@mike64 no
dawg Axis v. Entek Allies TRS
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TripleA Turn Summary: Yamamoto round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Research Technology - Yamamoto Combat Move - Yamamoto 2 Destroyers moved from sz8 to sz7 6 Artillerys, 6 Infantrys and 1 Tank moved from Davao to sz70 6 Artillerys, 6 Infantrys, 1 Tank and 7 Transports moved from sz70 to sz60 6 Artillerys, 3 EarlyFighters, 6 Infantrys and 1 Tank moved from sz60 to N.S 2 Bombers moved from Malaya to N.S 1 Tank moved from Samar to sz71 1 Artillery and 2 Infantrys moved from Mindor to sz71 1 B.Transport and 1 Infantry moved from sz71 to sz72 1 Infantry moved from Iwo Jima to sz72 1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz71 to sz70 1 Artillery, 1 Infantry and 1 Tank moved from sz70 to Celebs 1 B.Transport and 2 Infantrys moved from sz72 to sz70 2 Infantrys moved from sz70 to Celebs 1 Infantry moved from Fais to sz72 1 Infantry and 1 T.Boat moved from sz72 to sz70 1 Infantry moved from sz70 to Mindanao Yamamoto take Mindanao from Americans 4 Infantrys and 3 Tanks moved from Nanking to Hanan 2 Artillerys, 2 Infantrys and 1 Tank moved from Kiangsi to Hanan 2 Artillerys and 4 Infantrys moved from Hopeh to Shansi 1 Elite moved from Tokyo to sz78 1 B.Transport and 1 Elite moved from sz78 to sz74 2 Tanks moved from Nagasaki to sz74 1 Elite and 2 Tanks moved from sz74 to Shantung 1 B.Transport moved from sz78 to sz74 2 Tanks moved from Nagasaki to sz74 1 Infantry moved from Nagasaki to sz74 1 Infantry and 2 Tanks moved from sz74 to Shantung 1 T.Boat moved from sz67 to sz74 1 Infantry moved from Nagasaki to sz74 1 Infantry moved from sz74 to Shantung 2 Destroyers and 1 Submarine moved from sz78 to sz68 Purchase Units - Yamamoto Yamamoto buy 1 B.Transport, 3 Destroyers, 6 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Celebs Yamamoto attack with 1 Artillery, 3 Infantrys and 1 Tank Dutch defend with 1 Infantry Yamamoto roll dice for 1 Battleship in Celebs, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Celebs, round 2 : 1/5 hits, 1.50 expected hits Dutch roll dice for 1 Infantry in Celebs, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Celebs Yamamoto win, taking Celebs from Dutch with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Dutch: 1 Infantry Battle in N.S Yamamoto attack with 6 Artillerys, 2 Bombers, 3 EarlyFighters, 6 Infantrys and 1 Tank Dutch defend with 1 Artillery, 1 Bunker, 1 EarlyFighter, 2 Infantrys and 1 Tank Yamamoto roll dice for 6 Artillerys, 2 Bombers, 3 EarlyFighters, 6 Infantrys and 1 Tank in N.S, round 2 : 7/18 hits, 6.83 expected hits Dutch roll dice for 1 Artillery, 1 Bunker, 1 EarlyFighter, 2 Infantrys and 1 Tank in N.S, round 2 : 0/6 hits, 2.50 expected hits 1 Artillery owned by the Dutch, 1 EarlyFighter owned by the Dutch, 1 Bunker owned by the Dutch, 2 Infantrys owned by the Dutch and 1 Tank owned by the Dutch lost in N.S Yamamoto win, taking N.S from Dutch with 6 Artillerys, 2 Bombers, 3 EarlyFighters, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 27 Casualties for Dutch: 1 Artillery, 1 Bunker, 1 EarlyFighter, 2 Infantrys and 1 Tank Non Combat Move - Yamamoto 4 Infantrys moved from S.Japan to Nagasaki 2 Infantrys moved from Tokyo to S.Japan 3 EarlyFighters moved from N.S to sz60 2 Bombers moved from N.S to Phuket Place Units - Yamamoto 3 Infantrys and 1 Marine placed in Davao 1 B.Transport, 3 Destroyers and 1 Transport placed in sz78 3 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 59 PUs; end with 59 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.00 Dutch regular : -1.83 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Chinese 1 Artillery and 3 Infantrys moved from Gansu to N.Shangsi 1 Infantry moved from Sian to Shangsi 1 Infantry moved from Szechwan to Shangsi 1 Mech.Inf moved from Xining to Shangsi 1 EarlyFighter moved from Sian to N.Shangsi 1 EarlyFighter moved from Sian to Shangsi 1 Infantry moved from W.Mongolia to N.Mongolia 1 Artillery and 1 Infantry moved from Gobi to N.Mongolia Purchase Units - Chinese Chinese buy 1 Elite, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in N.Shangsi Chinese attack with 1 Artillery, 1 EarlyFighter and 3 Infantrys Hisaichi defend with 2 Infantrys and 1 Tank Chinese roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in N.Shangsi, round 2 : 3/5 hits, 1.33 expected hits Hisaichi roll dice for 2 Infantrys and 1 Tank in N.Shangsi, round 2 : 2/3 hits, 1.17 expected hits 1 Tank owned by the Hisaichi, 2 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 2 Infantrys and 1 Tank Battle in Shangsi Chinese attack with 1 EarlyFighter, 2 Infantrys and 1 Mech.Inf Hisaichi defend with 1 Artillery and 2 Infantrys Chinese roll dice for 1 EarlyFighter, 2 Infantrys and 1 Mech.Inf in Shangsi, round 2 : 2/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Hisaichi lost in Shangsi Chinese roll dice for 1 EarlyFighter, 2 Infantrys and 1 Mech.Inf in Shangsi, round 3 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery in Shangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 Artillery and 2 Infantrys Battle in N.Mongolia Chinese attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Bunker Chinese roll dice for 1 Artillery and 2 Infantrys in N.Mongolia, round 2 : 1/3 hits, 0.83 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in N.Mongolia, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in N.Mongolia Chinese roll dice for 1 Artillery and 1 Infantry in N.Mongolia, round 3 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Bunker in N.Mongolia, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in N.Mongolia, round 4 : 2/2 hits, 0.67 expected hits Neutral roll dice for 1 Bunker in N.Mongolia, round 4 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in N.Mongolia Chinese loses 0 PUs for violating N.Mongolias neutrality. Chinese win, taking N.Mongolia from Neutral with 1 Artillery remaining. Battle score for attacker is 2 Casualties for Chinese: 2 Infantrys Casualties for Neutral: 1 Bunker Non Combat Move - Chinese 1 Tank moved from W.Sian to Sian 1 Infantry moved from Sian to W.Sian 1 Tank moved from Gansu to Sian 1 AAGun, 1 Artillery and 3 Infantrys moved from Gansu to Szechwan 1 EarlyFighter moved from Shangsi to Sian 1 EarlyFighter moved from N.Shangsi to Sian 1 Artillery and 3 Infantrys moved from Tsingnan to Sikang 1 Mech.Inf moved from Xining to Szechwan 4 Infantrys moved from Xining to Tsingnan 1 AAGun moved from Ming Jong to Xining 4 Mech.Infs moved from Urumal to Tsingnan Place Units - Chinese 1 Elite and 5 Infantrys placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Chinese regular : 3.17 Neutral regular : 0.50 Hisaichi regular : -0.50 -
TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Hisaichi 1 Submarine moved from sz60 to sz61 1 Battleship moved from sz60 to sz61 2 Carriers and 4 EarlyFighters moved from sz60 to sz61 3 EarlyFighters moved from Malaya to sz61 2 Bombers moved from Malaya to sz61 2 Destroyers moved from sz60 to sz61 4 Tanks moved from S.Borneo to E.Borneo Hisaichi take E.Borneo from Dutch 4 Tanks moved from E.Borneo to Borneo 3 Transports moved from sz60 to sz61 2 Infantrys moved from E.Shansi to N.Shangsi 1 Mech.Inf moved from Peking to N.Shangsi 1 Tank moved from Shansi to N.Shangsi 1 Artillery and 3 Infantrys moved from Shansi to Shangsi 2 Tanks moved from Shansi to Shangsi 1 Infantry moved from Hopeh to Shansi 1 Artillery and 4 Infantrys moved from Hankou to Hanan 1 Bomber moved from Davao to sz61 1 T.Boat moved from sz74 to sz67 1 Infantry moved from Hongkong to sz67 1 Infantry moved from sz67 to N.French I. 4 Infantrys moved from Seoul to sz79 1 B.Transport and 4 Infantrys moved from sz79 to sz74 4 Infantrys and 1 Marine moved from Korea to Tientsin 3 Infantrys moved from Seoul to Korea 4 Infantrys moved from sz74 to Shantung 2 Transports moved from sz60 to sz74 1 Artillery and 1 Tank moved from Formosa to sz74 1 Artillery and 1 Tank moved from sz74 to Shantung 1 Transport moved from sz60 to sz74 2 Transports moved from sz60 to sz67 Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 2 B.Transports, 1 Destroyer, 3 Elites, 9 Infantrys, 1 Mech.Inf, 1 Submarine and 2 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Shangsi Hisaichi attack with 1 Artillery, 3 Infantrys and 2 Tanks Chinese defend with 2 Infantrys and 1 Mech.Inf Hisaichi roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Shangsi, round 2 : 2/6 hits, 2.00 expected hits Chinese roll dice for 2 Infantrys and 1 Mech.Inf in Shangsi, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shangsi Hisaichi roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Shangsi, round 3 : 4/5 hits, 1.83 expected hits Chinese roll dice for 1 Mech.Inf in Shangsi, round 3 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 5 Casualties for Hisaichi: 2 Infantrys Casualties for Chinese: 2 Infantrys and 1 Mech.Inf Battle in N.Shangsi Hisaichi attack with 2 Infantrys, 1 Mech.Inf and 1 Tank Chinese defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in N.Shangsi, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 2 Infantrys, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Artillery and 1 Infantry Battle in sz61 Hisaichi attack with 1 Battleship, 3 Bombers, 2 Carriers, 2 Destroyers, 7 EarlyFighters, 1 Submarine and 3 Transports British defend with 1 Carrier, 1 Destroyer, 2 EarlyFighters and 2 Transports; Dutch defend with 1 Destroyer and 2 Transports Hisaichi roll dice for 1 Submarine in sz61, round 2 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Battleship, 3 Bombers, 2 Carriers, 2 Destroyers, 7 EarlyFighters and 3 Transports in sz61, round 2 : 10/15 hits, 6.00 expected hits British roll dice for 1 Carrier, 2 Destroyers, 2 EarlyFighters and 4 Transports in sz61, round 2 : 4/9 hits, 3.17 expected hits Units damaged: 1 Battleship owned by the Hisaichi 1 Carrier owned by the British, 2 Transports owned by the Dutch, 2 Transports owned by the British, 3 Transports owned by the Hisaichi, 1 Destroyer owned by the British, 2 EarlyFighters owned by the British and 1 Destroyer owned by the Dutch lost in sz61 Hisaichi win with 1 Battleship, 3 Bombers, 2 Carriers, 2 Destroyers, 7 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 52 Casualties for Hisaichi: 3 Transports Casualties for British: 1 Carrier, 1 Destroyer, 2 EarlyFighters and 2 Transports Casualties for Dutch: 1 Destroyer and 2 Transports Battle in Borneo Hisaichi attack with 4 Tanks British defend with 1 Infantry and 1 Tank Hisaichi roll dice for 4 Tanks in Borneo, round 2 : 3/4 hits, 2.00 expected hits Dutch roll dice for 1 Infantry and 1 Tank in Borneo, round 2 : 1/2 hits, 0.83 expected hits 1 Tank owned by the Hisaichi, 1 Tank owned by the British and 1 Infantry owned by the British lost in Borneo Hisaichi win, taking Borneo from Dutch with 3 Tanks remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Tank Casualties for British: 1 Infantry and 1 Tank Non Combat Move - Hisaichi 3 EarlyFighters moved from sz61 to N.S 2 Bombers moved from sz61 to Phuket 1 Bomber moved from sz61 to N.S 1 Submarine moved from sz8 to sz78 1 Destroyer and 1 Submarine moved from sz70 to sz60 Place Units - Hisaichi 2 B.Transports placed in sz67 2 Artillerys and 2 Elites placed in Hongkong 1 Destroyer and 1 Submarine placed in sz60 1 Elite and 1 Infantry placed in S.Borneo Hisaichi undo move 4. 1 Mech.Inf and 2 Tankettes placed in Peking 8 Infantrys placed in Seoul 1 Elite and 1 Infantry placed in S.Borneo Turn Complete - Hisaichi Hisaichi collect 56 PUs; end with 56 PUs 1 unit repaired.Combat Hit Differential Summary :
Chinese regular : 0.00 Dutch regular : 0.17 British regular : 0.83 Hisaichi regular : 8.50 -
TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Thai 1 Tank moved from Burma to N.Chunking Thai take W.Chunking from Chinese Thai take N.Chunking from Chinese 1 Tank moved from Burma to Chunking Thai take Chunking from Chinese 1 Tank moved from Chunking to W.Chunking 2 Artillerys and 1 Infantry moved from W.Borneo to sz60 2 Infantrys moved from Malaya to sz60 2 Artillerys and 3 Infantrys moved from sz60 to Sumatra 3 Infantrys moved from Phuket to Malaya 3 Infantrys moved from Phuket to Thailand Purchase Units - Thai Thai buy 2 Artillerys, 2 Tanks and 2 Tankettes; Remaining resources: 0 PUs; Combat - Thai Battle in Sumatra Thai attack with 2 Artillerys and 3 Infantrys British defend with 1 Artillery and 3 Infantrys Thai roll dice for 2 Artillerys and 3 Infantrys in Sumatra, round 2 : 2/5 hits, 1.50 expected hits British roll dice for 1 Artillery and 3 Infantrys in Sumatra, round 2 : 0/4 hits, 1.33 expected hits 2 Infantrys owned by the British lost in Sumatra Thai roll dice for 2 Artillerys and 3 Infantrys in Sumatra, round 