I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?DannyDuck716 (Axis) vs HypoAF (Allies +14) BM3
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@hypoaf Its a race between Europe vs Pacific. Who can hold out the longest.
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@dannyduck716 lol, I was wondering if you were thinking about a Sea Lion you sneaky bastard!!
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@hypoaf making my move now
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 3 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Bryansk to Belarus 2 fighters and 1 tactical_bomber moved from Bryansk to Belarus 2 armour and 2 mech_infantrys moved from Suiyuyan to Chahar Combat - Russians Battle in Chahar Russians attack with 2 armour and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 2 armour and 2 mech_infantrys in Chahar, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Belarus Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 4/6 hits, 2.17 expected hits Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Belarus to Bryansk 3 infantry moved from Russia to Vologda 8 infantry moved from Russia to Bryansk 3 infantry moved from Tambov to Bryansk 3 mech_infantrys moved from Volgograd to Bryansk 1 infantry moved from Russia to Bryansk Place Units - Russians 3 armour, 5 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 1.00 Russians regular : 1.50 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 3 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Bryansk to Belarus 2 fighters and 1 tactical_bomber moved from Bryansk to Belarus 2 armour and 2 mech_infantrys moved from Suiyuyan to Chahar Combat - Russians Battle in Chahar Russians attack with 2 armour and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 2 armour and 2 mech_infantrys in Chahar, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Belarus Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 4/6 hits, 2.17 expected hits Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Belarus to Bryansk 3 infantry moved from Russia to Vologda 8 infantry moved from Russia to Bryansk 3 infantry moved from Tambov to Bryansk 3 mech_infantrys moved from Volgograd to Bryansk 1 infantry moved from Russia to Bryansk Place Units - Russians 3 armour, 5 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Ukraine: 1 infantry EDIT: Adding units owned by Russians to Bryansk: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 1.00 Russians regular : 1.50 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 9 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Philippines to 37 Sea Zone 1 fighter moved from Philippines to 44 Sea Zone 1 fighter moved from Philippines to 43 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 3 infantry moved from Anhwe to Chahar 3 fighters and 3 tactical_bombers moved from Hunan to Chahar 3 infantry moved from Kiangsu to Anhwe 1 artillery moved from Hunan to Kiangsi 1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 6 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/11 hits, 6.17 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Chahar Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers Russians defend with 2 armour and 2 mech_infantrys Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Chahar, round 2 : 3/9 hits, 4.00 expected hits Chinese roll dice for 2 armour and 2 mech_infantrys in Chahar, round 2 : 0/4 hits, 1.67 expected hits 2 mech_infantrys owned by the Russians and 1 armour owned by the Russians lost in Chahar Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Chahar, round 3 : 4/9 hits, 4.00 expected hits Chinese roll dice for 1 armour in Chahar, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Chahar Japanese win, taking Chahar from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Russians: 2 armour and 2 mech_infantrys Casualties for Japanese: 1 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers Americans defend with 1 destroyer, 1 submarine and 1 transport; ANZAC defend with 1 transport 1 submarine owned by the Americans submerged Japanese roll dice for 2 bombers in 37 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 37 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer and 1 transport Casualties for ANZAC: 1 transport Non Combat Move - Japanese 2 bombers moved from 37 Sea Zone to Kiangsu 1 aaGun, 1 artillery and 10 infantry moved from Korea to Manchuria 3 fighters and 3 tactical_bombers moved from Chahar to Manchuria 1 fighter moved from 43 Sea Zone to Kwangtung 1 fighter moved from 44 Sea Zone to Kwangtung 1 fighter moved from Philippines to Japan Place Units - Japanese 1 destroyer and 2 transports placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in Kwangtung 2 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6 Japanese collect 41 PUs; end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUsCombat Hit Differential Summary :
Chinese regular : -1.17 Americans regular : -0.67 Japanese regular : -3.83 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 9 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Philippines to 37 Sea Zone 1 fighter moved from Philippines to 44 Sea Zone 1 fighter moved from Philippines to 43 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 3 infantry moved from Anhwe to Chahar 3 fighters and 3 tactical_bombers moved from Hunan to Chahar 3 infantry moved from Kiangsu to Anhwe 1 artillery moved from Hunan to Kiangsi 1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 6 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/11 hits, 6.17 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Chahar Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers Russians defend with 2 armour and 2 mech_infantrys Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Chahar, round 2 : 3/9 hits, 4.00 expected hits Chinese roll dice for 2 armour and 2 mech_infantrys in Chahar, round 2 : 0/4 hits, 1.67 expected hits 2 mech_infantrys owned by the Russians and 1 armour owned by the Russians lost in