I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?DannyDuck716 (Axis) vs HypoAF (Allies +14) BM3
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Korea to Manchuria 3 infantry moved from Shantung to Kiangsu 1 bomber moved from Japan to Kiangsu 1 bomber moved from Japan to Kiangsu 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 3 fighters moved from Korea to Manchuria Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Manchuria Japanese attack with 3 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 3 fighters and 1 infantry in Manchuria, round 2 : 3/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsu Japanese attack with 2 bombers and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 3 infantry in Kiangsu, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Kiangsu to Japan 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from 22 Sea Zone to 6 Sea Zone 3 fighters moved from Manchuria to Korea Place Units - Japanese 1 infantry placed in Japan 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 1.50 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 4 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 armour moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 armour moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Formosa Combat - Americans Battle in Morocco Battle in Formosa Non Combat Move - Americans 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 45 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 1 carrier, 3 destroyers and 3 transports placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 6 infantry moved from Anhwe to Kiangsu 1 fighter moved from Anhwe to Kiangsu 6 infantry moved from Jehol to Manchuria Combat - Chinese Battle in Manchuria Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Manchuria, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 5 infantry in Manchuria, round 3 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Chinese win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsu Chinese attack with 1 fighter and 6 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 6 infantry in Kiangsu, round 2 : 0/7 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 1 fighter and 5 infantry in Kiangsu, round 3 : 1/6 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 4 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 3 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 6 infantry moved from Anhwe to Jehol 1 fighter moved from Kiangsu to Anhwe Place Units - Chinese 3 infantry placed in Hunan 2 infantry placed in Manchuria 2 infantry placed in Jehol 1 infantry placed in Shantung Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : 1.67 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 4 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 armour moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 armour moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Formosa Combat - Americans Battle in Morocco Battle in Formosa Non Combat Move - Americans 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 45 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 1 carrier, 3 destroyers and 3 transports placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 6 infantry moved from Anhwe to Kiangsu 1 fighter moved from Anhwe to Kiangsu 6 infantry moved from Jehol to Manchuria Combat - Chinese Battle in Manchuria Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Manchuria, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 5 infantry in Manchuria, round 3 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Chinese win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsu Chinese attack with 1 fighter and 6 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 6 infantry in Kiangsu, round 2 : 0/7 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 1 fighter and 5 infantry in Kiangsu, round 3 : 1/6 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 4 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 3 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 6 infantry moved from Anhwe to Jehol 1 fighter moved from Kiangsu to Anhwe Place Units - Chinese 3 infantry placed in Hunan 2 infantry placed in Manchuria 2 infantry placed in Jehol 1 infantry placed in Shantung Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British Combat - British Non Combat Move - British 1 mech_infantry moved from Sikang to Caucasus 2 fighters and 1 tactical_bomber moved from Kazakhstan to Persia 4 mech_infantrys moved from Eastern Persia to Persia 2 fighters moved from Iraq to Persia 1 armour and 3 artilleries moved from Alexandria to Egypt 1 armour moved from Egypt to Trans-Jordan 1 infantry moved from West India to 79 Sea Zone 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia 2 mech_infantrys moved from India to West India 1 infantry moved from Szechwan to Sikang 3 aaGuns, 1 artillery and 11 infantry moved from Anhwe to Kweichow 3 infantry moved from Kwangtung to Kwangsi 1 armour moved from Hainan to 36 Sea Zone 1 infantry moved from Hainan to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 armour and 1 infantry moved from 39 Sea Zone to India 2 fighters moved from India to Persia 1 armour and 3 infantry moved from Brazil to Suriname 2 mech_infantrys moved from Persia to Iraq 2 mech_infantrys moved from Persia to Iraq Place Units - UK_Pacific 1 armour and 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 22 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs Some Units in India change ownership: 1 armour and 5 mech_infantrysCombat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : 1.67 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 destroyer, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 2 mech_infantrys moved from Northern Italy to Romania 1 armour and 1 mech_infantry moved from Bessarabia to Ukraine 1 bomber moved from Greece to Ukraine Combat - Italians Battle in Ukraine Italians attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Ukraine, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Ukraine to Southern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 tactical_bomber placed in Southern Italy 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians regular : -0.33 Russians regular : -0.33 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 destroyer, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 2 mech_infantrys moved from Northern Italy to Romania 1 armour and 1 mech_infantry moved from Bessarabia to Ukraine 1 bomber moved from Greece to Ukraine Combat - Italians Battle in Ukraine Italians attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Ukraine, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Ukraine to Southern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 tactical_bomber placed in Southern Italy 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians regular : -0.33 Russians regular : -0.33 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 32 Sea Zone to 33 Sea Zone 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 fighters