holy moly… shockingly bad dice lol
Regularkid (Axis) v AAGamer (Allies) - PTV no bid
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to 55 Sea Zone 1 destroyer moved from 34 Sea Zone to 23 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 carrier moved from 49 Sea Zone to 27 Sea Zone 3 carriers and 5 fighters moved from 34 Sea Zone to 18 Sea Zone 1 fighter moved from 34 Sea Zone to 18 Sea Zone 1 cruiser moved from 34 Sea Zone to 18 Sea Zone 1 fighter moved from 55 Sea Zone to New South Wales Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 7 PUs; end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Southern Spain to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to 55 Sea Zone 1 destroyer moved from 34 Sea Zone to 23 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 carrier moved from 49 Sea Zone to 27 Sea Zone 3 carriers and 5 fighters moved from 34 Sea Zone to 18 Sea Zone 1 fighter moved from 34 Sea Zone to 18 Sea Zone 1 cruiser moved from 34 Sea Zone to 18 Sea Zone 1 fighter moved from 55 Sea Zone to New South Wales Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 7 PUs; end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Southern Spain to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 77 PUs; Germans buy 4 armour, 2 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 infantry moved from Ukraine to Kursk 1 tactical_bomber moved from Ukraine to Kursk 1 fighter moved from Eastern Poland to Kursk 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia 1 infantry moved from Finland to Karelia 8 artilleries and 11 infantry moved from Northern Caucasus to Southern Caucasus 1 armour moved from Southern Caucasus to Northwest Persia Germans take Northwest Persia from British 1 armour moved from Northwest Persia to Eastern Turkey 15 armour and 10 mech_infantrys moved from Southern Caucasus to Eastern Turkey Combat - Germans Battle in Karelia Germans attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Karelia, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Kursk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kursk, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Kursk to Ukraine 1 tactical_bomber moved from Kursk to Ukraine 4 infantry moved from Ukraine to Bessarabia 1 armour, 1 artillery and 4 infantry moved from Finland to Norway 1 transport moved from 118 Sea Zone to 117 Sea Zone 1 transport moved from 117 Sea Zone to 116 Sea Zone 2 infantry moved from Western Germany to 116 Sea Zone 2 infantry moved from 116 Sea Zone to Norway 1 marine moved from Western Germany to 116 Sea Zone 1 marine moved from 116 Sea Zone to Norway 1 fighter moved from Eastern Poland to Western Germany 1 artillery and 10 infantry moved from Holland Belgium to Normandy Bordeaux 3 artilleries moved from Normandy Bordeaux to Northern Spain 3 infantry moved from Normandy Bordeaux to Northern Spain 3 artilleries moved from France to Normandy Bordeaux 2 fighters moved from Western Germany to France 1 fighter moved from France to Northern Spain 1 fighter moved from Western Germany to France 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from France to Northern Spain 3 infantry moved from Poland to Eastern Poland 6 infantry moved from Germany to Poland 1 aaGun, 1 artillery and 1 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Bessarabia to Eastern Poland 1 artillery moved from Bessarabia to Eastern Poland 1 artillery moved from Bessarabia to Eastern Poland 1 aaGun moved from Bessarabia to Eastern Poland Place Units - Germans 1 fighter placed in France 2 artilleries and 1 infantry placed in Normandy Bordeaux 4 armour and 4 mech_infantrys placed in Western Germany 3 infantry placed in Ukraine 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 3,2 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 0.67
