@Booper No worries at all, you can use the 2 tanks 2 mech and do the forum roll, or you can take it back and lose one mech, your call. Just post the new version when you’re done!
DannyDuck716 (Axis) vs HypoAF (Allies +14) BM3
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 3 destroyers, 1 fighter and 1 submarine; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber, 3 fighters and 2 tactical_bombers moved from Amur to Chahar 1 armour moved from Siam to French Indo China Americans take French Indo China from Japanese 1 armour moved from French Indo China to Kwangsi Chinese take Kwangsi from Japanese Combat - Americans Battle in Chahar Americans attack with 1 bomber, 3 fighters and 2 tactical_bombers Japanese defend with 2 infantry Americans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in Chahar, round 2 : 5/6 hits, 3.50 expected hits Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Chahar Americans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Japanese: 2 infantry Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from Chahar to Suiyuyan 1 bomber moved from Chahar to Suiyuyan 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 25 Sea Zone to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 37 Sea Zone to 54 Sea Zone Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 2 carriers and 2 destroyers placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 1.50 Japanese regular : 0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 artillery, 1 fighter and 13 infantry moved from Shensi to Hopei Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Chahar Battle in Hopei Chinese attack with 1 artillery, 1 fighter and 13 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 13 infantry in Hopei, round 2 : 4/15 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Kweichow from Japanese, taking Chahar from Japanese, taking Hopei from Japanese with 1 artillery, 1 fighter and 12 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : 0.67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 3 destroyers, 1 fighter and 1 submarine; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber, 3 fighters and 2 tactical_bombers moved from Amur to Chahar 1 armour moved from Siam to French Indo China Americans take French Indo China from Japanese 1 armour moved from French Indo China to Kwangsi Chinese take Kwangsi from Japanese Combat - Americans Battle in Chahar Americans attack with 1 bomber, 3 fighters and 2 tactical_bombers Japanese defend with 2 infantry Americans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in Chahar, round 2 : 5/6 hits, 3.50 expected hits Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Chahar Americans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Japanese: 2 infantry Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from Chahar to Suiyuyan 1 bomber moved from Chahar to Suiyuyan 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 25 Sea Zone to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 37 Sea Zone to 54 Sea Zone Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 2 carriers and 2 destroyers placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 artillery, 1 fighter and 13 infantry moved from Shensi to Hopei Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Chahar Battle in Hopei Chinese attack with 1 artillery, 1 fighter and 13 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 13 infantry in Hopei, round 2 : 4/15 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Kweichow from Japanese, taking Chahar from Japanese, taking Hopei from Japanese with 1 artillery, 1 fighter and 12 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British repair damage of 14x factory_major; Remaining resources: 23 PUs; British buy 7 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 transports; Remaining resources: 0 PUs; Combat Move - British 6 infantry moved from United Kingdom to Scotland 3 fighters moved from United Kingdom to Scotland 2 infantry moved from Yunnan to Hunan 1 bomber, 2 fighters and 1 tactical_bomber moved from Shensi to Hunan 3 fighters moved from Bryansk to Bessarabia 1 infantry moved from United Kingdom to Scotland Combat - British Battle in Bessarabia British attack with 3 fighters Italians defend with 1 armour British roll dice for 3 fighters in Bessarabia, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the British and 1 armour owned by the Italians lost in Bessarabia British win with 2 fighters remaining. Battle score for attacker is -4 Casualties for British: 1 fighter Casualties for Italians: 1 armour Battle in Hunan British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 4/6 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan British win, taking Hunan from Japanese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Scotland British attack with 3 fighters and 7 infantry Germans defend with 1 airfield, 4 artilleries and 4 infantry British roll dice for 3 fighters and 7 infantry in Scotland, round 2 : 1/10 hits, 2.67 expected hits Germans roll dice for 4 artilleries and 4 infantry in Scotland, round 2 : 3/8 hits, 2.67 expected hits 1 infantry owned by the Germans and 3 infantry owned by the British lost in Scotland British roll dice for 3 fighters and 4 infantry in Scotland, round 3 : 3/7 hits, 2.17 expected hits Germans roll dice for 4 artilleries and 3 infantry in Scotland, round 3 : 4/7 hits, 2.33 expected hits 3 infantry owned by the Germans and 4 infantry