@mike64 no
dawg Axis v. Entek Allies TRS
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Russians 2 Infantrys moved from Ulaan Ude to Jinan 1 EarlyFighter moved from Ulaan Ude to Jinan 2 Infantrys moved from Irkutsk to Vostok 1 Artillery moved from Angarsk to Vostok 1 Infantry moved from Magadan to Yakutsk Purchase Units - Russians Russians buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Vostok Russians attack with 1 Artillery and 2 Infantrys Masaharu defend with 1 Infantry Russians roll dice for 1 Artillery and 2 Infantrys in Vostok, round 2 : 1/3 hits, 0.83 expected hits Masaharu roll dice for 1 Infantry in Vostok, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Vostok Russians win, taking Vostok from Masaharu with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Masaharu: 1 Infantry Battle in Jinan Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 1 Infantry Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Jinan to Ulaan Ude 1 Elite, 5 Infantrys and 1 Mech.Inf moved from Tulun to Ulaan Ude 1 Infantry moved from Ustkut to Irkutsk 6 Infantrys and 1 Marine moved from Kaask to Tulun 3 Infantrys moved from Krasnoyarsk to Bratsk 2 Mech.Infs moved from Achinsk to Tulun 2 Infantrys moved from Achinsk to Krasnoyarsk Place Units - Russians 5 Infantrys and 1 Marine placed in Kaask 2 Infantrys and 2 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Masaharu regular : 0.33 Russians regular : 0.50 -
TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Research Technology - Yamamoto Combat Move - Yamamoto 2 Destroyers moved from sz76 to sz16 1 Submarine moved from sz72 to sz16 2 Tanks moved from W.Australia to Melbourne Yamamoto take S.W.Australia from Anzac 2 Tanks moved from Soem to sz50 2 Artillerys moved from W.Australia to sz50 1 Artillery moved from Soem to sz50 1 Infantry moved from W.Australia to sz50 1 Marine moved from W.Australia to sz50 3 Artillerys, 1 B.Transport, 1 Infantry, 1 Marine, 2 Tanks and 3 Transports moved from sz50 to sz37 3 Artillerys, 1 Infantry, 1 Marine and 2 Tanks moved from sz37 to Melbourne 1 Fighter moved from sz50 to Melbourne 1 EarlyFighter moved from sz50 to Melbourne 1 Infantry moved from Sian to Szechwan Yamamoto take Szechwan from Chinese 3 Infantrys moved from Sian to W.Sian 2 Artillerys and 3 Infantrys moved from Sian to Shangsi 2 Infantrys and 1 Tank moved from Shantung to sz74 1 B.Transport, 2 Infantrys and 1 Tank moved from sz74 to sz79 2 Infantrys and 1 Tank moved from sz79 to Manchuria 2 Artillerys and 12 Infantrys moved from Shansi to Shangsi 1 B.Carrier, 1 Destroyer, 2 EarlyFighters, 1 Fighter and 1 T.Boat moved from sz78 to sz16 1 Transport moved from sz76 to sz16 4 Artillerys moved from Davao to sz70 1 Artillery and 1 Tank moved from Halma to sz70 1 Elite moved from Halma to sz70 4 Infantrys moved from Halma to sz70 5 Artillerys, 2 B.Transports, 1 Battleship, 1 Elite, 3 Infantrys, 1 Tank and 2 Transports moved from sz70 to sz47 1 Infantry and 1 T.Boat moved from sz70 to sz48 1 Infantry moved from sz48 to Sarong Yamamoto take Sarong from Dutch 5 Artillerys, 1 Elite, 3 Infantrys and 1 Tank moved from sz47 to E.G Yamamoto take E.G from British 1 EarlyFighter moved from Soem to sz49 1 Artillery moved from W.Australia to C.Australia Yamamoto take C.Australia from Anzac 1 Infantry moved from Kiangsi to Hanan Purchase Units - Yamamoto Yamamoto buy 1 B.Transport, 6 Destroyers, 1 Fighter, 1 Marine and 1 Transport; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Melbourne Yamamoto attack with 3 Artillerys, 1 EarlyFighter, 1 Fighter, 1 Infantry, 1 Marine and 4 Tanks Anzac defend with 1 AAGun, 2 Bunkers, 1 Factory and 5 Infantrys Anzac roll AA dice in Melbourne : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 3 Artillerys, 1 EarlyFighter, 1 Fighter, 1 Infantry, 1 Marine and 4 Tanks in Melbourne, round 2 : 7/11 hits, 4.67 expected hits Units damaged: 2 Bunkers owned by the Anzac Anzac roll dice for 2 Bunkers and 5 Infantrys in Melbourne, round 2 : 6/7 hits, 2.67 expected hits 