Regularkid (Axis) v AAGamer (Allies) - PTV no bid


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to 55 Sea Zone
            1 destroyer moved from 34 Sea Zone to 23 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 carrier moved from 49 Sea Zone to 27 Sea Zone
            3 carriers and 5 fighters moved from 34 Sea Zone to 18 Sea Zone
            1 fighter moved from 34 Sea Zone to 18 Sea Zone
            1 cruiser moved from 34 Sea Zone to 18 Sea Zone
            1 fighter moved from 55 Sea Zone to New South Wales
    
        Place Units - ANZAC
            2 fighters and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 7 PUs; end with 7 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Southern Spain to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to 55 Sea Zone
            1 destroyer moved from 34 Sea Zone to 23 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 carrier moved from 49 Sea Zone to 27 Sea Zone
            3 carriers and 5 fighters moved from 34 Sea Zone to 18 Sea Zone
            1 fighter moved from 34 Sea Zone to 18 Sea Zone
            1 cruiser moved from 34 Sea Zone to 18 Sea Zone
            1 fighter moved from 55 Sea Zone to New South Wales
    
        Place Units - ANZAC
            2 fighters and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 7 PUs; end with 7 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Southern Spain to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 77 PUs; 
            Germans buy 4 armour, 2 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 infantry moved from Ukraine to Kursk
            1 tactical_bomber moved from Ukraine to Kursk
            1 fighter moved from Eastern Poland to Kursk
            1 armour and 1 mech_infantry moved from Leningrad to Archangel
                  Germans take Archangel from Russians
            1 armour and 1 mech_infantry moved from Archangel to Karelia
            1 infantry moved from Finland to Karelia
            8 artilleries and 11 infantry moved from Northern Caucasus to Southern Caucasus
            1 armour moved from Southern Caucasus to Northwest Persia
                  Germans take Northwest Persia from British
            1 armour moved from Northwest Persia to Eastern Turkey
            15 armour and 10 mech_infantrys moved from Southern Caucasus to Eastern Turkey
    
        Combat - Germans
            Battle in Karelia
                Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Karelia, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                Germans win, taking Karelia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Kursk
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kursk, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kursk
                Germans win, taking Kursk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Kursk to Ukraine
            1 tactical_bomber moved from Kursk to Ukraine
            4 infantry moved from Ukraine to Bessarabia
            1 armour, 1 artillery and 4 infantry moved from Finland to Norway
            1 transport moved from 118 Sea Zone to 117 Sea Zone
            1 transport moved from 117 Sea Zone to 116 Sea Zone
            2 infantry moved from Western Germany to 116 Sea Zone
            2 infantry moved from 116 Sea Zone to Norway
            1 marine moved from Western Germany to 116 Sea Zone
            1 marine moved from 116 Sea Zone to Norway
            1 fighter moved from Eastern Poland to Western Germany
            1 artillery and 10 infantry moved from Holland Belgium to Normandy Bordeaux
            3 artilleries moved from Normandy Bordeaux to Northern Spain
            3 infantry moved from Normandy Bordeaux to Northern Spain
            3 artilleries moved from France to Normandy Bordeaux
            2 fighters moved from Western Germany to France
            1 fighter moved from France to Northern Spain
            1 fighter moved from Western Germany to France
            1 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from France to Northern Spain
            3 infantry moved from Poland to Eastern Poland
            6 infantry moved from Germany to Poland
            1 aaGun, 1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
            1 infantry moved from Bessarabia to Eastern Poland
            1 artillery moved from Bessarabia to Eastern Poland
            1 artillery moved from Bessarabia to Eastern Poland
            1 aaGun moved from Bessarabia to Eastern Poland
    
        Place Units - Germans
            1 fighter placed in France
            2 artilleries and 1 infantry placed in Normandy Bordeaux
            4 armour and 4 mech_infantrys placed in Western Germany
            3 infantry placed in Ukraine
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 3,2
            Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 3 armour, 3 artilleries and 4 infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 armour moved from Stalingrad to Rostov
                  Russians take Rostov from Italians
            1 armour moved from Rostov to Northern Caucasus
            1 infantry moved from Kazakhstan to Northern Caucasus
            3 infantry moved from Stalingrad to Northern Caucasus
            3 artilleries moved from Stalingrad to Northern Caucasus
            4 armour moved from Stalingrad to Northern Caucasus
            4 infantry moved from Stalingrad to Northern Caucasus
            1 mech_infantry moved from Stalingrad to Kursk
            1 tactical_bomber moved from Russia to Kursk
            1 infantry moved from Amur to Northern Manchuria
                  Chinese take Northern Manchuria from Japanese
            6 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            2 infantry moved from Smolensk to Northern Belarus
    