owned by the British lost in Scotland 3 fighters owned by the British retreated Germans win with 4 artilleries remaining. Battle score for attacker is -9 Casualties for British: 7 infantry Casualties for Germans: 4 infantry Non Combat Move - British 3 fighters moved from Scotland to United Kingdom 2 fighters moved from Gibraltar to United Kingdom 2 fighters moved from Bessarabia to Bryansk 1 fighter moved from Persia to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Egypt 3 aaGuns and 9 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 bomber, 2 fighters and 1 tactical_bomber moved from Hunan to Kwangsi 1 mech_infantry moved from Shan State to Kwangsi 1 artillery and 3 infantry moved from Shan State to Yunnan 2 mech_infantrys moved from India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Burma to India 4 infantry moved from Burma to Yunnan 1 infantry moved from Caucasus to Rostov 1 armour and 3 infantry moved from Brazil to Suriname Place Units - British 8 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5 British collect 31 PUs (2 lost to blockades); end with 33 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Yunnan: 1 infantry EDIT: Adding units owned by British to Burma: 1 infantry EDIT: Turning off Edit Mode 2 transports placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in 39 Sea Zone change ownership: 2 transports
Combat Hit Differential Summary :
Chinese regular : 0.83 Americans regular : 1.50 Italians regular : 0.50 Japanese regular : 1.67 Germans regular : 2.00 British regular : 0.00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 2 artilleries and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 artillery moved from Malta to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to Libya 1 artillery and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 infantry moved from Morocco to Algeria 1 cruiser and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 bomber moved from Tobruk to Gibraltar 1 fighter moved from Southern Italy to Tobruk 1 mech_infantry moved from Northern Italy to Romania Combat - Italians Battle in Gibraltar Italians attack with 2 artilleries, 1 bomber and 2 infantry British defend with 1 harbour and 2 infantry; French defend with 1 fighter Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Gibraltar, round 2 : 4/5 hits, 2.00 expected hits British roll dice for 1 fighter and 2 infantry in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits 1 fighter owned by the French, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 2 infantry Casualties for French: 1 fighter Non Combat Move - Italians 1 bomber moved from Gibraltar to Algeria Place Units - Italians 1 destroyer placed in 97 Sea Zone 2 artilleries placed in Southern Italy 1 armour placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 2.50 British regular : 0.67
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from Shensi to Anhwe Combat - ANZAC Battle in Caroline Islands ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 4 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 5 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for ANZAC: 1 infantry Battle in Anhwe ANZAC attack with 3 fighters Japanese defend with 3 infantry ANZAC roll dice for 3 fighters in Anhwe, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Anhwe ANZAC roll dice for 3 fighters in Anhwe, round 3 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Anhwe ANZAC win with 2 fighters remaining. Battle score for attacker is -1 Casualties for Japanese: 3 infantry Casualties for ANZAC: 1 fighter Non Combat Move - ANZAC 2 fighters moved from Anhwe to Hopei 3 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : -1.67 ANZAC regular : -2.83
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from Shensi to Anhwe Combat - ANZAC Battle in Caroline Islands ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 4 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 5 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for ANZAC: 1 infantry Battle in Anhwe ANZAC attack with 3 fighters Japanese defend with 3 infantry ANZAC roll dice for 3 fighters in Anhwe, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Anhwe ANZAC roll dice for 3 fighters in Anhwe, round 3 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Anhwe ANZAC win with 2 fighters remaining. Battle score for attacker is -1 Casualties for Japanese: 3 infantry Casualties for ANZAC: 1 fighter Non Combat Move - ANZAC 2 fighters moved from Anhwe to Hopei 3 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.67 ANZAC regular : -2.83
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TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; Combat Move - Germans 2 bombers moved from Holland Belgium to United Kingdom 1 bomber moved from Western Germany to United Kingdom 4 fighters moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Western Germany to Scotland 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 2 mech_infantrys moved from Novgorod to Archangel 1 armour moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 11 armour, 8 artilleries, 20 infantry and 15 mech_infantrys moved from Western Ukraine to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 artillery and 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Eastern Poland to Baltic States 1 mech_infantry moved from Novgorod to Archangel
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@hypoaf intercept in London?
