@mike64 no
dawg Axis v. Entek Allies TRS
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Russians 3 Artillerys, 1 EarlyFighter, 8 Infantrys and 4 Tanks moved from Ulaan Ude to Quingdao 1 Infantry moved from Tulun to Ustkut 4 Infantrys moved from Tulun to Ulaan Ude 1 Artillery, 1 Elite and 6 Infantrys moved from Kaask to Tulun 1 Infantry moved from Jinquan to Kyzal 1 Infantry and 3 Mech.Infs moved from Achinsk to Krasnoyarsk 3 Mech.Infs moved from Krasnoyarsk to Tulun Purchase Units - Russians Russians buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 3 Artillerys, 1 EarlyFighter, 8 Infantrys and 4 Tanks Masaharu defend with 1 Artillery, 3 Infantrys and 6 Tanks Russians roll dice for 3 Artillerys, 1 EarlyFighter, 8 Infantrys and 4 Tanks in Quingdao, round 2 : 7/16 hits, 5.17 expected hits Masaharu roll dice for 1 Artillery, 3 Infantrys and 6 Tanks in Quingdao, round 2 : 8/10 hits, 4.33 expected hits 8 Infantrys owned by the Russians, 3 Infantrys owned by the Masaharu, 1 Artillery owned by the Masaharu and 3 Tanks owned by the Masaharu lost in Quingdao 1 EarlyFighter owned by the Russians retreated 3 Artillerys owned by the Russians and 4 Tanks owned by the Russians retreated to Ulaan Ude Masaharu win with 3 Tanks remaining. Battle score for attacker is 9 Casualties for Russians: 8 Infantrys Casualties for Masaharu: 1 Artillery, 3 Infantrys and 3 Tanks Non Combat Move - Russians 1 EarlyFighter moved from Quingdao to Ulaan Ude Place Units - Russians 5 Infantrys and 1 Marine placed in Kaask 1 Infantry and 3 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Masaharu regular : 3.67 Russians regular : 1.83 -
TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Research Technology - Yamamoto Combat Move - Yamamoto 3 EarlyFighters moved from sz60 to sz66 2 Transports moved from sz60 to sz59 1 Artillery, 2 Infantrys and 1 Tank moved from Celebs to sz59 3 Artillerys and 3 Infantrys moved from N.S to sz60 3 Artillerys, 3 Infantrys and 3 Transports moved from sz60 to sz59 4 Artillerys, 5 Infantrys and 1 Tank moved from sz59 to Soem 1 Destroyer moved from sz68 to sz59 1 Submarine moved from sz68 to sz66 1 Destroyer moved from sz68 to sz59 3 Infantrys and 1 Marine moved from Davao to sz70 1 B.Transport, 3 Infantrys and 1 Marine moved from sz70 to sz60 3 Infantrys and 1 Marine moved from sz60 to Java 3 Artillerys, 3 Infantrys and 1 Tank moved from N.S to Sumatra 1 Destroyer moved from sz70 to sz18 1 Battleship moved from sz70 to sz45 1 Submarine moved from sz70 to sz45 1 Destroyer moved from sz78 to sz76 2 Destroyers moved from sz7 to sz16 2 Destroyers moved from sz78 to sz16 1 Infantry moved from Tokyo to sz78 1 Infantry and 1 Transport moved from sz78 to sz74 1 Artillery moved from Nagasaki to sz74 2 Transports moved from sz60 to sz74 2 Tanks moved from Nagasaki to sz74 2 Infantrys moved from S.Japan to sz74 2 Infantrys moved from Tokyo to sz78 1 B.Transport and 2 Infantrys moved from sz78 to sz74 1 Artillery moved from Nagasaki to sz74 2 Tanks moved from Nagasaki to sz74 5 Infantrys moved from Nagasaki to sz74 1 Infantry moved from Nagasaki to sz74 2 B.Transports, 5 Infantrys and 2 Tanks moved from sz74 to sz73 5 Infantrys and 2 Tanks moved from sz73 to Thailand 1 Infantry moved from Frenchindochina to Thailand 2 Bombers moved from Phuket to Thailand 1 T.Boat moved from sz70 to sz45 1 B.Transport moved from sz70 to sz74 4 Infantrys moved from Nagasaki to sz74 1 Elite, 2 Infantrys and 4 Tanks moved from Shantung to Shansi 2 Artillerys, 10 Infantrys and 2 Tanks moved from sz74 to Shantung Purchase Units - Yamamoto Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial Yamamoto buy 2 Artillerys, 5 Destroyers, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz45 Yamamoto attack with 1 Battleship, 1 Submarine and 1 T.Boat Anzac defend with 2 T.Boats Yamamoto roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the Anzac lost in sz45 Yamamoto roll dice for 1 Battleship and 1 T.Boat in sz45, round 2 : 2/2 hits, 1.00 expected hits Anzac roll dice for 1 T.Boat in sz45, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Anzac lost in sz45 Yamamoto win with 1 Battleship, 1 Submarine and 1 T.Boat remaining. Battle score for attacker is 10 Casualties for Anzac: 2 T.Boats Battle in Thailand Yamamoto attack with 2 Bombers, 6 Infantrys and 2 Tanks British defend with 1 Artillery, 1 Marine and 3 Tanks Yamamoto roll dice for 2 Bombers, 6 Infantrys and 2 Tanks in Thailand, round 2 : 4/10 hits, 3.33 expected hits British roll dice for 1 Artillery, 1 Marine and 3 Tanks in Thailand, round 2 : 3/5 hits, 2.17 expected hits 2 Tanks owned by the British, 3 Infantrys owned by the Yamamoto, 1 Artillery owned by the British and 1 Marine owned by the British lost in Thailand Yamamoto roll dice for 2 Bombers, 3 Infantrys and 2 Tanks in Thailand, round 3 : 3/7 hits, 2.83 expected hits British roll dice for 1 Tank in Thailand, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the British and 1 Infantry owned by the Yamamoto lost in Thailand Yamamoto win, taking Thailand from British with 2 Bombers, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 14 Casualties for Yamamoto: 4 Infantrys Casualties for British: 1 Artillery, 1 Marine and 3 Tanks Battle in Sumatra Yamamoto attack with 3 Artillerys, 3 Infantrys and 1 Tank Anzac defend with 1 Artillery, 1 Infantry and 3 Tanks Yamamoto roll dice for 3 Artillerys, 3 Infantrys and 1 Tank in Sumatra, round 2 : 5/7 hits, 2.50 expected hits Anzac roll dice for 1 Artillery, 1 Infantry and 3 Tanks in Sumatra, round 2 : 3/5 hits, 2.17 expected hits 1 Infantry owned by the Anzac, 1 Artillery owned by the Anzac, 3 Tanks owned by the Anzac, 2 Artillerys owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Sumatra Yamamoto win, taking Sumatra from Anzac with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 11 Casualties for Yamamoto: 2 Artillerys and 1 Infantry Casualties for Anzac: 1 Artillery, 1 Infantry and 3 Tanks Battle in Soem Yamamoto attack with 4 Artillerys, 5 Infantrys and 1 Tank Anzac defend with 3 Artillerys and 5 Infantrys Yamamoto roll dice for 4 Artillerys, 5 Infantrys and 1 Tank in Soem, round 2 : 3/10 hits, 3.33 expected hits Dutch roll dice for 3 Artillerys and 5 Infantrys in Soem, round 2 : 4/8 hits, 2.67 expected hits 3 Infantrys owned by the Anzac and 4 Infantrys owned by the Yamamoto lost in Soem Yamamoto roll dice for 4 Artillerys, 1 Infantry and 1 Tank in Soem, round 3 : 4/6 hits, 2.17 expected hits Dutch roll dice for 3 Artillerys and 2 Infantrys in Soem, round 3 : 1/5 hits, 1.67 expected hits 2 Artillerys owned by the Anzac, 2 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Soem Yamamoto roll dice for 4 Artillerys and 1 Tank in Soem, round 4 : 1/5 hits, 1.83 expected hits Dutch roll dice for 1 Artillery in Soem, round 4 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Soem Yamamoto win, taking Soem from Dutch with 3 Artillerys and 1 Tank remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Artillery and 5 Infantrys Casualties for Anzac: 3 Artillerys and 5 Infantrys Battle in Java Yamamoto attack with 3 Infantrys and 1 Marine Dutch defend with 1 Infantry Yamamoto roll dice for 3 Infantrys and 1 Marine in Java, round 2 : 2/4 hits, 0.83 expected hits Dutch roll dice for 1 Infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Java Yamamoto win, taking Java from Dutch with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Dutch: 1 Infantry Battle in sz66 Yamamoto attack with 3 EarlyFighters and 1 Submarine British defend with 2 Transports Yamamoto roll dice for 1 Submarine in sz66, round 2 : 1/1 hits, 0.33 expected hits 1 Transport owned by the British lost in sz66 Yamamoto roll dice for 3 EarlyFighters in sz66, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 Transport in sz66, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the British lost in sz66 Yamamoto win with 3 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 12 Casualties for British: 2 Transports Non Combat Move - Yamamoto 3 EarlyFighters moved from sz66 to sz59 2 Carriers moved from sz60 to sz59 2 Bombers moved from Thailand to Hanan Place Units - Yamamoto 1 Artillery, 1 Elite and 1 Infantry placed in Davao 1 Infantry placed in Davao Yamamoto undo move 1. 