@donutgold scramble to sz 97?
L21 - PTV Avner (Axis) vs simon33 (Allies)
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Eastern India to 38 Sea Zone 1 infantry moved from Iraq to Syria ANZAC take Syria from Italians Combat - ANZAC Japanese scrambles 1 units out of 43 Sea Zone to defend against the attack in 38 Sea Zone Battle in 38 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer, 1 fighter and 1 transport ANZAC roll dice for 2 fighters in 38 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 38 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits ANZAC roll dice for 2 fighters in 38 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 38 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits 1 destroyer owned by the Japanese lost in 38 Sea Zone ANZAC roll dice for 2 fighters in 38 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 fighter and 1 transport in 38 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 38 Sea Zone 1 transport owned by the Japanese lost in 38 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer, 1 fighter and 1 transport Casualties for ANZAC: 1 fighter Non Combat Move - ANZAC 1 fighter moved from 38 Sea Zone to 40 Sea Zone 1 fighter moved from Southern Persia to 40 Sea Zone 1 artillery moved from Iraq to 82 Sea Zone 1 artillery and 1 transport moved from 82 Sea Zone to 40 Sea Zone 1 infantry moved from Burma to Eastern India 1 artillery moved from 40 Sea Zone to Eastern India 1 cruiser and 1 destroyer moved from 64 Sea Zone to 63 Sea Zone Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Combat Move - French 1 destroyer moved from 82 Sea Zone to 40 Sea Zone Combat - French Non Combat Move - French 1 infantry moved from Algeria to Tunisia Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.67 ANZAC regular : -1.00
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I was lucky to get away with that. When I planned that attack, I forgot about the scramble. I should have done it differently.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Rostov to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Stalingrad Germans take Stalingrad from Russians 1 armour moved from Bryansk to Tula Germans take Tula from Russians 1 armour moved from Tula to Bryansk 1 infantry moved from Norway to Finland Germans take Finland from Russians 1 bomber moved from Ukraine to Southern Persia Combat - Germans Strategic bombing raid in Southern Persia British roll AA dice in Southern Persia : 0/1 hits, 0,17 expected hits Bombing raid in Southern Persia rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Southern Persia causes 4 damage total. Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad Non Combat Move - Germans Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans 1 bomber moved from Southern Persia to Southern Caucasus 1 fighter moved from Egypt to Southern Caucasus 1 armour moved from Rostov to Southern Caucasus 1 armour, 2 artilleries and 6 infantry moved from Rostov to Stalingrad 5 infantry moved from Ukraine to Rostov 5 armour moved from Bryansk to Rostov 1 armour moved from Baltic States to Southern Belarus 1 armour moved from Baltic States to Southern Belarus 1 infantry moved from Smolensk to Northern Belarus 1 artillery moved from Poland to Eastern Poland 1 infantry moved from Poland to Baltic States 2 artilleries and 2 infantry moved from Germany to Poland 3 tactical_bombers moved from Western Germany to Bryansk 1 fighter moved from Western Germany to Bryansk 1 submarine moved from 113 Sea Zone to 122 Sea Zone 1 submarine moved from 108 Sea Zone to 112 Sea Zone 1 cruiser, 1 destroyer and 3 transports moved from 116 Sea Zone to 115 Sea Zone 1 fighter moved from Norway to Western Germany 1 fighter moved from Norway to Western Germany 1 fighter moved from Norway to Western Germany 4 artilleries and 7 infantry moved from Norway to Finland 1 destroyer moved from 128 Sea Zone to 115 Sea Zone Place Units - Germans 1 carrier placed in 115 Sea Zone 1 submarine placed in 115 Sea Zone 1 fighter placed in Western Germany 2 armour and 1 mech_infantry placed in Ukraine 3 artilleries and 3 infantry placed in Western Germany Germans undo move 5. 1 artillery placed in France 2 artilleries and 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
British AA : -0,17
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yes a lot of luck :(
