No rush, but let us know when you’ve decided how you want to split powers. I’m going to be travelling for most of the next 6 days and likely won’t be able to post until next Wednesday evening.
PTV Adam514 (Axis+4) vs simon33 (Allies)
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry moved from Vyborg to Finland Combat - Russians Battle in Finland Russians attack with 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry in Finland, round 2 : 5/16 hits, 4.50 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 cruiser moved from 118 Sea Zone to 117 Sea Zone 1 armour, 1 artillery, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber moved from Leningrad to Vologda 1 infantry moved from Rostov to Ukraine 1 aaGun and 2 infantry moved from Yaroslavl to Vologda 1 aaGun moved from Yaroslavl to Russia 1 armour moved from Yenisey to Buryatia 1 armour, 4 artilleries and 4 infantry moved from Siberia to Amur 10 infantry moved from Siberia to Amur Place Units - Russians 2 infantry and 1 mech_infantry placed in Siberia 1 infantry placed in Stalingrad 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 56 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 126 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 109 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.50
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 2 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Celebes 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 55 Sea Zone 1 fighter moved from Caroline Islands to 56 Sea Zone 1 infantry moved from Caroline Islands to 35 Sea Zone 1 infantry moved from Paulau to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to New Guinea 1 infantry moved from Kwangsi to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone 1 armour moved from Kwangsi to Kwangtung 1 mech_infantry moved from Kiangsi to Kwangtung 1 infantry moved from Hunan to Kwangtung 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 1 marine moved from Japan to 7 Sea Zone 1 battleship and 1 marine moved from 7 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Borneo 1 infantry moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei 1 bomber moved from Kwangsi to Kwangtung 1 infantry moved from Hunan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 1 marine moved from 55 Sea Zone to Solomon Islands 2 infantry moved from Paulau to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Queensland 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei 1 bomber moved from Kwangsi to Kwangtung 1 battleship moved from 37 Sea Zone to 132 Sea Zone 2 fighters moved from 37 Sea Zone to Borneo 1 tactical_bomber moved from Kwangsi to Borneo 1 cruiser moved from 37 Sea Zone to 132 Sea Zone 1 infantry moved from Siam to 132 Sea Zone 2 infantry moved from 132 Sea Zone to Malaya Combat - Japanese Battle in New Guinea Battle in 56 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 56 Sea Zone Japanese win, taking New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Celebes Battle in Solomon Islands Battle in Queensland Battle in Malaya Battle in Borneo Japanese attack with 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 battleship in Borneo, round 2 : 1/1 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Celebes from Dutch, taking Solomon Islands from ANZAC, taking Queensland from ANZAC, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific with 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hopei Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 3/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 armour, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/9 hits, 4.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter moved from 56 Sea Zone to 55 Sea Zone 1 fighter and 2 tactical_bombers moved from Caroline Islands to 55 Sea Zone 1 destroyer moved from 34 Sea Zone to 55 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 132 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 marine moved from Japan to 7 Sea Zone 2 fighters moved from Borneo to 132 Sea Zone 1 tactical_bomber moved from Borneo to Kwangsi 2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from Kwangtung to Kwangsi 2 fighters and 2 tactical_bombers moved from Hopei to Kwangsi 2 artilleries and 3 infantry moved from Hunan to Kwangsi 1 destroyer moved from 34 Sea Zone to 55 Sea Zone 1 submarine moved from 35 Sea Zone to 132 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 aaGun moved from Paulau to 36 Sea Zone 1 aaGun and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 aaGun moved from 37 Sea Zone to Kwangsi 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 7 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Caroline Islands 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 2 carriers moved from 35 Sea Zone to 55 Sea Zone 2 infantry moved from Jehol to Southern Manchuria 1 aaGun and 3 infantry moved from Jehol to Anhwe 1 artillery moved from Shansi to Anhwe Place Units - Japanese 1 factory_minor placed in Shantung 1 submarine placed in 6 Sea Zone 1 carrier and 1 transport placed in 7 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 50 PUs; end with 52 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.50 UK_Pacific regular : 0.00
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TripleA Manual Gamesave Post: British round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Combat Move - British 1 fighter moved from Gibraltar to French West Africa 1 armour moved from Yunnan to French Indo China UK_Pacific take French Indo China from Neutral_Axis 1 artillery moved from Yunnan to Shan State 2 infantry moved from Burma to Shan State 2 fighters moved from Eastern India to Malaya 1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Malaya 1 destroyer moved from 40 Sea Zone to 45 Sea Zone 1 armour moved from French Indo China to Yunnan Combat - British British creates battle in territory French West Africa
Combat Hit Differential Summary :
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Scramble from SZ132 to Malaya or Shan State?