1 Elite and 2 Infantrys placed in Davao 2 Artillerys and 1 Infantry placed in Tokyo 5 Destroyers placed in sz78 Turn Complete - Yamamoto Yamamoto collect 62 PUs; end with 62 PUsCombat Hit Differential Summary :
Yamamoto regular : 7.50 Anzac regular : 0.67 Dutch regular : 2.00 British regular : 1.17 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Chinese 1 Infantry moved from W.Sian to N.Chunking 2 EarlyFighters moved from Sian to N.Chunking Purchase Units - Chinese Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial Chinese buy 1 Bunker, 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in N.Chunking Chinese attack with 2 EarlyFighters and 1 Infantry Thai defend with 1 Tank Chinese roll dice for 2 EarlyFighters and 1 Infantry in N.Chunking, round 2 : 0/3 hits, 0.83 expected hits Thai roll dice for 1 Tank in N.Chunking, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 2 EarlyFighters and 1 Infantry in N.Chunking, round 3 : 0/3 hits, 0.83 expected hits Thai roll dice for 1 Tank in N.Chunking, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 2 EarlyFighters and 1 Infantry in N.Chunking, round 4 : 1/3 hits, 0.83 expected hits Thai roll dice for 1 Tank in N.Chunking, round 4 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Thai and 1 Infantry owned by the Chinese lost in N.Chunking Chinese win with 2 EarlyFighters remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Infantry Casualties for Thai: 1 Tank Non Combat Move - Chinese 2 EarlyFighters moved from N.Chunking to Sian 1 AAGun, 1 Artillery, 3 Infantrys and 1 Mech.Inf moved from Szechwan to Sian 1 Infantry moved from Sikang to W.Sian 1 Artillery and 2 Infantrys moved from Sikang to Szechwan 4 Mech.Infs moved from Tsingnan to Sian 4 Infantrys moved from Tsingnan to Gansu 1 Elite moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 4 Mech.Infs moved from Urumal to Tsingnan Place Units - Chinese 1 Bunker placed in Sian 1 Elite and 5 Infantrys placed in Xining 2 Infantrys and 2 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Chinese regular : -1.50 Thai regular : -0.50 -
TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Hisaichi 1 Battleship, 2 Carriers, 2 Destroyers, 4 EarlyFighters and 1 Submarine moved from sz61 to sz56 1 Bomber moved from N.S to sz56 3 EarlyFighters moved from N.S to sz56 1 Submarine moved from sz60 to sz61 2 Destroyers and 1 Submarine moved from sz60 to sz56 2 Bombers moved from Phuket to sz56 2 Infantrys moved from N.Shangsi to Gansu 1 Infantry moved from Shangsi to Szechwan 1 Artillery moved from Shangsi to Szechwan 1 Mech.Inf and 1 Tank moved from N.Shangsi to Gansu 1 Artillery and 2 Infantrys moved from Hanan to W.Sian 1 Mech.Inf moved from Peking to N.Shangsi 1 Mech.Inf moved from N.Shangsi to Gansu 1 Tank moved from Shangsi to Szechwan 1 Artillery, 4 Infantrys and 1 Tank moved from Shantung to Nanking 1 Tank moved from Shangsi to Shansi 1 Infantry moved from Shansi to Shangsi 4 Infantrys and 2 Tanks moved from Shansi to Nanking 1 Artillery and 3 Infantrys moved from Hanan to Nanking 1 Submarine moved from sz78 to sz8 Purchase Units - Hisaichi Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial Hisaichi buy 2 B.Transports, 1 Elite and 18 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in W.Sian Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in W.Sian, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in W.Sian Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in W.Sian, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian Hisaichi win, taking W.Sian from Chinese with 1 Artillery remaining. Battle score for attacker is -2 Casualties for Hisaichi: 2 Infantrys Casualties for Chinese: 1 Infantry Battle in sz56 Hisaichi attack with 1 Battleship, 3 Bombers, 2 Carriers, 4 Destroyers, 7 EarlyFighters and 2 Submarines Anzac defend with 1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters, 2 Submarines and 4 Transports Hisaichi roll dice for 2 Submarines in sz56, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 Battleship owned by the Anzac Anzac roll dice for 2 Submarines in sz56, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 Battleship owned by the Hisaichi Hisaichi roll dice for 1 Battleship, 3 Bombers, 2 Carriers, 4 Destroyers and 7 EarlyFighters in sz56, round 2 : 8/17 hits, 6.67 expected hits Anzac roll dice for 1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters and 4 Transports in sz56, round 2 : 2/9 hits, 3.33 expected hits 2 EarlyFighters owned by the Anzac, 4 Transports owned by the Anzac, 2 Submarines owned by the Anzac and 2 Submarines owned by the Hisaichi lost in sz56 Hisaichi roll dice for 1 Battleship, 3 Bombers, 2 Carriers, 4 Destroyers and 7 EarlyFighters in sz56, round 3 : 7/17 hits, 6.67 expected hits Anzac roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in sz56, round 3 : 2/3 hits, 1.67 expected hits 1 Battleship owned by the Anzac, 1 Destroyer owned by the Anzac, 2 EarlyFighters owned by the Hisaichi and 1 Carrier owned by the Anzac lost in sz56 Hisaichi win with 1 Battleship, 3 Bombers, 2 Carriers, 4 Destroyers and 5 EarlyFighters remaining. Battle score for attacker is 66 Casualties for Hisaichi: 2 EarlyFighters and 2 Submarines Casualties for Anzac: 1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters, 2 Submarines and 4 Transports Battle in Szechwan Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank Chinese defend with 1 Artillery and 2 Infantrys Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Szechwan, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Szechwan Hisaichi roll dice for 1 Artillery and 1 Tank in Szechwan, round 3 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 Artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Tank in Szechwan, round 4 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 Artillery in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Szechwan Hisaichi roll dice for 1 Tank in Szechwan, round 5 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 Artillery in Szechwan, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Artillery and 1 Infantry Casualties for Chinese: 1 Artillery and 2 Infantrys Battle in Gansu Hisaichi attack with 2 Infantrys, 2 Mech.Infs