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 48 PUs; Russians buy 3 artilleries and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Northern Manchuria to Amur Russians take Korea from Japanese 1 infantry moved from Karelia to Finland 4 artilleries and 4 infantry moved from Vyborg to Finland 3 armour and 3 mech_infantrys moved from Leningrad to Finland Combat - Russians Battle in Finland Russians attack with 3 armour, 4 artilleries, 5 infantry and 3 mech_infantrys Germans defend with 4 artilleries and 8 infantry Russians roll dice for 3 armour, 4 artilleries, 5 infantry and 3 mech_infantrys in Finland, round 2 : 1/15 hits, 5.33 expected hits Germans roll dice for 4 artilleries and 8 infantry in Finland, round 2 : 6/12 hits, 4.00 expected hits 5 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Finland 3 mech_infantrys owned by the Russians, 3 armour owned by the Russians and 3 artilleries owned by the Russians retreated to Vyborg Germans win with 4 artilleries and 7 infantry remaining. Battle score for attacker is -16 Casualties for Russians: 1 artillery and 5 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun, 1 artillery and 8 infantry moved from Leningrad to Vyborg 1 infantry moved from Archangel to Nenetsia 1 mech_infantry moved from Samara to Urals 1 tactical_bomber moved from Russia to Urals 4 infantry moved from Samara to Russia 2 aaGuns, 1 armour, 4 artilleries, 15 infantry and 1 mech_infantry moved from Northern Manchuria to Amur 3 infantry moved from Siberia to Amur 1 armour and 1 mech_infantry moved from Amur to Siberia 2 infantry moved from Urals to Komi Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Urals 3 artilleries placed in Siberia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 2.00 Russians regular : -4.33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 destroyers, 6 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Wake Island to 24 Sea Zone 1 infantry and 1 transport moved from 24 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 infantry moved from Southern Manchuria to Northern Manchuria Japanese take Northern Manchuria from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Inner Mongolia to Chahar 1 infantry moved from Southern Manchuria to Korea Japanese take Korea from Russians 1 armour moved from Southern Manchuria to Chahar 1 infantry moved from Anhwe to Shansi 1 artillery moved from Honan to Shansi 1 bomber moved from Shantung to Chahar 1 bomber moved from Shantung to Shansi 1 marine moved from Solomon Islands to 50 Sea Zone 1 cruiser and 1 marine moved from 50 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Gilbert Islands 1 fighter moved from 50 Sea Zone to Dutch New Guinea 1 tactical_bomber moved from 50 Sea Zone to Dutch New Guinea 1 fighter moved from 50 Sea Zone to Dutch New Guinea 1 tactical_bomber moved from 50 Sea Zone to Dutch New Guinea 1 infantry moved from Borneo to 44 Sea Zone 1 artillery moved from Borneo to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone 1 cruiser moved from 44 Sea Zone to 56 Sea Zone 1 battleship moved from 43 Sea Zone to 56 Sea Zone 1 cruiser moved from 43 Sea Zone to 56 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to Dutch New Guinea 1 infantry moved from 56 Sea Zone to Dutch New Guinea 1 artillery moved from 56 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Gilbert Islands Battle in Midway Battle in Shansi Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shansi, round 2 : 2/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi Japanese win, taking Gilbert Islands from UK_Pacific, taking Midway from Americans, taking Shansi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 armour, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Chahar, round 2 : 3/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Dutch New Guinea Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 0/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in Dutch New Guinea, round 2 : 2/7 hits, 3,50 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Japanese 1 carrier moved from 7 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 1 carrier moved from 50 Sea Zone to 49 Sea Zone 1 fighter moved from 50 Sea Zone to 25 Sea Zone 1 fighter moved from 50 Sea Zone to 49 Sea Zone 1 destroyer moved from 50 Sea Zone to 64 Sea Zone 1 carrier moved from 50 Sea Zone to 56 Sea Zone 1 carrier moved from 50 Sea Zone to 56 Sea Zone 1 carrier moved from 43 Sea Zone to 56 Sea Zone 1 transport moved from 43 Sea Zone to 56 Sea Zone 1 destroyer moved from 44 Sea Zone to 56 Sea Zone 1 fighter moved from Dutch New Guinea to 56 Sea Zone 1 tactical_bomber moved from Dutch New Guinea to 56 Sea Zone 1 tactical_bomber moved from Dutch New Guinea to 56 Sea Zone 1 fighter moved from Dutch New Guinea to 56 Sea Zone 1 tactical_bomber moved from Dutch New Guinea to 56 Sea Zone 1 battleship moved from 50 Sea Zone to 49 Sea Zone 1 destroyer moved from 7 Sea Zone to 25 Sea Zone 1 marine moved from Japan to 7 Sea Zone 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 3 infantry, 1 marine and 2 transports moved from 7 Sea Zone to 34 Sea Zone 3 infantry and 1 marine moved from 34 Sea Zone to Caroline Islands 1 fighter moved from