The allied continued to be blessed by the dice gods !
This turn hitting.
1 times on 1/6
3 times on 2/6
@entek skip japan
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Research Technology - Yamamoto
Combat Move - Yamamoto
1 Infantry moved from Hankou to Kiangsi
Yamamoto take Kiangsi from Chinese
2 Artillerys and 10 Infantrys moved from Shansi to Sian
2 Artillerys and 12 Infantrys moved from Shantung to Shansi
1 Infantry moved from Thailand to Burma
1 Destroyer moved from sz59 to sz50
1 Destroyer moved from sz58 to sz50
1 Fighter moved from Davao to sz50
1 Transport moved from sz60 to sz61
2 EarlyFighters moved from Sumatra to sz61
1 EarlyFighter moved from Sumatra to sz50
1 Artillery, 1 Infantry and 1 Tank moved from Java to sz59
1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz59 to sz50
1 Carrier moved from sz58 to sz50
2 Artillerys and 1 Tank moved from Flores to sz58
1 Infantry and 1 Marine moved from Flores to sz58
2 Artillerys, 1 Infantry, 1 Marine, 1 Tank and 3 Transports moved from sz58 to sz50
3 Artillerys, 2 Infantrys, 1 Marine and 2 Tanks moved from sz50 to W.Australia
2 Infantrys and 1 Tank moved from Davao to sz70
1 Infantry moved from Mindanao to sz70
3 Infantrys and 1 Tank moved from sz70 to Halma
1 Submarine moved from sz70 to sz72
2 Destroyers moved from sz78 to sz76
2 Destroyers moved from sz78 to sz17
1 Artillery moved from Punay to sz68
1 Infantry moved from Spralty to sz68
1 Artillery, 1 Infantry and 1 Transport moved from sz68 to sz70
1 Artillery and 1 Infantry moved from sz70 to Halma
1 B.Transport moved from sz68 to sz70
1 Elite moved from Boho to sz70
1 Infantry moved from S to sz70
2 Infantrys moved from Punay to sz70
1 Elite and 3 Infantrys moved from sz70 to Halma
1 Transport moved from sz74 to sz70
2 Infantrys moved from Boho to sz70
2 Infantrys moved from sz70 to Halma
1 Destroyer moved from sz16 to sz3
1 B.Transport moved from sz74 to sz78
2 Infantrys and 1 Tank moved from Tokyo to sz78
1 B.Transport, 2 Infantrys and 1 Tank moved from sz78 to sz74
2 Infantrys and 1 Tank moved from sz74 to Shantung
1 Transport moved from sz74 to sz76
1 Carrier and 2 EarlyFighters moved from sz59 to sz60
Purchase Units - Yamamoto
Yamamoto buy 4 Artillerys, 1 B.Carrier, 1 Destroyer, 2 EarlyFighters and 1 Fighter; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in sz3
Yamamoto attack with 1 Destroyer
Americans defend with 1 Submarine
Americans roll dice for 1 Submarine in sz3, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Destroyer in sz3, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Americans lost in sz3
Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 Submarine
Battle in sz17
Yamamoto attack with 2 Destroyers
Americans defend with 1 Destroyer
Yamamoto roll dice for 2 Destroyers in sz17, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer in sz17, round 2 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Yamamoto lost in sz17
Yamamoto roll dice for 1 Destroyer in sz17, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer in sz17, round 3 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Yamamoto lost in sz17
Americans win with 1 Destroyer remaining. Battle score for attacker is -16
Casualties for Yamamoto: 2 Destroyers
Battle in sz50
Hisaichi loiter and taunt; Yamamoto attack with 1 B.Transport, 1 Carrier, 2 Destroyers, 1 EarlyFighter, 1 Fighter and 3 Transports; Thai loiter and taunt
Anzac defend with 3 Destroyers
Yamamoto roll dice for 1 B.Transport, 1 Carrier, 2 Destroyers, 1 EarlyFighter, 1 Fighter and 3 Transports in sz50, round 2 : 2/5 hits, 1.67 expected hits
Anzac roll dice for 3 Destroyers in sz50, round 2 : 2/3 hits, 1.50 expected hits
2 Destroyers owned by the Anzac, 1 Destroyer owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in sz50
Yamamoto roll dice for 1 B.Transport, 1 Carrier, 1 Destroyer, 1 Fighter and 3 Transports in sz50, round 3 : 1/3 hits, 1.00 expected hits
Anzac roll dice for 1 Destroyer in sz50, round 3 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in sz50
Yamamoto win with 1 B.Transport, 1 Carrier, 1 Fighter and 3 Transports remaining. Battle score for attacker is 0
Casualties for Yamamoto: 2 Destroyers and 1 EarlyFighter
Casualties for Anzac: 3 Destroyers
Battle in W.Australia
Yamamoto attack with 3 Artillerys, 2 Infantrys, 1 Marine and 2 Tanks
Anzac defend with 1 Factory and 4 Infantrys
Yamamoto roll dice for 3 Artillerys, 2 Infantrys, 1 Marine and 2 Tanks in W.Australia, round 2 : 3/8 hits, 3.17 expected hits
Anzac roll dice for 4 Infantrys in W.Australia, round 2 : 0/4 hits, 1.33 expected hits
3 Infantrys owned by the Anzac lost in W.Australia
Yamamoto roll dice for 3 Artillerys, 2 Infantrys, 1 Marine and 2 Tanks in W.Australia, round 3 : 3/8 hits, 3.17 expected hits
Anzac roll dice for 1 Infantry in W.Australia, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in W.Australia
Yamamoto win, taking W.Australia from Anzac with 3 Artillerys, 1 Infantry, 1 Marine and 2 Tanks remaining. Battle score for attacker is 6
Casualties for Anzac: 4 Infantrys
Casualties for Yamamoto: 1 Infantry
Battle in sz61
Yamamoto attack with 2 EarlyFighters and 1 Transport
British defend with 1 Destroyer
Yamamoto roll dice for 2 EarlyFighters and 1 Transport in sz61, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Destroyer in sz61, round 2 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the British and 1 Transport owned by the Yamamoto lost in sz61
Yamamoto win with 2 EarlyFighters remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Transport
Casualties for British: 1 Destroyer
Battle in Sian