Chahar Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Chahar, round 3 : 4/9 hits, 4.00 expected hits Chinese roll dice for 1 armour in Chahar, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Chahar Japanese win, taking Chahar from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Russians: 2 armour and 2 mech_infantrys Casualties for Japanese: 1 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers Americans defend with 1 destroyer, 1 submarine and 1 transport; ANZAC defend with 1 transport 1 submarine owned by the Americans submerged Japanese roll dice for 2 bombers in 37 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 37 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer and 1 transport Casualties for ANZAC: 1 transport Non Combat Move - Japanese 2 bombers moved from 37 Sea Zone to Kiangsu 1 aaGun, 1 artillery and 10 infantry moved from Korea to Manchuria 3 fighters and 3 tactical_bombers moved from Chahar to Manchuria 1 fighter moved from 43 Sea Zone to Kwangtung 1 fighter moved from 44 Sea Zone to Kwangtung 1 fighter moved from Philippines to Japan Place Units - Japanese 1 destroyer and 2 transports placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in Kwangtung 2 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6 Japanese collect 41 PUs; end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUsCombat Hit Differential Summary :
Chinese regular : -1.17 Americans regular : -0.67 Japanese regular : -3.83 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 3 destroyers, 1 fighter and 1 submarine; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber, 3 fighters and 2 tactical_bombers moved from Amur to Chahar 1 armour moved from Siam to French Indo China Americans take French Indo China from Japanese 1 armour moved from French Indo China to Kwangsi Chinese take Kwangsi from Japanese Combat - Americans Battle in Chahar Americans attack with 1 bomber, 3 fighters and 2 tactical_bombers Japanese defend with 2 infantry Americans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in Chahar, round 2 : 5/6 hits, 3.50 expected hits Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Chahar Americans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Japanese: 2 infantry Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from Chahar to Suiyuyan 1 bomber moved from Chahar to Suiyuyan 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 25 Sea Zone to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 37 Sea Zone to 54 Sea Zone Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 2 carriers and 2 destroyers placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans regular : 1.50 Japanese regular : 0.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 artillery, 1 fighter and 13 infantry moved from Shensi to Hopei Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Chahar Battle in Hopei Chinese attack with 1 artillery, 1 fighter and 13 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 13 infantry in Hopei, round 2 : 4/15 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Kweichow from Japanese, taking Chahar from Japanese, taking Hopei from Japanese with 1 artillery, 1 fighter and 12 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 3 destroyers, 1 fighter and 1 submarine; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber, 3 fighters and 2 tactical_bombers moved from Amur to Chahar 1 armour moved from Siam to French Indo China Americans take French Indo China from Japanese 1 armour moved from French Indo China to Kwangsi Chinese take Kwangsi from Japanese Combat - Americans Battle in Chahar Americans attack with 1 bomber, 3 fighters and 2 tactical_bombers Japanese defend with 2 infantry Americans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in Chahar, round 2 : 5/6 hits, 3.50 expected hits Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Chahar Americans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Japanese: 2 infantry Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from Chahar to Suiyuyan 1 bomber moved from Chahar to Suiyuyan 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 25 Sea Zone to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 37 Sea Zone to 54 Sea Zone Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 2 carriers and 2 destroyers placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 artillery, 1 fighter and 13 infantry moved from Shensi to Hopei Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Chahar Battle in Hopei Chinese attack with 1 artillery, 1 fighter and 13 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 13 infantry in Hopei, round 2 : 4/15 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Kweichow from Japanese, taking Chahar from Japanese, taking Hopei from Japanese with 1 artillery, 1 fighter and 12 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British repair damage of 14x factory_major; Remaining resources: 23 PUs; British buy 7 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 transports; Remaining resources: 0 PUs; Combat Move - British 6 infantry moved from United Kingdom to Scotland 3 fighters moved from United Kingdom to Scotland 2 infantry moved from Yunnan to Hunan 1 bomber, 2 fighters and 1 tactical_bomber moved from Shensi to Hunan 3 fighters moved from Bryansk to Bessarabia 1 infantry moved from United Kingdom to Scotland Combat - British Battle in Bessarabia British attack with 3 fighters Italians defend with 1 armour British roll dice for 3 fighters in Bessarabia, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the British and 1 armour owned by the Italians lost in Bessarabia British win with 2 fighters remaining. Battle score for attacker is -4 Casualties for British: 1 fighter Casualties for Italians: 1 armour Battle in Hunan British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 4/6 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan British win, taking Hunan from Japanese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Scotland British attack