Southern Manchuria to Japan 1 tactical_bomber moved from Southern Manchuria to Japan 4 artilleries and 11 infantry moved from Southern Manchuria to Jehol 1 bomber moved from Chahar to Shantung 1 bomber moved from Shansi to Shantung 1 fighter moved from Shantung to Kyushu 1 fighter moved from Kyushu to Japan 1 mech_infantry moved from Tsinghai to Shansi 1 infantry moved from Anhwe to Jehol Place Units - Japanese 2 destroyers, 2 submarines and 2 transports placed in 7 Sea Zone 3 infantry placed in Shantung 3 infantry placed in Southern Manchuria Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 60 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : -0,00 ANZAC regular : -0,67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 infantry moved from Morocco to 94 Sea Zone 1 artillery moved from Algeria to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone Non Combat Move - Americans 1 artillery and 1 infantry moved from 98 Sea Zone to Tobruk 1 artillery and 2 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Morocco to Tunisia 3 submarines moved from 93 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 104 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 89 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 89 Sea Zone to French West Africa 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 artillery, 3 fighters and 1 infantry placed in Western United States 1 destroyer placed in 104 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Honan: Chinese has 1 infantry placed in Honan Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Inner Mongolia: Chinese has 1 infantry placed in Inner Mongolia Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Kwangtung to Fukien Chinese take Fukien from Japanese 1 infantry moved from Kiangsi to Kiangsu Chinese take Kiangsu from Japanese 1 artillery, 1 fighter and 1 infantry moved from Szechwan to Hopei Combat - Chinese Chinese creates battle in territory Anhwe Chinese creates battle in territory Tsinghai Chinese creates battle in territory Honan Chinese creates battle in territory Inner Mongolia Battle in Hopei Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Anhwe from Japanese, taking Tsinghai from Japanese, taking Honan from Japanese, taking Inner Mongolia from Japanese, taking Hopei from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery and 6 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kweichow to Hunan 1 fighter moved from Hopei to Kiangsi Place Units - Chinese 4 artilleries placed in Kiangsi Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs Purchase Units - British British repair damage of 4x factory_minor, 3x airfield; Remaining resources: 27 PUs; British buy 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 carrier and 1 marine; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Southern Persia to 82 Sea Zone 1 armour and 1 mech_infantry moved from Iraq to Egypt British take Trans-Jordan from Italians 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from 83 Sea Zone to Egypt 1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone 2 artilleries and 6 infantry moved from Belgian Congo to Anglo-Egyptian Sudan British take Anglo-Egyptian Sudan from Italians 1 infantry moved from Italian Somaliland to Ethiopia 1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from 83 Sea Zone to Egypt 1 infantry moved from Tobruk to Alexandria 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Alexandria 1 fighter moved from Malta to Alexandria 1 destroyer moved from 93 Sea Zone to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 1 bomber moved from Malta to Ethiopia Combat - British Battle in Egypt British attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Italians defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Egypt, round 2 : 2/6 hits, 2.17 expected hits Italians roll dice for 1 aaGun and 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Italians: 1 aaGun and 1 infantry Battle in Alexandria British attack with 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery and 1 mech_infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 2 : 0/3 hits, 1.33 expected hits 1 artillery owned by the Italians lost in Alexandria British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 3 : 0/4 hits, 1.83 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Alexandria, round 3 : 0/2 hits, 1.00 expected hits British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 4 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Alexandria, round 4 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry Casualties for British: 1 infantry Battle in Ethiopia British attack with 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Ethiopia, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 infantry in