        Combat - Russians
            Battle in Kursk
                Russians attack with 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Kursk, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Kursk, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Kursk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Kursk
                Russians win, taking Kursk from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Northern Belarus
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in Northern Belarus, round 2 : 2/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Belarus
                Russians win, taking Northern Belarus from Germans with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Northern Caucasus
                Russians attack with 5 armour, 3 artilleries and 8 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 5 armour, 3 artilleries and 8 infantry in Northern Caucasus, round 2 : 4/16 hits, 5.33 expected hits
                    Germans roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Northern Caucasus
                Russians win, taking Northern Caucasus from Germans with 5 armour, 3 artilleries and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns and 46 infantry moved from Stalingrad to Northern Caucasus
            1 tactical_bomber moved from Kursk to Russia
            1 infantry moved from Samara to Stalingrad
            3 infantry moved from Urals to Kazakhstan
            1 infantry moved from Yaroslavl to Smolensk
            1 infantry moved from Gorky to Nenetsia
            2 infantry moved from Russia to Samara
            4 infantry moved from Russia to Smolensk
            2 infantry moved from Russia to Gorky
            1 infantry moved from Russia to Gorky
            1 artillery moved from Russia to Smolensk
            2 infantry moved from Amur to Siberia
            2 aaGuns and 11 infantry moved from Amur to Korea
    
        Place Units - Russians
            3 armour placed in Siberia
            3 artilleries placed in Urals
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 39 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 1 artillery, 6 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 fighters and 4 tactical_bombers moved from Northern Australia to New South Wales
            4 bombers moved from Northern Australia to New South Wales
            1 infantry moved from South Australia to New South Wales
            2 artilleries, 8 infantry and 2 marines moved from Queensland to New South Wales
            1 submarine moved from 35 Sea Zone to 34 Sea Zone
            1 submarine moved from 35 Sea Zone to 23 Sea Zone
            4 tactical_bombers moved from 35 Sea Zone to 23 Sea Zone
            4 fighters moved from 35 Sea Zone to 23 Sea Zone
            2 fighters moved from 35 Sea Zone to 23 Sea Zone
            1 bomber moved from Kwangtung to 23 Sea Zone
    
        Combat - Japanese
            Battle in 34 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in 23 Sea Zone
                Japanese attack with 1 bomber, 6 fighters, 1 submarine and 4 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 6 fighters and 4 tactical_bombers in 23 Sea Zone, round 2 : 6/11 hits, 6.17 expected hits
                    ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 23 Sea Zone
                Japanese win, taking 23 Sea Zone from Americans with 1 bomber, 6 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in New South Wales
                Japanese attack with 2 artilleries, 4 bombers, 4 fighters, 9 infantry, 2 marines and 4 tactical_bombers
                ANZAC defend with 2 aaGuns, 3 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 1 marine
                    ANZAC roll AA dice in New South Wales : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 2 artilleries, 4 bombers, 4 fighters, 9 infantry, 2 marines and 4 tactical_bombers in New South Wales, round 2 : 7/25 hits, 9.50 expected hits
                    ANZAC roll dice for 2 aaGuns, 3 armour, 1 artillery, 3 fighters, 3 infantry and 1 marine in New South Wales, round 2 : 6/11 hits, 5.17 expected hits
                    6 infantry owned by the Japanese, 3 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 marine owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 2 artilleries, 4 bombers, 4 fighters, 3 infantry, 2 marines and 4 tactical_bombers in New South Wales, round 3 : 5/19 hits, 8.50 expected hits
                    ANZAC roll dice for 3 armour and 3 fighters in New South Wales, round 3 : 3/6 hits, 3.50 expected hits
                    3 infantry owned by the Japanese, 3 armour owned by the ANZAC and 2 fighters owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 2 artilleries, 4 bombers, 4 fighters, 2 marines and 4 tactical_bombers in New South Wales, round 4 : 7/16 hits, 7.67 expected hits
                    ANZAC roll dice for 1 fighter in New South Wales, round 4 : 1/1 hits, 0.67 expected hits
                    1 marine owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales
                Japanese captures 13PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 2 artilleries, 4 bombers, 4 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 44
                Casualties for Japanese: 9 infantry and 1 marine
                Casualties for ANZAC: 2 aaGuns, 3 armour, 1 artillery, 3 fighters, 3 infantry and 1 marine
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            1 infantry moved from Kiangsi to Kwangtung
            1 aaGun moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            1 infantry moved from Jehol to 20 Sea Zone
            1 aaGun and 3 infantry moved from 20 Sea Zone to Kiangsu
            1 artillery moved from Paulau to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery moved from 20 Sea Zone to Kiangsu
            1 armour and 1 mech_infantry moved from French Indo China to Kwangtung
            1 infantry moved from Shan State to 132 Sea Zone
            3 infantry moved from Malaya to 132 Sea Zone
            4 infantry and 2 transports moved from 132 Sea Zone to 21 Sea Zone
            4 infantry moved from 21 Sea Zone to Kwangtung
            2 fighters and 2 tactical_bombers moved from Northern Australia to Kwangtung
            1 tactical_bomber moved from Japan to Kiangsu
            1 tactical_bomber moved from 23 Sea Zone to Kiangsu
            1 tactical_bomber moved from 23 Sea Zone to Kiangsu
            1 fighter moved from 23 Sea Zone to Kiangsu
            1 tactical_bomber moved from 23 Sea Zone to Kwangtung
            1 tactical_bomber moved from 23 Sea Zone to Kiangsu
            2 fighters moved from 23 Sea Zone to 20 Sea Zone
            5 carriers moved from 35 Sea Zone to 20 Sea Zone
            2 battleships moved from 35 Sea Zone to 20 Sea Zone
            3 cruisers moved from 35 Sea Zone to 20 Sea Zone
            1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 fighter moved from 23 Sea Zone to 20 Sea Zone
            1 submarine moved from 7 Sea Zone to 20 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 35 Sea Zone to 20 Sea Zone
            3 transports moved from 132 Sea Zone to 20 Sea Zone
            4 bombers, 4 fighters and 4 tactical_bombers moved from New South Wales to Northern Australia
            1 aaGun moved from Queensland to New South Wales
            1 destroyer moved from 35 Sea Zone to 20 Sea Zone
            1 bomber moved from 23 Sea Zone to Japan
            1 fighter moved from 23 Sea Zone to Japan
            1 fighter moved from 23 Sea Zone to Kwangtung
            2 destroyers moved from 35 Sea Zone to 20 Sea Zone
            1 destroyer moved from 7 Sea Zone to 20 Sea Zone
    
