• 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Destroyers moved from sz76 to sz16
            1 Submarine moved from sz72 to sz16
            2 Tanks moved from W.Australia to Melbourne
                  Yamamoto take S.W.Australia from Anzac
            2 Tanks moved from Soem to sz50
            2 Artillerys moved from W.Australia to sz50
            1 Artillery moved from Soem to sz50
            1 Infantry moved from W.Australia to sz50
            1 Marine moved from W.Australia to sz50
            3 Artillerys, 1 B.Transport, 1 Infantry, 1 Marine, 2 Tanks and 3 Transports moved from sz50 to sz37
            3 Artillerys, 1 Infantry, 1 Marine and 2 Tanks moved from sz37 to Melbourne
            1 Fighter moved from sz50 to Melbourne
            1 EarlyFighter moved from sz50 to Melbourne
            1 Infantry moved from Sian to Szechwan
                  Yamamoto take Szechwan from Chinese
            3 Infantrys moved from Sian to W.Sian
            2 Artillerys and 3 Infantrys moved from Sian to Shangsi
            2 Infantrys and 1 Tank moved from Shantung to sz74
            1 B.Transport, 2 Infantrys and 1 Tank moved from sz74 to sz79
            2 Infantrys and 1 Tank moved from sz79 to Manchuria
            2 Artillerys and 12 Infantrys moved from Shansi to Shangsi
            1 B.Carrier, 1 Destroyer, 2 EarlyFighters, 1 Fighter and 1 T.Boat moved from sz78 to sz16
            1 Transport moved from sz76 to sz16
            4 Artillerys moved from Davao to sz70
            1 Artillery and 1 Tank moved from Halma to sz70
            1 Elite moved from Halma to sz70
            4 Infantrys moved from Halma to sz70
            5 Artillerys, 2 B.Transports, 1 Battleship, 1 Elite, 3 Infantrys, 1 Tank and 2 Transports moved from sz70 to sz47
            1 Infantry and 1 T.Boat moved from sz70 to sz48
            1 Infantry moved from sz48 to Sarong
                  Yamamoto take Sarong from Dutch
            5 Artillerys, 1 Elite, 3 Infantrys and 1 Tank moved from sz47 to E.G
                  Yamamoto take E.G from British
            1 EarlyFighter moved from Soem to sz49
            1 Artillery moved from W.Australia to C.Australia
                  Yamamoto take C.Australia from Anzac
            1 Infantry moved from Kiangsi to Hanan
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Transport, 6 Destroyers, 1 Fighter, 1 Marine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Melbourne
                Yamamoto attack with 3 Artillerys, 1 EarlyFighter, 1 Fighter, 1 Infantry, 1 Marine and 4 Tanks
                Anzac defend with 1 AAGun, 2 Bunkers, 1 Factory and 5 Infantrys
                    Anzac roll AA dice in Melbourne : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Artillerys, 1 EarlyFighter, 1 Fighter, 1 Infantry, 1 Marine and 4 Tanks in Melbourne, round 2 : 7/11 hits, 4.67 expected hits
                Units damaged: 2 Bunkers owned by the Anzac
                    Anzac roll dice for 2 Bunkers and 5 Infantrys in Melbourne, round 2 : 6/7 hits, 2.67 expected hits
                    5 Infantrys owned by the Anzac, 1 Marine owned by the Yamamoto, 3 Artillerys owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in Melbourne
                    Yamamoto roll dice for 1 Fighter and 4 Tanks in Melbourne, round 3 : 4/5 hits, 2.50 expected hits
                    Anzac roll dice for 2 Bunkers in Melbourne, round 3 : 1/2 hits, 1.00 expected hits
                    2 Bunkers owned by the Anzac and 1 Tank owned by the Yamamoto lost in Melbourne
                Yamamoto captures 22PUs while taking Anzac capital
                Yamamoto win, taking Melbourne from Anzac with 1 Fighter and 3 Tanks remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 3 Artillerys, 1 EarlyFighter, 1 Infantry, 1 Marine and 1 Tank
                Casualties for Anzac: 2 Bunkers and 5 Infantrys
            Battle in sz49
                Yamamoto attack with 1 EarlyFighter
                British defend with 1 Submarine
                    Yamamoto roll dice for 1 EarlyFighter in sz49, round 2 : 0/1 hits, 0.33 expected hits
                1 EarlyFighter owned by the Yamamoto retreated
            Battle in sz16
                Yamamoto attack with 1 B.Carrier, 3 Destroyers, 2 EarlyFighters, 1 Fighter, 1 Submarine, 1 T.Boat and 1 Transport
                Americans defend with 2 Destroyers, 1 S.Sub and 3 Transports
                    Yamamoto roll dice for 1 Submarine in sz16, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 S.Sub in sz16, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 B.Carrier, 3 Destroyers, 2 EarlyFighters, 1 Fighter, 1 T.Boat and 1 Transport in sz16, round 2 : 4/8 hits, 2.67 expected hits
                    Americans roll dice for 2 Destroyers and 3 Transports in sz16, round 2 : 1/5 hits, 1.50 expected hits
                1 S.Sub owned by the Americans, 3 Transports owned by the Americans and 1 T.Boat owned by the Yamamoto lost in sz16
                    Yamamoto roll dice for 1 Submarine in sz16, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 B.Carrier, 3 Destroyers, 2 EarlyFighters, 1 Fighter and 1 Transport in sz16, round 3 : 3/7 hits, 2.33 expected hits
                    Americans roll dice for 2 Destroyers in sz16, round 3 : 1/2 hits, 1.00 expected hits
                    2 Destroyers owned by the Americans and 1 Submarine owned by the Yamamoto lost in sz16
                Yamamoto winBritish win with 1 Submarine remaining with 1 B.Carrier, 3 Destroyers, 2 EarlyFighters, 1 Fighter and 1 Transport remaining. Battle score for attacker is 32
                Casualties for Yamamoto: 1 Submarine and 1 T.Boat
                Casualties for Americans: 2 Destroyers, 1 S.Sub and 3 Transports
    