Yamamoto attack with 2 Artillerys and 10 Infantrys
Chinese defend with 1 AAGun, 2 Bunkers and 2 EarlyFighters
Yamamoto roll dice for 2 Artillerys and 10 Infantrys in Sian, round 2 : 3/12 hits, 2.67 expected hits
Units damaged: 1 Bunker owned by the Chinese
Chinese roll dice for 2 Bunkers and 2 EarlyFighters in Sian, round 2 : 0/4 hits, 2.00 expected hits
1 Bunker owned by the Chinese lost in Sian
Yamamoto roll dice for 2 Artillerys and 10 Infantrys in Sian, round 3 : 1/12 hits, 2.67 expected hits
Chinese roll dice for 1 Bunker and 2 EarlyFighters in Sian, round 3 : 2/3 hits, 1.50 expected hits
1 Bunker owned by the Chinese and 2 Infantrys owned by the Yamamoto lost in Sian
Yamamoto roll dice for 2 Artillerys and 8 Infantrys in Sian, round 4 : 4/10 hits, 2.33 expected hits
Chinese roll dice for 2 EarlyFighters in Sian, round 4 : 1/2 hits, 1.00 expected hits
2 EarlyFighters owned by the Chinese and 1 Infantry owned by the Yamamoto lost in Sian
Yamamoto win, taking Sian from Chinese with 2 Artillerys and 7 Infantrys remaining. Battle score for attacker is 22
Casualties for Chinese: 2 Bunkers and 2 EarlyFighters
Casualties for Yamamoto: 3 Infantrys
Battle in Halma
Yamamoto attack with 1 Artillery, 1 Elite, 9 Infantrys and 1 Tank
Dutch defend with 1 Infantry
Yamamoto roll dice for 1 Battleship in Halma, round 2 : 1/1 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in Halma, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Halma
Yamamoto win, taking Halma from Dutch with 1 Artillery, 1 Elite, 9 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in sz76
Yamamoto attack with 2 Destroyers and 1 Transport
Americans defend with 1 Destroyer
Yamamoto roll dice for 2 Destroyers and 1 Transport in sz76, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer in sz76, round 2 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Americans lost in sz76
Yamamoto win with 2 Destroyers and 1 Transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 Destroyer
Non Combat Move - Yamamoto
1 B.Transport and 1 Transport moved from sz74 to sz16
1 T.Boat moved from sz74 to sz78
1 EarlyFighter moved from sz61 to sz50
1 EarlyFighter moved from sz61 to Soem
2 Tanks moved from Lambok to Soem
1 Artillery moved from Lambok to Soem
Place Units - Yamamoto
1 B.Carrier and 1 Destroyer placed in sz78
2 EarlyFighters and 1 Fighter placed in sz78
4 Artillerys placed in Davao
Turn Complete - Yamamoto
Yamamoto collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50
Yamamoto regular : 1.00
Americans regular : 0.33
Anzac regular : 0.33
Dutch regular : -0.33
British regular : 0.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Chinese
1 Elite and 1 Infantry moved from Gansu to N.Shangsi
1 Infantry and 1 Mech.Inf moved from Gansu to Shangsi
2 Infantrys moved from Sikang to W.Sian
1 Mech.Inf moved from Szechwan to W.Sian
Purchase Units - Chinese
Chinese buy 1 EarlyFighter, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in N.Shangsi
Chinese attack with 1 Elite and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Elite and 1 Infantry in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
Chinese win, taking N.Shangsi from Hisaichi with 1 Elite remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Shangsi
Chinese attack with 1 Infantry and 1 Mech.Inf
Hisaichi defend with 1 Artillery
Chinese roll dice for 1 Infantry and 1 Mech.Inf in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry and 1 Mech.Inf in Shangsi, round 3 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Battle in W.Sian
Chinese attack with 2 Infantrys and 1 Mech.Inf
Hisaichi defend with 1 Artillery
Chinese roll dice for 2 Infantrys and 1 Mech.Inf in W.Sian, round 2 : 0/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Artillery in W.Sian, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in W.Sian
Chinese roll dice for 1 Infantry and 1 Mech.Inf in W.Sian, round 3 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery in W.Sian, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in W.Sian
1 Mech.Inf owned by the Chinese retreated to Sikang
Hisaichi win with 1 Artillery remaining. Battle score for attacker is -4
Casualties for Chinese: 2 Infantrys
Non Combat Move - Chinese
1 Elite, 5 Infantrys and 2 Mech.Infs moved from Tsingnan to Gansu
6 Infantrys moved from Xining to Tsingnan
1 Mech.Inf moved from Urumal to Tsingnan
2 Infantrys moved from Quyan to Gobi
1 Artillery moved from N.Mongolia to Gobi
3 Infantrys moved from Urumal to Quyan
Place Units - Chinese
6 Infantrys placed in Xining
1 EarlyFighter and 3 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50
Hisaichi regular : 1.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Hisaichi
1 Infantry moved from Hanan to W.Sian
1 Artillery moved from W.Sian to N.Chunking
1 Infantry moved from Chunking to N.Chunking
4 Infantrys and 1 Marine moved from Shansi to Shangsi
1 Elite and 2 Infantrys moved from E.Shansi to N.Shangsi
14 Infantrys moved from Shantung to Shansi
10 Infantrys moved from Nanking to Sian
1 Infantry moved from Hopeh to E.Shansi
3 Infantrys moved from Peking to E.Shansi
1 Artillery, 2 Elites and 1 Infantry moved from Kwangsi to Chunking
2 Infantrys and 1 Tank moved from Malaya to sz60
1 Infantry and 1 Marine moved from S.Borneo to sz60
2 B.Transports, 3 Infantrys, 1 Marine and 1 Tank moved from sz60 to sz50
1 EarlyFighter, 3 Infantrys, 1 Marine and 1 Tank moved from sz50 to Derby
1 Submarine moved from sz60 to sz61
1 Destroyer moved from sz60 to sz64
2 EarlyFighters moved from sz60 to sz64
3 Bombers moved from S.Borneo to Derby
2 B.Transports moved from sz74 to sz79