and 1 Tank Chinese defend with 4 Infantrys Hisaichi roll dice for 2 Infantrys, 2 Mech.Infs and 1 Tank in Gansu, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 4 Infantrys in Gansu, round 2 : 3/4 hits, 1.33 expected hits 1 Mech.Inf owned by the Hisaichi, 2 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Gansu Hisaichi roll dice for 1 Mech.Inf and 1 Tank in Gansu, round 3 : 1/2 hits, 0.83 expected hits Chinese roll dice for 2 Infantrys in Gansu, round 3 : 1/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gansu Hisaichi roll dice for 1 Tank in Gansu, round 4 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 Infantry in Gansu, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Gansu Hisaichi win, taking Gansu from Chinese with 1 Tank remaining. Battle score for attacker is -6 Casualties for Hisaichi: 2 Infantrys and 2 Mech.Infs Casualties for Chinese: 4 Infantrys Non Combat Move - Hisaichi 1 Artillery, 1 Infantry and 2 Tankettes moved from Peking to E.Shansi 2 Tankettes moved from E.Shansi to N.Shangsi 4 Infantrys and 1 Marine moved from Tientsin to Hopeh 1 B.Transport and 2 Transports moved from sz74 to sz79 8 Infantrys moved from Seoul to sz79 1 B.Transport, 8 Infantrys and 2 Transports moved from sz79 to sz74 8 Infantrys moved from sz74 to Shantung 2 Infantrys moved from Korea to sz74 2 Infantrys moved from sz74 to Shantung 1 Infantry moved from Korea to Tientsin 3 Artillerys, 1 Elite and 2 Infantrys moved from Hongkong to sz67 1 Transport moved from sz67 to sz74 1 Elite and 2 Infantrys moved from Hongkong to sz67 3 Artillerys, 2 Elites and 4 Infantrys moved from sz67 to N.French I. 1 Infantry moved from N.French I. to Chunking 1 EarlyFighter moved from sz56 to sz59 3 Bombers moved from sz56 to S.Borneo Place Units - Hisaichi 2 B.Transports placed in sz79 6 Infantrys placed in Seoul 1 Elite and 2 Infantrys placed in Peking 6 Infantrys placed in Hongkong Hisaichi undo move 1. 2 B.Transports placed in sz60 2 Infantrys placed in Seoul 2 Infantrys placed in S.Borneo Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Borneo: 3 Tanks EDIT: Adding units owned by Hisaichi to S.Borneo: 3 Tanks EDIT: Turning off Edit Mode Turn Complete - Hisaichi Hisaichi collect 59 PUs; end with 59 PUs 1 unit repaired.Combat Hit Differential Summary :
Chinese regular : 3.00 Anzac regular : -0.33 Hisaichi regular : 2.00 -
TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Purchase Units - Dutch Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Thai 1 Artillery and 3 Infantrys moved from Malaya to sz60 1 Infantry moved from Malaya to sz60 1 Infantry and 1 T.Boat moved from sz60 to sz68 1 Infantry moved from sz68 to N.B Thai take N.B from British 2 Infantrys and 1 Transport moved from sz60 to sz59 2 Infantrys moved from sz59 to Bali Thai take Bali from Dutch 1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz59 1 Artillery and 1 Infantry moved from sz59 to Bava 1 Infantry moved from Malaya to Thailand 2 Artillerys, 2 Tanks and 2 Tankettes moved from Phuket to Thailand 1 Tankette moved from Thailand to Burma Thai take Burma from British Purchase Units - Thai Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial Thai buy 1 Factory and 5 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Bava Thai attack with 1 Artillery and 1 Infantry Dutch defend with 1 Infantry Thai roll dice for 1 Artillery and 1 Infantry in Bava, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Bava, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Bava Thai win, taking Bava from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Non Combat Move - Thai Place Units - Thai 1 Factory placed in Malaya 5 Infantrys placed in Phuket Turn Complete - Thai Thai collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Thai regular : 0.33 Dutch regular : -0.33 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - British 1 Destroyer moved from sz63 to sz66 1 Destroyer moved from sz63 to sz61 1 Infantry moved from W.Chunking to N.Chunking Chinese take N.Chunking from Thai 1 Mech.Inf moved from Dheli to Bengal 1 Artillery moved from Dheli to Bhopa Purchase Units - British Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial British buy 2 Artillerys, 1 Carrier, 2 EarlyFighters, 4 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - British Battle in sz66 British attack with 1 Destroyer Yamamoto defend with 1 Submarine Yamamoto roll dice for 1 Submarine in sz66, round 2 : 1/1 hits, 0.17 expected hits British roll dice for 1 Destroyer in sz66, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in sz66 Yamamoto win with 1 Submarine remaining. Battle score for attacker is -8 Casualties for British: 1 Destroyer Battle in sz61 British attack with 1 Destroyer Hisaichi defend with 1 Submarine Hisaichi roll dice for 1 Submarine in sz61, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 Destroyer in sz61, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Hisaichi lost in sz61 British win with 1 Destroyer remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Submarine Non Combat Move - British 1 EarlyFighter moved from Bikaner to Bengal Place Units - British 1 Carrier and 2 Transports placed in sz63 2 EarlyFighters placed in sz63 2 Artillerys and 1 Infantry placed in Calcutta 3 Infantrys placed in Dheli Turn Complete - British British collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.83 British regular : 0.33 Hisaichi regular : -0.17 -
TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Anzac 1 Artillery and 1 Infantry moved from Derby to sz50 1 Artillery and 1 Infantry moved from sz50 to Flores 1 EarlyFighter moved from Moresby to sz50 Purchase Units - Anzac Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial Anzac buy 1 Carrier, 1 EarlyFighter and 1 Submarine; Remaining resources: 0 PUs; Non Combat Move - Anzac Place Units - Anzac 1 Carrier and 1 Submarine placed in sz50 1 EarlyFighter placed in sz50 Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Americans 2 Destroyers moved from sz20 to sz18 1 Bomber moved from Wake to sz18 1 Infantry and 1 Tank moved from Alaska to sz4 1 Infantry and 1 Tank moved from sz4 to Palana 1 Artillery and 1 Infantry moved from Palana to Magadan 8 Elites moved from N.Canada to sz6 2 B.Transports and 8 Elites moved from sz6 to sz4 8 Elites moved from sz4 to Palana 4 Elites moved from San Francisco to sz23 2 B.Transports and 4 Elites moved from sz23 to sz6 1 Artillery and 2 Infantrys moved from Seattle to sz6 1 Artillery, 4 Elites and 2 Infantrys moved from sz6 to N.Canada 2 Infantrys moved from N.Canada to Anchorage 4 Infantrys moved from British Columbia to N.Canada 2 Artillerys, 2 Infantrys and 2 Tanks moved from Anchorage to Alaska 2 Artillerys moved from Hilo to sz25 2 Infantrys moved from Hilo to sz25 2 Artillerys, 2 Destroyers, 2 Infantrys and 2 Transports moved from sz25 to sz20 Purchase Units - Americans Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial Americans buy 2 B.Transports, 1 B29, 8 Elites, 1 Marine, 1 S.Sub and 2 Transports; Remaining resources: 0 PUs; Combat - Americans Battle in sz18 Americans attack with 1 Bomber and 2 Destroyers Yamamoto defend with 1 Destroyer Americans roll dice for 1 Bomber and 2 Destroyers in sz18, round 2 : 2/3 hits, 1.33 expected hits Yamamoto roll dice for 1 Destroyer in sz18, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz18 Americans win with 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 0 Casualties for Americans: 1 Destroyer Casualties for Yamamoto: 1 Destroyer Non Combat Move - Americans 2 Artillerys and 2 Infantrys moved from sz20 to Wake 2 Destroyers moved from sz20 to sz17 1 Bomber moved from sz18 to Wake Place Units - Americans 1 S.Sub placed in sz25 1 B29 placed in Hilo 1 Marine placed in Pearl Harbor 8 Elites placed in San Francisco 2 B.Transports placed in sz23 2 Transports placed in sz5 Turn Complete - Americans Americans collect 89 PUs; end with 89 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.50 Americans regular : 0.67 -