        Non Combat Move - Yamamoto
            1 Carrier moved from sz50 to sz37
            1 Fighter moved from Melbourne to sz37
            1 EarlyFighter moved from sz49 to W.Australia
    
        Place Units - Yamamoto
            1 B.Transport, 2 Destroyers and 1 Transport placed in sz70
            4 Destroyers placed in sz78
            1 Fighter and 1 Marine placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 87 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 4.83
    Americans regular : -0.67
    Anzac regular : 3.33
    Anzac AA : -0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Chinese
            1 Elite and 1 Infantry moved from Gansu to Szechwan
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 Elite and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Elite and 1 Infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Elite and 1 Infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Elite and 1 Infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Szechwan
                Chinese win, taking Szechwan from Yamamoto with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Chinese
            6 Infantrys and 1 Mech.Inf moved from Tsingnan to Sikang
            1 Infantry and 2 Mech.Infs moved from Gansu to Sikang
            2 Infantrys moved from Gansu to Sikang
            1 Artillery and 2 Infantrys moved from Gobi to Tsingnan
            6 Infantrys moved from Xining to Tsingnan
            3 Infantrys moved from Quyan to Gobi
            1 EarlyFighter moved from Urumal to Sikang
            3 Mech.Infs moved from Urumal to Tsingnan
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Xining
            2 Infantrys and 2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.00
    Chinese regular : -1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            10 Infantrys moved from Sian to W.Sian
            1 Artillery, 2 Elites and 1 Infantry moved from Chunking to Burma
            6 Infantrys moved from Thailand to Burma
            1 Artillery and 1 Infantry moved from N.Chunking to W.Sian
            2 Infantrys and 1 Marine moved from Shangsi to Szechwan
            1 Elite and 2 Infantrys moved from N.Shangsi to Gansu
            14 Infantrys moved from Shansi to Shangsi
            4 Infantrys moved from E.Shansi to N.Shangsi
            2 Tankettes moved from Peking to N.Shangsi
            1 Infantry moved from Peking to E.Shansi
            8 Infantrys moved from Akina to sz15
            2 B.Transports and 8 Infantrys moved from sz15 to sz1
            8 Infantrys moved from sz1 to Vostok
            8 Infantrys moved from Seoul to sz79
            8 Infantrys and 4 Transports moved from sz79 to sz1
            8 Infantrys moved from sz1 to Vostok
            1 Submarine moved from sz61 to sz64
            1 Destroyer moved from sz65 to sz64
            2 Destroyers, 1 EarlyFighter and 2 Submarines moved from sz60 to sz64
            3 Bombers moved from W.Australia to sz64
            1 Tank moved from Derby to N.Australia
                  Hisaichi take N.Australia from Anzac
            1 Tank moved from N.Australia to Australia
                  Hisaichi take Australia from Anzac
            1 Transport moved from sz73 to sz67
            2 Infantrys moved from Hongkong to sz67
            2 Infantrys and 1 Transport moved from sz67 to sz73
            2 Infantrys moved from sz73 to Thailand
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 B.Transport, 16 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Burma
                Hisaichi attack with 1 Artillery, 2 Elites and 7 Infantrys
                British defend with 1 Elite
                    Hisaichi roll dice for 1 Artillery, 2 Elites and 7 Infantrys in Burma, round 2 : 2/10 hits, 2.67 expected hits
                    British roll dice for 1 Elite in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the British and 1 Infantry owned by the Hisaichi lost in Burma
