@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to 55 Sea Zone
1 destroyer moved from 34 Sea Zone to 23 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 carrier moved from 49 Sea Zone to 27 Sea Zone
3 carriers and 5 fighters moved from 34 Sea Zone to 18 Sea Zone
1 fighter moved from 34 Sea Zone to 18 Sea Zone
1 cruiser moved from 34 Sea Zone to 18 Sea Zone
1 fighter moved from 55 Sea Zone to New South Wales
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to 55 Sea Zone
1 destroyer moved from 34 Sea Zone to 23 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 carrier moved from 49 Sea Zone to 27 Sea Zone
3 carriers and 5 fighters moved from 34 Sea Zone to 18 Sea Zone
1 fighter moved from 34 Sea Zone to 18 Sea Zone
1 cruiser moved from 34 Sea Zone to 18 Sea Zone
1 fighter moved from 55 Sea Zone to New South Wales
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Southern Spain to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to 55 Sea Zone
1 destroyer moved from 34 Sea Zone to 23 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 carrier moved from 49 Sea Zone to 27 Sea Zone
3 carriers and 5 fighters moved from 34 Sea Zone to 18 Sea Zone
1 fighter moved from 34 Sea Zone to 18 Sea Zone
1 cruiser moved from 34 Sea Zone to 18 Sea Zone
1 fighter moved from 55 Sea Zone to New South Wales
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Southern Spain to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 77 PUs;
Germans buy 4 armour, 2 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 infantry moved from Ukraine to Kursk
1 tactical_bomber moved from Ukraine to Kursk
1 fighter moved from Eastern Poland to Kursk
1 armour and 1 mech_infantry moved from Leningrad to Archangel
Germans take Archangel from Russians
1 armour and 1 mech_infantry moved from Archangel to Karelia
1 infantry moved from Finland to Karelia
8 artilleries and 11 infantry moved from Northern Caucasus to Southern Caucasus
1 armour moved from Southern Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Northwest Persia to Eastern Turkey
15 armour and 10 mech_infantrys moved from Southern Caucasus to Eastern Turkey
Combat - Germans
Battle in Karelia
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Karelia, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kursk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kursk, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Kursk to Ukraine
1 tactical_bomber moved from Kursk to Ukraine
4 infantry moved from Ukraine to Bessarabia
1 armour, 1 artillery and 4 infantry moved from Finland to Norway
1 transport moved from 118 Sea Zone to 117 Sea Zone
1 transport moved from 117 Sea Zone to 116 Sea Zone
2 infantry moved from Western Germany to 116 Sea Zone
2 infantry moved from 116 Sea Zone to Norway
1 marine moved from Western Germany to 116 Sea Zone
1 marine moved from 116 Sea Zone to Norway
1 fighter moved from Eastern Poland to Western Germany
1 artillery and 10 infantry moved from Holland Belgium to Normandy Bordeaux
3 artilleries moved from Normandy Bordeaux to Northern Spain
3 infantry moved from Normandy Bordeaux to Northern Spain
3 artilleries moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to France
1 fighter moved from France to Northern Spain
1 fighter moved from Western Germany to France
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from France to Northern Spain
3 infantry moved from Poland to Eastern Poland
6 infantry moved from Germany to Poland
1 aaGun, 1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
1 aaGun moved from Bessarabia to Eastern Poland
Place Units - Germans
1 fighter placed in France
2 artilleries and 1 infantry placed in Normandy Bordeaux
4 armour and 4 mech_infantrys placed in Western Germany
3 infantry placed in Ukraine
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 3,2
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 armour, 3 artilleries and 4 infantry; Remaining resources: 1 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 armour moved from Stalingrad to Rostov
Russians take Rostov from Italians
1 armour moved from Rostov to Northern Caucasus
1 infantry moved from Kazakhstan to Northern Caucasus