8 Infantrys moved from Seoul to sz79
2 B.Transports and 8 Infantrys moved from sz79 to sz15
8 Infantrys moved from sz15 to Akina
4 Transports moved from sz74 to sz79
1 Battleship and 1 Carrier moved from sz50 to sz56
3 Destroyers moved from sz50 to sz56
2 Artillerys, 1 Elite, 2 Infantrys and 2 Tanks moved from Thailand to Burma
1 Transport moved from sz74 to sz67
2 Infantrys moved from Hongkong to sz67
1 B.Transport moved from sz73 to sz67
4 Infantrys moved from Hongkong to sz67
1 B.Transport, 6 Infantrys and 1 Transport moved from sz67 to sz73
6 Infantrys moved from sz73 to Thailand
1 T.Boat moved from sz74 to sz78
Purchase Units - Hisaichi
Hisaichi buy 2 Destroyers, 11 Infantrys, 2 Submarines and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in N.Chunking
Hisaichi attack with 1 Artillery and 1 Infantry
British defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in N.Chunking
Hisaichi win, taking N.Chunking from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in N.Shangsi
Hisaichi attack with 1 Elite and 2 Infantrys
Chinese defend with 1 Elite
Hisaichi roll dice for 1 Elite and 2 Infantrys in N.Shangsi, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 Elite in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Chinese lost in N.Shangsi
Hisaichi win, taking N.Shangsi from Chinese with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Elite
Battle in Shangsi
Hisaichi attack with 4 Infantrys and 1 Marine
Chinese defend with 1 Infantry and 1 Mech.Inf
Hisaichi roll dice for 4 Infantrys and 1 Marine in Shangsi, round 2 : 0/5 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry and 1 Mech.Inf in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 4 Infantrys and 1 Marine in Shangsi, round 3 : 0/5 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry and 1 Mech.Inf in Shangsi, round 3 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 4 Infantrys and 1 Marine in Shangsi, round 4 : 1/5 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry and 1 Mech.Inf in Shangsi, round 4 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
Hisaichi roll dice for 3 Infantrys and 1 Marine in Shangsi, round 5 : 1/4 hits, 0.83 expected hits
Chinese roll dice for 1 Mech.Inf in Shangsi, round 5 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shangsi
Hisaichi win, taking Shangsi from Chinese with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 3
Casualties for Hisaichi: 2 Infantrys
Casualties for Chinese: 1 Infantry and 1 Mech.Inf
Battle in Derby
Hisaichi attack with 3 Bombers, 1 EarlyFighter, 3 Infantrys, 1 Marine and 1 Tank
Anzac defend with 1 Artillery, 1 Elite and 5 Infantrys
Hisaichi roll dice for 3 Bombers, 1 EarlyFighter, 3 Infantrys, 1 Marine and 1 Tank in Derby, round 2 : 3/9 hits, 3.67 expected hits
Anzac roll dice for 1 Artillery, 1 Elite and 5 Infantrys in Derby, round 2 : 5/7 hits, 2.33 expected hits
3 Infantrys owned by the Anzac, 1 EarlyFighter owned by the Hisaichi, 3 Infantrys owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Derby
Hisaichi roll dice for 3 Bombers and 1 Tank in Derby, round 3 : 3/4 hits, 2.50 expected hits
Anzac roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Derby, round 3 : 0/4 hits, 1.33 expected hits
1 Artillery owned by the Anzac and 2 Infantrys owned by the Anzac lost in Derby
Hisaichi roll dice for 3 Bombers and 1 Tank in Derby, round 4 : 3/4 hits, 2.50 expected hits
Anzac roll dice for 1 Elite in Derby, round 4 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Anzac lost in Derby
Hisaichi win, taking Derby from Anzac with 3 Bombers and 1 Tank remaining. Battle score for attacker is 1
Casualties for Hisaichi: 1 EarlyFighter, 3 Infantrys and 1 Marine
Casualties for Anzac: 1 Artillery, 1 Elite and 5 Infantrys
Battle in sz64
Hisaichi attack with 1 Destroyer and 2 EarlyFighters
British defend with 1 Destroyer
Hisaichi roll dice for 1 Destroyer and 2 EarlyFighters in sz64, round 2 : 2/3 hits, 1.00 expected hits
British roll dice for 1 Destroyer in sz64, round 2 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz64
Hisaichi win with 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 EarlyFighter
Casualties for British: 1 Destroyer
Non Combat Move - Hisaichi
1 EarlyFighter moved from sz64 to sz60
3 Bombers moved from Derby to W.Australia
Place Units - Hisaichi
2 Destroyers and 2 Submarines placed in sz60
1 Infantry and 2 Tankettes placed in Peking
8 Infantrys placed in Seoul
2 Infantrys placed in Hongkong
Turn Complete - Hisaichi
Hisaichi collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Anzac regular : 1.00
British regular : 0.50
Hisaichi regular : 0.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Thai
2 Transports moved from sz50 to sz60
4 Infantrys moved from Malaya to sz60
4 Infantrys moved from sz60 to N.S
1 T.Boat moved from sz73 to sz60
1 Infantry moved from Malaya to sz60
1 Infantry moved from sz60 to N.S
2 Artillerys and 6 Infantrys moved from Thailand to Burma
1 Infantry moved from Burma to W.Chunking
2 Tanks and 1 Tankette moved from W.Chunking to Burma
5 Infantrys and 1 Marine moved from Phuket to Thailand
1 Infantry moved from Malaya to Thailand
Purchase Units - Thai
Thai buy 12 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Thai
Place Units - Thai
6 Infantrys placed in Malaya
6 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - British
2 Artillerys, 10 Infantrys and 1 Mech.Inf moved from Bengal to Burma
2 EarlyFighters moved from Calcutta to Burma
2 Artillerys moved from Calcutta to sz63
2 Elites moved from Calcutta to sz63
2 Artillerys, 2 Battleships, 1 Carrier, 3 Destroyers, 2 EarlyFighters, 2 Elites and 2 Transports moved from sz63 to sz64