placed in Queensland 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 32 Sea Zone to 33 Sea Zone 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 fighters placed in Queensland 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x airfield, 6x factory_minor; Remaining resources: 92 PUs; Germans buy 4 armour, 1 carrier, 6 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from United Kingdom to Eire Germans take Eire from British 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 1 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod 4 mech_infantrys moved from Germany to Baltic States 2 armour and 1 mech_infantry moved from Western Germany to Poland 1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod 1 infantry moved from Rostov to Caucasus 1 artillery moved from Rostov to Caucasus 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 12 armour and 14 mech_infantrys moved from Rostov to Caucasus 3 infantry moved from Rostov to Caucasus 2 bombers moved from Western Germany to Novgorod 1 bomber moved from Western Germany to Bryansk 1 infantry moved from Rostov to Bryansk 1 infantry moved from Rostov to Bryansk 1 bomber moved from Western Germany to France 1 fighter moved from Western Germany to France 1 tactical_bomber moved from Holland Belgium to France 1 tactical_bomber moved from Western Germany to Ukraine 1 tactical_bomber moved from Western Germany to France Combat - Germans Battle in Novgorod Germans attack with 1 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 1 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 3/7 hits, 3.33 expected hits Russians roll dice for 3 armour and 1 mech_infantry in Novgorod, round 2 : 1/4 hits, 1.83 expected hits 1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans roll dice for 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 3 : 3/6 hits, 3.17 expected hits Russians roll dice for 1 armour in Novgorod, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 armour and 1 mech_infantry Battle in Bryansk Germans attack with 1 bomber and 2 infantry British defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Caucasus Germans attack with 12 armour, 1 artillery, 4 infantry and 14 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 12 armour, 1 artillery, 4 infantry and 14 mech_infantrys in Caucasus, round 2 : 13/31 hits, 9.50 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 12 armour, 1 artillery, 4 infantry and 14 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 4 aaGuns, 10 artilleries and 10 infantry moved from Rostov to Ukraine 1 bomber moved from Bryansk to Ukraine 2 bombers moved from Novgorod to Ukraine 1 fighter moved from Novgorod to Baltic States 1 tactical_bomber moved from Novgorod to Baltic States 1 battleship, 1 carrier, 1 cruiser, 4 submarines and 4 transports moved from 110 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 fighter moved from France to Western Germany 2 tactical_bombers moved from France to Western Germany 1 bomber moved from France to Western Germany Place Units - Germans 1 carrier and 1 submarine placed in 112 Sea Zone 3 infantry placed in United Kingdom 3 infantry placed in Western Germany 3 armour and 7 mech_infantrys placed in Germany 1 armour placed in Western Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -1.00 Germans regular : 2.50 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 9 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 1 artillery and 1 infantry moved from Tambov to Volgograd 1 infantry moved from Tambov to Volgograd 1 infantry moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Germans 1 artillery and 2 infantry moved from Belarus to Novgorod 2 fighters and 1 tactical_bomber moved from Smolensk to Novgorod 1 artillery and 2 infantry moved from Tambov to Bryansk 1 infantry moved from Tambov to Volgograd Combat - Russians Battle in Novgorod Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits, 2.50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Bryansk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 6 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 artillery in Bryansk, round 7 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 7 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bryansk Germans win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Russians: 1 artillery and 2 infantry Battle in Volgograd Russians attack with 1 artillery and 3 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Novgorod to Vologda 1 armour and 7 mech_infantrys moved from Russia to Vologda 6 infantry moved from Tambov to Russia Place Units - Russians 9 artilleries placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans regular : 1.83 Russians regular : -3.50 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 infantry moved from Korea to Manchuria 3 fighters moved from Korea to Manchuria 4 tactical_bombers moved from 6 Sea Zone to Manchuria 4 fighters moved from 6 Sea Zone to Manchuria 1 bomber moved from Japan to Manchuria 1 bomber moved from Japan to 20 Sea Zone Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 20 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Manchuria Japanese attack with 1 bomber, 7 fighters, 4 infantry and 4 tactical_bombers Chinese defend with 7 infantry Japanese roll dice for 1 bomber, 7 fighters, 4 infantry and 4 tactical_bombers in Manchuria, round 2 : 5/16 hits, 7.50 expected hits Chinese roll dice for 7 infantry in Manchuria, round 2 : 1/7 hits, 2.33 expected hits 1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Manchuria Japanese roll dice for 1 bomber, 7 fighters, 3 infantry and 4 tactical_bombers in Manchuria, round 3 : 6/15 hits, 7.33 expected hits Chinese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 bomber, 7 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Japanese: 1 infantry Casualties for Chinese: 7 infantry Non Combat Move - Japanese 1 bomber moved from Manchuria to Korea 4 tactical_bombers moved from Manchuria to 6 Sea Zone 4 fighters moved from Manchuria to 6 Sea Zone 3 fighters moved from Manchuria to Korea 1 bomber moved from 20 Sea Zone to Korea 4 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 4 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese regular : -2.00 Japanese regular : -3.83 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 1 fighter, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia 1 bomber moved from Archangel to Ukraine 2 fighters and 2 tactical_bombers moved from Archangel to Bryansk Combat - Americans Strategic bombing raid in Ukraine Italians roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Tunisia Battle in Bryansk Americans attack with 2 fighters and 2 tactical_bombers Germans defend with 1 infantry Americans roll dice for 2 fighters and 2 tactical_bombers in Bryansk, round 2 : 1/4 hits, 2.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Americans win, taking Tunisia from Italians with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from Bryansk to Russia 1 bomber moved from Ukraine to Russia 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 carrier, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 destroyer moved from 91 Sea Zone to 88 Sea Zone 1 armour moved from Anhwe to Yunnan 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Russia to Tambov Place Units - Americans 2 infantry placed in Eastern United States 1 submarine placed in 10 Sea Zone 1 carrier, 4 destroyers, 3 submarines and 1 transport placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUsCombat Hit Differential Summary :