TripleA Turn Summary: Masaharu round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Masaharu 1 Infantry moved from Angarsk to Ustkut 1 Infantry moved from Irkutsk to Ustkut 1 Bomber moved from Belogorsk to Ustkut 1 Artillery moved from Irkutsk to Quingdao 2 Infantrys moved from Jinan to Quingdao 1 Artillery, 1 Infantry and 1 Marine moved from Hsingan to Quingdao 3 Infantrys moved from Belogorsk to Quingdao 1 Tank moved from Yakutsk to Quingdao 1 Artillery, 1 Infantry and 1 Tank moved from Amursk to Belogorsk 1 Tank moved from Belogorsk to Quingdao 4 Transports moved from sz1 to sz15 8 Infantrys moved from Akina to sz15 8 Infantrys and 4 Transports moved from sz15 to sz1 8 Infantrys moved from sz1 to Vostok Purchase Units - Masaharu Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial Masaharu buy 2 Artillerys, 1 Destroyer, 8 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; Combat - Masaharu Battle in Ustkut Masaharu attack with 1 Bomber and 2 Infantrys Russians defend with 1 Infantry Masaharu roll dice for 1 Bomber and 2 Infantrys in Ustkut, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Bomber and 2 Infantrys in Ustkut, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Ustkut, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Ustkut Masaharu win, taking Ustkut from Russians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Masaharu 1 Bomber moved from Ustkut to Belogorsk Place Units - Masaharu 1 Destroyer placed in sz16 1 Artillery and 2 Infantrys placed in Hsingan Masaharu undo move 2. 2 Artillerys and 1 Infantry placed in Hsingan 1 Infantry and 2 Tankettes placed in Amursk 6 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Masaharu regular : -1.00 Russians regular : -0.67 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Russians 2 Infantrys moved from Ulaan Ude to Jinan 1 EarlyFighter moved from Ulaan Ude to Jinan 1 Artillery and 2 Infantrys moved from Tulun to Ustkut Purchase Units - Russians Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial Russians buy 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Russians Battle in Ustkut Russians attack with 1 Artillery and 2 Infantrys Masaharu defend with 2 Infantrys Russians roll dice for 1 Artillery and 2 Infantrys in Ustkut, round 2 : 2/3 hits, 0.83 expected hits Masaharu roll dice for 2 Infantrys in Ustkut, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Masaharu lost in Ustkut Russians win, taking Ustkut from Masaharu with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Masaharu: 2 Infantrys Battle in Jinan Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 1 Infantry Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 2/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Jinan to Ulaan Ude 1 Infantry moved from Kyzal to Ulaan Ude 1 Elite, 4 Infantrys and 3 Mech.Infs moved from Tulun to Ulaan Ude 5 Infantrys and 1 Marine moved from Kaask to Tulun 1 Infantry moved from Krasnoyarsk to Bratsk 3 Mech.Infs moved from Achinsk to Tulun 1 Infantry moved from Achinsk to Krasnoyarsk Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 3 Infantrys and 1 Mech.Inf placed in Achinsk Turn Complete - Russians Russians collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Masaharu regular : -1.00 Russians regular : 2.50 -
TripleA Turn Summary: Yamamoto round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Research Technology - Yamamoto Combat Move - Yamamoto 1 Submarine moved from sz66 to sz61 2 Artillerys, 1 Elite, 6 Infantrys and 4 Tanks moved from Shansi to Sian 2 Artillerys, 2 Bombers, 6 Infantrys and 4 Tanks moved from Hanan to Sian 2 Tanks moved from Shantung to Sian 1 Battleship, 1 Submarine and 1 T.Boat moved from sz45 to sz70 3 EarlyFighters moved from sz59 to sz61 1 B.Transport moved from sz73 to sz67 2 Tanks moved from Thailand to sz73 1 Infantry moved from Thailand to sz73 1 B.Transport, 1 Infantry and 2 Tanks moved from sz73 to sz59 1 Infantry and 2 Tanks moved from sz59 to Lambok 1 Artillery moved from Soem to Lambok 2 Transports moved from sz59 to sz60 2 Artillerys and 1 Tank moved from Soem to sz59 2 Infantrys and 1 Marine moved from Java to sz59 2 Artillerys, 2 Infantrys, 1 Marine, 1 Tank and 3 Transports moved from sz59 to sz58 2 Artillerys, 2 Infantrys, 1 Marine and 1 Tank moved from sz58 to Flores 1 Artillery and 2 Infantrys moved from Hainan to sz67 1 Artillery, 1 B.Transport and 2 Infantrys moved from sz67 to sz68 1 Artillery and 2 Infantrys moved from sz68 to Punay 1 Infantry moved from Sumatra to sz60 1 Infantry and 1 Transport moved from sz60 to sz68 1 Infantry moved from sz68 to Spralty Yamamoto take Spralty from Americans 1 Infantry moved from Davao to sz70 1 Infantry moved from sz70 to S Yamamoto take S from Americans 1 B.Transport moved from sz60 to sz70 1 Elite and 2 Infantrys moved from Davao to sz70 1 Elite and 2 Infantrys moved from sz70 to Boho Yamamoto take Boho from Americans 1 Destroyer moved from sz76 to sz18 1 Destroyer moved from sz78 to sz18 1 Destroyer moved from sz59 to sz58 1 Carrier and 1 EarlyFighter moved from sz59 to sz58 1 Artillery, 1 Infantry and 1 Tank moved from Sumatra to Java Purchase Units - Yamamoto Yamamoto buy 4 Destroyers, 1 Fighter, 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Punay Yamamoto attack with 1 Artillery and 2 Infantrys Americans defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 2 Infantrys in Punay, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 Infantry in Punay, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Punay Yamamoto win, taking Punay from Americans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in Flores Yamamoto attack with 2 Artillerys, 2 Infantrys, 1 Marine and 1 Tank Anzac defend with 1 Artillery and 1 Infantry; Dutch defend with 1 Artillery Yamamoto roll dice for 2 Artillerys, 2 Infantrys, 1 Marine and 1 Tank in Flores, round 2 : 2/6 hits, 2.17 expected hits Dutch roll dice for 2 Artillerys and 1 Infantry in Flores, round 2 : 0/3 hits, 1.00 expected hits 1 Artillery owned by the Anzac and 1 Infantry owned by the Anzac lost in Flores Yamamoto roll dice for 2 Artillerys, 2 Infantrys, 1 Marine and 1 Tank in Flores, round 3 : 2/6 hits, 2.17 expected hits Dutch roll dice for 1 Artillery in Flores, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Dutch and 1 Infantry owned by the Yamamoto lost in Flores Yamamoto win, taking Flores from Dutch with 2 Artillerys, 1 Infantry, 1 Marine and 1 Tank remaining. Battle score for attacker is 8 Casualties