5 Infantrys owned by the Anzac, 1 Marine owned by the Yamamoto, 3 Artillerys owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in Melbourne Yamamoto roll dice for 1 Fighter and 4 Tanks in Melbourne, round 3 : 4/5 hits, 2.50 expected hits Anzac roll dice for 2 Bunkers in Melbourne, round 3 : 1/2 hits, 1.00 expected hits 2 Bunkers owned by the Anzac and 1 Tank owned by the Yamamoto lost in Melbourne Yamamoto captures 22PUs while taking Anzac capital Yamamoto win, taking Melbourne from Anzac with 1 Fighter and 3 Tanks remaining. Battle score for attacker is -8 Casualties for Yamamoto: 3 Artillerys, 1 EarlyFighter, 1 Infantry, 1 Marine and 1 Tank Casualties for Anzac: 2 Bunkers and 5 Infantrys Battle in sz49 Yamamoto attack with 1 EarlyFighter British defend with 1 Submarine Yamamoto roll dice for 1 EarlyFighter in sz49, round 2 : 0/1 hits, 0.33 expected hits 1 EarlyFighter owned by the Yamamoto retreated Battle in sz16 Yamamoto attack with 1 B.Carrier, 3 Destroyers, 2 EarlyFighters, 1 Fighter, 1 Submarine, 1 T.Boat and 1 Transport Americans defend with 2 Destroyers, 1 S.Sub and 3 Transports Yamamoto roll dice for 1 Submarine in sz16, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 S.Sub in sz16, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 B.Carrier, 3 Destroyers, 2 EarlyFighters, 1 Fighter, 1 T.Boat and 1 Transport in sz16, round 2 : 4/8 hits, 2.67 expected hits Americans roll dice for 2 Destroyers and 3 Transports in sz16, round 2 : 1/5 hits, 1.50 expected hits 1 S.Sub owned by the Americans, 3 Transports owned by the Americans and 1 T.Boat owned by the Yamamoto lost in sz16 Yamamoto roll dice for 1 Submarine in sz16, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 B.Carrier, 3 Destroyers, 2 EarlyFighters, 1 Fighter and 1 Transport in sz16, round 3 : 3/7 hits, 2.33 expected hits Americans roll dice for 2 Destroyers in sz16, round 3 : 1/2 hits, 1.00 expected hits 2 Destroyers owned by the Americans and 1 Submarine owned by the Yamamoto lost in sz16 Yamamoto winBritish win with 1 Submarine remaining with 1 B.Carrier, 3 Destroyers, 2 EarlyFighters, 1 Fighter and 1 Transport remaining. Battle score for attacker is 32 Casualties for Yamamoto: 1 Submarine and 1 T.Boat Casualties for Americans: 2 Destroyers, 1 S.Sub and 3 Transports Non Combat Move - Yamamoto 1 Carrier moved from sz50 to sz37 1 Fighter moved from Melbourne to sz37 1 EarlyFighter moved from sz49 to W.Australia Place Units - Yamamoto 1 B.Transport, 2 Destroyers and 1 Transport placed in sz70 4 Destroyers placed in sz78 1 Fighter and 1 Marine placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 87 PUs; end with 109 PUsCombat Hit Differential Summary :
Yamamoto regular : 4.83 Americans regular : -0.67 Anzac regular : 3.33 Anzac AA : -0.33 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Chinese 1 Elite and 1 Infantry moved from Gansu to Szechwan Purchase Units - Chinese Chinese buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 1 Elite and 1 Infantry Yamamoto defend with 1 Infantry Chinese roll dice for 1 Elite and 1 Infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Elite and 1 Infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Elite and 1 Infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Szechwan Chinese win, taking Szechwan from Yamamoto with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - Chinese 6 Infantrys and 1 Mech.Inf moved from Tsingnan to Sikang 1 Infantry and 2 Mech.Infs moved from Gansu to Sikang 2 Infantrys moved from Gansu to Sikang 1 Artillery and 2 Infantrys moved from Gobi to Tsingnan 6 Infantrys moved from Xining to Tsingnan 3 Infantrys moved from Quyan to Gobi 1 EarlyFighter moved from Urumal to Sikang 3 Mech.Infs moved from Urumal to Tsingnan Place Units - Chinese 1 Elite and 5 Infantrys placed in Xining 2 Infantrys and 2 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.00 Chinese regular : -1.00 -
TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Hisaichi 10 Infantrys moved from Sian to W.Sian 1 Artillery, 2 Elites and 1 Infantry moved from Chunking to Burma 6 Infantrys moved from Thailand to Burma 1 Artillery and 1 Infantry moved from N.Chunking to W.Sian 2 Infantrys and 1 Marine moved from Shangsi to Szechwan 1 Elite and 2 Infantrys moved from N.Shangsi to Gansu 14 Infantrys moved from Shansi to Shangsi 4 Infantrys moved from E.Shansi to N.Shangsi 2 Tankettes moved from Peking to N.Shangsi 1 Infantry moved from Peking to E.Shansi 8 Infantrys moved from Akina to sz15 2 B.Transports and 8 Infantrys moved from sz15 to sz1 8 Infantrys moved from sz1 to Vostok 8 Infantrys moved from Seoul to sz79 8 Infantrys and 4 Transports moved from sz79 to sz1 8 Infantrys moved from sz1 to Vostok 1 Submarine moved from sz61 to sz64 1 Destroyer moved from sz65 to sz64 2 Destroyers, 1 EarlyFighter and 2 Submarines moved from sz60 to sz64 3 Bombers moved from W.Australia to sz64 1 Tank moved from Derby to N.Australia Hisaichi take N.Australia from Anzac 1 Tank moved from N.Australia to Australia Hisaichi take Australia from Anzac 1 Transport moved from sz73 to sz67 2 Infantrys moved from Hongkong to sz67 2 Infantrys and 1 Transport moved from sz67 to sz73 2 Infantrys moved from sz73 to Thailand Purchase Units - Hisaichi Hisaichi buy 1 B.Transport, 16 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Burma Hisaichi attack with 1 Artillery, 2 Elites and 7 Infantrys British defend with 1 Elite Hisaichi roll dice for 1 Artillery, 2 Elites and 7 Infantrys in Burma, round 2 : 2/10 hits, 2.67 expected hits British roll dice for 1 Elite in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 Elite owned by the British and 1 Infantry owned by the Hisaichi lost in Burma Hisaichi win, taking Burma from British with 1 Artillery, 2 Elites and 6 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for British: 1 Elite Battle in Szechwan Hisaichi attack with 2 Infantrys and 1 Marine Chinese defend with 1 Elite and 1 Infantry Hisaichi roll dice for 2 Infantrys and 1 Marine in Szechwan, round 2 : 1/3 hits, 0.67 expected hits Chinese roll dice for 1 Elite and 1 Infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan Hisaichi roll dice for 1 Marine in Szechwan, round 3 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Elite in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 1 Marine remaining. Battle score for attacker is 2 Casualties for Hisaichi: 2 Infantrys Casualties for Chinese: 1 Elite and 1 Infantry Battle in Vostok Hisaichi attack with 16 Infantrys Russians defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 16 Infantrys in Vostok, round 2 : 2/16 hits, 2.67 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Vostok, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Hisaichi lost in Vostok Hisaichi win, taking Vostok from Russians with 15 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Artillery and 1 Infantry Battle in sz64 Hisaichi attack with 3 Bombers, 3 Destroyers, 1 EarlyFighter and 3 Submarines British defend with 2 Battleships, 1 Carrier, 3 Destroyers, 2 EarlyFighters and 2 Transports Hisaichi roll dice for 3 Submarines in sz64, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 Battleship owned by the British Hisaichi roll dice for 3 Bombers, 3 Destroyers and 1 EarlyFighter in sz64, round 2 : 3/7 hits, 3.33 expected hits Units damaged: 1 Battleship owned by the British British roll dice for 2 Battleships, 1 Carrier, 3 Destroyers, 2 EarlyFighters and 2 Transports in sz64, round 2 : 4/10 hits, 4.67 expected hits 2 Transports owned by the British, 1 EarlyFighter owned by the Hisaichi and 3 Submarines owned by the Hisaichi lost in sz64 Hisaichi roll dice for 3 Bombers and 3 Destroyers in sz64, round 3 : 4/6 hits, 3.00 expected hits British roll dice for 2 Battleships, 1 Carrier, 3 Destroyers and 2 EarlyFighters in sz64, round 3 : 3/8 hits, 4.33 expected hits 3 Destroyers owned by the Hisaichi, 2 Destroyers owned by the British and 2 EarlyFighters owned by the British lost in sz64 Hisaichi roll dice for 3 Bombers in sz64, round 