Americans regular : -1.33 Germans regular : -0.33 Italians AA : -0.17 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 8 infantry moved from Jehol to Manchuria 1 fighter moved from Anhwe to Manchuria Combat - Chinese Battle in Manchuria Chinese attack with 1 fighter and 8 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 8 infantry in Manchuria, round 2 : 1/9 hits, 1.83 expected hits Japanese roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 1 fighter and 7 infantry in Manchuria, round 3 : 0/8 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 7 infantry in Manchuria, round 4 : 1/8 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Manchuria, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 1 fighter and 6 infantry in Manchuria, round 5 : 2/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Manchuria, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese win, taking Manchuria from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 3 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Manchuria to Anhwe 5 infantry moved from Hunan to Kwangsi Place Units - Chinese 2 artilleries and 6 infantry placed in Jehol Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
Chinese regular : -2.67 Japanese regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 1 fighter, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia 1 bomber moved from Archangel to Ukraine 2 fighters and 2 tactical_bombers moved from Archangel to Bryansk Combat - Americans Strategic bombing raid in Ukraine Italians roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Tunisia Battle in Bryansk Americans attack with 2 fighters and 2 tactical_bombers Germans defend with 1 infantry Americans roll dice for 2 fighters and 2 tactical_bombers in Bryansk, round 2 : 1/4 hits, 2.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Americans win, taking Tunisia from Italians with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from Bryansk to Russia 1 bomber moved from Ukraine to Russia 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 carrier, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 destroyer moved from 91 Sea Zone to 88 Sea Zone 1 armour moved from Anhwe to Yunnan 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Russia to Tambov Place Units - Americans 2 infantry placed in Eastern United States 1 submarine placed in 10 Sea Zone 1 carrier, 4 destroyers, 3 submarines and 1 transport placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 8 infantry moved from Jehol to Manchuria 1 fighter moved from Anhwe to Manchuria Combat - Chinese Battle in Manchuria Chinese attack with 1 fighter and 8 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 8 infantry in Manchuria, round 2 : 1/9 hits, 1.83 expected hits Japanese roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 1 fighter and 7 infantry in Manchuria, round 3 : 0/8 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 7 infantry in Manchuria, round 4 : 1/8 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Manchuria, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 1 fighter and 6 infantry in Manchuria, round 5 : 2/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Manchuria, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese win, taking Manchuria from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 3 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Manchuria to Anhwe 5 infantry moved from Hunan to Kwangsi Place Units - Chinese 2 artilleries and 6 infantry placed in Jehol Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - UK_Pacific UK_Pacific buy 4 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British Non Combat Move - British 3 artilleries moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Persia to Northwest Persia 2 mech_infantrys moved from Iraq to Northwest Persia 1 armour moved from Trans-Jordan to Anglo Egyptian Sudan 1 bomber, 6 fighters and 1 tactical_bomber moved from Persia to Iraq 2 mech_infantrys moved from West India to Eastern Persia 1 armour and 1 infantry moved from India to 39 Sea Zone 1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 armour and 1 infantry moved from 80 Sea Zone to Persia 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 armour and 4 mech_infantrys moved from India to Eastern Persia 1 mech_infantry moved from India to Eastern Persia 1 infantry moved from Sikang to Kazakhstan 3 aaGuns, 1 artillery and 11 infantry moved from Kweichow to Yunnan 3 infantry moved from Kwangsi to Yunnan Place Units - UK_Pacific 4 artilleries, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 22 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs Some Units in India change ownership: 4 artilleries, 1 infantry and 2 mech_infantrysCombat Hit Differential Summary :
Chinese regular : -2.67 Americans regular : -1.33 Japanese regular : 0.33 Germans regular : -0.33 Italians AA : -0.17 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 fighter moved from 97 Sea Zone to 94 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 armour and 1 mech_infantry moved from Ukraine to Western Ukraine Italians take Western Ukraine from Russians 2 mech_infantrys moved from Romania to Eastern Poland 1 armour and 1 mech_infantry moved from Western Ukraine to Eastern Poland Combat - Italians Battle in Crete Battle in Cyprus Battle in 94 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 94 Sea Zone Italians win, taking Crete from Neutral_Allies, taking Cyprus from British with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Eastern Poland Italians attack with 1 armour and 3 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 armour and 3 mech_infantrys in Eastern Poland, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 destroyers and 2 submarines moved from 97 Sea Zone to 95 Sea Zone 1 carrier, 1 cruiser and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 fighter moved from 97 Sea Zone to 95 Sea Zone 1 fighter moved from 94 Sea Zone to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to 95 Sea Zone Place Units - Italians 1 carrier and 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians regular : 0.00 Russians regular : -0.33 -
TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - GermansCombat Hit Differential Summary :
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@hypoaf Sorry, forgot to post end of turn ANZAC and since there are no French units, it skipped straight to Germany. So, I posted it. There was no combat on ANZAC’s turn, just moving some planes around.