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 3 armour, 3 artilleries and 4 infantry; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 armour moved from Stalingrad to Rostov Russians take Rostov from Italians 1 armour moved from Rostov to Northern Caucasus 1 infantry moved from Kazakhstan to Northern Caucasus 3 infantry moved from Stalingrad to Northern Caucasus 3 artilleries moved from Stalingrad to Northern Caucasus 4 armour moved from Stalingrad to Northern Caucasus 4 infantry moved from Stalingrad to Northern Caucasus 1 mech_infantry moved from Stalingrad to Kursk 1 tactical_bomber moved from Russia to Kursk 1 infantry moved from Amur to Northern Manchuria Chinese take Northern Manchuria from Japanese 6 infantry moved from Amur to Korea Russians take Korea from Japanese 2 infantry moved from Smolensk to Northern Belarus Combat - Russians Battle in Kursk Russians attack with 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Kursk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Kursk, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Kursk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Northern Belarus Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Northern Belarus, round 2 : 2/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Belarus Russians win, taking Northern Belarus from Germans with 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Northern Caucasus Russians attack with 5 armour, 3 artilleries and 8 infantry Germans defend with 1 infantry Russians roll dice for 5 armour, 3 artilleries and 8 infantry in Northern Caucasus, round 2 : 4/16 hits, 5.33 expected hits Germans roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northern Caucasus Russians win, taking Northern Caucasus from Germans with 5 armour, 3 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns and 46 infantry moved from Stalingrad to Northern Caucasus 1 tactical_bomber moved from Kursk to Russia 1 infantry moved from Samara to Stalingrad 3 infantry moved from Urals to Kazakhstan 1 infantry moved from Yaroslavl to Smolensk 1 infantry moved from Gorky to Nenetsia 2 infantry moved from Russia to Samara 4 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Gorky 1 infantry moved from Russia to Gorky 1 artillery moved from Russia to Smolensk 2 infantry moved from Amur to Siberia 2 aaGuns and 11 infantry moved from Amur to Korea Place Units - Russians 3 armour placed in Siberia 3 artilleries placed in Urals 4 infantry placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.00
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 aaGun, 1 artillery, 6 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from Northern Australia to New South Wales 4 bombers moved from Northern Australia to New South Wales 1 infantry moved from South Australia to New South Wales 2 artilleries, 8 infantry and 2 marines moved from Queensland to New South Wales 1 submarine moved from 35 Sea Zone to 34 Sea Zone 1 submarine moved from 35 Sea Zone to 23 Sea Zone 4 tactical_bombers moved from 35 Sea Zone to 23 Sea Zone 4 fighters moved from 35 Sea Zone to 23 Sea Zone 2 fighters moved from 35 Sea Zone to 23 Sea Zone 1 bomber moved from Kwangtung to 23 Sea Zone Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 23 Sea Zone Japanese attack with 1 bomber, 6 fighters, 1 submarine and 4 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 6 fighters and 4 tactical_bombers in 23 Sea Zone, round 2 : 6/11 hits, 6.17 expected hits ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 23 Sea Zone Japanese win, taking 23 Sea Zone from Americans with 1 bomber, 6 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in New South Wales Japanese attack with 2 artilleries, 4 bombers, 4 fighters, 9 infantry, 2 marines and 4 tactical_bombers ANZAC defend with 2 aaGuns, 3 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 1 marine ANZAC roll AA dice in New South Wales : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 artilleries, 4 bombers, 4 fighters, 9 infantry, 2 marines and 4 tactical_bombers in New South Wales, round 2 : 7/25 hits, 9.50 expected hits ANZAC roll dice for 2 aaGuns, 3 armour, 1 artillery, 3 fighters, 3 infantry and 1 marine in New South Wales, round 2 : 6/11 hits, 5.17 expected hits 6 infantry owned by the Japanese, 3 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 marine owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 2 artilleries, 4 bombers, 4 fighters, 3 infantry, 2 marines and 4 tactical_bombers in New South Wales, round 3 : 5/19 hits, 8.50 expected hits ANZAC roll dice for 3 armour and 3 fighters in New South Wales, round 3 : 3/6 hits, 3.50 expected hits 3 infantry owned by the Japanese, 3 armour owned by the ANZAC and 2 fighters owned by the ANZAC lost in New South