Ethiopia, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 infantry in Ethiopia, round 4 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Ethiopia, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 infantry in Ethiopia, round 5 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Ethiopia, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia British win with 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in 112 Sea Zone British attack with 1 destroyer and 3 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 3 fighters moved from 112 Sea Zone to United Kingdom 1 transport moved from 93 Sea Zone to 109 Sea Zone 2 fighters moved from Gibraltar to Malta 1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone 1 fighter moved from Alexandria to Tobruk 1 bomber moved from Ethiopia to Belgian Congo 2 infantry moved from French Central Africa to French Equatorial Africa 1 artillery moved from Rhodesia to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 82 Sea Zone to 40 Sea Zone 1 infantry moved from Southern Persia to Northwest Persia 3 artilleries and 3 infantry moved from Iraq to Northwest Persia 1 fighter and 1 tactical_bomber moved from Eastern India to 40 Sea Zone 3 aaGuns, 1 artillery and 8 infantry moved from Kwangtung to Kiangsi 1 fighter moved from Szechwan to Eastern India 3 artilleries and 8 infantry moved from Burma to Shan State 1 infantry moved from Yunnan to Shan State 2 infantry moved from Szechwan to Hopei Place Units - British 3 infantry placed in Southern Persia 3 infantry placed in Union of South Africa 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 6,2 British collect 35 PUs (2 lost to blockades); end with 35 PUs Place Units - UK_Pacific 1 carrier placed in 40 Sea Zone 1 marine placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Units Change Ownership Some Units in Eastern India change ownership: 1 marine Some Units in 40 Sea Zone change ownership: 1 carrier
Combat Hit Differential Summary :
Chinese regular : 0.83 Italians regular : -3.00 Japanese regular : 0.67 Germans regular : -0.17 British regular : -4.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 marine moved from Southern Italy to 99 Sea Zone 1 cruiser moved from 99 Sea Zone to 94 Sea Zone 1 cruiser and 1 marine moved from 99 Sea Zone to 94 Sea Zone 1 battleship moved from 99 Sea Zone to 94 Sea Zone 1 artillery and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Gibraltar 1 marine moved from 94 Sea Zone to Gibraltar 1 artillery moved from 94 Sea Zone to Gibraltar 1 artillery and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Southern Persia 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Algeria 1 armour moved from Northern Caucasus to Kazakhstan Italians take Kazakhstan from Russians 1 armour moved from Kazakhstan to Northern Caucasus Combat - Italians Strategic bombing raid in Southern Persia British roll AA dice in Southern Persia : 0/1 hits, 0,17 expected hits Bombing raid in Southern Persia rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern Persia causes 5 damage total. Battle in Algeria Battle in Gibraltar Italians attack with 2 artilleries, 2 infantry and 1 marine British defend with 1 airfield, 1 harbour and 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1,67 expected hits British roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Gibraltar Italians win, taking Algeria from French, taking Gibraltar from British with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 1 bomber moved from Southern Persia to Southern Caucasus 1 carrier moved from 99 Sea Zone to 94 Sea Zone 1 destroyer moved from 99 Sea Zone to 96 Sea Zone 1 submarine moved from 99 Sea Zone to 94 Sea Zone 1 submarine moved from 99 Sea Zone to 94 Sea Zone 1 fighter moved from 99 Sea Zone to 94 Sea Zone 1 fighter moved from 99 Sea Zone to 94 Sea Zone Place Units - Italians 1 armour and 2 infantry placed in Southern Italy 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 0,33 British AA : -0,17 British regular : -0,67
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC 4 fighters moved from New South Wales to 64 Sea Zone Combat - ANZAC Battle in 64 Sea Zone ANZAC attack with 4 fighters Japanese defend with 1 destroyer ANZAC roll dice for 4 fighters in 64 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 64 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 64 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 64 Sea Zone to New South Wales 1 infantry moved from Syria to Iraq Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 1.00