3 infantry moved from Stalingrad to Northern Caucasus
3 artilleries moved from Stalingrad to Northern Caucasus
4 armour moved from Stalingrad to Northern Caucasus
4 infantry moved from Stalingrad to Northern Caucasus
1 mech_infantry moved from Stalingrad to Kursk
1 tactical_bomber moved from Russia to Kursk
1 infantry moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
6 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 infantry moved from Smolensk to Northern Belarus
Combat - Russians
Battle in Kursk
Russians attack with 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Kursk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Kursk, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Kursk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kursk
Russians win, taking Kursk from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northern Belarus
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Northern Belarus, round 2 : 2/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Belarus
Russians win, taking Northern Belarus from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Northern Caucasus
Russians attack with 5 armour, 3 artilleries and 8 infantry
Germans defend with 1 infantry
Russians roll dice for 5 armour, 3 artilleries and 8 infantry in Northern Caucasus, round 2 : 4/16 hits, 5.33 expected hits
Germans roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Caucasus
Russians win, taking Northern Caucasus from Germans with 5 armour, 3 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns and 46 infantry moved from Stalingrad to Northern Caucasus
1 tactical_bomber moved from Kursk to Russia
1 infantry moved from Samara to Stalingrad
3 infantry moved from Urals to Kazakhstan
1 infantry moved from Yaroslavl to Smolensk
1 infantry moved from Gorky to Nenetsia
2 infantry moved from Russia to Samara
4 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Gorky
1 infantry moved from Russia to Gorky
1 artillery moved from Russia to Smolensk
2 infantry moved from Amur to Siberia
2 aaGuns and 11 infantry moved from Amur to Korea
Place Units - Russians
3 armour placed in Siberia
3 artilleries placed in Urals
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 artillery, 6 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Northern Australia to New South Wales
4 bombers moved from Northern Australia to New South Wales
1 infantry moved from South Australia to New South Wales
2 artilleries, 8 infantry and 2 marines moved from Queensland to New South Wales
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 23 Sea Zone
4 tactical_bombers moved from 35 Sea Zone to 23 Sea Zone
4 fighters moved from 35 Sea Zone to 23 Sea Zone
2 fighters moved from 35 Sea Zone to 23 Sea Zone
1 bomber moved from Kwangtung to 23 Sea Zone
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 23 Sea Zone
Japanese attack with 1 bomber, 6 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 6 fighters and 4 tactical_bombers in 23 Sea Zone, round 2 : 6/11 hits, 6.17 expected hits
ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 23 Sea Zone
Japanese win, taking 23 Sea Zone from Americans with 1 bomber, 6 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in New South Wales
Japanese attack with 2 artilleries, 4 bombers, 4 fighters, 9 infantry, 2 marines and 4 tactical_bombers
ANZAC defend with 2 aaGuns, 3 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 1 marine
ANZAC roll AA dice in New South Wales : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries, 4 bombers, 4 fighters, 9 infantry, 2 marines and 4 tactical_bombers in New South Wales, round 2 : 7/25 hits, 9.50 expected hits
ANZAC roll dice for 2 aaGuns, 3 armour, 1 artillery, 3 fighters, 3 infantry and 1 marine in New South Wales, round 2 : 6/11 hits, 5.17 expected hits
6 infantry owned by the Japanese, 3 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 marine owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 artilleries, 4 bombers, 4 fighters, 3 infantry, 2 marines and 4 tactical_bombers in New South Wales, round 3 : 5/19 hits, 8.50 expected hits
ANZAC roll dice for 3 armour and 3 fighters in New South Wales, round 3 : 3/6 hits, 3.50 expected hits