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Germans Germans buy 3 armour, 2 destroyers, 8 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Caucasus to Volgograd 3 bombers moved from Ukraine to Volgograd 12 armour, 1 artillery, 1 infantry and 14 mech_infantrys moved from Caucasus to Rostov 10 artilleries and 10 infantry moved from Ukraine to Rostov 1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod 1 armour and 1 infantry moved from 127 Sea Zone to Novgorod 1 submarine moved from 112 Sea Zone to 125 Sea Zone 2 mech_infantrys moved from Baltic States to Belarus 2 mech_infantrys moved from Baltic States to Novgorod 2 armour and 1 mech_infantry moved from Poland to Novgorod 1 tactical_bomber moved from Ukraine to Belarus 1 fighter moved from Baltic States to Belarus 1 tactical_bomber moved from Baltic States to Novgorod 3 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone 1 armour moved from Eire to United Kingdom 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone Combat - Germans Battle in Novgorod Germans attack with 3 armour, 1 artillery, 2 infantry, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 armour, 1 artillery, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 5/10 hits, 3.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 3 armour, 1 artillery, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Volgograd Germans attack with 3 bombers and 3 infantry Russians defend with 1 artillery, 1 factory_minor and 2 infantry Germans roll dice for 3 bombers and 3 infantry in Volgograd, round 2 : 5/6 hits, 2.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Rostov Germans attack with 12 armour, 11 artilleries, 11 infantry and 14 mech_infantrys Russians defend with 1 infantry Germans roll dice for 12 armour, 11 artilleries, 11 infantry and 14 mech_infantrys in Rostov, round 2 : 15/48 hits, 15.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 12 armour, 11 artilleries, 11 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 bomber moved from 104 Sea Zone to Western Germany 1 tactical_bomber moved from Novgorod to Eastern Poland 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland 4 aaGuns moved from Ukraine to Rostov 3 bombers moved from Volgograd to Rostov 3 bombers moved from Rostov to Eastern Poland Place Units - Germans 3 armour and 7 mech_infantrys placed in Germany 2 destroyers placed in 112 Sea Zone 3 infantry placed in United Kingdom 3 infantry placed in France 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Russians regular : 0.67 Germans regular : 2.83 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Tambov to Volgograd 2 fighters and 1 tactical_bomber moved from Vologda to Volgograd Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Bryansk from Germans to Russians EDIT: Turning off Edit Mode 1 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Volgograd to Tambov 6 artilleries and 5 infantry moved from Russia to Tambov 3 artilleries moved from Russia to Tambov 1 armour and 1 mech_infantry moved from Vologda to Russia 6 mech_infantrys moved from Vologda to Russia Place Units - Russians 4 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.00 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Korea to Manchuria 3 fighters moved from Korea to Manchuria 2 bombers moved from Korea to Manchuria 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to Manchuria 1 infantry moved from Korea to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 2 bombers, 7 fighters, 3 infantry and 4 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 2 bombers, 7 fighters, 3 infantry and 4 tactical_bombers in Manchuria, round 2 : 12/16 hits, 8.00 expected hits Chinese roll dice for 5 infantry in Manchuria, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 bombers, 7 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Chinese: 5 infantry Non Combat Move - Japanese 2 bombers moved from Manchuria to Korea 4 fighters and 4 tactical_bombers moved from Manchuria to 6 Sea Zone 3 fighters moved from Manchuria to Korea Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 4.00