2 Artillerys, 2 EarlyFighters and 2 Elites moved from sz64 to Burma
1 Mech.Inf moved from Dheli to Bengal
2 Artillerys and 2 Infantrys moved from E.India to Bengal
1 Artillery moved from Nepal to Bengal
1 Infantry moved from E.G to Moresby
Purchase Units - British
British buy 4 Artillerys, 4 Elites, 3 Mech.Infs and 1 Submarine; Remaining resources: 1 PUs;
Combat - British
Battle in sz64
British attack with 2 Battleships, 1 Carrier, 3 Destroyers and 2 Transports
Hisaichi defend with 1 Destroyer
British roll dice for 2 Battleships, 1 Carrier, 3 Destroyers and 2 Transports in sz64, round 2 : 3/6 hits, 2.50 expected hits
Hisaichi roll dice for 1 Destroyer in sz64, round 2 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Hisaichi lost in sz64
British win with 2 Battleships, 1 Carrier, 3 Destroyers and 2 Transports remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Destroyer
Battle in Burma
British attack with 4 Artillerys, 4 EarlyFighters, 2 Elites, 10 Infantrys and 1 Mech.Inf
Hisaichi defend with 2 Artillerys, 1 Elite, 2 Infantrys and 2 Tanks; Yamamoto defend with 1 Infantry; Thai defend with 2 Artillerys, 6 Infantrys, 2 Tanks and 1 Tankette
British roll dice for 4 Artillerys, 4 EarlyFighters, 2 Elites, 10 Infantrys and 1 Mech.Inf in Burma, round 2 : 5/21 hits, 6.50 expected hits
Thai roll dice for 4 Artillerys, 1 Elite, 9 Infantrys, 4 Tanks and 1 Tankette in Burma, round 2 : 9/19 hits, 6.83 expected hits
4 Infantrys owned by the Thai, 1 Tankette owned by the Thai and 9 Infantrys owned by the British lost in Burma
British roll dice for 4 Artillerys, 4 EarlyFighters, 2 Elites, 1 Infantry and 1 Mech.Inf in Burma, round 3 : 4/12 hits, 4.67 expected hits
Thai roll dice for 4 Artillerys, 1 Elite, 5 Infantrys and 4 Tanks in Burma, round 3 : 3/14 hits, 5.33 expected hits
1 Infantry owned by the Thai, 1 Infantry owned by the Yamamoto, 2 Artillerys owned by the British, 1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in Burma
British roll dice for 2 Artillerys, 4 EarlyFighters, 2 Elites and 1 Mech.Inf in Burma, round 4 : 6/9 hits, 3.67 expected hits
Thai roll dice for 4 Artillerys, 1 Elite, 1 Infantry and 4 Tanks in Burma, round 4 : 3/10 hits, 4.00 expected hits
1 Infantry owned by the Thai, 1 Elite owned by the Hisaichi, 2 Artillerys owned by the British, 2 Artillerys owned by the Thai, 1 Mech.Inf owned by the British and 2 Artillerys owned by the Hisaichi lost in Burma
British roll dice for 4 EarlyFighters and 2 Elites in Burma, round 5 : 2/6 hits, 2.33 expected hits
Thai roll dice for 4 Tanks in Burma, round 5 : 1/4 hits, 2.00 expected hits
2 Tanks owned by the Hisaichi and 1 EarlyFighter owned by the British lost in Burma
British roll dice for 3 EarlyFighters and 2 Elites in Burma, round 6 : 3/5 hits, 2.00 expected hits
Thai roll dice for 2 Tanks in Burma, round 6 : 2/2 hits, 1.00 expected hits
1 Elite owned by the British, 2 Tanks owned by the Thai and 1 EarlyFighter owned by the British lost in Burma
British win, taking Burma from Thai with 2 EarlyFighters and 1 Elite remaining. Battle score for attacker is 1
Casualties for British: 4 Artillerys, 2 EarlyFighters, 1 Elite, 10 Infantrys and 1 Mech.Inf
Casualties for Thai: 2 Artillerys, 6 Infantrys, 2 Tanks and 1 Tankette
Casualties for Hisaichi: 2 Artillerys, 1 Elite, 2 Infantrys and 2 Tanks
Casualties for Yamamoto: 1 Infantry
Non Combat Move - British
2 EarlyFighters moved from Burma to sz64
3 Infantrys moved from Bhopa to Nepal
Place Units - British
4 Artillerys and 4 Elites placed in Calcutta
3 Mech.Infs placed in Dheli
1 Submarine placed in sz49
Turn Complete - British
British collect 53 PUs; end with 54 PUs
Combat Hit Differential Summary :
Thai regular : -1.17
British regular : 1.33
Hisaichi regular : -0.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Purchase Units - Anzac
Anzac buy 2 Bunkers and 7 Infantrys; Remaining resources: 0 PUs;
Place Units - Anzac
1 Bunker and 3 Infantrys placed in Darwin
1 Bunker and 4 Infantrys placed in Melbourne
Turn Complete - Anzac
Anzac collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Americans
3 EarlyFighters moved from Palana to sz16
1 Destroyer moved from sz17 to sz16
3 Artillerys moved from Marcus to sz18
3 Infantrys moved from Marcus to sz18
3 Artillerys, 1 Carrier, 5 Destroyers, 2 EarlyFighters, 3 Infantrys and 3 Transports moved from sz18 to sz16
3 Artillerys and 3 Infantrys moved from sz16 to N.Japan
1 B29 and 1 Bomber moved from Marcus to sz16
1 Marine moved from Wohto to sz40
1 Marine and 1 S.Sub moved from sz40 to sz16
1 Marine moved from sz16 to Japan
4 Tanks moved from Palana to Yakutsk
1 Artillery, 8 Elites, 2 Infantrys and 1 Tank moved from Magadan to Yakutsk
3 Destroyers moved from sz4 to sz3
2 B.Transports moved from sz14 to sz23
6 Elites moved from San Francisco to sz23
2 B.Transports and 6 Elites moved from sz23 to sz14
2 B.Transports moved from sz5 to sz6
8 Elites moved from Seattle to sz6
2 B.Transports and 8 Elites moved from sz6 to sz5
6 Elites moved from sz14 to Seattle
4 Elites moved from Alaska to sz4
4 Infantrys moved from Alaska to sz4
3 Transports moved from sz4 to sz5
2 Tankettes moved from Anchorage to sz5
1 Infantry moved from Anchorage to sz5
3 Infantrys moved from Alaska to sz5
4 Infantrys, 2 Tankettes and 3 Transports moved from sz5 to sz4
4 Elites, 8 Infantrys and 2 Tankettes moved from sz4 to Palana
8 Elites moved from sz5 to Alaska
Purchase Units - Americans
Americans buy 1 B.Transport, 1 Battleship, 2 Destroyers, 8 Elites, 1 Infantry and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Americans