Wales Japanese roll dice for 2 artilleries, 4 bombers, 4 fighters, 2 marines and 4 tactical_bombers in New South Wales, round 4 : 7/16 hits, 7.67 expected hits ANZAC roll dice for 1 fighter in New South Wales, round 4 : 1/1 hits, 0.67 expected hits 1 marine owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales Japanese captures 13PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 2 artilleries, 4 bombers, 4 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 44 Casualties for Japanese: 9 infantry and 1 marine Casualties for ANZAC: 2 aaGuns, 3 armour, 1 artillery, 3 fighters, 3 infantry and 1 marine triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 infantry moved from Kiangsi to Kwangtung 1 aaGun moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 1 aaGun and 3 infantry moved from 20 Sea Zone to Kiangsu 1 artillery moved from Paulau to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kiangsu 1 armour and 1 mech_infantry moved from French Indo China to Kwangtung 1 infantry moved from Shan State to 132 Sea Zone 3 infantry moved from Malaya to 132 Sea Zone 4 infantry and 2 transports moved from 132 Sea Zone to 21 Sea Zone 4 infantry moved from 21 Sea Zone to Kwangtung 2 fighters and 2 tactical_bombers moved from Northern Australia to Kwangtung 1 tactical_bomber moved from Japan to Kiangsu 1 tactical_bomber moved from 23 Sea Zone to Kiangsu 1 tactical_bomber moved from 23 Sea Zone to Kiangsu 1 fighter moved from 23 Sea Zone to Kiangsu 1 tactical_bomber moved from 23 Sea Zone to Kwangtung 1 tactical_bomber moved from 23 Sea Zone to Kiangsu 2 fighters moved from 23 Sea Zone to 20 Sea Zone 5 carriers moved from 35 Sea Zone to 20 Sea Zone 2 battleships moved from 35 Sea Zone to 20 Sea Zone 3 cruisers moved from 35 Sea Zone to 20 Sea Zone 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from 23 Sea Zone to 20 Sea Zone 1 submarine moved from 7 Sea Zone to 20 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 35 Sea Zone to 20 Sea Zone 3 transports moved from 132 Sea Zone to 20 Sea Zone 4 bombers, 4 fighters and 4 tactical_bombers moved from New South Wales to Northern Australia 1 aaGun moved from Queensland to New South Wales 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 bomber moved from 23 Sea Zone to Japan 1 fighter moved from 23 Sea Zone to Japan 1 fighter moved from 23 Sea Zone to Kwangtung 2 destroyers moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 7 Sea Zone to 20 Sea Zone Place Units - Japanese 1 aaGun, 1 artillery, 6 fighters and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Japanese regular : -7.17 ANZAC AA : -1.00 ANZAC regular : 0.33
-
TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 aaGun, 1 artillery, 6 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from Northern Australia to New South Wales 4 bombers moved from Northern Australia to New South Wales 1 infantry moved from South Australia to New South Wales 2 artilleries, 8 infantry and 2 marines moved from Queensland to New South Wales 1 submarine moved from 35 Sea Zone to 34 Sea Zone 1 submarine moved from 35 Sea Zone to 23 Sea Zone 4 tactical_bombers moved from 35 Sea Zone to 23 Sea Zone 4 fighters moved from 35 Sea Zone to 23 Sea Zone 2 fighters moved from 35 Sea Zone to 23 Sea Zone 1 bomber moved from Kwangtung to 23 Sea Zone Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 23 Sea Zone Japanese attack with 1 bomber, 6 fighters, 1 submarine and 4 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 6 fighters and 4 tactical_bombers in 23 Sea Zone, round 2 : 6/11 hits, 6.17 expected hits ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 23 Sea Zone Japanese win, taking 23 Sea Zone from Americans with 1 bomber, 6 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in New South Wales Japanese attack with 2 artilleries, 4 bombers, 4 fighters, 9 infantry, 2 marines and 4 tactical_bombers ANZAC defend with 2 aaGuns, 3 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 1 marine ANZAC roll AA dice in New South Wales : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 artilleries, 4 bombers, 4 fighters, 9 infantry, 2 marines and 4 tactical_bombers in New South Wales, round 2 : 7/25 hits, 9.50 expected hits ANZAC roll dice for 2 aaGuns, 3 armour, 1 artillery, 3 fighters, 3 