Setting up a game.
Handicap:
Japan 11 (marine, transport)
Italy +2 IPC
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
Combat - Germans
Non Combat Move - Germans
7 armour and 10 mech_infantrys moved from Germany to Baltic States
3 armour moved from Poland to Baltic States
1 aaGun and 2 infantry moved from Poland to Baltic States
1 aaGun, 3 artilleries and 3 infantry moved from Poland to Eastern Poland
3 artilleries and 18 infantry moved from Romania to Eastern Poland
1 aaGun moved from Romania to Bessarabia
1 armour and 1 mech_infantry moved from Western Germany to Poland
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Normandy Bordeaux to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 aaGun moved from Western Germany to 115 Sea Zone
1 aaGun and 1 infantry moved from 115 Sea Zone to Norway
1 aaGun and 7 infantry moved from Finland to Norway
1 fighter moved from Southern Italy to Western Germany
1 bomber moved from Southern Italy to Western Germany
1 submarine moved from 113 Sea Zone to 128 Sea Zone
1 infantry moved from Yugoslavia to 99 Sea Zone
2 artilleries and 7 infantry moved from Yugoslavia to Romania
Place Units - Germans
1 submarine placed in 113 Sea Zone
2 armour and 4 mech_infantrys placed in Germany
1 infantry placed in Normandy Bordeaux
1 fighter and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 42 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 4 artilleries, 10 infantry and 1 mech_infantry moved from Vyborg to Finland
Combat - Russians
Battle in Finland
Russians attack with 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry in Finland, round 2 : 5/16 hits, 4.50 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 cruiser moved from 118 Sea Zone to 117 Sea Zone
1 armour, 1 artillery, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber moved from Leningrad to Vologda
1 infantry moved from Rostov to Ukraine
1 aaGun and 2 infantry moved from Yaroslavl to Vologda
1 aaGun moved from Yaroslavl to Russia
1 armour moved from Yenisey to Buryatia
1 armour, 4 artilleries and 4 infantry moved from Siberia to Amur
10 infantry moved from Siberia to Amur
Place Units - Russians
2 infantry and 1 mech_infantry placed in Siberia
1 infantry placed in Stalingrad
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 4 artilleries, 10 infantry and 1 mech_infantry moved from Vyborg to Finland
Combat - Russians
Battle in Finland
Russians attack with 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry in Finland, round 2 : 5/16 hits, 4.50 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 cruiser moved from 118 Sea Zone to 117 Sea Zone
1 armour, 1 artillery, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber moved from Leningrad to Vologda
1 infantry moved from Rostov to Ukraine
1 aaGun and 2 infantry moved from Yaroslavl to Vologda
1 aaGun moved from Yaroslavl to Russia
1 armour moved from Yenisey to Buryatia
1 armour, 4 artilleries and 4 infantry moved from Siberia to Amur
10 infantry moved from Siberia to Amur
Place Units - Russians
2 infantry and 1 mech_infantry placed in Siberia
1 infantry placed in Stalingrad
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 126 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 2 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Celebes
1 marine moved from Caroline Islands to 34 Sea Zone
1 cruiser and 1 marine moved from 34 Sea Zone to 55 Sea Zone
1 fighter moved from Caroline Islands to 56 Sea Zone
1 infantry moved from Caroline Islands to 35 Sea Zone
1 infantry moved from Paulau to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to New Guinea
1 infantry moved from Kwangsi to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone
1 armour moved from Kwangsi to Kwangtung
1 mech_infantry moved from Kiangsi to Kwangtung
1 infantry moved from Hunan to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 marine moved from Japan to 7 Sea Zone
1 battleship and 1 marine moved from 7 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Borneo
1 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 bomber moved from Kwangsi to Kwangtung
1 infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kwangsi to Kweichow
Japanese take Kweichow from Chinese
1 marine moved from 55 Sea Zone to Solomon Islands
2 infantry moved from Paulau to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Queensland
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 bomber moved from Kwangsi to Kwangtung
1 battleship moved from 37 Sea Zone to 132 Sea Zone
2 fighters moved from 37 Sea Zone to Borneo
1 tactical_bomber moved from Kwangsi to Borneo
1 cruiser moved from 37 Sea Zone to 132 Sea Zone
1 infantry moved from Siam to 132 Sea Zone
2 infantry moved from 132 Sea Zone to Malaya
Combat - Japanese
Battle in New Guinea
Battle in 56 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 56 Sea Zone
Japanese win, taking New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Celebes
Battle in Solomon Islands
Battle in Queensland
Battle in Malaya
Battle in Borneo
Japanese attack with 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 battleship in Borneo, round 2 : 1/1 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Celebes from Dutch, taking Solomon Islands from ANZAC, taking Queensland from ANZAC, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific with 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/9 hits, 4.33 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 fighter moved from 56 Sea Zone to 55 Sea Zone
1 fighter and 2 tactical_bombers moved from Caroline Islands to 55 Sea Zone
1 destroyer moved from 34 Sea Zone to 55 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 132 Sea Zone
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
1 marine moved from Japan to 7 Sea Zone
2 fighters moved from Borneo to 132 Sea Zone
1 tactical_bomber moved from Borneo to Kwangsi
2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
2 bombers moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from Hopei to Kwangsi
2 artilleries and 3 infantry moved from Hunan to Kwangsi
1 destroyer moved from 34 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 132 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 aaGun moved from Paulau to 36 Sea Zone
1 aaGun and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 aaGun moved from 37 Sea Zone to Kwangsi
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 7 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Caroline Islands
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 carriers moved from 35 Sea Zone to 55 Sea Zone
2 infantry moved from Jehol to Southern Manchuria
1 aaGun and 3 infantry moved from Jehol to Anhwe
1 artillery moved from Shansi to Anhwe
Place Units - Japanese
1 factory_minor placed in Shantung
1 submarine placed in 6 Sea Zone