Battle in Yakutsk
Americans attack with 1 Artillery, 8 Elites, 2 Infantrys and 5 Tanks
Masaharu defend with 12 Infantrys
Americans roll dice for 1 Artillery, 8 Elites, 2 Infantrys and 5 Tanks in Yakutsk, round 2 : 8/16 hits, 7.33 expected hits
Masaharu roll dice for 12 Infantrys in Yakutsk, round 2 : 1/12 hits, 4.00 expected hits
8 Infantrys owned by the Masaharu and 1 Infantry owned by the Americans lost in Yakutsk
Americans roll dice for 1 Artillery, 8 Elites, 1 Infantry and 5 Tanks in Yakutsk, round 3 : 7/15 hits, 7.17 expected hits
Masaharu roll dice for 4 Infantrys in Yakutsk, round 3 : 2/4 hits, 1.33 expected hits
4 Infantrys owned by the Masaharu, 1 Artillery owned by the Americans and 1 Infantry owned by the Americans lost in Yakutsk
Americans win, taking Yakutsk from Masaharu with 8 Elites and 5 Tanks remaining. Battle score for attacker is 16
Casualties for Americans: 1 Artillery and 2 Infantrys
Casualties for Masaharu: 12 Infantrys
Battle in sz16
Americans attack with 1 B29, 1 Bomber, 1 Carrier, 6 Destroyers, 5 EarlyFighters, 1 S.Sub and 3 Transports
Yamamoto defend with 1 B.Transport, 7 Destroyers and 1 Transport
Americans roll dice for 1 S.Sub in sz16, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 B29, 1 Bomber, 1 Carrier, 6 Destroyers, 5 EarlyFighters and 3 Transports in sz16, round 2 : 2/14 hits, 5.33 expected hits
Yamamoto roll dice for 1 B.Transport, 7 Destroyers and 1 Transport in sz16, round 2 : 5/9 hits, 3.83 expected hits
2 Destroyers owned by the Americans, 1 Carrier owned by the Americans, 1 Destroyer owned by the Yamamoto, 1 B.Transport owned by the Yamamoto, 1 Transport owned by the Yamamoto and 2 EarlyFighters owned by the Americans lost in sz16
Americans roll dice for 1 S.Sub in sz16, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 B29, 1 Bomber, 4 Destroyers, 3 EarlyFighters and 3 Transports in sz16, round 3 : 4/9 hits, 3.83 expected hits
Yamamoto roll dice for 6 Destroyers in sz16, round 3 : 4/6 hits, 3.00 expected hits
2 Destroyers owned by the Americans, 4 Destroyers owned by the Yamamoto and 2 EarlyFighters owned by the Americans lost in sz16
Americans roll dice for 1 S.Sub in sz16, round 4 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 B29, 1 Bomber, 2 Destroyers, 1 EarlyFighter and 3 Transports in sz16, round 4 : 3/5 hits, 2.50 expected hits
Yamamoto roll dice for 2 Destroyers in sz16, round 4 : 1/2 hits, 1.00 expected hits
2 Destroyers owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in sz16
Americans win with 1 B29, 1 Bomber, 2 Destroyers, 1 S.Sub and 3 Transports remaining. Battle score for attacker is -16
Casualties for Americans: 1 Carrier, 4 Destroyers and 5 EarlyFighters
Casualties for Yamamoto: 1 B.Transport, 7 Destroyers and 1 Transport
Battle in N.Japan
Battle in Japan
Battle in sz3
Americans attack with 3 Destroyers
Yamamoto defend with 1 Destroyer
Americans roll dice for 3 Destroyers in sz3, round 2 : 2/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Destroyer in sz3, round 2 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Yamamoto lost in sz3
Americans win, taking N.Japan from Masaharu, taking Japan from Yamamoto with 3 Destroyers remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from San Francisco: 2 Elites
EDIT: Adding units owned by Americans to Seattle: 2 Elites
EDIT: Turning off Edit Mode
1 Bomber moved from sz16 to Marcus
1 B29 moved from sz16 to Marcus
1 Carrier and 2 EarlyFighters moved from sz25 to sz20
2 Infantrys moved from San Francisco to Nor Cal
Place Units - Americans
2 Tankettes placed in Anchorage
2 Destroyers placed in sz4
1 B.Transport and 1 Battleship placed in sz25
8 Elites and 1 Infantry placed in San Francisco
Turn Complete - Americans
Americans collect 91 PUs; end with 91 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.67
Americans regular : -0.67
Masaharu regular : -2.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Masaharu
1 Infantry moved from Quingdao to Vostok
1 Artillery moved from Vostok to sz1
3 Infantrys moved from Amursk to sz1
1 Infantry moved from Belogorsk to sz1
5 Infantrys moved from Akina to N.Japan
2 Artillerys and 1 Elite moved from Hsingan to Quingdao
1 Artillery and 1 Marine moved from Jinan to Quingdao
1 Destroyer moved from sz15 to sz1
1 Artillery and 4 Infantrys moved from sz1 to N.Japan
1 Infantry moved from Akina to Japan
1 Infantry moved from Akina to Japan
1 Bomber moved from Belogorsk to N.Japan
Purchase Units - Masaharu
Masaharu buy 2 Artillerys, 1 Bunker, 10 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Japan
Masaharu attack with 2 Infantrys
Americans defend with 1 Marine
Masaharu roll dice for 2 Infantrys in Japan, round 2 : 1/2 hits, 0.33 expected hits
Americans roll dice for 1 Marine in Japan, round 2 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Americans lost in Japan
Masaharu win, taking Japan from Americans with 2 Infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 Marine
Battle in N.Japan
Masaharu attack with 1 Artillery, 1 Bomber and 9 Infantrys
Americans defend with 3 Artillerys and 3 Infantrys
Masaharu roll dice for 1 Artillery, 1 Bomber and 9 Infantrys in N.Japan, round 2 : 2/11 hits, 2.67 expected hits
Americans roll dice for 3 Artillerys and 3 Infantrys in N.Japan, round 2 : 4/6 hits, 2.00 expected hits
4 Infantrys owned by the Masaharu and 2 Infantrys owned by the Americans lost in N.Japan
Masaharu roll dice for 1 Artillery, 1 Bomber and 5 Infantrys in N.Japan, round 3 : 2/7 hits, 2.00 expected hits
Americans roll dice for 3 Artillerys and 1 Infantry in N.Japan, round 3 : 2/4 hits, 1.33 expected hits