I forgot to take NWP with USSR. I’ll edit that in if there is no objection.
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@simon33 Yeah you can edit.
Scramble 1 fighter to Malaya.
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 fighters and 1 harbour; Remaining resources: 5 PUs; Combat Move - Americans 2 fighters moved from Western United States to 11 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 11 Sea Zone to 31 Sea Zone Combat - Americans Non Combat Move - Americans 2 artilleries, 2 infantry and 1 marine moved from Hawaiian Islands to 27 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 27 Sea Zone to 31 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 31 Sea Zone to Johnston Island 1 destroyer moved from 42 Sea Zone to 40 Sea Zone 1 bomber moved from Eastern United States to Hawaiian Islands Place Units - Americans 1 harbour placed in Johnston Island 1 carrier placed in 11 Sea Zone 2 fighters placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 53 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 6 infantry moved from Inner Mongolia to Chahar 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Eastern Sinkiang to Kweichow 5 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Chahar, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Szechwan, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan 3 infantry moved from Eastern Sinkiang to Tsinghai 1 infantry moved from Inner Mongolia to Tsinghai Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 2 artilleries, 1 carrier and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Gibraltar to French West Africa 1 armour moved from Yunnan to French Indo China UK_Pacific take French Indo China from Neutral_Axis 1 artillery moved from Yunnan to Shan State 2 infantry moved from Burma to Shan State 2 fighters moved from Eastern India to Malaya 1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Malaya 1 destroyer moved from 40 Sea Zone to 45 Sea Zone 1 armour moved from French Indo China to Yunnan Combat - British British creates battle in territory French West Africa Japanese scrambles 1 units out of 132 Sea Zone to defend against the attack in Malaya Battle in 45 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone British win, taking 45 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Malaya British attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 fighter, 1 harbour and 2 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 fighter and 2 infantry in Malaya, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya British roll dice for 1 artillery and 2 fighters in Malaya, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Malaya, round 3 : 0/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 13 Casualties for British: 1 infantry Casualties for Japanese: 1 fighter and 2 infantry Battle in Shan State British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Russians takes Northwest Persia from Neutral_Allies EDIT: Turning off Edit Mode 2 fighters moved from Malaya to Yunnan 1 artillery and 5 infantry moved from Eastern India to Burma 1 transport moved from 74 Sea Zone to 73 Sea Zone 2 infantry moved from Belgian Congo to Tanganyika Territory 2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from French West Africa to Nigeria EDIT: 1 infantry moved from Southern Caucasus to Northwest Persia 1 tactical_bomber moved from Southern Persia to Eastern India 1 fighter moved from United Kingdom to Finland 1 fighter moved from Iceland to Finland 1 artillery and 1 infantry moved from Quebec to Eastern United States 1 destroyer moved from 109 Sea Zone to 104 Sea Zone 1 armour and 3 infantry moved from Brazil to British Guiana Place Units - British 1 carrier placed in 109 Sea Zone 3 infantry placed in Union of South Africa 2 artilleries and 1 infantry placed in Southern Persia Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 1 artillery, 1 fighter and 3 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 3,6,2,5,2,6,6,1,1 UK_Pacific collect 12 PUs (4 lost to blockades); end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in Eastern India change ownership: 1 artillery, 1 fighter and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 2.50 Japanese regular : 0.00 British regular : -0.67
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 factory_minor, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 cruiser moved from 101 Sea Zone to 99 Sea Zone 1 marine moved from Northern Italy to 99 Sea Zone 1 cruiser and 1 marine moved from 99 Sea Zone to 101 Sea Zone 1 marine moved from 101 Sea Zone to Cyprus 1 armour moved from Baltic States to Smolensk Italians take Northern Belarus from Russians Italians take Smolensk from Russians Combat - Italians Battle in Cyprus Non Combat Move - Italians 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Alexandria to Egypt 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan 1 fighter moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Greece to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 100 Sea Zone 1 infantry moved from Northern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 artillery and 2 infantry moved from 100 Sea Zone to Trans-Jordan 2 infantry moved from Northern Italy to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 1 battleship and 1 cruiser moved from 99 Sea Zone to 100 Sea Zone 1 fighter moved from Bulgaria to Southern Italy 1 armour and 1 infantry moved from Morocco to Algeria 2 infantry moved from Tunisia to Algeria 1 destroyer moved from 101 Sea Zone to 100 Sea Zone 1 infantry moved from Southern France to Northern Italy Place Units - Italians 1 factory_minor placed in Egypt 1 fighter placed in Southern Italy 2 infantry and 1 mech_infantry placed in Northern Italy 2 infantry placed in Southern France Turn Complete - Italians Italians collect 27 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: ANZAC round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 marine moved from New South Wales to Queensland 2 infantry moved from Dutch New Guinea to New Guinea Combat - ANZAC
Combat Hit Differential Summary :
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Hold on.