for Anzac: 1 Artillery and 1 Infantry Casualties for Yamamoto: 1 Infantry Casualties for Dutch: 1 Artillery Battle in Lambok Yamamoto attack with 1 Artillery, 1 Infantry and 2 Tanks Dutch defend with 2 Infantrys Yamamoto roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Lambok, round 2 : 1/4 hits, 1.67 expected hits Dutch roll dice for 2 Infantrys in Lambok, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Dutch lost in Lambok Yamamoto roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Lambok, round 3 : 0/4 hits, 1.67 expected hits Dutch roll dice for 1 Infantry in Lambok, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Lambok Yamamoto roll dice for 1 Artillery and 2 Tanks in Lambok, round 4 : 1/3 hits, 1.33 expected hits Dutch roll dice for 1 Infantry in Lambok, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Lambok Yamamoto win, taking Lambok from Dutch with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Dutch: 2 Infantrys Casualties for Yamamoto: 1 Infantry Battle in sz18 Yamamoto attack with 2 Destroyers Americans defend with 1 Destroyer Yamamoto roll dice for 2 Destroyers in sz18, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in sz18, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 2 Destroyers in sz18, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in sz18, round 3 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz18 Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Destroyer Casualties for Americans: 1 Destroyer Battle in Sian Yamamoto attack with 4 Artillerys, 2 Bombers, 1 Elite, 12 Infantrys and 10 Tanks Chinese defend with 1 AAGun, 3 Artillerys, 1 Bunker, 2 EarlyFighters, 12 Infantrys, 5 Mech.Infs and 6 Tanks Chinese roll AA dice in Sian : 1/2 hits, 0.33 expected hits 1 Bomber owned by the Yamamoto lost in Sian Yamamoto roll dice for 4 Artillerys, 1 Bomber, 1 Elite, 12 Infantrys and 10 Tanks in Sian, round 2 : 8/28 hits, 10.17 expected hits Units damaged: 1 Bunker owned by the Chinese Chinese roll dice for 3 Artillerys, 1 Bunker, 2 EarlyFighters, 12 Infantrys, 5 Mech.Infs and 6 Tanks in Sian, round 2 : 12/29 hits, 11.17 expected hits 12 Infantrys owned by the Yamamoto and 7 Infantrys owned by the Chinese lost in Sian Yamamoto roll dice for 4 Artillerys, 1 Bomber, 1 Elite and 10 Tanks in Sian, round 3 : 7/16 hits, 7.67 expected hits Chinese roll dice for 3 Artillerys, 1 Bunker, 2 EarlyFighters, 5 Infantrys, 5 Mech.Infs and 6 Tanks in Sian, round 3 : 9/22 hits, 8.83 expected hits 1 Elite owned by the Yamamoto, 4 Artillerys owned by the Yamamoto, 4 Tanks owned by the Yamamoto, 5 Infantrys owned by the Chinese and 2 Artillerys owned by the Chinese lost in Sian Yamamoto roll dice for 1 Bomber and 6 Tanks in Sian, round 4 : 3/7 hits, 3.67 expected hits Chinese roll dice for 1 Artillery, 1 Bunker, 2 EarlyFighters, 5 Mech.Infs and 6 Tanks in Sian, round 4 : 8/15 hits, 6.50 expected hits 2 Mech.Infs owned by the Chinese, 1 Bomber owned by the Yamamoto, 6 Tanks owned by the Yamamoto and 1 Artillery owned by the Chinese lost in Sian Chinese win with 1 Bunker, 2 EarlyFighters, 3 Mech.Infs and 6 Tanks remaining. Battle score for attacker is -76 Casualties for Yamamoto: 4 Artillerys, 2 Bombers, 1 Elite, 12 Infantrys and 10 Tanks Casualties for Chinese: 3 Artillerys, 12 Infantrys and 2 Mech.Infs Battle in sz61 Yamamoto attack with 3 EarlyFighters and 1 Submarine British defend with 1 Destroyer Yamamoto roll dice for 1 Submarine in sz61, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 Destroyer in sz61, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the British lost in sz61 Yamamoto win with 3 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 8 Casualties for British: 1 Destroyer Non Combat Move - Yamamoto 1 Infantry moved from Nanking to Hankou 2 Artillerys and 10 Infantrys moved from Shantung to Shansi 1 B.Transport moved from sz74 to sz78 2 Artillerys and 1 Infantry moved from Tokyo to sz78 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz78 to sz74 11 Infantrys moved from Nagasaki to sz74 2 Artillerys and 12 Infantrys moved from sz74 to Shantung 3 EarlyFighters moved from sz61 to Sumatra 4 Destroyers moved from sz78 to sz16 Place Units - Yamamoto 4 Destroyers placed in sz78 2 Infantrys and 2 Tanks placed in Davao Yamamoto undo move 2. 1 Fighter, 2 Infantrys and 1 Tank placed in Davao 3 Infantrys and 1 Tank placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 68 PUs; end with 68 PUs 1 unit repaired.Combat Hit Differential Summary :
Chinese regular : 2.50 Yamamoto regular : -6.00 Americans regular : -0.33 Chinese AA : 0.67 British regular : -0.50 Dutch regular : -0.67 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Chinese 1 Elite and 1 Infantry moved from Tsingnan to Gansu 1 Infantry moved from Tsingnan to Gansu 2 Mech.Infs moved from Tsingnan to Szechwan 1 Mech.Inf moved from Tsingnan to Gansu 1 Infantry moved from Tsingnan to Gansu 1 EarlyFighter moved from Sian to Szechwan 1 EarlyFighter moved from Sian to Gansu 1 Mech.Inf moved from Sian to Kiangsi Chinese take Hanan from Hisaichi Chinese take Kiangsi from Yamamoto 1 Mech.Inf moved from Kiangsi to Kwangsi Chinese take Kwangsi from Yamamoto Purchase Units - Chinese Chinese buy 1 Bunker, 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in Gansu Chinese attack with 1 EarlyFighter, 1 Elite, 3 Infantrys and 1 Mech.Inf Hisaichi defend with 1 Tank Chinese roll dice for 1 EarlyFighter, 1 Elite, 3 Infantrys and 1 Mech.Inf in Gansu, round 2 : 2/6 hits, 1.83 expected hits Hisaichi roll dice for 1 Tank in Gansu, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gansu Chinese win, taking Gansu from Hisaichi with 1 EarlyFighter, 1 Elite, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Tank Battle in Szechwan Chinese attack with 1 EarlyFighter and 2 Mech.Infs Hisaichi defend with 1 Tank Chinese roll dice for 1 EarlyFighter and 2 Mech.Infs in Szechwan, round 2 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Tank in Szechwan, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 EarlyFighter and 2 Mech.Infs in Szechwan, round 3 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Tank in Szechwan, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 EarlyFighter and 2 Mech.Infs in Szechwan, round 4 : 2/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Tank in Szechwan, round 4 : 1/1 hits, 0.50 expected hits 1 Mech.Inf owned by the Chinese and 1 Tank owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 1 EarlyFighter and 1 Mech.Inf remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Mech.Inf Casualties for Hisaichi: 1 Tank Non Combat Move - Chinese 1 EarlyFighter moved from Szechwan to Sian 1 EarlyFighter moved from Gansu to Sian 1 Mech.Inf moved from Tsingnan to Sian 2 Infantrys moved from Tsingnan to Sikang 1 Elite moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 2 Mech.Infs moved from Urumal to Tsingnan 2 Infantrys moved from Urumal to Quyan Place Units - Chinese 1 Bunker placed in Sian 6 Infantrys placed in Xining 3 Infantrys and 1 Mech.Inf placed in Urumal Turn Complete - Chinese Chinese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Chinese regular : -0.83 Hisaichi regular : 0.00 -