2 Infantrys owned by the Masaharu, 1 Artillery owned by the Americans and 1 Infantry owned by the Americans lost in N.Japan
Masaharu roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in N.Japan, round 4 : 2/5 hits, 1.67 expected hits
Americans roll dice for 2 Artillerys in N.Japan, round 4 : 0/2 hits, 0.67 expected hits
2 Artillerys owned by the Americans lost in N.Japan
Masaharu win, taking N.Japan from Americans with 1 Artillery, 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Masaharu: 6 Infantrys
Casualties for Americans: 3 Artillerys and 3 Infantrys
Non Combat Move - Masaharu
1 Bomber moved from N.Japan to Amursk
Place Units - Masaharu
1 Artillery, 1 Infantry and 1 Tank placed in Hsingan
1 Bunker placed in Quingdao
1 Artillery and 2 Infantrys placed in Amursk
7 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Americans regular : 1.67
Masaharu regular : 0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Russians
2 Infantrys moved from Ulaan Ude to Jinan
1 EarlyFighter moved from Ulaan Ude to Jinan
2 Infantrys moved from Irkutsk to Vostok
1 Artillery moved from Angarsk to Vostok
1 Infantry moved from Magadan to Yakutsk
Purchase Units - Russians
Russians buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Vostok
Russians attack with 1 Artillery and 2 Infantrys
Masaharu defend with 1 Infantry
Russians roll dice for 1 Artillery and 2 Infantrys in Vostok, round 2 : 1/3 hits, 0.83 expected hits
Masaharu roll dice for 1 Infantry in Vostok, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Vostok
Russians win, taking Vostok from Masaharu with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Masaharu: 1 Infantry
Battle in Jinan
Russians attack with 1 EarlyFighter and 2 Infantrys
Masaharu defend with 1 Infantry
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Jinan
Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Masaharu: 1 Infantry
Non Combat Move - Russians
1 EarlyFighter moved from Jinan to Ulaan Ude
1 Elite, 5 Infantrys and 1 Mech.Inf moved from Tulun to Ulaan Ude
1 Infantry moved from Ustkut to Irkutsk
6 Infantrys and 1 Marine moved from Kaask to Tulun
3 Infantrys moved from Krasnoyarsk to Bratsk
2 Mech.Infs moved from Achinsk to Tulun
2 Infantrys moved from Achinsk to Krasnoyarsk
Place Units - Russians
5 Infantrys and 1 Marine placed in Kaask
2 Infantrys and 2 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Masaharu regular : 0.33
Russians regular : 0.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Research Technology - Yamamoto
Combat Move - Yamamoto
2 Destroyers moved from sz76 to sz16
1 Submarine moved from sz72 to sz16
2 Tanks moved from W.Australia to Melbourne
Yamamoto take S.W.Australia from Anzac
2 Tanks moved from Soem to sz50
2 Artillerys moved from W.Australia to sz50
1 Artillery moved from Soem to sz50
1 Infantry moved from W.Australia to sz50
1 Marine moved from W.Australia to sz50
3 Artillerys, 1 B.Transport, 1 Infantry, 1 Marine, 2 Tanks and 3 Transports moved from sz50 to sz37
3 Artillerys, 1 Infantry, 1 Marine and 2 Tanks moved from sz37 to Melbourne
1 Fighter moved from sz50 to Melbourne
1 EarlyFighter moved from sz50 to Melbourne
1 Infantry moved from Sian to Szechwan
Yamamoto take Szechwan from Chinese
3 Infantrys moved from Sian to W.Sian
2 Artillerys and 3 Infantrys moved from Sian to Shangsi
2 Infantrys and 1 Tank moved from Shantung to sz74
1 B.Transport, 2 Infantrys and 1 Tank moved from sz74 to sz79
2 Infantrys and 1 Tank moved from sz79 to Manchuria
2 Artillerys and 12 Infantrys moved from Shansi to Shangsi
1 B.Carrier, 1 Destroyer, 2 EarlyFighters, 1 Fighter and 1 T.Boat moved from sz78 to sz16
1 Transport moved from sz76 to sz16
4 Artillerys moved from Davao to sz70
1 Artillery and 1 Tank moved from Halma to sz70
1 Elite moved from Halma to sz70
4 Infantrys moved from Halma to sz70
5 Artillerys, 2 B.Transports, 1 Battleship, 1 Elite, 3 Infantrys, 1 Tank and 2 Transports moved from sz70 to sz47
1 Infantry and 1 T.Boat moved from sz70 to sz48
1 Infantry moved from sz48 to Sarong
Yamamoto take Sarong from Dutch
5 Artillerys, 1 Elite, 3 Infantrys and 1 Tank moved from sz47 to E.G
Yamamoto take E.G from British
1 EarlyFighter moved from Soem to sz49
1 Artillery moved from W.Australia to C.Australia
Yamamoto take C.Australia from Anzac
1 Infantry moved from Kiangsi to Hanan
Purchase Units - Yamamoto
Yamamoto buy 1 B.Transport, 6 Destroyers, 1 Fighter, 1 Marine and 1 Transport; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Melbourne
Yamamoto attack with 3 Artillerys, 1 EarlyFighter, 1 Fighter, 1 Infantry, 1 Marine and 4 Tanks
Anzac defend with 1 AAGun, 2 Bunkers, 1 Factory and 5 Infantrys
Anzac roll AA dice in Melbourne : 0/2 hits, 0.33 expected hits
Yamamoto roll dice for 3 Artillerys, 1 EarlyFighter, 1 Fighter, 1 Infantry, 1 Marine and 4 Tanks in Melbourne, round 2 : 7/11 hits, 4.67 expected hits
Units damaged: 2 Bunkers owned by the Anzac
Anzac roll dice for 2 Bunkers and 5 Infantrys in Melbourne, round 2 : 6/7 hits, 2.67 expected hits
5 Infantrys owned by the Anzac, 1 Marine owned by the Yamamoto, 3 Artillerys owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in Melbourne
Yamamoto roll dice for 1 Fighter and 4 Tanks in Melbourne, round 3 : 4/5 hits, 2.50 expected hits
Anzac roll dice for 2 Bunkers in Melbourne, round 3 : 1/2 hits, 1.00 expected hits
2 Bunkers owned by the Anzac and 1 Tank owned by the Yamamoto lost in Melbourne
Yamamoto captures 22PUs while taking Anzac capital
Yamamoto win, taking Melbourne from Anzac with 1 Fighter and 3 Tanks remaining. Battle score for attacker is -8