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TripleA Manual Gamesave Post: ANZAC round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 marine moved from New South Wales to Queensland Combat - ANZAC
Combat Hit Differential Summary :
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Scramble to Qld?
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@simon33 No scramble.
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 marine moved from New South Wales to Queensland Combat - ANZAC Battle in Queensland ANZAC attack with 1 artillery, 4 infantry and 1 marine Japanese defend with 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 artillery, 4 infantry and 1 marine in Queensland, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Queensland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland ANZAC roll dice for 1 artillery, 3 infantry and 1 marine in Queensland, round 3 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Queensland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland 1 cruiser and 1 destroyer moved from 60 Sea Zone to 40 Sea Zone 2 fighters moved from Eastern India to Iraq Place Units - ANZAC 1 artillery and 2 fighters placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 4,1,2,1,6,1,5,4,3,5,3 ANZAC collect 11 PUs (2 lost to blockades); end with 11 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : 0.50
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 infantry and 5 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 infantry moved from Baltic States to Leningrad Germans take Leningrad from Russians 1 submarine moved from 113 Sea Zone to 105 Sea Zone Combat - Germans Battle in 105 Sea Zone Germans attack with 1 submarine Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier in 105 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier in 105 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Americans lost in 105 Sea Zone Americans and Germans reach a stalemate . Battle score for attacker is 16 Casualties for Americans: 1 carrier 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans forced to land in 109 Sea Zone Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans 10 armour and 10 mech_infantrys moved from Baltic States to Smolensk 1 aaGun and 1 infantry moved from Baltic States to Northern Belarus 1 aaGun, 6 artilleries and 20 infantry moved from Eastern Poland to Southern Belarus 1 armour and 1 mech_infantry moved from Poland to Southern Belarus 2 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Bessarabia to Eastern Poland 1 infantry moved from Romania to Bessarabia 2 artilleries and 6 infantry moved from Romania to Eastern Poland 1 infantry moved from Western Germany to 115 Sea Zone 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from Normandy Bordeaux to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from Western Germany to Norway 1 infantry moved from 100 Sea Zone to Egypt Place Units - Germans 5 tactical_bombers placed in Western Germany 1 infantry placed in Normandy Bordeaux Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 46 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 59 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Germans regular : 0.67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 fighter and 15 infantry; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 fighters, 1 infantry and 1 tactical_bomber moved from Vologda to Leningrad 1 armour moved from Amur to Northern Manchuria Russians take Korea from Japanese Chinese take Northern Manchuria from Japanese 4 artilleries and 2 infantry moved from Amur to Northern Manchuria 1 armour moved from Buryatia to Northern Manchuria 2 mech_infantrys moved from Siberia to Northern Manchuria 12 infantry moved from Amur to Northern Manchuria Combat - Russians Battle in Leningrad Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 harbour and 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Leningrad, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Leningrad, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Leningrad Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Leningrad to Russia 1 infantry moved from Vologda to Yaroslavl 1 armour and 1 mech_infantry moved from Vologda to Russia 3 aaGuns, 2 artilleries and 11 infantry moved from Vologda to Gorky 1 infantry moved from Stalingrad to Samara 1 infantry moved from Northwest Persia to Northeast Persia Russians take Northeast Persia from Neutral_Allies 2 aaGuns and 3 infantry moved from Siberia to Amur 1 artillery and 10 infantry moved from Ukraine to Rostov Place Units - Russians 3 infantry placed in Siberia 10 infantry placed in Russia 1 fighter and 2 infantry placed in Urals Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2 Russians collect 41 PUs (3 lost to blockades); end with 42 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.17
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Oh that sucks in SZ105. Must not have seen the sub could reach.
Thought you would threaten Moscow more. I guess it wouldn’t have been enough.
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@simon33 Could have gotten 75% or so on it, but too risky.
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@adam514 Are you counting the 2 UK fighters which could have flown in?
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@simon33 I don’t think I was.
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Gentle reminder that it is your turn. Guessing you forgot this one because you normally play fast.