        Place Units - Japanese
            1 aaGun, 1 artillery, 6 fighters and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -7.17
    ANZAC AA : -1.00
    ANZAC regular : 0.33
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 9

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 1 artillery, 6 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 fighters and 4 tactical_bombers moved from Northern Australia to New South Wales
            4 bombers moved from Northern Australia to New South Wales
            1 infantry moved from South Australia to New South Wales
            2 artilleries, 8 infantry and 2 marines moved from Queensland to New South Wales
            1 submarine moved from 35 Sea Zone to 34 Sea Zone
            1 submarine moved from 35 Sea Zone to 23 Sea Zone
            4 tactical_bombers moved from 35 Sea Zone to 23 Sea Zone
            4 fighters moved from 35 Sea Zone to 23 Sea Zone
            2 fighters moved from 35 Sea Zone to 23 Sea Zone
            1 bomber moved from Kwangtung to 23 Sea Zone
    
        Combat - Japanese
            Battle in 34 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in 23 Sea Zone
                Japanese attack with 1 bomber, 6 fighters, 1 submarine and 4 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 6 fighters and 4 tactical_bombers in 23 Sea Zone, round 2 : 6/11 hits, 6.17 expected hits
                    ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 23 Sea Zone
                Japanese win, taking 23 Sea Zone from Americans with 1 bomber, 6 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in New South Wales
                Japanese attack with 2 artilleries, 4 bombers, 4 fighters, 9 infantry, 2 marines and 4 tactical_bombers
                ANZAC defend with 2 aaGuns, 3 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 1 marine
                    ANZAC roll AA dice in New South Wales : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 2 artilleries, 4 bombers, 4 fighters, 9 infantry, 2 marines and 4 tactical_bombers in New South Wales, round 2 : 7/25 hits, 9.50 expected hits
                    ANZAC roll dice for 2 aaGuns, 3 armour, 1 artillery, 3 fighters, 3 infantry and 1 marine in New South Wales, round 2 : 6/11 hits, 5.17 expected hits
                    6 infantry owned by the Japanese, 3 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 marine owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 2 artilleries, 4 bombers, 4 fighters, 3 infantry, 2 marines and 4 tactical_bombers in New South Wales, round 3 : 5/19 hits, 8.50 expected hits
                    ANZAC roll dice for 3 armour and 3 fighters in New South Wales, round 3 : 3/6 hits, 3.50 expected hits
                    3 infantry owned by the Japanese, 3 armour owned by the ANZAC and 2 fighters owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 2 artilleries, 4 bombers, 4 fighters, 2 marines and 4 tactical_bombers in New South Wales, round 4 : 7/16 hits, 7.67 expected hits
                    ANZAC roll dice for 1 fighter in New South Wales, round 4 : 1/1 hits, 0.67 expected hits
                    1 marine owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales
                Japanese captures 13PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 2 artilleries, 4 bombers, 4 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 44
                Casualties for Japanese: 9 infantry and 1 marine
                Casualties for ANZAC: 2 aaGuns, 3 armour, 1 artillery, 3 fighters, 3 infantry and 1 marine
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            1 infantry moved from Kiangsi to Kwangtung