1 carrier and 1 transport placed in 7 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 50 PUs; end with 52 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.50
UK_Pacific regular : 0.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Combat Move - British
1 fighter moved from Gibraltar to French West Africa
1 armour moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Neutral_Axis
1 artillery moved from Yunnan to Shan State
2 infantry moved from Burma to Shan State
2 fighters moved from Eastern India to Malaya
1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Malaya
1 destroyer moved from 40 Sea Zone to 45 Sea Zone
1 armour moved from French Indo China to Yunnan
Combat - British
British creates battle in territory French West Africa
Combat Hit Differential Summary :
Scramble from SZ132 to Malaya or Shan State?
I forgot to take NWP with USSR. I’ll edit that in if there is no objection.
@simon33 Yeah you can edit.
Scramble 1 fighter to Malaya.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 1 harbour; Remaining resources: 5 PUs;
Combat Move - Americans
2 fighters moved from Western United States to 11 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 11 Sea Zone to 31 Sea Zone
Combat - Americans
Non Combat Move - Americans
2 artilleries, 2 infantry and 1 marine moved from Hawaiian Islands to 27 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 27 Sea Zone to 31 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 31 Sea Zone to Johnston Island
1 destroyer moved from 42 Sea Zone to 40 Sea Zone
1 bomber moved from Eastern United States to Hawaiian Islands
Place Units - Americans
1 harbour placed in Johnston Island
1 carrier placed in 11 Sea Zone
2 fighters placed in Western United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 53 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
6 infantry moved from Inner Mongolia to Chahar
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Eastern Sinkiang to Kweichow
5 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Chahar, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Szechwan, round 2 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
3 infantry moved from Eastern Sinkiang to Tsinghai
1 infantry moved from Inner Mongolia to Tsinghai
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 2 artilleries, 1 carrier and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Gibraltar to French West Africa
1 armour moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Neutral_Axis
1 artillery moved from Yunnan to Shan State
2 infantry moved from Burma to Shan State
2 fighters moved from Eastern India to Malaya
1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Malaya
1 destroyer moved from 40 Sea Zone to 45 Sea Zone
1 armour moved from French Indo China to Yunnan
Combat - British
British creates battle in territory French West Africa
Japanese scrambles 1 units out of 132 Sea Zone to defend against the attack in Malaya
Battle in 45 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
British win, taking 45 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Malaya
British attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 fighter, 1 harbour and 2 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Malaya, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
British roll dice for 1 artillery and 2 fighters in Malaya, round 3 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Malaya, round 3 : 0/2 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 13
Casualties for British: 1 infantry
Casualties for Japanese: 1 fighter and 2 infantry
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Russians takes Northwest Persia from Neutral_Allies
EDIT: Turning off Edit Mode
2 fighters moved from Malaya to Yunnan
1 artillery and 5 infantry moved from Eastern India to Burma
1 transport moved from 74 Sea Zone to 73 Sea Zone
2 infantry moved from Belgian Congo to Tanganyika Territory
2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from French West Africa to Nigeria
EDIT: 1 infantry moved from Southern Caucasus to Northwest Persia
1 tactical_bomber moved from Southern Persia to Eastern India
1 fighter moved from United Kingdom to Finland
1 fighter moved from Iceland to Finland
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 armour and 3 infantry moved from Brazil to British Guiana
Place Units - British
1 carrier placed in 109 Sea Zone
3 infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Southern Persia
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
1 artillery, 1 fighter and 3 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 3,6,2,5,2,6,6,1,1
UK_Pacific collect 12 PUs (4 lost to blockades); end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in Eastern India change ownership: 1 artillery, 1 fighter and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 2.50
Japanese regular : 0.00
British regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 cruiser moved from 101 Sea Zone to 99 Sea Zone
1 marine moved from Northern Italy to 99 Sea Zone
1 cruiser and 1 marine moved from 99 Sea Zone to 101 Sea Zone
1 marine moved from 101 Sea Zone to Cyprus
1 armour moved from Baltic States to Smolensk
Italians take Northern Belarus from Russians
Italians take Smolensk from Russians
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Alexandria to Egypt
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
1 fighter moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Greece to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 100 Sea Zone
1 infantry moved from Northern Italy to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 artillery and 2 infantry moved from 100 Sea Zone to Trans-Jordan
2 infantry moved from Northern Italy to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 battleship and 1 cruiser moved from 99 Sea Zone to 100 Sea Zone
1 fighter moved from Bulgaria to Southern Italy
1 armour and 1 infantry moved from Morocco to Algeria
2 infantry moved from Tunisia to Algeria
1 destroyer moved from 101 Sea Zone to 100 Sea Zone
1 infantry moved from Southern France to Northern Italy
Place Units - Italians
1 factory_minor placed in Egypt
1 fighter placed in Southern Italy
2 infantry and 1 mech_infantry placed in Northern Italy
2 infantry placed in Southern France
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 3 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 marine moved from New South Wales to Queensland
2 infantry moved from Dutch New Guinea to New Guinea
Combat - ANZAC
Combat Hit Differential Summary :
Hold on.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 3 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 marine moved from New South Wales to Queensland
Combat - ANZAC
Combat Hit Differential Summary :
Scramble to Qld?
