC
2 infantry and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 armour moved from New South Wales to Queensland
1 bomber moved from New South Wales to Queensland
Combat - ANZAC
Battle in Dutch New Guinea
Non Combat Move - ANZAC
Place Units - ANZAC
2 infantry and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
2 infantry moved from Algeria to Tunisia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour and 17 mech_infantrys moved from Baltic States to Novgorod
1 armour and 1 mech_infantry moved from Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
3 armour moved from Ukraine to Volgograd
1 bomber moved from Bessarabia to Volgograd
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 115 Sea Zone
1 carrier moved from 112 Sea Zone to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 bomber moved from Poland to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone
2 tactical_bombers moved from Southern Italy to Norway
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 armour and 1 infantry moved from Western Germany to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Norway
1 fighter moved from Western Germany to Norway
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 115 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Novgorod
Germans attack with 7 armour, 1 artillery, 1 infantry and 19 mech_infantrys
British defend with 1 fighter; Russians defend with 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 12 infantry and 1 mech_infantry
Germans roll dice for 7 armour, 1 artillery, 1 infantry and 19 mech_infantrys in Novgorod, round 2 : 7/28 hits, 7,33 expected hits
Russians roll dice for 2 aaGuns, 1 armour, 3 artilleries, 1 fighter, 12 infantry and 1 mech_infantry in Novgorod, round 2 : 5/18 hits, 6,50 expected hits
5 infantry owned by the Russians, 1 infantry owned by the Germans, 2 aaGuns owned by the Russians and 4 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 7 armour, 1 artillery and 15 mech_infantrys in Novgorod, round 3 : 11/23 hits, 6,50 expected hits
Russians roll dice for 1 armour, 3 artilleries, 1 fighter, 7 infantry and 1 mech_infantry in Novgorod, round 3 : 9/13 hits, 4,83 expected hits
1 mech_infantry owned by the Russians, 7 infantry owned by the Russians, 3 artilleries owned by the Russians and 9 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 7 armour, 1 artillery and 6 mech_infantrys in Novgorod, round 4 : 3/14 hits, 5,00 expected hits
Russians roll dice for 1 armour and 1 fighter in Novgorod, round 4 : 1/2 hits, 1,17 expected hits
1 armour owned by the Russians, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Novgorod
Germans win, taking Novgorod from Russians with 7 armour, 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Germans: 1 infantry and 14 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 armour, 3 artilleries, 12 infantry and 1 mech_infantry
Casualties for British: 1 fighter
Battle in Norway
Germans attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Norway, round 2 : 1/6 hits, 3,17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Norway, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Norway
Germans roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Norway, round 3 : 2/4 hits, 2,33 expected hits
Russians roll dice for 1 artillery in Norway, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry and 1 tactical_bomber
Casualties for Russians: 1 artillery and 1 infantry
Battle in Volgograd
Germans attack with 3 armour and 1 bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 3 armour and 1 bomber in Volgograd, round 2 : 2/4 hits, 2,17 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber moved from Volgograd to Ukraine
3 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
5 mech_infantrys moved from Bessarabia to Ukraine
1 infantry moved from Romania to Eastern Poland
1 aaGun moved from Baltic States to Novgorod
1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
4 infantry moved from Romania to Eastern Poland
1 infantry moved from Western Germany to Germany
1 bomber moved from Norway to Western Germany
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Norway to Western Germany
1 tactical_bomber moved from Norway to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
Place Units - Germans
2 infantry placed in Western Germany
1 mech_infantry placed in Western Germany
1 armour, 1 artillery and 8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 3,17
Germans regular : -1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Finland to Norway
1 infantry moved from Belarus to Archangel
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Tambov
1 infantry moved from Russia to Samara
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 fighter moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Rostov
2 infantry moved from Kansu to Novosibirsk
4 artilleries moved from Bryansk to Russia
1 infantry moved from Bryansk to Rostov
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from Bryansk to Tambov
Combat - Russians
Battle in Norway
Russians attack with 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 armour in Norway, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 armour in Norway, round 3 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 armour in Norway, round 4 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Norway, round 5 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 armour in Norway, round 5 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Norway, round 6 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 armour in Norway, round 6 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Norway, round 7 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 armour in Norway, round 7 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians lost in Norway