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; Combat Move - Germans 2 bombers moved from Holland Belgium to United Kingdom 1 bomber moved from Western Germany to United Kingdom 4 fighters moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Western Germany to Scotland 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 2 mech_infantrys moved from Novgorod to Archangel 1 armour moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 11 armour, 8 artilleries, 20 infantry and 15 mech_infantrys moved from Western Ukraine to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 artillery and 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Eastern Poland to Baltic States 1 mech_infantry moved from Novgorod to Archangel Combat - Germans Air Battle in United Kingdom Germans attacks with 8 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits British roll AA dice in United Kingdom : 0/3 hits, 0.50 expected hits Bombing raid in United Kingdom rolls: 8,4,7 and causes: 18 damage to unit: factory_major Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: airfield Bombing raid in United Kingdom causes 20 damage total. Damaged units is as follows: factory_major = 18, airfield = 2 Cleaning up after air battles Non Combat Move - Germans 3 fighters moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to Scotland 1 tactical_bomber moved from United Kingdom to Scotland 3 bombers moved from United Kingdom to Scotland 2 aaGuns moved from Holland Belgium to Western Germany 4 transports moved from 111 Sea Zone to 112 Sea Zone 4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone 4 artilleries and 4 infantry moved from 111 Sea Zone to Scotland 4 aaGuns moved from Western Ukraine to Ukraine Place Units - Germans 1 armour, 1 artillery and 6 infantry placed in Western Germany 1 bomber placed in Western Germany 1 submarine placed in 110 Sea Zone 1 armour and 2 mech_infantrys placed in Novgorod Turn Complete - Germans Germans collect 53 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
British AA : -0.67
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; Combat Move - Germans 2 bombers moved from Holland Belgium to United Kingdom 1 bomber moved from Western Germany to United Kingdom 4 fighters moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Western Germany to Scotland 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 2 mech_infantrys moved from Novgorod to Archangel 1 armour moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 11 armour, 8 artilleries, 20 infantry and 15 mech_infantrys moved from Western Ukraine to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 artillery and 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Eastern Poland to Baltic States 1 mech_infantry moved from Novgorod to Archangel Combat - Germans Air Battle in United Kingdom Germans attacks with 8 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits British roll AA dice in United Kingdom : 0/3 hits, 0.50 expected hits Bombing raid in United Kingdom rolls: 8,4,7 and causes: 18 damage to unit: factory_major Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: airfield Bombing raid in United Kingdom causes 20 damage total. Damaged units is as follows: factory_major = 18, airfield = 2 Cleaning up after air battles Non Combat Move - Germans 3 fighters moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to Scotland 1 tactical_bomber moved from United Kingdom to Scotland 3 bombers moved from United Kingdom to Scotland 2 aaGuns moved from Holland Belgium to Western Germany 4 transports moved from 111 Sea Zone to 112 Sea Zone 4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone 4 artilleries and 4 infantry moved from 111 Sea Zone to Scotland 4 aaGuns moved from Western Ukraine to Ukraine Place Units - Germans 1 armour, 1 artillery and 6 infantry placed in Western Germany 1 bomber placed in Western Germany 1 submarine placed in 110 Sea Zone 1 armour and 2 mech_infantrys placed in Novgorod Turn Complete - Germans Germans collect 53 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Morocco: 1 tactical_bomber EDIT: Adding units owned by Germans to Scotland: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British AA : -0.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Novgorod 2 mech_infantrys moved from Bryansk to Novgorod 1 mech_infantry moved from Bryansk to Novgorod 1 fighter moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod 3 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys Russians roll dice for 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 1/6 hits, 1.83 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 3 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry and 1 mech_infantry Casualties for Germans: 1 armour and 2 mech_infantrys Battle in Western Ukraine Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 1 fighter moved from Western Ukraine to Bryansk 2 infantry moved from Russia to Vologda 3 infantry moved from Russia to Bryansk 3 armour and 1 mech_infantry moved from Russia to Bryansk 1 infantry moved from Bryansk to Rostov 2 aaGuns and 17 infantry moved from Amur to Buryatia Place Units - Russians 3 infantry placed in Volgograd 8 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.50