            1 aaGun moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            1 infantry moved from Jehol to 20 Sea Zone
            1 aaGun and 3 infantry moved from 20 Sea Zone to Kiangsu
            1 artillery moved from Paulau to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery moved from 20 Sea Zone to Kiangsu
            1 armour and 1 mech_infantry moved from French Indo China to Kwangtung
            1 infantry moved from Shan State to 132 Sea Zone
            3 infantry moved from Malaya to 132 Sea Zone
            4 infantry and 2 transports moved from 132 Sea Zone to 21 Sea Zone
            4 infantry moved from 21 Sea Zone to Kwangtung
            2 fighters and 2 tactical_bombers moved from Northern Australia to Kwangtung
            1 tactical_bomber moved from Japan to Kiangsu
            1 tactical_bomber moved from 23 Sea Zone to Kiangsu
            1 tactical_bomber moved from 23 Sea Zone to Kiangsu
            1 fighter moved from 23 Sea Zone to Kiangsu
            1 tactical_bomber moved from 23 Sea Zone to Kwangtung
            1 tactical_bomber moved from 23 Sea Zone to Kiangsu
            2 fighters moved from 23 Sea Zone to 20 Sea Zone
            5 carriers moved from 35 Sea Zone to 20 Sea Zone
            2 battleships moved from 35 Sea Zone to 20 Sea Zone
            3 cruisers moved from 35 Sea Zone to 20 Sea Zone
            1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 fighter moved from 23 Sea Zone to 20 Sea Zone
            1 submarine moved from 7 Sea Zone to 20 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 35 Sea Zone to 20 Sea Zone
            3 transports moved from 132 Sea Zone to 20 Sea Zone
            4 bombers, 4 fighters and 4 tactical_bombers moved from New South Wales to Northern Australia
            1 aaGun moved from Queensland to New South Wales
            1 destroyer moved from 35 Sea Zone to 20 Sea Zone
            1 bomber moved from 23 Sea Zone to Japan
            1 fighter moved from 23 Sea Zone to Japan
            1 fighter moved from 23 Sea Zone to Kwangtung
            2 destroyers moved from 35 Sea Zone to 20 Sea Zone
            1 destroyer moved from 7 Sea Zone to 20 Sea Zone
    
        Place Units - Japanese
            1 aaGun, 1 artillery, 6 fighters and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 89 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsu: 1 fighter
            EDIT: Adding units owned by Japanese to Japan: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsu: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to Kiangsu: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -7.17
    ANZAC AA : -1.00
    ANZAC regular : 0.33
    

    Savegame


  • @aagamerz13 plz use most recent save. assumed no scramble in sz battle.


  • TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 harbour, 19 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Southern Spain to Normandy Bordeaux
            1 battleship and 1 marine moved from 18 Sea Zone to 7 Sea Zone
                  Americans take 7 Sea Zone from Japanese
            2 cruisers and 1 marine moved from 18 Sea Zone to 7 Sea Zone
            2 marines moved from 7 Sea Zone to Japan
            1 destroyer moved from 18 Sea Zone to 23 Sea Zone
            9 fighters moved from 18 Sea Zone to Japan
            5 fighters moved from Midway to Japan
            1 fighter moved from 26 Sea Zone to Japan
            1 destroyer moved from 26 Sea Zone to 7 Sea Zone
            3 destroyers moved from 18 Sea Zone to 7 Sea Zone
            1 fighter moved from 26 Sea Zone to 7 Sea Zone
            2 fighters moved from 11 Sea Zone to 7 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @aagamerz13 kamis intercept scramble?