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 armour, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/4 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 0/4 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Tambov, round 4 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 5 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 5 infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 1,33 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Tambov to Russia
1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Western Ukraine to Russia
1 armour moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
2 mech_infantrys moved from Bryansk to Russia
2 mech_infantrys moved from Bryansk to Russia
Place Units - Russians
1 armour and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 25 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
Germans regular : -1,33
Russians regular : -1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Shantung to 19 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 fighters moved from 44 Sea Zone to Dutch New Guinea
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 carrier moved from 44 Sea Zone to 45 Sea Zone
2 submarines moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
2 cruisers, 3 destroyers and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 artillery and 1 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Sikang to Tsinghai
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour moved from Dzavhan to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
2 bombers moved from Kweichow to Korea
1 mech_infantry moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
1 fighter and 1 tactical_bomber moved from Hunan to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 37 Sea Zone to 45 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 2 transports
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 3 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 7/13 hits, 6,50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 3 submarines and 1 transport
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 3 submarines in 45 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 45 Sea Zone
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer, 3 submarines and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Korea
Japanese attack with 2 bombers, 2 infantry and 1 mech_infantry
Americans defend with 2 infantry
Japanese roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Korea, round 2 : 4/5 hits, 1,83 expected hits
Americans roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Tsinghai
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 3 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1,17 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 0/5 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 2/5 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 aaGun, 1 armour, 1 artillery and 1 mech_infantry
British roll AA dice in Shan State : 1/3 hits, 0,50 expected hits
1 fighter owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 4/8 hits, 3,67 expected hits
UK_Pacific roll dice for 1 aaGun, 1 armour, 1 artillery and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 1,17 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 aaGun owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 1 aaGun, 1 armour, 1 artillery and 1 mech_infantry
Non Combat Move - Japanese
2 fighters moved from Shan State to 37 Sea Zone
1 artillery moved from Sikang to Szechwan
1 aaGun moved from Kweichow to Szechwan
3 tactical_bombers moved from Shan State to Szechwan
2 fighters moved from Dutch New Guinea to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
2 carriers moved from 35 Sea Zone to 6 Sea Zone
1 aaGun and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 bomber moved from Korea to Jehol
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 aaGun and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 aaGun moved from 20 Sea Zone to Kwangtung
1 bomber moved from Korea to Jehol
Place Units - Japanese
1 fighter placed in Japan
3 infantry placed in Shantung
2 infantry and 1 mech_infantry placed in Kwangtung
1 factory_minor placed in Malaya
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33
Americans regular : -0,33
Japanese regular : -1,17
British AA : 0,50
UK_Pacific regular : -0,17
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 bomber moved from Morocco to Egypt
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 fighters and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
1 bomber moved from Midway to Hawaiian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Central United States to Western United States
Combat - Americans
Battle in Southern France
Battle in Normandy Bordeaux
Non Combat Move - Americans
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 battleship moved from 91 Sea Zone to 93 Sea Zone
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
2 armour, 2 artilleries and 4 infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 bomber moved from Morocco to Egypt
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 fighters and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
1 bomber moved from Midway to Hawaiian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Central United States to Western United States
Combat - Americans
Battle in Southern France
Battle in Normandy Bordeaux
Non Combat Move - Americans
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 battleship moved from 91 Sea Zone to 93 Sea Zone
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
2 armour, 2 artilleries and 4 infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 32 PUs;
British buy 2 armour, 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Eastern Persia to Turkmenistan
4 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
2 armour moved from Iraq to Caucasus
1 mech_infantry moved from Trans-Jordan to Persia
1 tactical_bomber moved from Egypt to 81 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 mech_infantrys moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 armour moved from Egypt to Tobruk