infantry and 1 marine in New South Wales, round 2 : 6/11 hits, 5.17 expected hits 6 infantry owned by the Japanese, 3 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 marine owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 2 artilleries, 4 bombers, 4 fighters, 3 infantry, 2 marines and 4 tactical_bombers in New South Wales, round 3 : 5/19 hits, 8.50 expected hits ANZAC roll dice for 3 armour and 3 fighters in New South Wales, round 3 : 3/6 hits, 3.50 expected hits 3 infantry owned by the Japanese, 3 armour owned by the ANZAC and 2 fighters owned by the ANZAC lost in New South Wales Japanese roll dice for 2 artilleries, 4 bombers, 4 fighters, 2 marines and 4 tactical_bombers in New South Wales, round 4 : 7/16 hits, 7.67 expected hits ANZAC roll dice for 1 fighter in New South Wales, round 4 : 1/1 hits, 0.67 expected hits 1 marine owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales Japanese captures 13PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 2 artilleries, 4 bombers, 4 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 44 Casualties for Japanese: 9 infantry and 1 marine Casualties for ANZAC: 2 aaGuns, 3 armour, 1 artillery, 3 fighters, 3 infantry and 1 marine triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 infantry moved from Kiangsi to Kwangtung 1 aaGun moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 1 aaGun and 3 infantry moved from 20 Sea Zone to Kiangsu 1 artillery moved from Paulau to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kiangsu 1 armour and 1 mech_infantry moved from French Indo China to Kwangtung 1 infantry moved from Shan State to 132 Sea Zone 3 infantry moved from Malaya to 132 Sea Zone 4 infantry and 2 transports moved from 132 Sea Zone to 21 Sea Zone 4 infantry moved from 21 Sea Zone to Kwangtung 2 fighters and 2 tactical_bombers moved from Northern Australia to Kwangtung 1 tactical_bomber moved from Japan to Kiangsu 1 tactical_bomber moved from 23 Sea Zone to Kiangsu 1 tactical_bomber moved from 23 Sea Zone to Kiangsu 1 fighter moved from 23 Sea Zone to Kiangsu 1 tactical_bomber moved from 23 Sea Zone to Kwangtung 1 tactical_bomber moved from 23 Sea Zone to Kiangsu 2 fighters moved from 23 Sea Zone to 20 Sea Zone 5 carriers moved from 35 Sea Zone to 20 Sea Zone 2 battleships moved from 35 Sea Zone to 20 Sea Zone 3 cruisers moved from 35 Sea Zone to 20 Sea Zone 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from 23 Sea Zone to 20 Sea Zone 1 submarine moved from 7 Sea Zone to 20 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 35 Sea Zone to 20 Sea Zone 3 transports moved from 132 Sea Zone to 20 Sea Zone 4 bombers, 4 fighters and 4 tactical_bombers moved from New South Wales to Northern Australia 1 aaGun moved from Queensland to New South Wales 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 bomber moved from 23 Sea Zone to Japan 1 fighter moved from 23 Sea Zone to Japan 1 fighter moved from 23 Sea Zone to Kwangtung 2 destroyers moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 7 Sea Zone to 20 Sea Zone Place Units - Japanese 1 aaGun, 1 artillery, 6 fighters and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 89 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 1 tactical_bomber EDIT: Adding units owned by Japanese to Kiangsu: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -7.17 ANZAC AA : -1.00 ANZAC regular : 0.33
-
@aagamerz13 plz use most recent save. assumed no scramble in sz battle.
-
TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 harbour, 19 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Southern Spain to Normandy Bordeaux 1 battleship and 1 marine moved from 18 Sea Zone to 7 Sea Zone Americans take 7 Sea Zone from Japanese 2 cruisers and 1 marine moved from 18 Sea Zone to 7 Sea Zone 2 marines moved from 7 Sea Zone to Japan 1 destroyer moved from 18 Sea Zone to 23 Sea Zone 9 fighters moved from 18 Sea Zone to Japan 5 fighters moved from Midway to Japan 1 fighter moved from 26 Sea Zone to Japan 1 destroyer moved from 26 Sea Zone to 7 Sea Zone 3 destroyers moved from 18 Sea Zone to 7 Sea Zone 1 fighter moved from 26 Sea Zone to 7 Sea Zone 2 fighters moved from 11 Sea Zone to 7 Sea Zone Combat - Americans
Combat Hit Differential Summary :
-
@aagamerz13 kamis intercept scramble?
