@mike64 no
dawg Axis v. Entek Allies TRS
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TripleA Turn Summary: Hisaichi round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Hisaichi 5 Tanks moved from Fukien to Hongkong Hisaichi take Kwangtung from Chinese 1 Artillery and 1 Infantry moved from Fukien to Hankou 2 Artillerys moved from Seoul to sz79 1 Infantry moved from Seoul to sz79 1 Infantry and 1 Transport moved from sz79 to sz74 3 Tanks moved from Seoul to sz79 5 Infantrys moved from Seoul to sz79 2 Artillerys, 5 Infantrys, 3 Tanks and 5 Transports moved from sz79 to sz67 2 Artillerys moved from Formosa to sz74 1 Tank moved from Formosa to sz74 3 Infantrys moved from Formosa to sz74 2 Tanks moved from sz67 to Kwangsi 2 Artillerys and 1 Tank moved from sz67 to N.French I. 2 Infantrys moved from sz67 to Kwangsi 3 Infantrys moved from sz67 to N.French I. 2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from sz74 to sz67 2 Artillerys, 3 Infantrys and 1 Tank moved from sz67 to Frenchindochina 1 Infantry and 1 T.Boat moved from sz74 to sz67 1 Infantry moved from sz67 to Kwangsi 1 Battleship moved from sz74 to sz60 1 Destroyer moved from sz74 to sz60 1 Submarine moved from sz74 to sz70 1 Destroyer and 1 Submarine moved from sz79 to sz68 1 Destroyer and 1 Submarine moved from sz79 to sz68 1 Submarine moved from sz79 to sz78 1 Carrier and 2 EarlyFighters moved from sz79 to sz67 1 Bomber moved from Seoul to Frenchindochina 1 Carrier moved from sz79 to sz67 2 EarlyFighters moved from sz79 to sz67 4 EarlyFighters moved from sz67 to Phuket 2 EarlyFighters moved from Formosa to Phuket 1 EarlyFighter moved from Fukien to Phuket 1 EarlyFighter moved from Peking to sz67 1 EarlyFighter moved from Seoul to sz67 1 Bomber moved from Formosa to N.French I. 1 Artillery and 5 Infantrys moved from Fukien to Hankou 2 Infantrys moved from Shantung to Nanking 1 Artillery moved from Shansi to Nanking 1 Infantry and 1 Tank moved from Shantung to Shansi 1 Artillery and 2 Infantrys moved from E.Shansi to Shangsi 1 Tank moved from Peking to Shansi 1 Infantry and 1 Tank moved from E.Shansi to Shansi 2 Tanks moved from Tientsin to Shansi 4 Infantrys moved from Peking to E.Shansi 4 Infantrys moved from Tientsin to Hopeh Purchase Units - Hisaichi Hisaichi buy 1 Bomber, 1 Factory, 4 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Nanking Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in Nanking, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Nanking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Nanking Hisaichi win, taking Nanking from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Frenchindochina Hisaichi attack with 2 Artillerys, 1 Bomber, 3 Infantrys and 1 Tank Dutch defend with 1 Artillery and 2 Infantrys Hisaichi roll dice for 2 Artillerys, 1 Bomber, 3 Infantrys and 1 Tank in Frenchindochina, round 2 : 1/7 hits, 2.67 expected hits Dutch roll dice for 1 Artillery and 2 Infantrys in Frenchindochina, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Dutch lost in Frenchindochina Hisaichi roll dice for 2 Artillerys, 1 Bomber, 3 Infantrys and 1 Tank in Frenchindochina, round 3 : 3/7 hits, 2.67 expected hits Dutch roll dice for 1 Artillery and 1 Infantry in Frenchindochina, round 3 : 2/2 hits, 0.67 expected hits 1 Artillery owned by the Dutch, 1 Infantry owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in Frenchindochina Hisaichi win, taking Frenchindochina from Dutch with 2 Artillerys, 1 Bomber, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Dutch: 1 Artillery and 2 Infantrys Casualties for Hisaichi: 2 Infantrys Battle in Shangsi Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Hankou Hisaichi attack with 2 Artillerys and 6 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 2 Artillerys and 6 Infantrys in Hankou, round 2 : 2/8 hits, 2.00 expected