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 5 Sea Zone Non Combat Move - Japanese 2 bombers moved from Kiangsu to Japan 1 artillery moved from Kiangsi to Kiangsu 3 fighters and 1 tactical_bomber moved from Kwangtung to Japan 3 tactical_bombers moved from Manchuria to Japan 1 aaGun, 1 artillery and 10 infantry moved from Manchuria to Korea 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 3 fighters moved from Manchuria to Korea Place Units - Japanese 3 infantry placed in Kwangtung 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in Kiangsu 4 infantry placed in Japan Japanese undo move 1. 1 infantry placed in Kwangtung 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5 Japanese collect 34 PUs; end with 34 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 armour moved from Kiangsi to Hunan 1 bomber moved from Suiyuyan to Kiangsu Combat - Americans Strategic bombing raid in Kiangsu Japanese roll AA dice in Kiangsu : 0/1 hits, 0.17 expected hits Bombing raid in Kiangsu rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Kiangsu causes 6 damage total. Non Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 3 artilleries, 3 carriers, 2 destroyers, 1 fighter, 3 infantry, 3 submarines, 3 tactical_bombers and 3 transports moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 46 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters and 2 tactical_bombers moved from Suiyuyan to Vologda 1 bomber moved from Kiangsu to Shensi Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports placed in 101 Sea Zone 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Japanese AA : -0.17
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese 1 artillery and 12 infantry moved from Hopei to Chahar 1 infantry moved from Kweichow to Hunan 1 fighter moved from Suiyuyan to Chahar Place Units - Chinese 2 artilleries and 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 armour moved from Kiangsi to Hunan 1 bomber moved from Suiyuyan to Kiangsu Combat - Americans Strategic bombing raid in Kiangsu Japanese roll AA dice in Kiangsu : 0/1 hits, 0.17 expected hits Bombing raid in Kiangsu rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Kiangsu causes 6 damage total. Non Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 3 artilleries, 3 carriers, 2 destroyers, 1 fighter, 3 infantry, 3 submarines, 3 tactical_bombers and 3 transports moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 46 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters and 2 tactical_bombers moved from Suiyuyan to Vologda 1 bomber moved from Kiangsu to Shensi Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports placed in 101 Sea Zone 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese 1 artillery and 12 infantry moved from Hopei to Chahar 1 infantry moved from Kweichow to Hunan 1 fighter moved from Suiyuyan to Chahar Place Units - Chinese 2 artilleries and 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British repair damage of 15x factory_major; Remaining resources: 18 PUs; British buy 1 armour and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 5 infantry moved from Kwangsi to Kwangtung 1 armour and 3 infantry moved from India to 39 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 armour, 3 infantry and 2 transports moved from 39 Sea Zone to 41 Sea Zone 1 armour and 3 infantry moved from 41 Sea Zone to Sumatra Combat - British Battle in Kwangtung British attack with 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber Japanese defend with 1 factory_minor, 1 harbour and 4 infantry British roll dice for 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/9 hits, 3.17 expected hits Japanese roll dice for 4 infantry in Kwangtung, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung British roll dice for 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/8 hits, 3.00 expected hits Japanese roll dice for 3 infantry in Kwangtung, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Kwangtung British roll dice for 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Kwangtung, round 4 : 2/8 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung British win, taking Kwangtung from Japanese