1 fighter moved from United Kingdom to 125 Sea Zone
1 infantry moved from United Kingdom to Scotland
Combat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Yunnan
British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2,17 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 fighter moved from 125 Sea Zone to Scotland
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
Place Units - British
1 carrier placed in 81 Sea Zone
2 armour and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,3,4,3,3,4,2,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Japanese regular : 1,00
Germans regular : -0,17
British regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
1 bomber moved from Southern Italy to Rostov
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tobruk
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Cyprus
Battle in Tobruk
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 armour and 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 1/4 hits, 1,33 expected hits
British roll dice for 1 armour and 2 infantry in Tobruk, round 2 : 1/3 hits, 1,17 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 3 : 2/3 hits, 1,17 expected hits
British roll dice for 1 armour and 1 infantry in Tobruk, round 3 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the British lost in Tobruk
Italians win, taking Cyprus from British, taking Tobruk from British with 1 armour and 1 artillery remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for British: 1 armour and 2 infantry
Battle in Rostov
Italians attack with 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 5 infantry
Italians roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Rostov, round 2 : 2/6 hits, 2,17 expected hits
Russians roll dice for 5 infantry in Rostov, round 2 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Rostov, round 3 : 2/4 hits, 1,83 expected hits
Russians roll dice for 3 infantry in Rostov, round 3 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Rostov, round 4 : 1/3 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 armour, 2 infantry and 1 mech_infantry
Casualties for Russians: 5 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Yugoslavia
1 fighter moved from Rostov to Ukraine
2 infantry moved from Bessarabia to Ukraine
Place Units - Italians
1 infantry placed in Southern Italy
1 carrier placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians regular : -0,17
Russians regular : 1,00
British regular : -0,00
Notice that I forgot to build in Ukraine. Bummer.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 tactical_bomber moved from New South Wales to Queensland
1 fighter moved from India to Caucasus
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 tactical_bomber moved from New South Wales to Queensland
1 fighter moved from India to Caucasus
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Move - French
1 fighter moved from Bryansk to Russia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 infantry and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
1 unit repaired.
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 armour moved from Volgograd to Bryansk
Germans take Rostov from Russians
5 artilleries and 17 infantry moved from Ukraine to Bryansk
EDIT: 1 bomber moved from Yugoslavia to Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
7 armour, 1 artillery and 5 mech_infantrys moved from Novgorod to Belarus
4 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Western Ukraine
1 fighter moved from Western Germany to Western Ukraine
1 armour moved from Norway to Karelia
Germans take Finland from Russians
Germans take Karelia from Russians
1 transport moved from 115 Sea Zone to 114 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 4 transports; Russians defend with 1 submarine
1 submarine owned by the Russians submerged
4 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in Bryansk
Germans attack with 3 armour, 5 artilleries and 17 infantry
Russians defend with 5 infantry
Germans roll dice for 3 armour, 5 artilleries and 17 infantry in Bryansk, round 2 : 8/25 hits, 6,83 expected hits
Russians roll dice for 5 infantry in Bryansk, round 2 : 5/5 hits, 1,67 expected hits
5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 3 armour, 5 artilleries and 12 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 5 infantry
Casualties for Russians: 5 infantry
Battle in Belarus
Germans attack with 7 armour, 1 artillery, 1 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour, 1 artillery, 1 infantry and 5 mech_infantrys in Belarus, round 2 : 4/14 hits, 5,00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 7 armour, 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 2 fighters, 4 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 armour, 2 fighters, 4 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/8 hits, 2,83 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Western Ukraine to Ukraine
5 mech_infantrys moved from Ukraine to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Ukraine to Bryansk
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 115 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to Novgorod
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
EDIT: 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 carrier and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 aaGuns and 2 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Southern Italy to Ukraine
1 bomber moved from 91 Sea Zone to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Ukraine to Novgorod
Place Units - Germans
3 tactical_bombers placed in Novgorod
3 armour placed in Ukraine
1 infantry placed in France
1 bomber placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6
Germans collect 56 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : 4,33
Germans regular : 0,33
Some insane defensive dice there!