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 factory_minor, 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Baltic States to Leningrad Germans take Leningrad from Russians 1 armour moved from Stalingrad to Samara Germans take Samara from Russians 1 armour moved from Samara to Kazakhstan 1 infantry moved from Stalingrad to Saratov Germans take Saratov from Russians 1 infantry moved from Northern Belarus to Novgorod Germans take Novgorod from Russians 1 infantry moved from Western Germany to 115 Sea Zone 1 artillery moved from Western Germany to 115 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Morocco 1 infantry moved from 93 Sea Zone to Morocco 1 bomber moved from Western Germany to 89 Sea Zone 1 bomber moved from Southern Caucasus to Urals Combat - Germans Strategic bombing raid in Urals Russians roll AA dice in Urals : 0/1 hits, 0,17 expected hits Bombing raid in Urals rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Urals causes 5 damage total. Battle in Morocco Battle in 89 Sea Zone Germans attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 89 Sea Zone Germans win, taking Morocco from Americans with 1 bomber remaining. Battle score for attacker is 12 Casualties for Americans: 2 transports Non Combat Move - Germans 1 bomber moved from 89 Sea Zone to Gibraltar 1 infantry moved from Western Germany to 115 Sea Zone 1 infantry moved from Western Germany to 115 Sea Zone 1 artillery moved from Western Germany to 115 Sea Zone 1 aaGun moved from Western Germany to 115 Sea Zone 1 aaGun, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 115 Sea Zone to 93 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 93 Sea Zone to Gibraltar 1 fighter moved from Western Germany to 93 Sea Zone 1 fighter moved from Western Germany to 93 Sea Zone 1 fighter moved from Western Germany to Gibraltar 1 fighter moved from Western Germany to Southern Italy 1 bomber moved from Western Germany to Southern Italy 2 armour and 1 mech_infantry moved from Ukraine to Bryansk 1 armour moved from Southern Belarus to Bryansk 1 armour moved from Southern Belarus to Bryansk 2 artilleries and 2 infantry moved from Poland to Baltic States 1 artillery moved from Eastern Poland to Southern Belarus 1 tactical_bomber moved from France to Southern Italy 5 armour moved from Rostov to Southern Caucasus 5 infantry moved from Rostov to Northern Caucasus 1 armour moved from Stalingrad to Southern Caucasus 2 artilleries and 5 infantry moved from Stalingrad to Kazakhstan 1 bomber moved from Urals to Kazakhstan 1 submarine moved from 122 Sea Zone to 115 Sea Zone 1 artillery moved from Western Germany to France 4 artilleries and 6 infantry moved from Finland to Norway Place Units - Germans 1 factory_minor placed in Stalingrad 2 armour and 1 mech_infantry placed in Ukraine 3 fighters placed in Western Germany 3 artilleries and 2 infantry placed in Germany Germans undo move 4. 3 artilleries and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians AA : -0,17
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Vyborg to Leningrad 1 fighter moved from Russia to Leningrad 4 artilleries and 6 infantry moved from Vyborg to Finland 1 armour, 4 artilleries and 18 infantry moved from Amur to Korea 1 infantry moved from Urals to Samara Russians take Samara from Germans 1 armour and 1 mech_infantry moved from Vyborg to Finland Combat - Russians Battle in Korea Russians attack with 1 armour, 4 artilleries and 18 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour, 4 artilleries and 18 infantry in Korea, round 2 : 3/23 hits, 5.50 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians win, taking Korea from Japanese with 1 armour, 4 artilleries and 17 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Leningrad Russians attack with 1 fighter and 2 infantry Germans defend with 1 airfield, 1 harbour and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Leningrad, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Leningrad Russians win, taking Leningrad from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Finland Russians attack with 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry in Finland, round 2 : 3/12 hits, 3.83 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Leningrad to Vyborg 1 aaGun moved from Vyborg to Finland 1 infantry moved from Nenetsia to Gorky 2 infantry moved from Komi to Gorky 1 mech_infantry moved from Urals to Russia 1 tactical_bomber moved from Urals to Russia 2 infantry moved from Urals to Komi 1 aaGun moved from Amur to Siberia 1 aaGun moved from Amur to Korea 1 infantry moved from Turkmenistan to Northeast Persia Place Units - Russians 2 artilleries, 1 fighter and 7 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : -0.67 Russians regular : -3.17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 marine moved from Gilbert Islands to 49 Sea Zone 1 cruiser and 1 marine moved from 49 Sea Zone to 47 Sea Zone 1 marine moved from 47 Sea Zone to New Britain 1 infantry moved from Kansu to Inner Mongolia 1 infantry