with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Japanese: 4 infantry Battle in Sumatra British attack with 1 armour and 3 infantry Japanese defend with 1 armour and 1 infantry British roll dice for 1 armour and 3 infantry in Sumatra, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Sumatra British roll dice for 1 armour and 1 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Sumatra, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Sumatra British win, taking Sumatra from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - British 1 mech_infantry moved from Kwangsi to Hunan 1 artillery and 6 infantry moved from Yunnan to Hunan 1 infantry and 1 mech_infantry moved from Hunan to Kweichow 5 infantry moved from Kwangsi to Hunan 3 aaGuns moved from Kwangsi to Hunan 1 bomber moved from Kwangtung to Shensi 2 fighters and 1 tactical_bomber moved from Kwangtung to Hunan 2 mech_infantrys moved from Eastern Persia to Iraq 1 infantry moved from Rostov to Bryansk 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Burma to India 1 artillery moved from Quebec to Eastern United States 1 armour and 3 infantry moved from Suriname to Brazil Place Units - British 1 armour and 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5,2,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1 British collect 28 PUs (5 lost to blockades); end with 28 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from India: 4 mech_infantrys EDIT: Adding units owned by British to India: 4 mech_infantrys Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 22 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 Japanese AA : -0.17 British regular : -3.83
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians EDIT: Resetting and Giving Bonus Movement to Units EDIT: 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone EDIT: 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone EDIT: 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus EDIT: 1 infantry moved from Algeria to 92 Sea Zone EDIT: 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone EDIT: 1 infantry moved from Libya to 96 Sea Zone EDIT: 2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone EDIT: 2 infantry moved from 99 Sea Zone to Crete EDIT: 1 cruiser and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone EDIT: 1 destroyer moved from 97 Sea Zone to 99 Sea Zone EDIT: 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria EDIT: 1 bomber moved from Algeria to Alexandria EDIT: Italians undo move 3. EDIT: Italians undo move 7. EDIT: Italians undo move 6. EDIT: Italians undo move 5. EDIT: 1 infantry moved from Libya to 96 Sea Zone EDIT: Italians undo move 2. EDIT: 2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone EDIT: 2 infantry moved from 98 Sea Zone to Alexandria EDIT: 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone EDIT: 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria EDIT: Italians undo move 5. EDIT: Italians undo move 4. EDIT: 1 destroyer moved from 97 Sea Zone to 98 Sea Zone EDIT: 1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone EDIT: Italians undo move 5. EDIT: 1 bomber moved from Algeria to Southern Italy Combat - Italians EDIT: Battle in Alexandria EDIT: Italians attack with 1 armour, 3 artilleries, 2 fighters, 7 infantry and 1 mech_infantry EDIT: French defend with 1 infantry EDIT: 1/1 hits, 0.50 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 1 infantry owned by the French lost in Alexandria EDIT: Italians takes Alexandria from British EDIT: Italians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3 EDIT: Recording Battle Statistics Non Combat Move - Italians EDIT: Turning off Edit Mode EDIT: 2 fighters moved from Alexandria to 97 Sea Zone EDIT: 1 mech_infantry moved from Romania to Ukraine EDIT: 1 armour moved from Northern Italy to Romania Place Units - Italians 1 carrier and 1 transport placed in 97 Sea Zone 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
EDIT: : 0.17
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 2 fighters moved from Hopei to Tsinghai Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 2 fighters moved from Hopei to Tsinghai Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.33
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TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 1 bomber, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers moved from Scotland to United Kingdom 1 bomber moved from Western Germany to United Kingdom 1 submarine moved from 110 Sea Zone to 109 Sea Zone 4 fighters moved from Scotland to United Kingdom 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 artillery, 7 infantry and 3 mech_infantrys moved from Archangel to Novgorod