TripleA Turn Summary: Hisaichi round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Hisaichi 2 Artillerys, 11 Infantrys and 3 Tanks moved from Nanking to Sian 1 Infantry moved from Shangsi to Sian 2 Tankettes moved from N.Shangsi to Sian 3 Bombers moved from S.Borneo to sz50 1 Destroyer moved from sz56 to sz65 1 EarlyFighter moved from sz58 to sz50 1 Infantry moved from Chunking to Hanan Hisaichi take Hanan from Chinese 1 Infantry moved from N.French I. to Chunking 1 Infantry moved from E.Shansi to N.Shangsi 1 Artillery moved from E.Shansi to Shangsi 1 Elite and 2 Infantrys moved from Peking to E.Shansi 1 B.Transport moved from sz60 to sz64 1 Battleship, 2 Carriers, 3 Destroyers and 4 EarlyFighters moved from sz56 to sz50 1 Artillery, 2 Elites and 1 Infantry moved from N.French I. to Kwangsi 2 Artillerys and 2 Infantrys moved from N.French I. to Thailand 2 Tanks moved from S.Borneo to sz60 1 Elite moved from S.Borneo to sz60 1 B.Transport, 1 Elite and 2 Tanks moved from sz60 to sz73 1 Elite and 2 Tanks moved from sz73 to Thailand Purchase Units - Hisaichi Hisaichi buy 1 B.Transport, 1 Destroyer, 17 Infantrys, 1 Marine and 1 Submarine; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Kwangsi Hisaichi attack with 1 Artillery, 2 Elites and 1 Infantry Chinese defend with 1 Mech.Inf Hisaichi roll dice for 1 Artillery, 2 Elites and 1 Infantry in Kwangsi, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Kwangsi Hisaichi win, taking Kwangsi from Chinese with 1 Artillery, 2 Elites and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Mech.Inf Battle in sz50 Hisaichi attack with 1 Battleship, 3 Bombers, 2 Carriers, 3 Destroyers and 5 EarlyFighters Anzac defend with 1 Carrier, 2 Destroyers, 2 EarlyFighters, 1 Submarine and 1 Transport Anzac roll dice for 1 Submarine in sz50, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Battleship, 3 Bombers, 2 Carriers, 3 Destroyers and 5 EarlyFighters in sz50, round 2 : 5/14 hits, 5.67 expected hits Anzac roll dice for 1 Carrier, 2 Destroyers, 2 EarlyFighters and 1 Transport in sz50, round 2 : 2/6 hits, 2.67 expected hits Units damaged: 1 Battleship owned by the Hisaichi 2 EarlyFighters owned by the Anzac, 1 Transport owned by the Anzac, 1 Submarine owned by the Anzac, 1 EarlyFighter owned by the Hisaichi and 1 Carrier owned by the Anzac lost in sz50 Hisaichi roll dice for 1 Battleship, 3 Bombers, 2 Carriers, 3 Destroyers and 4 EarlyFighters in sz50, round 3 : 7/13 hits, 5.33 expected hits Anzac roll dice for 2 Destroyers in sz50, round 3 : 2/2 hits, 1.00 expected hits 1 Carrier owned by the Hisaichi, 2 Destroyers owned by the Anzac and 1 EarlyFighter owned by the Hisaichi lost in sz50 Hisaichi win with 1 Battleship, 3 Bombers, 1 Carrier, 3 Destroyers and 3 EarlyFighters remaining. Battle score for attacker is 28 Casualties for Hisaichi: 1 Carrier and 2 EarlyFighters Casualties for Anzac: 1 Carrier, 2 Destroyers, 2 EarlyFighters, 1 Submarine and 1 Transport Battle in Sian Hisaichi attack with 2 Artillerys, 12 Infantrys, 3 Tanks and 2 Tankettes Chinese defend with 1 AAGun, 2 Bunkers, 2 EarlyFighters, 3 Mech.Infs and 6 Tanks Hisaichi roll dice for 2 Artillerys, 12 Infantrys, 3 Tanks and 2 Tankettes in Sian, round 2 : 5/19 hits, 5.17 expected hits Units damaged: 2 Bunkers owned by the Chinese Chinese roll dice for 2 Bunkers, 2 EarlyFighters, 3 Mech.Infs and 6 Tanks in Sian, round 2 : 6/13 hits, 6.00 expected hits 3 Mech.Infs owned by the Chinese and 6 Infantrys owned by the Hisaichi lost in Sian Hisaichi roll dice for 2 Artillerys, 6 Infantrys, 3 Tanks and 2 Tankettes in Sian, round 3 : 3/13 hits, 4.17 expected hits Chinese roll dice for 2 Bunkers, 2 EarlyFighters and 6 Tanks in Sian, round 3 : 7/10 hits, 5.00 expected hits 3 Tanks owned by the Chinese, 1 Tankette owned by the Hisaichi and 6 Infantrys owned by the Hisaichi lost in Sian Hisaichi roll dice for 2 Artillerys, 3 Tanks and 1 Tankette in Sian, round 4 : 2/6 hits, 2.50 expected hits Chinese roll dice for 2 Bunkers, 2 EarlyFighters and 3 Tanks in Sian, round 4 : 5/7 hits, 3.50 expected hits 2 Tanks owned by the Hisaichi, 2 Tanks owned by the Chinese, 1 Tankette owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Sian Hisaichi roll dice for 1 Tank in Sian, round 5 : 1/1 hits, 0.50 expected hits Chinese roll dice for 2 Bunkers, 2 EarlyFighters and 1 Tank in Sian, round 5 : 3/5 hits, 2.50 expected hits 1 Tank owned by the Hisaichi and 1 Tank owned by the Chinese lost in Sian Chinese win with 2 Bunkers and 2 EarlyFighters remaining. Battle score for attacker is -10 Casualties for Hisaichi: 2 Artillerys, 12 Infantrys, 3 Tanks and 2 Tankettes Casualties for Chinese: 3 Mech.Infs and 6 Tanks Non Combat Move - Hisaichi 4 Infantrys and 1 Marine moved from Hopeh to Shansi 10 Infantrys moved from Shantung to Nanking 1 B.Transport moved from sz74 to sz79 2 Transports moved from sz74 to sz79 8 Infantrys moved from Seoul to sz79 1 B.Transport, 8 Infantrys and 2 Transports moved from sz79 to sz74 8 Infantrys moved from sz74 to Shantung 1 Infantry moved from Tientsin to Hopeh 1 B.Transport moved from sz67 to sz60 2 Infantrys and 1 Tank moved from S.Borneo to sz60 2 Infantrys and 1 Tank moved from sz60 to Malaya 6 Infantrys moved from Hongkong to sz67 1 B.Transport, 5 Infantrys and 1 Transport moved from sz67 to sz74 5 Infantrys moved from sz74 to Shantung 1 Infantry and 1 T.Boat moved from sz67 to sz74 1 Infantry moved from sz74 to Shantung 3 Bombers moved from sz50 to S.Borneo 2 EarlyFighters moved from sz50 to sz59 Place Units - Hisaichi 1 Destroyer and 1 Submarine placed in sz60 1 B.Transport placed in sz60 1 Marine placed in S.Borneo 3 Infantrys placed in Peking 6 Infantrys placed in Hongkong 8 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 57 PUs; end with 57 PUs 3 units repaired.Combat Hit Differential Summary :
Chinese regular : 3.67 Anzac regular : 0.17 Hisaichi regular : -1.00 -
TripleA Turn Summary: Hisaichi round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Hisaichi 2 Artillerys, 11 Infantrys and 3 Tanks moved from Nanking to Sian 1 Infantry moved from Shangsi to Sian 2 Tankettes moved from N.Shangsi to Sian 3 Bombers moved from S.Borneo to sz50 1 Destroyer moved from sz56 to sz65 1 EarlyFighter moved from sz58 to sz50 1 Infantry moved from Chunking to Hanan Hisaichi take Hanan from Chinese 1 Infantry moved from N.French I. to Chunking 1 Infantry moved from E.Shansi to N.Shangsi 1 Artillery moved from E.Shansi to Shangsi 1 Elite and 2 Infantrys moved from Peking to E.Shansi 1 B.Transport moved from sz60 to sz64 1 Battleship, 2 Carriers, 3 Destroyers and 4 EarlyFighters moved from sz56 to sz50 1 Artillery, 2 Elites and 1 Infantry moved from N.French I. to Kwangsi 2 Artillerys and 2 Infantrys moved from N.French I. to Thailand 2 Tanks moved from S.Borneo to sz60 1 Elite moved from S.Borneo to sz60 1 B.Transport, 1 Elite and 2 Tanks moved from sz60 to sz73 1 Elite and 2 Tanks moved from sz73 to Thailand Purchase Units - Hisaichi Hisaichi buy 1 B.Transport, 1 Destroyer, 17 Infantrys, 1 Marine and 1 Submarine; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Kwangsi Hisaichi attack with 1 Artillery, 2 Elites and 1 Infantry Chinese defend with 1 Mech.Inf Hisaichi roll dice for 1 Artillery, 2 Elites and 1 Infantry in