3 : 1/5 hits, 1.50 expected hits British roll dice for 1 Artillery and 1 Infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in Sumatra Thai roll dice for 2 Artillerys and 3 Infantrys in Sumatra, round 4 : 0/5 hits, 1.50 expected hits British roll dice for 1 Artillery in Sumatra, round 4 : 0/1 hits, 0.33 expected hits Thai roll dice for 2 Artillerys and 3 Infantrys in Sumatra, round 5 : 1/5 hits, 1.50 expected hits British roll dice for 1 Artillery in Sumatra, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Sumatra Thai win, taking Sumatra from British with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 10 Casualties for British: 1 Artillery and 3 Infantrys Non Combat Move - Thai Place Units - Thai 2 Artillerys, 2 Tanks and 2 Tankettes placed in Phuket Turn Complete - Thai Thai collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Thai regular : -2.00 British regular : -2.67 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - British 2 Artillerys moved from C.India to sz63 1 Infantry and 1 Marine moved from C.India to sz63 2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz63 to sz66 2 Artillerys, 1 Infantry and 1 Marine moved from sz66 to Thailand 3 Tanks moved from Bengal to Thailand British take Burma from Thai 1 Artillery and 3 Infantrys moved from Bengal to W.Chunking 2 Infantrys moved from Magadan to Yakutsk 1 Infantry moved from N.Canada to Anchorage 1 Infantry moved from Anchorage to Alaska Purchase Units - British British buy 2 Artillerys, 1 Battleship, 2 Destroyers, 4 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - British Battle in W.Chunking British attack with 1 Artillery and 3 Infantrys Thai defend with 1 Tank British roll dice for 1 Artillery and 3 Infantrys in W.Chunking, round 2 : 1/4 hits, 1.00 expected hits Thai roll dice for 1 Tank in W.Chunking, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Thai lost in W.Chunking British win, taking W.Chunking from Thai with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 5 Casualties for Thai: 1 Tank Battle in Thailand British attack with 2 Artillerys, 1 Infantry, 1 Marine and 3 Tanks Hisaichi defend with 1 Tank; Thai defend with 3 Infantrys British roll dice for 2 Artillerys, 1 Infantry, 1 Marine and 3 Tanks in Thailand, round 2 : 5/7 hits, 3.00 expected hits Thai roll dice for 3 Infantrys and 1 Tank in Thailand, round 2 : 2/4 hits, 1.50 expected hits 3 Infantrys owned by the Thai, 1 Tank owned by the Hisaichi, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Thailand British win, taking Thailand from Thai with 1 Artillery, 1 Marine and 3 Tanks remaining. Battle score for attacker is 5 Casualties for British: 1 Artillery and 1 Infantry Casualties for Thai: 3 Infantrys Casualties for Hisaichi: 1 Tank Non Combat Move - British 2 Artillerys and 8 Infantrys moved from E.India to Bengal 1 AAGun and 2 Infantrys moved from Nepal to Bengal Place Units - British 1 Battleship and 2 Destroyers placed in sz63 1 Artillery and 4 Infantrys placed in Calcutta 1 Artillery and 1 Mech.Inf placed in Dheli Turn Complete - British British collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
Thai regular : 0.00 British regular : 2.00 -
TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Anzac 1 Artillery moved from W.Australia to sz50 2 Tanks moved from W.Australia to sz50 1 Tank moved from Derby to sz50 4 Infantrys moved from Derby to sz50 1 Artillery, 1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters, 4 Infantrys, 2 Submarines, 3 Tanks and 4 Transports moved from sz50 to sz57 1 Artillery, 1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters, 4 Infantrys, 2 Submarines, 3 Tanks and 4 Transports moved from sz57 to sz56 1 Artillery, 2 EarlyFighters, 4 Infantrys and 3 Tanks moved from sz56 to Sumatra 2 Artillerys moved from Darwin to Derby 1 Elite moved from Darwin to Derby 2 Infantrys moved from Arawa to sz46 2 Infantrys and 2 T.Boats moved from sz46 to sz45 2 Infantrys moved from sz45 to Fais Americans take Fais from Yamamoto Purchase Units - Anzac Anzac buy 2 Destroyers, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in Sumatra Anzac attack with 1 Artillery, 2 EarlyFighters, 4 Infantrys and 3 Tanks Thai defend with 2 Artillerys and 3 Infantrys Anzac roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits Anzac roll dice for 1 Artillery, 2 EarlyFighters, 4 Infantrys and 3 Tanks in Sumatra, round 2 : 3/10 hits, 3.33 expected hits Thai roll dice for 2 Artillerys and 3 Infantrys in Sumatra, round 2 : 2/5 hits, 1.67 expected hits 2 Infantrys owned by the Anzac, 3 Infantrys owned by the Thai and 1 Artillery owned by the Thai lost in Sumatra Anzac roll dice for 1 Artillery, 2 EarlyFighters, 2 Infantrys and 3 Tanks in Sumatra, round 3 : 4/8 hits, 3.00 expected hits Thai roll dice for 1 Artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Artillery owned by the Thai lost in Sumatra Anzac win, taking Sumatra from Thai with 1 Artillery, 2 EarlyFighters, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 8 Casualties for Anzac: 3 Infantrys Casualties for Thai: 2 Artillerys and 3 Infantrys Non Combat Move - Anzac 2 EarlyFighters moved from Sumatra to sz56 Place Units - Anzac 2 Destroyers and 1 Transport placed in sz50 2 Infantrys placed in Darwin Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Anzac regular : 1.00 Thai regular : 1.00 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Americans 1 Artillery and 1 Infantry moved from Anchorage to sz5 1 Artillery, 1 Battleship, 1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from sz5 to sz4 1 Artillery and 1 Infantry moved from sz4 to Palana 4 Elites moved from San Francisco to sz23 4 Elites moved from San Francisco to sz23 2 B.Transports and 8 Elites moved from sz23 to sz14 2 B.Transports and 8 Elites moved from sz14 to sz6 2 Tanks moved from British Columbia to Anchorage 2 Tanks moved from N.Canada to Alaska 2 Artillerys and 2 Infantrys moved from N.Canada to Anchorage 2 Infantrys moved from British Columbia to N.Canada 4 Infantrys moved from Seattle to British Columbia 1 Artillery and 2 Infantrys moved from Portland to Seattle 8 Elites moved from sz6 to N.Canada 4 Destroyers moved from sz25 to sz20 1 Tank moved from Wake to sz20 1 Infantry moved from Wake to sz20 1 Carrier, 4 Destroyers, 2 EarlyFighters, 1 Infantry, 1 Tank and 1 Transport moved from sz20 to sz17 1 Bomber moved from Wake to