with 3 fighters and 7 infantry Germans defend with 1 airfield, 4 artilleries and 4 infantry British roll dice for 3 fighters and 7 infantry in Scotland, round 2 : 1/10 hits, 2.67 expected hits Germans roll dice for 4 artilleries and 4 infantry in Scotland, round 2 : 3/8 hits, 2.67 expected hits 1 infantry owned by the Germans and 3 infantry owned by the British lost in Scotland British roll dice for 3 fighters and 4 infantry in Scotland, round 3 : 3/7 hits, 2.17 expected hits Germans roll dice for 4 artilleries and 3 infantry in Scotland, round 3 : 4/7 hits, 2.33 expected hits 3 infantry owned by the Germans and 4 infantry owned by the British lost in Scotland 3 fighters owned by the British retreated Germans win with 4 artilleries remaining. Battle score for attacker is -9 Casualties for British: 7 infantry Casualties for Germans: 4 infantry Non Combat Move - British 3 fighters moved from Scotland to United Kingdom 2 fighters moved from Gibraltar to United Kingdom 2 fighters moved from Bessarabia to Bryansk 1 fighter moved from Persia to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Egypt 3 aaGuns and 9 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 bomber, 2 fighters and 1 tactical_bomber moved from Hunan to Kwangsi 1 mech_infantry moved from Shan State to Kwangsi 1 artillery and 3 infantry moved from Shan State to Yunnan 2 mech_infantrys moved from India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Burma to India 4 infantry moved from Burma to Yunnan 1 infantry moved from Caucasus to Rostov 1 armour and 3 infantry moved from Brazil to Suriname Place Units - British 8 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5 British collect 31 PUs (2 lost to blockades); end with 33 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Yunnan: 1 infantry EDIT: Adding units owned by British to Burma: 1 infantry EDIT: Turning off Edit Mode 2 transports placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in 39 Sea Zone change ownership: 2 transportsCombat Hit Differential Summary :
Chinese regular : 0.83 Americans regular : 1.50 Italians regular : 0.50 Japanese regular : 1.67 Germans regular : 2.00 British regular : 0.00 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 2 artilleries and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 artillery moved from Malta to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to Libya 1 artillery and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 infantry moved from Morocco to Algeria 1 cruiser and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 bomber moved from Tobruk to Gibraltar 1 fighter moved from Southern Italy to Tobruk 1 mech_infantry moved from Northern Italy to Romania Combat - Italians Battle in Gibraltar Italians attack with 2 artilleries, 1 bomber and 2 infantry British defend with 1 harbour and 2 infantry; French defend with 1 fighter Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Gibraltar, round 2 : 4/5 hits, 2.00 expected hits British roll dice for 1 fighter and 2 infantry in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits 1 fighter owned by the French, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 2 infantry Casualties for French: 1 fighter Non Combat Move - Italians 1 bomber moved from Gibraltar to Algeria Place Units - Italians 1 destroyer placed in 97 Sea Zone 2 artilleries placed in Southern Italy 1 armour placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians regular : 2.50 British regular : 0.67 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from Shensi to Anhwe Combat - ANZAC Battle in Caroline Islands ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 4 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 5 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for ANZAC: 1 infantry Battle in Anhwe ANZAC attack with 3 fighters Japanese defend with 3 infantry ANZAC roll dice for 3 fighters in Anhwe, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Anhwe ANZAC roll dice for 3 fighters in Anhwe, round 3 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Anhwe ANZAC win with 2 fighters remaining. Battle score for attacker is -1 Casualties for Japanese: 3 infantry Casualties for ANZAC: 1 fighter Non Combat Move - ANZAC 2 fighters moved from Anhwe to Hopei 3 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
Japanese regular : -1.67 ANZAC regular : -2.83 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from Shensi to Anhwe Combat - ANZAC Battle in Caroline Islands ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 4 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 5 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for ANZAC: 1 infantry Battle in Anhwe ANZAC attack with 3 fighters Japanese defend with 3 infantry ANZAC roll dice for 3 fighters in Anhwe, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Anhwe ANZAC roll dice for 3 fighters in Anhwe, round 3 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Anhwe ANZAC win with 2 fighters remaining. Battle score for attacker is -1 Casualties for Japanese: 3 infantry Casualties for ANZAC: 1 fighter Non Combat Move - ANZAC 2 fighters moved from Anhwe to Hopei 3 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -1.67 ANZAC regular : -2.83 -
TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; Combat Move - Germans 2 bombers moved from Holland Belgium to United Kingdom 1 bomber moved from Western Germany to United Kingdom 4 fighters moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Western Germany to Scotland 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 2 mech_infantrys moved from Novgorod to Archangel 1 armour moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 11 armour, 8 artilleries, 20 infantry and 15 mech_infantrys moved from Western Ukraine to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 artillery and 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Eastern Poland to Baltic States 1 mech_infantry moved from Novgorod to Archangel -
@hypoaf intercept in London?