Casualties for Yamamoto: 3 Artillerys, 1 EarlyFighter, 1 Infantry, 1 Marine and 1 Tank
Casualties for Anzac: 2 Bunkers and 5 Infantrys
Battle in sz49
Yamamoto attack with 1 EarlyFighter
British defend with 1 Submarine
Yamamoto roll dice for 1 EarlyFighter in sz49, round 2 : 0/1 hits, 0.33 expected hits
1 EarlyFighter owned by the Yamamoto retreated
Battle in sz16
Yamamoto attack with 1 B.Carrier, 3 Destroyers, 2 EarlyFighters, 1 Fighter, 1 Submarine, 1 T.Boat and 1 Transport
Americans defend with 2 Destroyers, 1 S.Sub and 3 Transports
Yamamoto roll dice for 1 Submarine in sz16, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 S.Sub in sz16, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 B.Carrier, 3 Destroyers, 2 EarlyFighters, 1 Fighter, 1 T.Boat and 1 Transport in sz16, round 2 : 4/8 hits, 2.67 expected hits
Americans roll dice for 2 Destroyers and 3 Transports in sz16, round 2 : 1/5 hits, 1.50 expected hits
1 S.Sub owned by the Americans, 3 Transports owned by the Americans and 1 T.Boat owned by the Yamamoto lost in sz16
Yamamoto roll dice for 1 Submarine in sz16, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 B.Carrier, 3 Destroyers, 2 EarlyFighters, 1 Fighter and 1 Transport in sz16, round 3 : 3/7 hits, 2.33 expected hits
Americans roll dice for 2 Destroyers in sz16, round 3 : 1/2 hits, 1.00 expected hits
2 Destroyers owned by the Americans and 1 Submarine owned by the Yamamoto lost in sz16
Yamamoto winBritish win with 1 Submarine remaining with 1 B.Carrier, 3 Destroyers, 2 EarlyFighters, 1 Fighter and 1 Transport remaining. Battle score for attacker is 32
Casualties for Yamamoto: 1 Submarine and 1 T.Boat
Casualties for Americans: 2 Destroyers, 1 S.Sub and 3 Transports
Non Combat Move - Yamamoto
1 Carrier moved from sz50 to sz37
1 Fighter moved from Melbourne to sz37
1 EarlyFighter moved from sz49 to W.Australia
Place Units - Yamamoto
1 B.Transport, 2 Destroyers and 1 Transport placed in sz70
4 Destroyers placed in sz78
1 Fighter and 1 Marine placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 87 PUs; end with 109 PUs
Combat Hit Differential Summary :
Yamamoto regular : 4.83
Americans regular : -0.67
Anzac regular : 3.33
Anzac AA : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Chinese
1 Elite and 1 Infantry moved from Gansu to Szechwan
Purchase Units - Chinese
Chinese buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 Elite and 1 Infantry
Yamamoto defend with 1 Infantry
Chinese roll dice for 1 Elite and 1 Infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Elite and 1 Infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Elite and 1 Infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Szechwan
Chinese win, taking Szechwan from Yamamoto with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Chinese
6 Infantrys and 1 Mech.Inf moved from Tsingnan to Sikang
1 Infantry and 2 Mech.Infs moved from Gansu to Sikang
2 Infantrys moved from Gansu to Sikang
1 Artillery and 2 Infantrys moved from Gobi to Tsingnan
6 Infantrys moved from Xining to Tsingnan
3 Infantrys moved from Quyan to Gobi
1 EarlyFighter moved from Urumal to Sikang
3 Mech.Infs moved from Urumal to Tsingnan
Place Units - Chinese
1 Elite and 5 Infantrys placed in Xining
2 Infantrys and 2 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.00
Chinese regular : -1.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Hisaichi
10 Infantrys moved from Sian to W.Sian
1 Artillery, 2 Elites and 1 Infantry moved from Chunking to Burma
6 Infantrys moved from Thailand to Burma
1 Artillery and 1 Infantry moved from N.Chunking to W.Sian
2 Infantrys and 1 Marine moved from Shangsi to Szechwan
1 Elite and 2 Infantrys moved from N.Shangsi to Gansu
14 Infantrys moved from Shansi to Shangsi
4 Infantrys moved from E.Shansi to N.Shangsi
2 Tankettes moved from Peking to N.Shangsi
1 Infantry moved from Peking to E.Shansi
8 Infantrys moved from Akina to sz15
2 B.Transports and 8 Infantrys moved from sz15 to sz1
8 Infantrys moved from sz1 to Vostok
8 Infantrys moved from Seoul to sz79
8 Infantrys and 4 Transports moved from sz79 to sz1
8 Infantrys moved from sz1 to Vostok
1 Submarine moved from sz61 to sz64
1 Destroyer moved from sz65 to sz64
2 Destroyers, 1 EarlyFighter and 2 Submarines moved from sz60 to sz64
3 Bombers moved from W.Australia to sz64
1 Tank moved from Derby to N.Australia
Hisaichi take N.Australia from Anzac
1 Tank moved from N.Australia to Australia
Hisaichi take Australia from Anzac
1 Transport moved from sz73 to sz67
2 Infantrys moved from Hongkong to sz67
2 Infantrys and 1 Transport moved from sz67 to sz73
2 Infantrys moved from sz73 to Thailand
Purchase Units - Hisaichi
Hisaichi buy 1 B.Transport, 16 Infantrys and 4 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Burma
Hisaichi attack with 1 Artillery, 2 Elites and 7 Infantrys
British defend with 1 Elite
Hisaichi roll dice for 1 Artillery, 2 Elites and 7 Infantrys in Burma, round 2 : 2/10 hits, 2.67 expected hits
British roll dice for 1 Elite in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 Elite owned by the British and 1 Infantry owned by the Hisaichi lost in Burma
Hisaichi win, taking Burma from British with 1 Artillery, 2 Elites and 6 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for British: 1 Elite
Battle in Szechwan
Hisaichi attack with 2 Infantrys and 1 Marine
Chinese defend with 1 Elite and 1 Infantry
Hisaichi roll dice for 2 Infantrys and 1 Marine in Szechwan, round 2 : 1/3 hits, 0.67 expected hits
Chinese roll dice for 1 Elite and 1 Infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