-
@aagamerz13 cancel this move. have to redo planes
-
TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 1 harbour, 15 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 9 fighters moved from 18 Sea Zone to Japan 5 fighters moved from Midway to Japan 1 fighter moved from 26 Sea Zone to Japan 1 battleship and 1 marine moved from 18 Sea Zone to 7 Sea Zone Americans take 7 Sea Zone from Japanese 1 marine moved from 7 Sea Zone to Japan 2 cruisers and 1 marine moved from 18 Sea Zone to 7 Sea Zone 1 marine moved from 7 Sea Zone to Japan 1 fighter moved from 26 Sea Zone to 7 Sea Zone 1 destroyer moved from 26 Sea Zone to 7 Sea Zone 3 destroyers moved from 18 Sea Zone to 7 Sea Zone 1 carrier moved from 26 Sea Zone to 7 Sea Zone 1 bomber moved from Southern Spain to Normandy Bordeaux Combat - Americans
Combat Hit Differential Summary :
-
@aagamerz13 use the latest one
-
@aagamerz13 No scramble.
I presume the marines are on the battleship and cruiser? In that case i will do all kamikazis to the cruiser containing one of the marines.
(note: u may need to roll the battle using edit mode, or using the forum dice bot if the kamikazi hits).
-
@regularkid I’ll just roll kamis here and redo the battle with results. You said all 6 to one cruiser.
6 kamikazes [hit on 2 or less dice 6d6] -
@aagamerz13 [dice 6d6]
-
6d6: 4, 3, 3, 3, 4, 3
-
@aagamerz13 i cant believe it they all missed. So ill continue with the battle and use 0 kamis. Remember you are out of kamis even if it prompts
-
TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 1 harbour, 15 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 9 fighters moved from 18 Sea Zone to Japan 5 fighters moved from Midway to Japan 1 fighter moved from 26 Sea Zone to Japan 1 battleship and 1 marine moved from 18 Sea Zone to 7 Sea Zone Americans take 7 Sea Zone from Japanese 1 marine moved from 7 Sea Zone to Japan 2 cruisers and 1 marine moved from 18 Sea Zone to 7 Sea Zone 1 marine moved from 7 Sea Zone to Japan 1 fighter moved from 26 Sea Zone to 7 Sea Zone 1 destroyer moved from 26 Sea Zone to 7 Sea Zone 3 destroyers moved from 18 Sea Zone to 7 Sea Zone 1 carrier moved from 26 Sea Zone to 7 Sea Zone 1 bomber moved from Southern Spain to Normandy Bordeaux Combat - Americans Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Normandy Bordeaux causes 0 damage total. Battle in Japan Americans attack with 15 fighters and 2 marines Japanese defend with 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 8 fighters, 1 harbour and 3 infantry Japanese roll AA dice in Japan : 1/6 hits, 1.00 expected hits 1 fighter owned by the Americans lost in Japan Americans roll dice for 1 battleship and 1 cruiser in Japan, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 14 fighters and 2 marines in Japan, round 2 : 5/16 hits, 7.67 expected hits Japanese roll dice for 2 aaGuns, 1 artillery, 1 bomber, 8 fighters and 3 infantry in Japan, round 2 : 7/13 hits, 6.83 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 bomber owned by the Japanese, 2 aaGuns owned by the Japanese, 6 fighters owned by the Americans and 1 marine owned by the Americans lost in Japan Americans roll dice for 8 fighters and 1 marine in Japan, round 3 : 4/9 hits, 4.33 expected hits Japanese roll dice for 8 fighters in Japan, round 3 : 5/8 hits, 5.33 expected hits 4 fighters owned by the Japanese and 5 fighters owned by the Americans lost in Japan Americans roll dice for 3 fighters and 1 marine in Japan, round 4 : 1/4 hits, 1.83 expected hits Japanese roll dice for 4 fighters in Japan, round 4 : 3/4 hits, 2.67 expected hits 1 fighter owned by the Japanese, 2 fighters owned by the Americans and 1 marine owned by the Americans lost in Japan Americans roll dice for 1 fighter in Japan, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 3 fighters in Japan, round 5 : 2/3 hits, 2.00 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Japan Japanese win with 2 fighters remaining. Battle score for attacker is -65 Casualties for Americans: 15 fighters and 2 marines Casualties for Japanese: 2 aaGuns, 1 artillery, 1 bomber, 6 fighters and 3 infantry Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : -2.50 Japanese regular : 0.17 Japanese AA : 0.00 Germans AA : 0.83
-
@aagamerz13 gg
-
@aagamerz13 lets have a rematch