3 infantry owned by the Japanese, 3 armour owned by the ANZAC and 2 fighters owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 artilleries, 4 bombers, 4 fighters, 2 marines and 4 tactical_bombers in New South Wales, round 4 : 7/16 hits, 7.67 expected hits
ANZAC roll dice for 1 fighter in New South Wales, round 4 : 1/1 hits, 0.67 expected hits
1 marine owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales
Japanese captures 13PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 2 artilleries, 4 bombers, 4 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Japanese: 9 infantry and 1 marine
Casualties for ANZAC: 2 aaGuns, 3 armour, 1 artillery, 3 fighters, 3 infantry and 1 marine
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
1 infantry moved from Kiangsi to Kwangtung
1 aaGun moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Jehol to 20 Sea Zone
1 aaGun and 3 infantry moved from 20 Sea Zone to Kiangsu
1 artillery moved from Paulau to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsu
1 armour and 1 mech_infantry moved from French Indo China to Kwangtung
1 infantry moved from Shan State to 132 Sea Zone
3 infantry moved from Malaya to 132 Sea Zone
4 infantry and 2 transports moved from 132 Sea Zone to 21 Sea Zone
4 infantry moved from 21 Sea Zone to Kwangtung
2 fighters and 2 tactical_bombers moved from Northern Australia to Kwangtung
1 tactical_bomber moved from Japan to Kiangsu
1 tactical_bomber moved from 23 Sea Zone to Kiangsu
1 tactical_bomber moved from 23 Sea Zone to Kiangsu
1 fighter moved from 23 Sea Zone to Kiangsu
1 tactical_bomber moved from 23 Sea Zone to Kwangtung
1 tactical_bomber moved from 23 Sea Zone to Kiangsu
2 fighters moved from 23 Sea Zone to 20 Sea Zone
5 carriers moved from 35 Sea Zone to 20 Sea Zone
2 battleships moved from 35 Sea Zone to 20 Sea Zone
3 cruisers moved from 35 Sea Zone to 20 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 23 Sea Zone to 20 Sea Zone
1 submarine moved from 7 Sea Zone to 20 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 35 Sea Zone to 20 Sea Zone
3 transports moved from 132 Sea Zone to 20 Sea Zone
4 bombers, 4 fighters and 4 tactical_bombers moved from New South Wales to Northern Australia
1 aaGun moved from Queensland to New South Wales
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 bomber moved from 23 Sea Zone to Japan
1 fighter moved from 23 Sea Zone to Japan
1 fighter moved from 23 Sea Zone to Kwangtung
2 destroyers moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 7 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 aaGun, 1 artillery, 6 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Japanese regular : -7.17
ANZAC AA : -1.00
ANZAC regular : 0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 artillery, 6 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Northern Australia to New South Wales
4 bombers moved from Northern Australia to New South Wales
1 infantry moved from South Australia to New South Wales
2 artilleries, 8 infantry and 2 marines moved from Queensland to New South Wales
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 23 Sea Zone
4 tactical_bombers moved from 35 Sea Zone to 23 Sea Zone
4 fighters moved from 35 Sea Zone to 23 Sea Zone
2 fighters moved from 35 Sea Zone to 23 Sea Zone
1 bomber moved from Kwangtung to 23 Sea Zone
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 23 Sea Zone
Japanese attack with 1 bomber, 6 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 6 fighters and 4 tactical_bombers in 23 Sea Zone, round 2 : 6/11 hits, 6.17 expected hits
ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 23 Sea Zone
Japanese win, taking 23 Sea Zone from Americans with 1 bomber, 6 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in New South Wales
Japanese attack with 2 artilleries, 4 bombers, 4 fighters, 9 infantry, 2 marines and 4 tactical_bombers
ANZAC defend with 2 aaGuns, 3 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 1 marine
ANZAC roll AA dice in New South Wales : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries, 4 bombers, 4 fighters, 9 infantry, 2 marines and 4 tactical_bombers in New South Wales, round 2 : 7/25 hits, 9.50 expected hits