hits Chinese roll dice for 1 Infantry in Hankou, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hankou Hisaichi win, taking Hankou from Chinese with 2 Artillerys and 6 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Kwangsi Hisaichi attack with 3 Infantrys and 2 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 3 Infantrys and 2 Tanks in Kwangsi, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kwangsi Hisaichi win, taking Kwangsi from Chinese with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Hongkong Hisaichi attack with 5 Tanks British defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys Hisaichi roll dice for 5 Tanks in Hongkong, round 2 : 3/5 hits, 2.50 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 1 Bunker and 2 Infantrys in Hongkong, round 2 : 2/3 hits, 1.17 expected hits 2 Tanks owned by the Hisaichi and 2 Infantrys owned by the British lost in Hongkong Hisaichi roll dice for 3 Tanks in Hongkong, round 3 : 2/3 hits, 1.50 expected hits British roll dice for 1 Bunker in Hongkong, round 3 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the British and 1 Tank owned by the Hisaichi lost in Hongkong Hisaichi win, taking Hongkong from British with 2 Tanks remaining. Battle score for attacker is -5 Casualties for Hisaichi: 3 Tanks Casualties for British: 1 Bunker and 2 Infantrys Battle in N.French I. Hisaichi attack with 2 Artillerys, 1 Bomber, 3 Infantrys and 1 Tank Dutch defend with 1 Artillery, 1 Infantry and 1 Tank Hisaichi roll dice for 2 Artillerys, 1 Bomber, 3 Infantrys and 1 Tank in N.French I., round 2 : 3/7 hits, 2.67 expected hits Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 2 : 2/3 hits, 1.17 expected hits 1 Artillery owned by the Dutch, 1 Infantry owned by the Dutch, 1 Tank owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in N.French I. Hisaichi win, taking N.French I. from Dutch with 2 Artillerys, 1 Bomber, 1 Infantry and 1 Tank remaining. Battle score for attacker is 7 Casualties for Hisaichi: 2 Infantrys Casualties for Dutch: 1 Artillery, 1 Infantry and 1 Tank Non Combat Move - Hisaichi 1 Bomber moved from Frenchindochina to Phuket 1 Bomber moved from N.French I. to Phuket Place Units - Hisaichi 1 Factory placed in Peking 1 Bomber, 4 Infantrys and 1 Marine placed in Seoul Turn Complete - Hisaichi Hisaichi collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 British regular : 1.33 Dutch regular : 1.17 Hisaichi regular : -0.17 -
TripleA Turn Summary: Dutch round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Dutch 1 Artillery and 1 Infantry moved from E.Borneo to S.Borneo 2 Infantrys moved from Borneo to W.Borneo 1 Artillery, 1 Infantry and 1 Tank moved from Sumatra to N.S 1 Destroyer and 1 Transport moved from sz81 to sz57 1 T.Boat moved from sz58 to sz59 1 EarlyFighter moved from Sarong to Java 1 Infantry moved from Soem to Lambok Purchase Units - Dutch Dutch buy 3 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Dutch Place Units - Dutch 3 Infantrys placed in S.Borneo Turn Complete - Dutch Dutch collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Thai 1 Destroyer moved from sz73 to sz59 1 Artillery, 2 Infantrys and 1 Tank moved from Thailand to Malaya 2 Artillerys, 1 EarlyFighter, 6 Infantrys and 1 Tank moved from Phuket to Malaya Purchase Units - Thai Thai buy 6 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Malaya Thai attack with 3 Artillerys, 1 EarlyFighter, 8 Infantrys and 2 Tanks British defend with 1 Bunker, 1 EarlyFighter, 4 Infantrys and 2 Tanks Thai roll dice for 3 Artillerys, 1 EarlyFighter, 8 Infantrys and 2 Tanks in Malaya, round 2 : 4/14 hits, 4.17 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 1 Bunker, 1 EarlyFighter, 4 Infantrys and 2 Tanks in Malaya, round 2 : 1/8 hits, 3.33 expected hits 1 Infantry owned by the Thai and 3 Infantrys owned by the