                Hisaichi win, taking Burma from British with 1 Artillery, 2 Elites and 6 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for British: 1 Elite
            Battle in Szechwan
                Hisaichi attack with 2 Infantrys and 1 Marine
                Chinese defend with 1 Elite and 1 Infantry
                    Hisaichi roll dice for 2 Infantrys and 1 Marine in Szechwan, round 2 : 1/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Elite and 1 Infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
                    Hisaichi roll dice for 1 Marine in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Elite in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Chinese lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 1 Marine remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 1 Elite and 1 Infantry
            Battle in Vostok
                Hisaichi attack with 16 Infantrys
                Russians defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 16 Infantrys in Vostok, round 2 : 2/16 hits, 2.67 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Vostok, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Hisaichi lost in Vostok
                Hisaichi win, taking Vostok from Russians with 15 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Artillery and 1 Infantry
            Battle in sz64
                Hisaichi attack with 3 Bombers, 3 Destroyers, 1 EarlyFighter and 3 Submarines
                British defend with 2 Battleships, 1 Carrier, 3 Destroyers, 2 EarlyFighters and 2 Transports
                    Hisaichi roll dice for 3 Submarines in sz64, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 Battleship owned by the British
                    Hisaichi roll dice for 3 Bombers, 3 Destroyers and 1 EarlyFighter in sz64, round 2 : 3/7 hits, 3.33 expected hits
                Units damaged: 1 Battleship owned by the British
                    British roll dice for 2 Battleships, 1 Carrier, 3 Destroyers, 2 EarlyFighters and 2 Transports in sz64, round 2 : 4/10 hits, 4.67 expected hits
                    2 Transports owned by the British, 1 EarlyFighter owned by the Hisaichi and 3 Submarines owned by the Hisaichi lost in sz64
                    Hisaichi roll dice for 3 Bombers and 3 Destroyers in sz64, round 3 : 4/6 hits, 3.00 expected hits
                    British roll dice for 2 Battleships, 1 Carrier, 3 Destroyers and 2 EarlyFighters in sz64, round 3 : 3/8 hits, 4.33 expected hits
                    3 Destroyers owned by the Hisaichi, 2 Destroyers owned by the British and 2 EarlyFighters owned by the British lost in sz64
                    Hisaichi roll dice for 3 Bombers in sz64, round 4 : 3/3 hits, 2.00 expected hits
                    British roll dice for 2 Battleships, 1 Carrier and 1 Destroyer in sz64, round 4 : 3/4 hits, 2.33 expected hits
                    1 Carrier owned by the British, 1 Battleship owned by the British, 1 Destroyer owned by the British and 3 Bombers owned by the Hisaichi lost in sz64
                British win with 1 Battleship remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 3 Bombers, 3 Destroyers, 1 EarlyFighter and 3 Submarines
                Casualties for British: 1 Battleship, 1 Carrier, 3 Destroyers, 2 EarlyFighters and 2 Transports
            Battle in Gansu
                Hisaichi attack with 1 Elite and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Elite and 2 Infantrys in Gansu, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Gansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Gansu
                Hisaichi win, taking Gansu from Chinese with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Battleship, 1 Carrier and 1 Destroyer moved from sz56 to sz66
            1 B.Transport moved from sz73 to sz66
            2 Destroyers moved from sz56 to sz50
            2 B.Transports moved from sz50 to sz60
    