4 : 3/3 hits, 2.00 expected hits British roll dice for 2 Battleships, 1 Carrier and 1 Destroyer in sz64, round 4 : 3/4 hits, 2.33 expected hits 1 Carrier owned by the British, 1 Battleship owned by the British, 1 Destroyer owned by the British and 3 Bombers owned by the Hisaichi lost in sz64 British win with 1 Battleship remaining. Battle score for attacker is -6 Casualties for Hisaichi: 3 Bombers, 3 Destroyers, 1 EarlyFighter and 3 Submarines Casualties for British: 1 Battleship, 1 Carrier, 3 Destroyers, 2 EarlyFighters and 2 Transports Battle in Gansu Hisaichi attack with 1 Elite and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Elite and 2 Infantrys in Gansu, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Gansu, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Gansu Hisaichi win, taking Gansu from Chinese with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 1 Battleship, 1 Carrier and 1 Destroyer moved from sz56 to sz66 1 B.Transport moved from sz73 to sz66 2 Destroyers moved from sz56 to sz50 2 B.Transports moved from sz50 to sz60 Place Units - Hisaichi 1 B.Transport placed in sz60 Hisaichi undo move 1. 3 Infantrys and 1 Tank placed in S.Borneo 6 Infantrys placed in Hongkong 1 B.Transport placed in sz79 7 Infantrys placed in Seoul 3 Tanks placed in Peking Turn Complete - Hisaichi Hisaichi collect 66 PUs; end with 66 PUs 1 unit repaired.Combat Hit Differential Summary :
Chinese regular : 0.67 Russians regular : 0.33 British regular : -0.67 Hisaichi regular : 1.50 -
@dawgoneit not sure if the dutch wanted to attack or non com
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TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Dutch 1 Artillery and 1 Infantry moved from New Guinea to Sarong Combat - Dutch Battle in Sarong Dutch attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 Infantry Dutch roll dice for 1 Artillery and 1 Infantry in Sarong, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Sarong, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Sarong Dutch win, taking Sarong from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - Dutch Turn Complete - DutchCombat Hit Differential Summary :
Yamamoto regular : -0.33 Dutch regular : 0.33 -
TripleA Turn Summary: Thai round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Thai 6 Infantrys and 1 Marine moved from Thailand to Burma 5 Infantrys moved from N.S to sz60 1 Infantry and 1 T.Boat moved from sz60 to sz66 1 Infantry moved from sz66 to Amdanam Thai take Amdanam from British 2 Infantrys and 1 Transport moved from sz60 to sz66 1 Infantry moved from sz66 to S.A Thai take S.A from British 2 Infantrys and 1 Transport moved from sz60 to sz58 2 Infantrys moved from sz58 to Buru 1 Infantry moved from sz66 to S.A 6 Infantrys moved from Phuket to Thailand 6 Infantrys moved from Malaya to Thailand Purchase Units - Thai Thai buy 12 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Buru Thai attack with 2 Infantrys Dutch defend with 1 Infantry Thai roll dice for 2 Infantrys in Buru, round 2 : 0/2 hits, 0.33 expected hits Dutch roll dice for 1 Infantry in Buru, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Buru Thai roll dice for 1 Infantry in Buru, round 3 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 Infantry in Buru, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Buru Dutch win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Thai: 2 Infantrys Non Combat Move - Thai Place Units - Thai 6 Infantrys placed in Phuket 6 Infantrys placed in Malaya Turn Complete - Thai Thai collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Thai regular : -0.50 Dutch regular : 1.33 -
@dawgoneit I think I lost this one. Another?
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@entek sounds awesome. thank you for the games.
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@dawgoneit what side do you want?
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@dawgoneit I feel like I need to redeem myself after that last atrocity.