ANZAC roll dice for 2 aaGuns, 3 armour, 1 artillery, 3 fighters, 3 infantry and 1 marine in New South Wales, round 2 : 6/11 hits, 5.17 expected hits
6 infantry owned by the Japanese, 3 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 marine owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 artilleries, 4 bombers, 4 fighters, 3 infantry, 2 marines and 4 tactical_bombers in New South Wales, round 3 : 5/19 hits, 8.50 expected hits
ANZAC roll dice for 3 armour and 3 fighters in New South Wales, round 3 : 3/6 hits, 3.50 expected hits
3 infantry owned by the Japanese, 3 armour owned by the ANZAC and 2 fighters owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 artilleries, 4 bombers, 4 fighters, 2 marines and 4 tactical_bombers in New South Wales, round 4 : 7/16 hits, 7.67 expected hits
ANZAC roll dice for 1 fighter in New South Wales, round 4 : 1/1 hits, 0.67 expected hits
1 marine owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales
Japanese captures 13PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 2 artilleries, 4 bombers, 4 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Japanese: 9 infantry and 1 marine
Casualties for ANZAC: 2 aaGuns, 3 armour, 1 artillery, 3 fighters, 3 infantry and 1 marine
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
1 infantry moved from Kiangsi to Kwangtung
1 aaGun moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Jehol to 20 Sea Zone
1 aaGun and 3 infantry moved from 20 Sea Zone to Kiangsu
1 artillery moved from Paulau to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsu
1 armour and 1 mech_infantry moved from French Indo China to Kwangtung
1 infantry moved from Shan State to 132 Sea Zone
3 infantry moved from Malaya to 132 Sea Zone
4 infantry and 2 transports moved from 132 Sea Zone to 21 Sea Zone
4 infantry moved from 21 Sea Zone to Kwangtung
2 fighters and 2 tactical_bombers moved from Northern Australia to Kwangtung
1 tactical_bomber moved from Japan to Kiangsu
1 tactical_bomber moved from 23 Sea Zone to Kiangsu
1 tactical_bomber moved from 23 Sea Zone to Kiangsu
1 fighter moved from 23 Sea Zone to Kiangsu
1 tactical_bomber moved from 23 Sea Zone to Kwangtung
1 tactical_bomber moved from 23 Sea Zone to Kiangsu
2 fighters moved from 23 Sea Zone to 20 Sea Zone
5 carriers moved from 35 Sea Zone to 20 Sea Zone
2 battleships moved from 35 Sea Zone to 20 Sea Zone
3 cruisers moved from 35 Sea Zone to 20 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 23 Sea Zone to 20 Sea Zone
1 submarine moved from 7 Sea Zone to 20 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 35 Sea Zone to 20 Sea Zone
3 transports moved from 132 Sea Zone to 20 Sea Zone
4 bombers, 4 fighters and 4 tactical_bombers moved from New South Wales to Northern Australia
1 aaGun moved from Queensland to New South Wales
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 bomber moved from 23 Sea Zone to Japan
1 fighter moved from 23 Sea Zone to Japan
1 fighter moved from 23 Sea Zone to Kwangtung
2 destroyers moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 7 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 aaGun, 1 artillery, 6 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kiangsu: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -7.17
ANZAC AA : -1.00
ANZAC regular : 0.33
@aagamerz13 plz use most recent save. assumed no scramble in sz battle.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 harbour, 19 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Southern Spain to Normandy Bordeaux
1 battleship and 1 marine moved from 18 Sea Zone to 7 Sea Zone
Americans take 7 Sea Zone from Japanese
2 cruisers and 1 marine moved from 18 Sea Zone to 7 Sea Zone
2 marines moved from 7 Sea Zone to Japan
1 destroyer moved from 18 Sea Zone to 23 Sea Zone
9 fighters moved from 18 Sea Zone to Japan
5 fighters moved from Midway to Japan
1 fighter moved from 26 Sea Zone to Japan
1 destroyer moved from 26 Sea Zone to 7 Sea Zone
3 destroyers moved from 18 Sea Zone to 7 Sea Zone
1 fighter moved from 26 Sea Zone to 7 Sea Zone
2 fighters moved from 11 Sea Zone to 7 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@aagamerz13 kamis intercept scramble?