Kwangsi, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Kwangsi Hisaichi win, taking Kwangsi from Chinese with 1 Artillery, 2 Elites and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Mech.Inf Battle in sz50 Hisaichi attack with 1 Battleship, 3 Bombers, 2 Carriers, 3 Destroyers and 5 EarlyFighters Anzac defend with 1 Carrier, 2 Destroyers, 2 EarlyFighters, 1 Submarine and 1 Transport Anzac roll dice for 1 Submarine in sz50, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Battleship, 3 Bombers, 2 Carriers, 3 Destroyers and 5 EarlyFighters in sz50, round 2 : 5/14 hits, 5.67 expected hits Anzac roll dice for 1 Carrier, 2 Destroyers, 2 EarlyFighters and 1 Transport in sz50, round 2 : 2/6 hits, 2.67 expected hits Units damaged: 1 Battleship owned by the Hisaichi 2 EarlyFighters owned by the Anzac, 1 Transport owned by the Anzac, 1 Submarine owned by the Anzac, 1 EarlyFighter owned by the Hisaichi and 1 Carrier owned by the Anzac lost in sz50 Hisaichi roll dice for 1 Battleship, 3 Bombers, 2 Carriers, 3 Destroyers and 4 EarlyFighters in sz50, round 3 : 7/13 hits, 5.33 expected hits Anzac roll dice for 2 Destroyers in sz50, round 3 : 2/2 hits, 1.00 expected hits 1 Carrier owned by the Hisaichi, 2 Destroyers owned by the Anzac and 1 EarlyFighter owned by the Hisaichi lost in sz50 Hisaichi win with 1 Battleship, 3 Bombers, 1 Carrier, 3 Destroyers and 3 EarlyFighters remaining. Battle score for attacker is 28 Casualties for Hisaichi: 1 Carrier and 2 EarlyFighters Casualties for Anzac: 1 Carrier, 2 Destroyers, 2 EarlyFighters, 1 Submarine and 1 Transport Battle in Sian Hisaichi attack with 2 Artillerys, 12 Infantrys, 3 Tanks and 2 Tankettes Chinese defend with 1 AAGun, 2 Bunkers, 2 EarlyFighters, 3 Mech.Infs and 6 Tanks Hisaichi roll dice for 2 Artillerys, 12 Infantrys, 3 Tanks and 2 Tankettes in Sian, round 2 : 5/19 hits, 5.17 expected hits Units damaged: 2 Bunkers owned by the Chinese Chinese roll dice for 2 Bunkers, 2 EarlyFighters, 3 Mech.Infs and 6 Tanks in Sian, round 2 : 6/13 hits, 6.00 expected hits 3 Mech.Infs owned by the Chinese and 6 Infantrys owned by the Hisaichi lost in Sian Hisaichi roll dice for 2 Artillerys, 6 Infantrys, 3 Tanks and 2 Tankettes in Sian, round 3 : 3/13 hits, 4.17 expected hits Chinese roll dice for 2 Bunkers, 2 EarlyFighters and 6 Tanks in Sian, round 3 : 7/10 hits, 5.00 expected hits 3 Tanks owned by the Chinese, 1 Tankette owned by the Hisaichi and 6 Infantrys owned by the Hisaichi lost in Sian Hisaichi roll dice for 2 Artillerys, 3 Tanks and 1 Tankette in Sian, round 4 : 2/6 hits, 2.50 expected hits Chinese roll dice for 2 Bunkers, 2 EarlyFighters and 3 Tanks in Sian, round 4 : 5/7 hits, 3.50 expected hits 2 Tanks owned by the Hisaichi, 2 Tanks owned by the Chinese, 1 Tankette owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Sian Hisaichi roll dice for 1 Tank in Sian, round 5 : 1/1 hits, 0.50 expected hits Chinese roll dice for 2 Bunkers, 2 EarlyFighters and 1 Tank in Sian, round 5 : 3/5 hits, 2.50 expected hits 1 Tank owned by the Hisaichi and 1 Tank owned by the Chinese lost in Sian Chinese win with 2 Bunkers and 2 EarlyFighters remaining. Battle score for attacker is -10 Casualties for Hisaichi: 2 Artillerys, 12 Infantrys, 3 Tanks and 2 Tankettes Casualties for Chinese: 3 Mech.Infs and 6 Tanks Non Combat Move - Hisaichi 4 Infantrys and 1 Marine moved from Hopeh to Shansi 10 Infantrys moved from Shantung to Nanking 1 B.Transport moved from sz74 to sz79 2 Transports moved from sz74 to sz79 8 Infantrys moved from Seoul to sz79 1 B.Transport, 8 Infantrys and 2 Transports moved from sz79 to sz74 8 Infantrys moved from sz74 to Shantung 1 Infantry moved from Tientsin to Hopeh 1 B.Transport moved from sz67 to sz60 2 Infantrys and 1 Tank moved from S.Borneo to sz60 2 Infantrys and 1 Tank moved from sz60 to Malaya 6 Infantrys moved from Hongkong to sz67 1 B.Transport, 5 Infantrys and 1 Transport moved from sz67 to sz74 5 Infantrys moved from sz74 to Shantung 1 Infantry and 1 T.Boat moved from sz67 to sz74 1 Infantry moved from sz74 to Shantung 3 Bombers moved from sz50 to S.Borneo 2 EarlyFighters moved from sz50 to sz59 Place Units - Hisaichi 1 Destroyer and 1 Submarine placed in sz60 1 B.Transport placed in sz60 1 Marine placed in S.Borneo 3 Infantrys placed in Peking 6 Infantrys placed in Hongkong 8 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 57 PUs; end with 57 PUs 3 units repaired. Turning on Edit Mode EDIT: Removing units owned by Hisaichi from sz8: 1 Submarine EDIT: Adding units owned by Hisaichi to sz76: 1 Submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 3.67 Anzac regular : 0.17 Hisaichi regular : -1.00 -
TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Thai 2 Tanks and 1 Tankette moved from Thailand to W.Chunking 1 Tankette moved from Burma to W.Chunking 1 Infantry moved from Thailand to Burma 5 Infantrys moved from Phuket to Thailand 1 Infantry moved from N.B to sz68 1 Infantry and 1 T.Boat moved from sz68 to sz73 1 Infantry moved from sz73 to Thailand 2 Infantrys moved from Bali to sz59 1 Artillery and 1 Infantry moved from Bava to sz59 1 Artillery, 3 Infantrys and 2 Transports moved from sz59 to sz50 1 Artillery and 3 Infantrys moved from sz50 to W.Australia Purchase Units - Thai Thai buy 11 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Thai Battle in W.Australia Thai attack with 1 Artillery and 3 Infantrys Anzac defend with 1 Factory and 4 Infantrys Thai roll dice for 1 Artillery and 3 Infantrys in W.Australia, round 2 : 0/4 hits, 1.00 expected hits Anzac roll dice for 4 Infantrys in W.Australia, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Thai lost in W.Australia Thai roll dice for 1 Artillery and 1 Infantry in W.Australia, round 3 : 0/2 hits, 0.67 expected hits Anzac roll dice for 4 Infantrys in W.Australia, round 3 : 2/4 hits, 1.33 expected hits 1 Infantry owned by the Thai and 1 Artillery owned by the Thai lost in W.Australia Anzac win with 4 Infantrys remaining. Battle score for attacker is -10 Casualties for Thai: 1 Artillery and 3 Infantrys Battle in W.Chunking Thai attack with 2 Tanks and 2 Tankettes British defend with 1 Artillery and 2 Infantrys Thai roll dice for 2 Tanks and 2 Tankettes in W.Chunking, round 2 : 0/4 hits, 1.67 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in W.Chunking, round 2 : 0/3 hits, 1.00 expected hits Thai roll dice for 2 Tanks and 2 Tankettes in W.Chunking, round 3 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in W.Chunking, round 3 : 1/3 hits, 1.00 expected hits 1 Tankette owned by the Thai and 1 Infantry owned by the British lost in W.Chunking Thai roll dice for 2 Tanks and 1 Tankette in W.Chunking, round 4 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in W.Chunking, round 4 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the British and 1 Infantry owned by the British lost in W.Chunking Thai win, taking W.Chunking from Chinese with 2 Tanks and 1 Tankette remaining. Battle score for attacker is 4 Casualties for Thai: 1 Tankette Casualties for British: 1 Artillery and 2 Infantrys Non Combat Move - Thai Place Units - Thai 5 Infantrys and 1 Marine placed in Phuket 6 Infantrys placed in Malaya Turn Complete - Thai Thai collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Chinese