sz16 2 EarlyFighters moved from sz17 to sz16 1 Infantry and 1 Tank moved from sz17 to Marcus Purchase Units - Americans Americans buy 2 B.Transports, 1 Carrier, 2 Destroyers, 4 Elites, 1 Factory and 2 Transports; Remaining resources: 1 PUs; Combat - Americans Battle in Marcus Americans attack with 1 Infantry and 1 Tank Yamamoto defend with 1 Infantry and 1 Tank Americans roll dice for 1 Infantry and 1 Tank in Marcus, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry and 1 Tank in Marcus, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Marcus Americans roll dice for 1 Tank in Marcus, round 3 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Tank in Marcus, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in Marcus Americans win, taking Marcus from Yamamoto with 1 Tank remaining. Battle score for attacker is 5 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Infantry and 1 Tank Battle in sz16 Americans attack with 1 Bomber and 2 EarlyFighters Masaharu defend with 1 Destroyer Americans roll dice for 1 Bomber and 2 EarlyFighters in sz16, round 2 : 1/3 hits, 1.33 expected hits Masaharu roll dice for 1 Destroyer in sz16, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Masaharu lost in sz16 Americans win with 1 Bomber and 2 EarlyFighters remaining. Battle score for attacker is 8 Casualties for Masaharu: 1 Destroyer Non Combat Move - Americans 2 EarlyFighters moved from sz16 to sz17 1 Bomber moved from sz16 to Wake Place Units - Americans 1 Factory placed in Anchorage 1 Carrier placed in sz4 2 Transports placed in sz25 2 Destroyers placed in sz25 2 B.Transports placed in sz23 4 Elites placed in San Francisco Turn Complete - Americans Americans collect 89 PUs; end with 90 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.33 Americans regular : 0.50 Masaharu regular : -0.50 -
TripleA Turn Summary: Masaharu round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Masaharu 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 4 Tanks moved from Quingdao to Ulaan Ude 2 Tanks moved from Vostok to Ulaan Ude 1 Bomber moved from Hsingan to Ulaan Ude 3 Infantrys moved from Hsingan to Jinan 1 Artillery and 2 Infantrys moved from Vostok to Angarsk 1 Artillery and 2 Infantrys moved from Vostok to Irkutsk 4 Transports moved from sz1 to sz15 7 Infantrys moved from Akina to sz15 5 Infantrys and 3 Transports moved from sz15 to sz1 2 Infantrys and 1 Transport moved from sz15 to sz1 1 Infantry and 1 Tank moved from Amursk to sz1 8 Infantrys and 1 Tank moved from sz1 to Yakutsk 1 Destroyer and 1 Submarine moved from sz7 to sz16 Purchase Units - Masaharu Masaharu buy 2 Artillerys, 10 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; Combat - Masaharu Battle in Jinan Masaharu attack with 3 Infantrys Russians defend with 1 Infantry Masaharu roll dice for 3 Infantrys in Jinan, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 3 Infantrys in Jinan, round 3 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Jinan Masaharu win, taking Jinan from Russians with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Ulaan Ude Masaharu attack with 2 Artillerys, 1 Bomber, 1 EarlyFighter, 5 Infantrys and 6 Tanks Russians defend with 1 AAGun, 3 Artillerys, 1 EarlyFighter, 13 Infantrys and 4 Tanks Russians roll AA dice in Ulaan Ude : 0/2 hits, 0.33 expected hits Masaharu roll dice for 2 Artillerys, 1 Bomber, 1 EarlyFighter, 5 Infantrys and 6 Tanks in Ulaan Ude, round 2 : 5/15 hits, 5.83 expected hits Russians roll dice for 3 Artillerys, 1 EarlyFighter, 13 Infantrys and 4 Tanks in Ulaan Ude, round 2 : 8/21 hits, 7.83 expected hits 5 Infantrys owned by the Russians, 5 Infantrys owned by the Masaharu, 2 Artillerys owned by the Masaharu and 1 EarlyFighter owned by the Masaharu lost in Ulaan Ude 1 Bomber owned by the Masaharu retreated 6 Tanks owned by the Masaharu retreated to Quingdao Russians win with 3 Artillerys, 1 EarlyFighter, 8 Infantrys and 4 Tanks remaining. Battle score for attacker is -16 Casualties for Masaharu: 2 Artillerys, 1 EarlyFighter and 5 Infantrys Casualties for Russians: 5 Infantrys Battle in Irkutsk Masaharu attack with 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Masaharu roll dice for 1 Artillery and 2 Infantrys in Irkutsk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Irkutsk Masaharu win, taking Irkutsk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Yakutsk Masaharu attack with 8 Infantrys and 1 Tank British defend with 2 Infantrys; Russians defend with 1 Infantry Masaharu roll dice for 8 Infantrys and 1 Tank in Yakutsk, round 2 : 2/9 hits, 1.83 expected hits Russians roll dice for 3 Infantrys in Yakutsk, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the British lost in Yakutsk Masaharu roll dice for 8 Infantrys and 1 Tank in Yakutsk, round 3 : 0/9 hits, 1.83 expected hits Russians roll dice for 1 Infantry in Yakutsk, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Yakutsk Masaharu roll dice for 7 Infantrys and 1 Tank in Yakutsk, round 4 : 2/8 hits, 1.67 expected hits Russians roll dice for 1 Infantry in Yakutsk, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Yakutsk Masaharu win, taking Yakutsk from Russians with 7 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for British: 2 Infantrys Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Infantry Battle in Angarsk Masaharu attack with 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Masaharu roll dice for 1 Artillery and 2 Infantrys in Angarsk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Angarsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Angarsk Masaharu win, taking Angarsk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Masaharu 1 Artillery and 3 Infantrys moved from Belogorsk to Quingdao 1 Infantry moved from Amursk to Belogorsk 2 Infantrys moved from Manchuria to Belogorsk 1 Bomber moved from Ulaan Ude to Belogorsk Place Units - Masaharu 1 Artillery, 1 Infantry and 1 Marine placed in Hsingan 1 Artillery, 1 Infantry and 1 Tank placed in Amursk 8 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Masaharu regular : -1.83 Russians regular : -0.83 Russians AA : -0.33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Russians 3 Artillerys, 1 EarlyFighter, 8 Infantrys and 4 Tanks moved from Ulaan Ude to Quingdao 1 Infantry moved from Tulun to Ustkut 4 Infantrys moved from Tulun to Ulaan Ude 1 Artillery, 1 Elite and 6 Infantrys moved