        Place Units - Hisaichi
            1 B.Transport placed in sz60
            Hisaichi undo move 1.
            3 Infantrys and 1 Tank placed in S.Borneo
            6 Infantrys placed in Hongkong
            1 B.Transport placed in sz79
            7 Infantrys placed in Seoul
            3 Tanks placed in Peking
    
        Turn Complete - Hisaichi
            Hisaichi collect 66 PUs; end with 66 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Russians regular : 0.33
    British regular : -0.67
    Hisaichi regular : 1.50
    

    Savegame


  • @dawgoneit not sure if the dutch wanted to attack or non com

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Dutch
            1 Artillery and 1 Infantry moved from New Guinea to Sarong
    
        Combat - Dutch
            Battle in Sarong
                Dutch attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Dutch roll dice for 1 Artillery and 1 Infantry in Sarong, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Sarong, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Sarong
                Dutch win, taking Sarong from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Dutch regular : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Thai
            6 Infantrys and 1 Marine moved from Thailand to Burma
            5 Infantrys moved from N.S to sz60
            1 Infantry and 1 T.Boat moved from sz60 to sz66
            1 Infantry moved from sz66 to Amdanam
                  Thai take Amdanam from British
            2 Infantrys and 1 Transport moved from sz60 to sz66
            1 Infantry moved from sz66 to S.A
                  Thai take S.A from British
            2 Infantrys and 1 Transport moved from sz60 to sz58
            2 Infantrys moved from sz58 to Buru
            1 Infantry moved from sz66 to S.A
            6 Infantrys moved from Phuket to Thailand
            6 Infantrys moved from Malaya to Thailand
    
        Purchase Units - Thai
            Thai buy 12 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Buru
                Thai attack with 2 Infantrys
                Dutch defend with 1 Infantry
                    Thai roll dice for 2 Infantrys in Buru, round 2 : 0/2 hits, 0.33 expected hits
                    Dutch roll dice for 1 Infantry in Buru, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Buru
                    Thai roll dice for 1 Infantry in Buru, round 3 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Infantry in Buru, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Buru
                Dutch win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Thai: 2 Infantrys
    
        Non Combat Move - Thai
    
        Place Units - Thai
            6 Infantrys placed in Phuket
            6 Infantrys placed in Malaya
    
        Turn Complete - Thai
            Thai collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.50
    Dutch regular : 1.33
    

    Savegame

  • 20 19 18 17 16

    @dawgoneit I think I lost this one. Another?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @entek sounds awesome. thank you for the games.


  • @dawgoneit what side do you want?

  • 20 19 18 17 16

    @dawgoneit I feel like I need to redeem myself after that last atrocity.

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