@simon33 No scramble.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 3 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 marine moved from New South Wales to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 artillery, 4 infantry and 1 marine
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 artillery, 4 infantry and 1 marine in Queensland, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Queensland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
ANZAC roll dice for 1 artillery, 3 infantry and 1 marine in Queensland, round 3 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Queensland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
1 cruiser and 1 destroyer moved from 60 Sea Zone to 40 Sea Zone
2 fighters moved from Eastern India to Iraq
Place Units - ANZAC
1 artillery and 2 fighters placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 4,1,2,1,6,1,5,4,3,5,3
ANZAC collect 11 PUs (2 lost to blockades); end with 11 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00
ANZAC regular : 0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 infantry and 5 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Eastern Poland to Southern Belarus
Germans take Southern Belarus from Russians
1 infantry moved from Baltic States to Leningrad
Germans take Leningrad from Russians
1 submarine moved from 113 Sea Zone to 105 Sea Zone
Combat - Germans
Battle in 105 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier in 105 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 105 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 105 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 105 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Americans lost in 105 Sea Zone
Americans and Germans reach a stalemate
. Battle score for attacker is 16
Casualties for Americans: 1 carrier
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans forced to land in 109 Sea Zone
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
10 armour and 10 mech_infantrys moved from Baltic States to Smolensk
1 aaGun and 1 infantry moved from Baltic States to Northern Belarus
1 aaGun, 6 artilleries and 20 infantry moved from Eastern Poland to Southern Belarus
1 armour and 1 mech_infantry moved from Poland to Southern Belarus
2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Bessarabia to Eastern Poland
1 infantry moved from Romania to Bessarabia
2 artilleries and 6 infantry moved from Romania to Eastern Poland
1 infantry moved from Western Germany to 115 Sea Zone
1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Normandy Bordeaux to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Norway
1 fighter and 2 tactical_bombers moved from Western Germany to Norway
1 infantry moved from 100 Sea Zone to Egypt
Place Units - Germans
5 tactical_bombers placed in Western Germany
1 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 59 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Germans regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter and 15 infantry; Remaining resources: 1 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 fighters, 1 infantry and 1 tactical_bomber moved from Vologda to Leningrad
1 armour moved from Amur to Northern Manchuria
Russians take Korea from Japanese
Chinese take Northern Manchuria from Japanese
4 artilleries and 2 infantry moved from Amur to Northern Manchuria
1 armour moved from Buryatia to Northern Manchuria
2 mech_infantrys moved from Siberia to Northern Manchuria
12 infantry moved from Amur to Northern Manchuria
Combat - Russians
Battle in Leningrad
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 harbour and 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Leningrad, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Leningrad, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Leningrad
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Leningrad to Russia
1 infantry moved from Vologda to Yaroslavl
1 armour and 1 mech_infantry moved from Vologda to Russia
3 aaGuns, 2 artilleries and 11 infantry moved from Vologda to Gorky
1 infantry moved from Stalingrad to Samara
1 infantry moved from Northwest Persia to Northeast Persia
Russians take Northeast Persia from Neutral_Allies
2 aaGuns and 3 infantry moved from Siberia to Amur
1 artillery and 10 infantry moved from Ukraine to Rostov
Place Units - Russians
3 infantry placed in Siberia
10 infantry placed in Russia
1 fighter and 2 infantry placed in Urals
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2
Russians collect 41 PUs (3 lost to blockades); end with 42 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 0.17
Oh that sucks in SZ105. Must not have seen the sub could reach.
Thought you would threaten Moscow more. I guess it wouldn’t have been enough.
@simon33 Could have gotten 75% or so on it, but too risky.
@adam514 Are you counting the 2 UK fighters which could have flown in?