from Kaask to Tulun 1 Infantry moved from Jinquan to Kyzal 1 Infantry and 3 Mech.Infs moved from Achinsk to Krasnoyarsk 3 Mech.Infs moved from Krasnoyarsk to Tulun Purchase Units - Russians Russians buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 3 Artillerys, 1 EarlyFighter, 8 Infantrys and 4 Tanks Masaharu defend with 1 Artillery, 3 Infantrys and 6 Tanks Russians roll dice for 3 Artillerys, 1 EarlyFighter, 8 Infantrys and 4 Tanks in Quingdao, round 2 : 7/16 hits, 5.17 expected hits Masaharu roll dice for 1 Artillery, 3 Infantrys and 6 Tanks in Quingdao, round 2 : 8/10 hits, 4.33 expected hits 8 Infantrys owned by the Russians, 3 Infantrys owned by the Masaharu, 1 Artillery owned by the Masaharu and 3 Tanks owned by the Masaharu lost in Quingdao 1 EarlyFighter owned by the Russians retreated 3 Artillerys owned by the Russians and 4 Tanks owned by the Russians retreated to Ulaan Ude Masaharu win with 3 Tanks remaining. Battle score for attacker is 9 Casualties for Russians: 8 Infantrys Casualties for Masaharu: 1 Artillery, 3 Infantrys and 3 Tanks Non Combat Move - Russians 1 EarlyFighter moved from Quingdao to Ulaan Ude Place Units - Russians 5 Infantrys and 1 Marine placed in Kaask 1 Infantry and 3 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Masaharu regular : 3.67 Russians regular : 1.83 -
TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Research Technology - Yamamoto Combat Move - Yamamoto 3 EarlyFighters moved from sz60 to sz66 2 Transports moved from sz60 to sz59 1 Artillery, 2 Infantrys and 1 Tank moved from Celebs to sz59 3 Artillerys and 3 Infantrys moved from N.S to sz60 3 Artillerys, 3 Infantrys and 3 Transports moved from sz60 to sz59 4 Artillerys, 5 Infantrys and 1 Tank moved from sz59 to Soem 1 Destroyer moved from sz68 to sz59 1 Submarine moved from sz68 to sz66 1 Destroyer moved from sz68 to sz59 3 Infantrys and 1 Marine moved from Davao to sz70 1 B.Transport, 3 Infantrys and 1 Marine moved from sz70 to sz60 3 Infantrys and 1 Marine moved from sz60 to Java 3 Artillerys, 3 Infantrys and 1 Tank moved from N.S to Sumatra 1 Destroyer moved from sz70 to sz18 1 Battleship moved from sz70 to sz45 1 Submarine moved from sz70 to sz45 1 Destroyer moved from sz78 to sz76 2 Destroyers moved from sz7 to sz16 2 Destroyers moved from sz78 to sz16 1 Infantry moved from Tokyo to sz78 1 Infantry and 1 Transport moved from sz78 to sz74 1 Artillery moved from Nagasaki to sz74 2 Transports moved from sz60 to sz74 2 Tanks moved from Nagasaki to sz74 2 Infantrys moved from S.Japan to sz74 2 Infantrys moved from Tokyo to sz78 1 B.Transport and 2 Infantrys moved from sz78 to sz74 1 Artillery moved from Nagasaki to sz74 2 Tanks moved from Nagasaki to sz74 5 Infantrys moved from Nagasaki to sz74 1 Infantry moved from Nagasaki to sz74 2 B.Transports, 5 Infantrys and 2 Tanks moved from sz74 to sz73 5 Infantrys and 2 Tanks moved from sz73 to Thailand 1 Infantry moved from Frenchindochina to Thailand 2 Bombers moved from Phuket to Thailand 1 T.Boat moved from sz70 to sz45 1 B.Transport moved from sz70 to sz74 4 Infantrys moved from Nagasaki to sz74 1 Elite, 2 Infantrys and 4 Tanks moved from Shantung to Shansi 2 Artillerys, 10 Infantrys and 2 Tanks moved from sz74 to Shantung Purchase Units - Yamamoto Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial Yamamoto buy 2 Artillerys, 5 Destroyers, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz45 Yamamoto attack with 1 Battleship, 1 Submarine and 1 T.Boat Anzac defend with 2 T.Boats Yamamoto roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the Anzac lost in sz45 Yamamoto roll dice for 1 Battleship and 1 T.Boat in sz45, round 2 : 2/2 hits, 1.00 expected hits Anzac roll dice for 1 T.Boat in sz45, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Anzac lost in sz45 Yamamoto win with 1 Battleship, 1 Submarine and 1 T.Boat remaining. Battle score for attacker is 10 Casualties for Anzac: 2 T.Boats Battle in Thailand Yamamoto attack with 2 Bombers, 6 Infantrys and 2 Tanks British defend with 1 Artillery, 1 Marine and 3 Tanks Yamamoto roll dice for 2 Bombers, 6 Infantrys and 2 Tanks in Thailand, round 2 : 4/10 hits, 3.33 expected hits British roll dice for 1 Artillery, 1 Marine and 3 Tanks in Thailand, round 2 : 3/5 hits, 2.17 expected hits 2 Tanks owned by the British, 3 Infantrys owned by the Yamamoto, 1 Artillery owned by the British and 1 Marine owned by the British lost in Thailand Yamamoto roll dice for 2 Bombers, 3 Infantrys and 2 Tanks in Thailand, round 3 : 3/7 hits, 2.83 expected hits British roll dice for 1 Tank in Thailand, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the British and 1 Infantry owned by the Yamamoto lost in Thailand Yamamoto win, taking Thailand from British with 2 Bombers, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 14 Casualties for Yamamoto: 4 Infantrys Casualties for British: 1 Artillery, 1 Marine and 3 Tanks Battle in Sumatra Yamamoto attack with 3 Artillerys, 3 Infantrys and 1 Tank Anzac defend with 1 Artillery, 1 Infantry and 3 Tanks Yamamoto roll dice for 3 Artillerys, 3 Infantrys and 1 Tank in Sumatra, round 2 : 5/7 hits, 2.50 expected hits Anzac roll dice for 1 Artillery, 1 Infantry and 3 Tanks in Sumatra, round 2 : 3/5 hits, 2.17 expected hits 1 Infantry owned by the Anzac, 1 Artillery owned by the Anzac, 3 Tanks owned by the Anzac, 2 Artillerys owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Sumatra Yamamoto win, taking Sumatra from Anzac with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 11 Casualties for Yamamoto: 2 Artillerys and 1 Infantry Casualties for Anzac: 1 Artillery, 1 Infantry and 3 Tanks Battle in Soem Yamamoto attack with 4 Artillerys, 5 Infantrys and 1 Tank Anzac defend with 3 Artillerys and 5 Infantrys Yamamoto roll dice for 4 Artillerys, 5 Infantrys and 1 Tank in Soem, round 2 : 3/10 hits, 3.33 expected hits Dutch roll dice for 3 Artillerys and 5 Infantrys in Soem, round 2 : 4/8 hits, 2.67 expected hits 3 Infantrys owned by the Anzac and 4 Infantrys owned by the Yamamoto lost in Soem Yamamoto roll dice for 4 Artillerys, 1 Infantry and 1 Tank in Soem, round 3 : 4/6 hits, 2.17 expected hits Dutch roll dice for 3 Artillerys and 2 Infantrys in Soem, round 3 : 1/5 hits, 1.67 expected hits 2 Artillerys owned by the Anzac, 2 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Soem Yamamoto roll dice for 4 Artillerys