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; Combat Move - Germans 2 bombers moved from Holland Belgium to United Kingdom 1 bomber moved from Western Germany to United Kingdom 4 fighters moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Western Germany to Scotland 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 2 mech_infantrys moved from Novgorod to Archangel 1 armour moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 11 armour, 8 artilleries, 20 infantry and 15 mech_infantrys moved from Western Ukraine to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 artillery and 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Eastern Poland to Baltic States 1 mech_infantry moved from Novgorod to Archangel Combat - Germans Air Battle in United Kingdom Germans attacks with 8 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits British roll AA dice in United Kingdom : 0/3 hits, 0.50 expected hits Bombing raid in United Kingdom rolls: 8,4,7 and causes: 18 damage to unit: factory_major Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: airfield Bombing raid in United Kingdom causes 20 damage total. Damaged units is as follows: factory_major = 18, airfield = 2 Cleaning up after air battles Non Combat Move - Germans 3 fighters moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to Scotland 1 tactical_bomber moved from United Kingdom to Scotland 3 bombers moved from United Kingdom to Scotland 2 aaGuns moved from Holland Belgium to Western Germany 4 transports moved from 111 Sea Zone to 112 Sea Zone 4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone 4 artilleries and 4 infantry moved from 111 Sea Zone to Scotland 4 aaGuns moved from Western Ukraine to Ukraine Place Units - Germans 1 armour, 1 artillery and 6 infantry placed in Western Germany 1 bomber placed in Western Germany 1 submarine placed in 110 Sea Zone 1 armour and 2 mech_infantrys placed in Novgorod Turn Complete - Germans Germans collect 53 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
British AA : -0.67 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; Combat Move - Germans 2 bombers moved from Holland Belgium to United Kingdom 1 bomber moved from Western Germany to United Kingdom 4 fighters moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Western Germany to Scotland 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 2 mech_infantrys moved from Novgorod to Archangel 1 armour moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 11 armour, 8 artilleries, 20 infantry and 15 mech_infantrys moved from Western Ukraine to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 artillery and 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Eastern Poland to Baltic States 1 mech_infantry moved from Novgorod to Archangel Combat - Germans Air Battle in United Kingdom Germans attacks with 8 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits British roll AA dice in United Kingdom : 0/3 hits, 0.50 expected hits Bombing raid in United Kingdom rolls: 8,4,7 and causes: 18 damage to unit: factory_major Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: airfield Bombing raid in United Kingdom causes 20 damage total. Damaged units is as follows: factory_major = 18, airfield = 2 Cleaning up after air battles Non Combat Move - Germans 3 fighters moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to Scotland 1 tactical_bomber moved from United Kingdom to Scotland 3 bombers moved from United Kingdom to Scotland 2 aaGuns moved from Holland Belgium to Western Germany 4 transports moved from 111 Sea Zone to 112 Sea Zone 4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone 4 artilleries and 4 infantry moved from 111 Sea Zone to Scotland 4 aaGuns moved from Western Ukraine to Ukraine Place Units - Germans 1 armour, 1 artillery and 6 infantry placed in Western Germany 1 bomber placed in Western Germany 1 submarine placed in 110 Sea Zone 1 armour and 2 mech_infantrys placed in Novgorod Turn Complete - Germans Germans collect 53 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Morocco: 1 tactical_bomber EDIT: Adding units owned by Germans to Scotland: 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British AA : -0.67 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Novgorod 2 mech_infantrys moved from Bryansk to Novgorod 1 mech_infantry moved from Bryansk to Novgorod 1 fighter moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod 3 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys Russians roll dice for 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 1/6 hits, 1.83 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 3 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry and 1 mech_infantry Casualties for Germans: 1 armour and 2 mech_infantrys Battle in Western Ukraine Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 1 fighter moved from Western Ukraine to Bryansk 2 infantry moved from Russia to Vologda 3 infantry moved from Russia to Bryansk 3 armour and 1 mech_infantry moved from Russia to Bryansk 1 infantry moved from Bryansk to Rostov 2 aaGuns and 17 infantry moved from Amur to Buryatia Place Units - Russians 3 infantry placed in Volgograd 8 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.50 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 5 Sea Zone Non Combat Move - Japanese 2 bombers moved from Kiangsu to Japan 1 artillery moved from Kiangsi to Kiangsu 3 fighters and 1 tactical_bomber moved from Kwangtung to Japan 3 tactical_bombers moved from Manchuria to Japan 1 aaGun, 1 artillery and 10 infantry moved from Manchuria to Korea 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 3 fighters moved from Manchuria to Korea Place Units - Japanese 3 infantry placed in Kwangtung 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in Kiangsu 4 infantry placed in Japan Japanese undo move 1. 1 infantry placed in Kwangtung 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5 Japanese collect 34 PUs; end with 34 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUsCombat Hit Differential Summary :