regular : -1.67 Anzac regular : 1.33 Thai regular : -3.33 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - British 1 Destroyer moved from sz63 to sz61 1 Destroyer moved from sz63 to sz65 1 EarlyFighter moved from sz63 to sz65 1 EarlyFighter moved from sz63 to sz61 1 Destroyer moved from sz63 to sz64 1 EarlyFighter moved from Bengal to sz64 2 Artillerys and 2 Infantrys moved from Calcutta to sz63 2 Artillerys and 2 Infantrys moved from sz63 to E.India 1 Artillery moved from Bhopa to Nepal 3 Infantrys moved from Dheli to Bhopa 1 Artillery moved from Punjab to Agra Purchase Units - British British buy 2 Artillerys, 2 Destroyers, 2 EarlyFighters, 2 Elites and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - British Battle in sz65 British attack with 1 Destroyer and 1 EarlyFighter Hisaichi defend with 1 Destroyer British roll dice for 1 Destroyer and 1 EarlyFighter in sz65, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Destroyer in sz65, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Destroyer and 1 EarlyFighter in sz65, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Destroyer in sz65, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 Destroyer and 1 EarlyFighter in sz65, round 4 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Destroyer in sz65, round 4 : 1/1 hits, 0.50 expected hits 1 EarlyFighter owned by the British lost in sz65 British roll dice for 1 Destroyer in sz65, round 5 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Destroyer in sz65, round 5 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the British retreated to sz63 Hisaichi win with 1 Destroyer remaining. Battle score for attacker is -8 Casualties for British: 1 EarlyFighter Battle in sz64 British attack with 1 Destroyer and 1 EarlyFighter Hisaichi defend with 1 B.Transport British roll dice for 1 Destroyer and 1 EarlyFighter in sz64, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 B.Transport in sz64, round 2 : 0/1 hits, 0.17 expected hits 1 B.Transport owned by the Hisaichi lost in sz64 British win with 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 B.Transport Battle in sz61 British attack with 1 Destroyer and 1 EarlyFighter Yamamoto defend with 1 Submarine Yamamoto roll dice for 1 Submarine in sz61, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 Destroyer and 1 EarlyFighter in sz61, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Submarine in sz61, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 Destroyer and 1 EarlyFighter in sz61, round 3 : 1/2 hits, 0.67 expected hits 1 Submarine owned by the Yamamoto lost in sz61 British win with 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Submarine Battle in Agra British attack with 1 Artillery Neutral defend with 1 Infantry British roll dice for 1 Artillery in Agra, round 2 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Agra, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery in Agra, round 3 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Agra, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery in Agra, round 4 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Agra, round 4 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Agra Neutral win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for British: 1 Artillery Non Combat Move - British 1 EarlyFighter moved from sz64 to sz63 1 EarlyFighter moved from sz61 to sz63 Place Units - British 2 Destroyers placed in sz63 2 Artillerys, 2 EarlyFighters and 2 Elites placed in Calcutta 1 Mech.Inf placed in Dheli Turn Complete - British British collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.33 Neutral regular : 0.00 British regular : -3.33 Hisaichi regular : -1.17 -
TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Purchase Units - Anzac Anzac buy 3 Destroyers and 1 Infantry; Remaining resources: 0 PUs; Non Combat Move - Anzac 2 Infantrys moved from Darwin to Derby Place Units - Anzac 3 Destroyers placed in sz50 1 Infantry placed in Melbourne Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Americans 1 Bomber moved from Wake to sz18 2 EarlyFighters moved from sz17 to sz18 1 Destroyer moved from sz17 to sz76 2 Destroyers moved from sz20 to sz18 1 B29 moved from Hilo to sz18 1 Marine moved from Pearl Harbor to sz25 1 Marine and 1 S.Sub moved from sz25 to sz40 1 Marine moved from sz40 to Wohto 8 Elites moved from San Francisco to sz23 2 B.Transports and 8 Elites moved from sz23 to sz14 8 Elites moved from sz14 to Seattle 4 Elites moved from N.Canada to sz6 4 Infantrys moved from N.Canada to sz6 2 B.Transports, 4 Elites and 4 Infantrys moved from sz6 to sz5 4 Elites and 4 Infantrys moved from sz5 to Alaska 1 Artillery and 1 Infantry moved from N.Canada to sz5 1 Artillery, 1 Infantry and 2 Transports moved from sz5 to sz4 2 Artillerys moved from Alaska to sz4 4 Tanks moved from Alaska to sz4 1 Infantry moved from Alaska to sz4 1 Infantry moved from Alaska to sz4 1 Infantry moved from Alaska to sz4 1 Infantry moved from Alaska to sz4 3 Artillerys, 5 Infantrys and 4 Tanks moved from sz4 to Palana 8 Elites, 1 Infantry and 1 Tank moved from Palana to Magadan 3 EarlyFighters moved from Alaska to Palana 1 Submarine moved from sz4 to sz3 Purchase Units - Americans Americans buy 1 Carrier, 2 Destroyers, 2 EarlyFighters, 8 Elites, 2 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; Combat - Americans Battle in sz76 Americans attack with 1 Destroyer Hisaichi defend with 1 Submarine Hisaichi roll dice for 1 Submarine in sz76, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Destroyer in sz76, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Hisaichi lost in sz76 Americans win with 1 Destroyer remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Submarine Battle in sz18 Americans attack with 1 B29, 1 Bomber, 2 Destroyers and 2 EarlyFighters Yamamoto defend with 1 Destroyer Americans roll dice for 1 B29, 1 Bomber, 2 Destroyers and 2 EarlyFighters in sz18, round 2 : 3/6 hits, 2.83 expected hits Yamamoto roll dice for 1 Destroyer in sz18, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz18 Americans win with 1 B29, 1 Bomber, 1 Destroyer and 2 EarlyFighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 Destroyer Casualties for Yamamoto: 1 Destroyer Non Combat Move - Americans 2 Artillerys and 2 Infantrys moved from Wake to sz20 2 Artillerys, 2 Infantrys and 2 Transports moved from sz20 to sz18 1 Transport moved from sz17 to sz19 1 Artillery and 1 Infantry moved from Wake to sz19 1 Artillery, 1 Infantry and 1 Transport moved from sz19 to sz18 3 Artillerys and 3 Infantrys moved from sz18 to Marcus 1 Carrier moved from sz17 to sz18 1 Bomber moved from sz18 to Marcus 1 B29 moved from sz18 to Marcus 4 Destroyers moved from sz17 to sz18 1 Infantry moved from N.Canada to Anchorage 2 Infantrys moved from Anchorage to Alaska Place Units - Americans 8 Elites placed in San Francisco 1 Carrier placed in sz25 2 EarlyFighters placed in sz25 2 Destroyers placed in sz4 2 Tankettes placed in Anchorage 2 Infantrys placed in San Francisco Turn Complete - Americans Americans collect 85 PUs; end with 85 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.50 Americans regular : 0.83 Hisaichi regular : -0.17