Hisaichi roll dice for 1 Marine in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 Elite in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Chinese lost in Szechwan
Hisaichi win, taking Szechwan from Chinese with 1 Marine remaining. Battle score for attacker is 2
Casualties for Hisaichi: 2 Infantrys
Casualties for Chinese: 1 Elite and 1 Infantry
Battle in Vostok
Hisaichi attack with 16 Infantrys
Russians defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 16 Infantrys in Vostok, round 2 : 2/16 hits, 2.67 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Vostok, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Hisaichi lost in Vostok
Hisaichi win, taking Vostok from Russians with 15 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Artillery and 1 Infantry
Battle in sz64
Hisaichi attack with 3 Bombers, 3 Destroyers, 1 EarlyFighter and 3 Submarines
British defend with 2 Battleships, 1 Carrier, 3 Destroyers, 2 EarlyFighters and 2 Transports
Hisaichi roll dice for 3 Submarines in sz64, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 Battleship owned by the British
Hisaichi roll dice for 3 Bombers, 3 Destroyers and 1 EarlyFighter in sz64, round 2 : 3/7 hits, 3.33 expected hits
Units damaged: 1 Battleship owned by the British
British roll dice for 2 Battleships, 1 Carrier, 3 Destroyers, 2 EarlyFighters and 2 Transports in sz64, round 2 : 4/10 hits, 4.67 expected hits
2 Transports owned by the British, 1 EarlyFighter owned by the Hisaichi and 3 Submarines owned by the Hisaichi lost in sz64
Hisaichi roll dice for 3 Bombers and 3 Destroyers in sz64, round 3 : 4/6 hits, 3.00 expected hits
British roll dice for 2 Battleships, 1 Carrier, 3 Destroyers and 2 EarlyFighters in sz64, round 3 : 3/8 hits, 4.33 expected hits
3 Destroyers owned by the Hisaichi, 2 Destroyers owned by the British and 2 EarlyFighters owned by the British lost in sz64
Hisaichi roll dice for 3 Bombers in sz64, round 4 : 3/3 hits, 2.00 expected hits
British roll dice for 2 Battleships, 1 Carrier and 1 Destroyer in sz64, round 4 : 3/4 hits, 2.33 expected hits
1 Carrier owned by the British, 1 Battleship owned by the British, 1 Destroyer owned by the British and 3 Bombers owned by the Hisaichi lost in sz64
British win with 1 Battleship remaining. Battle score for attacker is -6
Casualties for Hisaichi: 3 Bombers, 3 Destroyers, 1 EarlyFighter and 3 Submarines
Casualties for British: 1 Battleship, 1 Carrier, 3 Destroyers, 2 EarlyFighters and 2 Transports
Battle in Gansu
Hisaichi attack with 1 Elite and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Elite and 2 Infantrys in Gansu, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Gansu, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Gansu
Hisaichi win, taking Gansu from Chinese with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
1 Battleship, 1 Carrier and 1 Destroyer moved from sz56 to sz66
1 B.Transport moved from sz73 to sz66
2 Destroyers moved from sz56 to sz50
2 B.Transports moved from sz50 to sz60
Place Units - Hisaichi
1 B.Transport placed in sz60
Hisaichi undo move 1.
3 Infantrys and 1 Tank placed in S.Borneo
6 Infantrys placed in Hongkong
1 B.Transport placed in sz79
7 Infantrys placed in Seoul
3 Tanks placed in Peking
Turn Complete - Hisaichi
Hisaichi collect 66 PUs; end with 66 PUs
1 unit repaired.
Combat Hit Differential Summary :
Chinese regular : 0.67
Russians regular : 0.33
British regular : -0.67
Hisaichi regular : 1.50
@dawgoneit not sure if the dutch wanted to attack or non com
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Dutch
1 Artillery and 1 Infantry moved from New Guinea to Sarong
Combat - Dutch
Battle in Sarong
Dutch attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 Infantry
Dutch roll dice for 1 Artillery and 1 Infantry in Sarong, round 2 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Sarong, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Sarong
Dutch win, taking Sarong from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Dutch
Turn Complete - Dutch
Combat Hit Differential Summary :
Yamamoto regular : -0.33
Dutch regular : 0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Thai
6 Infantrys and 1 Marine moved from Thailand to Burma
5 Infantrys moved from N.S to sz60
1 Infantry and 1 T.Boat moved from sz60 to sz66
1 Infantry moved from sz66 to Amdanam
Thai take Amdanam from British
2 Infantrys and 1 Transport moved from sz60 to sz66
1 Infantry moved from sz66 to S.A
Thai take S.A from British
2 Infantrys and 1 Transport moved from sz60 to sz58
2 Infantrys moved from sz58 to Buru
1 Infantry moved from sz66 to S.A
6 Infantrys moved from Phuket to Thailand
6 Infantrys moved from Malaya to Thailand
Purchase Units - Thai
Thai buy 12 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in Buru
Thai attack with 2 Infantrys
Dutch defend with 1 Infantry
Thai roll dice for 2 Infantrys in Buru, round 2 : 0/2 hits, 0.33 expected hits
Dutch roll dice for 1 Infantry in Buru, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Buru
Thai roll dice for 1 Infantry in Buru, round 3 : 0/1 hits, 0.17 expected hits
Dutch roll dice for 1 Infantry in Buru, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Buru
Dutch win with 1 Infantry remaining. Battle score for attacker is -4
Casualties for Thai: 2 Infantrys
Non Combat Move - Thai
Place Units - Thai
6 Infantrys placed in Phuket
6 Infantrys placed in Malaya
Turn Complete - Thai
Thai collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Thai regular : -0.50
Dutch regular : 1.33
@dawgoneit I think I lost this one. Another?
@entek sounds awesome. thank you for the games.