and 1 Tank in Soem, round 4 : 1/5 hits, 1.83 expected hits Dutch roll dice for 1 Artillery in Soem, round 4 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Soem Yamamoto win, taking Soem from Dutch with 3 Artillerys and 1 Tank remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Artillery and 5 Infantrys Casualties for Anzac: 3 Artillerys and 5 Infantrys Battle in Java Yamamoto attack with 3 Infantrys and 1 Marine Dutch defend with 1 Infantry Yamamoto roll dice for 3 Infantrys and 1 Marine in Java, round 2 : 2/4 hits, 0.83 expected hits Dutch roll dice for 1 Infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Java Yamamoto win, taking Java from Dutch with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Dutch: 1 Infantry Battle in sz66 Yamamoto attack with 3 EarlyFighters and 1 Submarine British defend with 2 Transports Yamamoto roll dice for 1 Submarine in sz66, round 2 : 1/1 hits, 0.33 expected hits 1 Transport owned by the British lost in sz66 Yamamoto roll dice for 3 EarlyFighters in sz66, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 Transport in sz66, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the British lost in sz66 Yamamoto win with 3 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 12 Casualties for British: 2 Transports Non Combat Move - Yamamoto 3 EarlyFighters moved from sz66 to sz59 2 Carriers moved from sz60 to sz59 2 Bombers moved from Thailand to Hanan Place Units - Yamamoto 1 Artillery, 1 Elite and 1 Infantry placed in Davao 1 Infantry placed in Davao Yamamoto undo move 1. 1 Elite and 2 Infantrys placed in Davao 2 Artillerys and 1 Infantry placed in Tokyo 5 Destroyers placed in sz78 Turn Complete - Yamamoto Yamamoto collect 62 PUs; end with 62 PUsCombat Hit Differential Summary :
Yamamoto regular : 7.50 Anzac regular : 0.67 Dutch regular : 2.00 British regular : 1.17 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Chinese 1 Infantry moved from W.Sian to N.Chunking 2 EarlyFighters moved from Sian to N.Chunking Purchase Units - Chinese Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial Chinese buy 1 Bunker, 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in N.Chunking Chinese attack with 2 EarlyFighters and 1 Infantry Thai defend with 1 Tank Chinese roll dice for 2 EarlyFighters and 1 Infantry in N.Chunking, round 2 : 0/3 hits, 0.83 expected hits Thai roll dice for 1 Tank in N.Chunking, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 2 EarlyFighters and 1 Infantry in N.Chunking, round 3 : 0/3 hits, 0.83 expected hits Thai roll dice for 1 Tank in N.Chunking, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 2 EarlyFighters and 1 Infantry in N.Chunking, round 4 : 1/3 hits, 0.83 expected hits Thai roll dice for 1 Tank in N.Chunking, round 4 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Thai and 1 Infantry owned by the Chinese lost in N.Chunking Chinese win with 2 EarlyFighters remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Infantry Casualties for Thai: 1 Tank Non Combat Move - Chinese 2 EarlyFighters moved from N.Chunking to Sian 1 AAGun, 1 Artillery, 3 Infantrys and 1 Mech.Inf moved from Szechwan to Sian 1 Infantry moved from Sikang to W.Sian 1 Artillery and 2 Infantrys moved from Sikang to Szechwan 4 Mech.Infs moved from Tsingnan to Sian 4 Infantrys moved from Tsingnan to Gansu 1 Elite moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 4 Mech.Infs moved from Urumal to Tsingnan Place Units - Chinese 1 Bunker placed in Sian 1 Elite and 5 Infantrys placed in Xining 2 Infantrys and 2 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Chinese regular : -1.50 Thai regular : -0.50 -
TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Hisaichi 1 Battleship, 2 Carriers, 2 Destroyers, 4 EarlyFighters and 1 Submarine moved from sz61 to sz56 1 Bomber moved from N.S to sz56 3 EarlyFighters moved from N.S to sz56 1 Submarine moved from sz60 to sz61 2 Destroyers and 1 Submarine moved from sz60 to sz56 2 Bombers moved from Phuket to sz56 2 Infantrys moved from N.Shangsi to Gansu 1 Infantry moved from Shangsi to Szechwan 1 Artillery moved from Shangsi to Szechwan 1 Mech.Inf and 1 Tank moved from N.Shangsi to Gansu 1 Artillery and 2 Infantrys moved from Hanan to W.Sian 1 Mech.Inf moved from Peking to N.Shangsi 1 Mech.Inf moved from N.Shangsi to Gansu 1 Tank moved from Shangsi to Szechwan 1 Artillery, 4 Infantrys and 1 Tank moved from Shantung to Nanking 1 Tank moved from Shangsi to Shansi 1 Infantry moved from Shansi to Shangsi 4 Infantrys and 2 Tanks moved from Shansi to Nanking 1 Artillery and 3 Infantrys moved from Hanan to Nanking 1 Submarine moved from sz78 to sz8 Purchase Units - Hisaichi Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial Hisaichi buy 2 B.Transports, 1 Elite and 18 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in W.Sian Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in W.Sian, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in W.Sian Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in W.Sian, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian Hisaichi win, taking W.Sian from Chinese with 1 Artillery remaining. Battle score for attacker is -2 Casualties for Hisaichi: 2 Infantrys Casualties for Chinese: 1 Infantry Battle in sz56 Hisaichi attack with 1 Battleship, 3 Bombers, 2 Carriers, 4 Destroyers, 7 EarlyFighters and 2 Submarines Anzac defend with 1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters, 2 Submarines and 4 Transports Hisaichi roll dice for 2 Submarines in sz56, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 Battleship owned by the Anzac Anzac roll dice for 2 Submarines in sz56, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 Battleship owned by the Hisaichi Hisaichi roll dice for 1 Battleship, 3 Bombers, 2 Carriers, 4 Destroyers and 7 EarlyFighters in sz56, round 2 : 8/17 hits, 6.67 expected hits Anzac roll dice for 1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters and 4 Transports in sz56, round 2 : 2/9 hits, 3.33 expected hits 2 EarlyFighters owned by the Anzac, 4 Transports owned by the Anzac, 2 Submarines owned by the Anzac and 2 Submarines owned by the Hisaichi lost in sz56 Hisaichi roll dice for 1 Battleship, 3 Bombers, 2 Carriers, 4 Destroyers and 7 EarlyFighters in sz56, round 3 : 7/17 hits, 6.67 expected hits Anzac roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in