  • @aagamerz13 cancel this move. have to redo planes


  • TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 harbour, 15 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            9 fighters moved from 18 Sea Zone to Japan
            5 fighters moved from Midway to Japan
            1 fighter moved from 26 Sea Zone to Japan
            1 battleship and 1 marine moved from 18 Sea Zone to 7 Sea Zone
                  Americans take 7 Sea Zone from Japanese
            1 marine moved from 7 Sea Zone to Japan
            2 cruisers and 1 marine moved from 18 Sea Zone to 7 Sea Zone
            1 marine moved from 7 Sea Zone to Japan
            1 fighter moved from 26 Sea Zone to 7 Sea Zone
            1 destroyer moved from 26 Sea Zone to 7 Sea Zone
            3 destroyers moved from 18 Sea Zone to 7 Sea Zone
            1 carrier moved from 26 Sea Zone to 7 Sea Zone
            1 bomber moved from Southern Spain to Normandy Bordeaux
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @aagamerz13 use the latest one


  • @aagamerz13 No scramble.

    I presume the marines are on the battleship and cruiser? In that case i will do all kamikazis to the cruiser containing one of the marines.

    (note: u may need to roll the battle using edit mode, or using the forum dice bot if the kamikazi hits).


  • @regularkid I’ll just roll kamis here and redo the battle with results. You said all 6 to one cruiser.
    6 kamikazes [hit on 2 or less dice 6d6]


  • @aagamerz13 [dice 6d6]


  • 6d6: 4, 3, 3, 3, 4, 3


  • @aagamerz13 i cant believe it they all missed. So ill continue with the battle and use 0 kamis. Remember you are out of kamis even if it prompts


  • TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 harbour, 15 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            9 fighters moved from 18 Sea Zone to Japan
            5 fighters moved from Midway to Japan
            1 fighter moved from 26 Sea Zone to Japan
            1 battleship and 1 marine moved from 18 Sea Zone to 7 Sea Zone
                  Americans take 7 Sea Zone from Japanese
            1 marine moved from 7 Sea Zone to Japan
            2 cruisers and 1 marine moved from 18 Sea Zone to 7 Sea Zone
            1 marine moved from 7 Sea Zone to Japan
            1 fighter moved from 26 Sea Zone to 7 Sea Zone
            1 destroyer moved from 26 Sea Zone to 7 Sea Zone
            3 destroyers moved from 18 Sea Zone to 7 Sea Zone
            1 carrier moved from 26 Sea Zone to 7 Sea Zone
            1 bomber moved from Southern Spain to Normandy Bordeaux
    
        Combat - Americans
            Strategic bombing raid in Normandy Bordeaux
                    Germans roll AA dice in Normandy Bordeaux : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Normandy Bordeaux causes 0 damage total. 
            Battle in Japan
                Americans attack with 15 fighters and 2 marines
                Japanese defend with 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 8 fighters, 1 harbour and 3 infantry
                    Japanese roll AA dice in Japan : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Americans lost in Japan
                    Americans roll dice for 1 battleship and 1 cruiser in Japan, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 14 fighters and 2 marines in Japan, round 2 : 5/16 hits, 7.67 expected hits
                    Japanese roll dice for 2 aaGuns, 1 artillery, 1 bomber, 8 fighters and 3 infantry in Japan, round 2 : 7/13 hits, 6.83 expected hits
                    3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 bomber owned by the Japanese, 2 aaGuns owned by the Japanese, 6 fighters owned by the Americans and 1 marine owned by the Americans lost in Japan
                    Americans roll dice for 8 fighters and 1 marine in Japan, round 3 : 4/9 hits, 4.33 expected hits
                    Japanese roll dice for 8 fighters in Japan, round 3 : 5/8 hits, 5.33 expected hits
                    4 fighters owned by the Japanese and 5 fighters owned by the Americans lost in Japan
                    Americans roll dice for 3 fighters and 1 marine in Japan, round 4 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 4 fighters in Japan, round 4 : 3/4 hits, 2.67 expected hits
                    1 fighter owned by the Japanese, 2 fighters owned by the Americans and 1 marine owned by the Americans lost in Japan
                    Americans roll dice for 1 fighter in Japan, round 5 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 3 fighters in Japan, round 5 : 2/3 hits, 2.00 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Japan
                Japanese win with 2 fighters remaining. Battle score for attacker is -65
                Casualties for Americans: 15 fighters and 2 marines
                Casualties for Japanese: 2 aaGuns, 1 artillery, 1 bomber, 6 fighters and 3 infantry
    
        Non Combat Move - Americans
    

    Combat Hit Differential Summary :

    Americans regular : -2.50
    Japanese regular : 0.17
    Japanese AA : 0.00
    Germans AA : 0.83
    

    Savegame



  • @aagamerz13 lets have a rematch

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