moved from Shantung to Kiangsu 1 infantry moved from Shantung to Anhwe 1 fighter moved from Shantung to Kiangsu 1 bomber moved from Shantung to Inner Mongolia 1 bomber moved from Shantung to Anhwe 1 tactical_bomber moved from Shantung to Anhwe Combat - Japanese Battle in New Britain Battle in Kiangsu Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsu 1 fighter owned by the Japanese retreated Chinese win, taking New Britain from ANZAC with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Anhwe Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Inner Mongolia Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Inner Mongolia, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Inner Mongolia, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Inner Mongolia, round 4 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Japanese win, taking Inner Mongolia from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Caroline Islands to 34 Sea Zone 1 infantry moved from Caroline Islands to 34 Sea Zone 1 infantry moved from Caroline Islands to 34 Sea Zone 1 infantry moved from Caroline Islands to 34 Sea Zone 1 submarine moved from 7 Sea Zone to 5 Sea Zone 1 submarine moved from 7 Sea Zone to 20 Sea Zone 1 submarine moved from 20 Sea Zone to 21 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to New Guinea 1 infantry moved from Dutch New Guinea to New Guinea 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 tactical_bombers and 2 transports moved from 56 Sea Zone to 55 Sea Zone 1 battleship, 1 carrier and 1 fighter moved from 49 Sea Zone to 55 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 55 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 25 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Caroline Islands 1 infantry moved from Japan to 7 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 1 fighter moved from Japan to 7 Sea Zone 2 destroyers, 1 fighter, 3 infantry and 2 transports moved from 7 Sea Zone to 34 Sea Zone 1 fighter moved from 34 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Japan to Caroline Islands 1 bomber moved from Anhwe to Davao 1 fighter moved from Kiangsu to Southern Manchuria 1 tactical_bomber moved from Anhwe to Southern Manchuria 4 artilleries and 12 infantry moved from Jehol to Southern Manchuria 1 armour moved from Chahar to Southern Manchuria 1 mech_infantry moved from Shansi to Southern Manchuria 1 bomber moved from Inner Mongolia to Southern Manchuria 1 infantry moved from 55 Sea Zone to New Guinea 1 infantry moved from 55 Sea Zone to New Guinea Place Units - Japanese 1 fighter placed in Japan 1 destroyer and 4 submarines placed in 7 Sea Zone 1 artillery and 2 infantry placed in Shantung 1 artillery and 2 infantry placed in Southern Manchuria 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 45 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : -0,83
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 3 fighters, 4 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 bomber moved from Malta to 96 Sea Zone 2 fighters moved from 98 Sea Zone to 96 Sea Zone 1 cruiser and 1 marine moved from 98 Sea Zone to 101 Sea Zone 1 marine moved from 101 Sea Zone to Cyprus 1 artillery and 1 infantry moved from Tobruk to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from 101 Sea Zone to Greece 1 artillery, 2 infantry and 1 mech_infantry moved from Tunisia to Algeria 1 bomber moved from 96 Sea Zone to Algeria Combat - Americans
Combat Hit Differential Summary :
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Scramble to SZ94 or Algeria?
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@simon33 no scramble
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Combat Move - British 1 fighter moved from Tobruk to 94 Sea Zone 3 fighters moved from Malta to 94 Sea Zone 1 battleship, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 94 Sea Zone 3 fighters moved from United Kingdom to 94 Sea Zone 1 infantry moved from Anglo-Egyptian Sudan to Ethiopia British take Ethiopia from Italians 2 artilleries and 2 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 83 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from 101 Sea Zone to Crete 1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 40 Sea Zone to Sumatra 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 bomber moved from Belgian Congo to Crete Combat - British
Combat Hit Differential Summary :
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Scramble to SZ94?
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yes scramble sz 94 1 fig… and Gibraltar 1 fig
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@avner from sz 93 ;) adn Gib
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I understood. But you also have a submerge decision in 94SZ. What say you?