@aagamerz13 cancel this move. have to redo planes
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 harbour, 15 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
9 fighters moved from 18 Sea Zone to Japan
5 fighters moved from Midway to Japan
1 fighter moved from 26 Sea Zone to Japan
1 battleship and 1 marine moved from 18 Sea Zone to 7 Sea Zone
Americans take 7 Sea Zone from Japanese
1 marine moved from 7 Sea Zone to Japan
2 cruisers and 1 marine moved from 18 Sea Zone to 7 Sea Zone
1 marine moved from 7 Sea Zone to Japan
1 fighter moved from 26 Sea Zone to 7 Sea Zone
1 destroyer moved from 26 Sea Zone to 7 Sea Zone
3 destroyers moved from 18 Sea Zone to 7 Sea Zone
1 carrier moved from 26 Sea Zone to 7 Sea Zone
1 bomber moved from Southern Spain to Normandy Bordeaux
Combat - Americans
Combat Hit Differential Summary :
@aagamerz13 use the latest one
@aagamerz13 No scramble.
I presume the marines are on the battleship and cruiser? In that case i will do all kamikazis to the cruiser containing one of the marines.
(note: u may need to roll the battle using edit mode, or using the forum dice bot if the kamikazi hits).
@regularkid I’ll just roll kamis here and redo the battle with results. You said all 6 to one cruiser.
6 kamikazes [hit on 2 or less dice 6d6]
@aagamerz13 [dice 6d6]
6d6: 4, 3, 3, 3, 4, 3
@aagamerz13 i cant believe it they all missed. So ill continue with the battle and use 0 kamis. Remember you are out of kamis even if it prompts
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 harbour, 15 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
9 fighters moved from 18 Sea Zone to Japan
5 fighters moved from Midway to Japan
1 fighter moved from 26 Sea Zone to Japan
1 battleship and 1 marine moved from 18 Sea Zone to 7 Sea Zone
Americans take 7 Sea Zone from Japanese
1 marine moved from 7 Sea Zone to Japan
2 cruisers and 1 marine moved from 18 Sea Zone to 7 Sea Zone
1 marine moved from 7 Sea Zone to Japan
1 fighter moved from 26 Sea Zone to 7 Sea Zone
1 destroyer moved from 26 Sea Zone to 7 Sea Zone
3 destroyers moved from 18 Sea Zone to 7 Sea Zone
1 carrier moved from 26 Sea Zone to 7 Sea Zone
1 bomber moved from Southern Spain to Normandy Bordeaux
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Normandy Bordeaux causes 0 damage total.
Battle in Japan
Americans attack with 15 fighters and 2 marines
Japanese defend with 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 8 fighters, 1 harbour and 3 infantry
Japanese roll AA dice in Japan : 1/6 hits, 1.00 expected hits
1 fighter owned by the Americans lost in Japan
Americans roll dice for 1 battleship and 1 cruiser in Japan, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 14 fighters and 2 marines in Japan, round 2 : 5/16 hits, 7.67 expected hits
Japanese roll dice for 2 aaGuns, 1 artillery, 1 bomber, 8 fighters and 3 infantry in Japan, round 2 : 7/13 hits, 6.83 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 bomber owned by the Japanese, 2 aaGuns owned by the Japanese, 6 fighters owned by the Americans and 1 marine owned by the Americans lost in Japan
Americans roll dice for 8 fighters and 1 marine in Japan, round 3 : 4/9 hits, 4.33 expected hits
Japanese roll dice for 8 fighters in Japan, round 3 : 5/8 hits, 5.33 expected hits
4 fighters owned by the Japanese and 5 fighters owned by the Americans lost in Japan
Americans roll dice for 3 fighters and 1 marine in Japan, round 4 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 4 fighters in Japan, round 4 : 3/4 hits, 2.67 expected hits
1 fighter owned by the Japanese, 2 fighters owned by the Americans and 1 marine owned by the Americans lost in Japan
Americans roll dice for 1 fighter in Japan, round 5 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 3 fighters in Japan, round 5 : 2/3 hits, 2.00 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Japan
Japanese win with 2 fighters remaining. Battle score for attacker is -65
Casualties for Americans: 15 fighters and 2 marines
Casualties for Japanese: 2 aaGuns, 1 artillery, 1 bomber, 6 fighters and 3 infantry
Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : -2.50
Japanese regular : 0.17
Japanese AA : 0.00
Germans AA : 0.83
@aagamerz13 gg