sz56, round 3 : 2/3 hits, 1.67 expected hits 1 Battleship owned by the Anzac, 1 Destroyer owned by the Anzac, 2 EarlyFighters owned by the Hisaichi and 1 Carrier owned by the Anzac lost in sz56 Hisaichi win with 1 Battleship, 3 Bombers, 2 Carriers, 4 Destroyers and 5 EarlyFighters remaining. Battle score for attacker is 66 Casualties for Hisaichi: 2 EarlyFighters and 2 Submarines Casualties for Anzac: 1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters, 2 Submarines and 4 Transports Battle in Szechwan Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank Chinese defend with 1 Artillery and 2 Infantrys Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Szechwan, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Szechwan Hisaichi roll dice for 1 Artillery and 1 Tank in Szechwan, round 3 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 Artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Tank in Szechwan, round 4 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 Artillery in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Szechwan Hisaichi roll dice for 1 Tank in Szechwan, round 5 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 Artillery in Szechwan, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Artillery and 1 Infantry Casualties for Chinese: 1 Artillery and 2 Infantrys Battle in Gansu Hisaichi attack with 2 Infantrys, 2 Mech.Infs and 1 Tank Chinese defend with 4 Infantrys Hisaichi roll dice for 2 Infantrys, 2 Mech.Infs and 1 Tank in Gansu, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 4 Infantrys in Gansu, round 2 : 3/4 hits, 1.33 expected hits 1 Mech.Inf owned by the Hisaichi, 2 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Gansu Hisaichi roll dice for 1 Mech.Inf and 1 Tank in Gansu, round 3 : 1/2 hits, 0.83 expected hits Chinese roll dice for 2 Infantrys in Gansu, round 3 : 1/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gansu Hisaichi roll dice for 1 Tank in Gansu, round 4 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 Infantry in Gansu, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Gansu Hisaichi win, taking Gansu from Chinese with 1 Tank remaining. Battle score for attacker is -6 Casualties for Hisaichi: 2 Infantrys and 2 Mech.Infs Casualties for Chinese: 4 Infantrys Non Combat Move - Hisaichi 1 Artillery, 1 Infantry and 2 Tankettes moved from Peking to E.Shansi 2 Tankettes moved from E.Shansi to N.Shangsi 4 Infantrys and 1 Marine moved from Tientsin to Hopeh 1 B.Transport and 2 Transports moved from sz74 to sz79 8 Infantrys moved from Seoul to sz79 1 B.Transport, 8 Infantrys and 2 Transports moved from sz79 to sz74 8 Infantrys moved from sz74 to Shantung 2 Infantrys moved from Korea to sz74 2 Infantrys moved from sz74 to Shantung 1 Infantry moved from Korea to Tientsin 3 Artillerys, 1 Elite and 2 Infantrys moved from Hongkong to sz67 1 Transport moved from sz67 to sz74 1 Elite and 2 Infantrys moved from Hongkong to sz67 3 Artillerys, 2 Elites and 4 Infantrys moved from sz67 to N.French I. 1 Infantry moved from N.French I. to Chunking 1 EarlyFighter moved from sz56 to sz59 3 Bombers moved from sz56 to S.Borneo Place Units - Hisaichi 2 B.Transports placed in sz79 6 Infantrys placed in Seoul 1 Elite and 2 Infantrys placed in Peking 6 Infantrys placed in Hongkong Hisaichi undo move 1. 2 B.Transports placed in sz60 2 Infantrys placed in Seoul 2 Infantrys placed in S.Borneo Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Borneo: 3 Tanks EDIT: Adding units owned by Hisaichi to S.Borneo: 3 Tanks EDIT: Turning off Edit Mode Turn Complete - Hisaichi Hisaichi collect 59 PUs; end with 59 PUs 1 unit repaired.Combat Hit Differential Summary :
Chinese regular : 3.00 Anzac regular : -0.33 Hisaichi regular : 2.00 -
TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Purchase Units - Dutch Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial Turn Complete - DutchCombat Hit Differential Summary :
-
TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Thai 1 Artillery and 3 Infantrys moved from Malaya to sz60 1 Infantry moved from Malaya to sz60 1 Infantry and 1 T.Boat moved from sz60 to sz68 1 Infantry moved from sz68 to N.B Thai take N.B from British 2 Infantrys and 1 Transport moved from sz60 to sz59 2 Infantrys moved from sz59 to Bali Thai take Bali from Dutch 1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz59 1 Artillery and 1 Infantry moved from sz59 to Bava 1 Infantry moved from Malaya to Thailand 2 Artillerys, 2 Tanks and 2 Tankettes moved from Phuket to Thailand 1 Tankette moved from Thailand to Burma Thai take Burma from British Purchase Units - Thai Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial Thai buy 1 Factory and 5 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Bava Thai attack with 1 Artillery and 1 Infantry Dutch defend with 1 Infantry Thai roll dice for 1 Artillery and 1 Infantry in Bava, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Bava, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Bava Thai win, taking Bava from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Non Combat Move - Thai Place Units - Thai 1 Factory placed in Malaya 5 Infantrys placed in Phuket Turn Complete - Thai Thai collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Thai regular : 0.33 Dutch regular : -0.33 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - British 1 Destroyer moved from sz63 to sz66 1 Destroyer moved from sz63 to sz61 1 Infantry moved from W.Chunking to N.Chunking Chinese take N.Chunking from Thai 1 Mech.Inf moved from Dheli to Bengal 1 Artillery moved from Dheli to Bhopa Purchase Units - British Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial British buy 2 Artillerys, 1 Carrier, 2 EarlyFighters, 4 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - British Battle in sz66 British attack with 1 Destroyer Yamamoto defend with 1 Submarine Yamamoto roll dice for 1 Submarine in sz66, round 2 : 1/1 hits, 0.17 expected hits British roll dice for 1 Destroyer in sz66, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in sz66 Yamamoto win with 1 Submarine remaining. Battle score for attacker is -8 Casualties for British: 1 Destroyer Battle in sz61 British attack with 1 Destroyer Hisaichi defend with 1 Submarine Hisaichi roll dice for 1 Submarine in sz61, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 Destroyer in sz61, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Hisaichi lost in sz61 British win with 1 Destroyer remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Submarine Non Combat Move - British 1 EarlyFighter moved from Bikaner to Bengal Place Units - British 1 Carrier and 2 Transports placed in sz63 2 EarlyFighters placed in sz63 2 Artillerys and 1 Infantry placed in Calcutta 3 Infantrys placed in Dheli Turn Complete - British British collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.83 British regular : 0.33 Hisaichi regular : -0.17 -
TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Anzac 1 Artillery and 1 Infantry moved from Derby to sz50 1 Artillery and 1 Infantry moved from sz50 to Flores 1 EarlyFighter moved from Moresby to sz50 Purchase Units - Anzac Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial Anzac buy 1 Carrier, 1 EarlyFighter and 1 Submarine; Remaining resources: 0 PUs; Non Combat Move - Anzac Place Units - Anzac 1 Carrier and 1 Submarine placed in sz50 1 EarlyFighter placed in sz50 Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Americans 2 Destroyers moved from sz20 to sz18 1 Bomber moved from Wake to sz18 1 Infantry and 1 Tank moved from Alaska to sz4 1 Infantry and 1 Tank moved from sz4 to Palana 1 Artillery and 1 Infantry moved from Palana to Magadan 8 Elites moved from N.Canada to sz6 2 B.Transports and 8 Elites moved from sz6 to sz4 8 Elites moved from sz4 to Palana 4 Elites moved from San Francisco to sz23 2 B.Transports and 4 Elites moved from sz23 to sz6 1 Artillery and 2 Infantrys moved from Seattle to sz6 1 Artillery, 4 Elites and 2 Infantrys moved from sz6 to N.Canada 2 Infantrys moved from N.Canada to Anchorage 4 Infantrys moved from British Columbia to N.Canada 2 Artillerys, 2 Infantrys and 2 Tanks moved from Anchorage to Alaska 2 Artillerys moved from Hilo to sz25 2 Infantrys moved from Hilo to sz25 2 Artillerys, 2 Destroyers, 2 Infantrys and 2 Transports moved from sz25 to sz20 Purchase Units - Americans Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial Americans buy 2 B.Transports, 1 B29, 8 Elites, 1 Marine, 1 S.Sub and 2 Transports; Remaining resources: 0 PUs; Combat - Americans Battle in sz18 Americans attack with 1 Bomber and 2 Destroyers Yamamoto defend with 1 Destroyer Americans roll dice for 1 Bomber and 2 Destroyers in sz18, round 2 : 2/3 hits, 1.33 expected hits Yamamoto roll dice for 1 Destroyer in sz18, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz18 Americans win with 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 0 Casualties for Americans: 1 Destroyer Casualties for Yamamoto: 1 Destroyer Non Combat Move - Americans 2 Artillerys and 2 Infantrys moved from sz20 to Wake 2 Destroyers moved from sz20 to sz17 1 Bomber moved from sz18 to Wake Place Units - Americans 1 S.Sub placed in sz25 1 B29 placed in Hilo 1 Marine placed in Pearl Harbor 8 Elites placed in San Francisco 2 B.Transports placed in sz23 2 Transports placed in sz5 Turn Complete - Americans Americans collect 89 PUs; end with 89 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.50 Americans regular : 0.67 -
TripleA Turn Summary: Masaharu round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Masaharu 1 Infantry moved from Angarsk to Ustkut 1 Infantry moved from Irkutsk to Ustkut 1 Bomber moved from Belogorsk to Ustkut 1 Artillery moved from Irkutsk to Quingdao 2 Infantrys moved from Jinan to Quingdao 1 Artillery, 1 Infantry and 1 Marine moved from Hsingan to Quingdao 3 Infantrys moved from Belogorsk to Quingdao 1 Tank moved from Yakutsk to Quingdao 1 Artillery, 1 Infantry and 1 Tank moved from Amursk to Belogorsk 1 Tank moved from Belogorsk to Quingdao 4 Transports moved from sz1 to sz15 8 Infantrys moved from Akina to sz15 8 Infantrys and 4 Transports moved from sz15 to sz1 8 Infantrys moved from sz1 to Vostok Purchase Units - Masaharu Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial Masaharu buy 2 Artillerys, 1 Destroyer, 8 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; Combat - Masaharu Battle in Ustkut Masaharu attack with 1 Bomber and 2 Infantrys Russians defend with 1 Infantry Masaharu roll dice for 1 Bomber and 2 Infantrys in Ustkut, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Bomber and 2 Infantrys in Ustkut, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Ustkut, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Ustkut Masaharu win, taking Ustkut from Russians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Masaharu 1 Bomber moved from Ustkut to Belogorsk Place Units - Masaharu 1 Destroyer placed in sz16 1 Artillery and 2 Infantrys placed in Hsingan Masaharu undo move 2. 2 Artillerys and 1 Infantry placed in Hsingan 1 Infantry and 2 Tankettes placed in Amursk 6 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Masaharu regular : -1.00 Russians regular : -0.67 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Russians 2 Infantrys moved from Ulaan Ude to Jinan 1 EarlyFighter moved from Ulaan Ude to Jinan 1 Artillery and 2 Infantrys moved from Tulun to Ustkut Purchase Units - Russians Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial Russians buy 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Russians Battle in Ustkut Russians attack with 1 Artillery and 2 Infantrys Masaharu defend with 2 Infantrys Russians roll dice for 1 Artillery and 2 Infantrys in Ustkut, round 2 : 2/3 hits, 0.83 expected hits Masaharu roll dice for 2 Infantrys in Ustkut, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Masaharu lost in Ustkut Russians win, taking Ustkut from Masaharu with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Masaharu: 2 Infantrys Battle in Jinan Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 1 Infantry Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 2/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Jinan to Ulaan Ude 1 Infantry moved from Kyzal to Ulaan Ude 1 Elite, 4 Infantrys and 3 Mech.Infs moved from Tulun to Ulaan Ude 5 Infantrys and 1 Marine moved from Kaask to Tulun 1 Infantry moved from Krasnoyarsk to Bratsk 3 Mech.Infs moved from Achinsk to Tulun 1 Infantry moved from Achinsk to Krasnoyarsk Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 3 Infantrys and 1 Mech.Inf placed in Achinsk Turn Complete - Russians Russians collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Masaharu regular : -1.00 Russians regular : 2.50