British lost in Malaya Thai roll dice for 3 Artillerys, 1 EarlyFighter, 7 Infantrys and 2 Tanks in Malaya, round 3 : 1/13 hits, 4.00 expected hits British roll dice for 1 Bunker, 1 EarlyFighter, 1 Infantry and 2 Tanks in Malaya, round 3 : 2/5 hits, 2.33 expected hits 2 Infantrys owned by the Thai and 1 Infantry owned by the British lost in Malaya Thai roll dice for 3 Artillerys, 1 EarlyFighter, 5 Infantrys and 2 Tanks in Malaya, round 4 : 3/11 hits, 3.67 expected hits British roll dice for 1 Bunker, 1 EarlyFighter and 2 Tanks in Malaya, round 4 : 1/4 hits, 2.00 expected hits 1 Infantry owned by the Thai, 1 Bunker owned by the British and 2 Tanks owned by the British lost in Malaya Thai roll dice for 3 Artillerys, 1 EarlyFighter, 4 Infantrys and 2 Tanks in Malaya, round 5 : 6/10 hits, 3.50 expected hits British roll dice for 1 EarlyFighter in Malaya, round 5 : 0/1 hits, 0.50 expected hits 1 EarlyFighter owned by the British lost in Malaya Thai win, taking Malaya from British with 3 Artillerys, 1 EarlyFighter, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 24 Casualties for Thai: 4 Infantrys Casualties for British: 1 Bunker, 1 EarlyFighter, 4 Infantrys and 2 Tanks Battle in sz59 Thai attack with 1 Destroyer Dutch defend with 1 T.Boat Thai roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 T.Boat in sz59, round 2 : 1/1 hits, 0.17 expected hits 1 Destroyer owned by the Thai lost in sz59 Dutch win with 1 T.Boat remaining. Battle score for attacker is -8 Casualties for Thai: 1 Destroyer Non Combat Move - Thai 1 EarlyFighter moved from Malaya to Phuket Place Units - Thai 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Thai regular : -1.67 Dutch regular : 0.83 British regular : -4.17 -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - British 1 Artillery and 1 Infantry moved from Ceylon to sz63 1 Artillery, 2 Destroyers, 1 Infantry, 1 Submarine and 2 Transports moved from sz63 to sz66 1 Infantry moved from Amdanam to sz66 1 Artillery moved from S.A to sz66 2 Artillerys and 2 Infantrys moved from sz66 to Malaya 1 EarlyFighter moved from Burma to Malaya 1 Infantry moved from E.India to sz64 1 Infantry moved from Bengal to sz64 2 Infantrys, 1 Submarine and 2 T.Boats moved from sz64 to sz66 2 Infantrys moved from sz66 to Malaya 1 Artillery, 3 Infantrys and 1 Tank moved from Burma to Thailand 1 Infantry moved from W.India to Bikaner 1 Artillery and 1 Infantry moved from Bhopal to Bikaner 1 EarlyFighter moved from Bhopa to Bikaner 1 Infantry moved from Vancouver to sz6 1 Infantry moved from British Columbia to sz6 2 Infantrys and 1 Transport moved from sz6 to sz4 2 Infantrys moved from sz4 to Palana 1 Infantry moved from N.G to E.G 1 Submarine moved from sz47 to sz70 1 Infantry moved from New Guinea to sz49 2 Infantrys moved from Moresby to sz49 1 Artillery moved from E.G to sz49 1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from sz49 to sz57 1 Artillery and 3 Infantrys moved from sz57 to Java 1 Artillery and 1 Infantry moved from W.Borneo to S.Borneo 1 Infantry and 1 Tank moved from N.B to Borneo Purchase Units - British British buy 2 Artillerys, 1 Carrier, 1 Infantry and 1 Marine; Remaining resources: 0 PUs; Combat - British Battle in sz70 British attack with 1 Submarine Hisaichi defend with 1 Submarine British roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits 1 Submarine owned by the British submerged Battle in Bikaner British attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Bikaner, round 2 : 0/4 hits, 1.17 expected hits Neutral roll dice for 1 Infantry in Bikaner, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Bikaner British roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Bikaner, round 3 : 2/3 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Bikaner, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Bikaner British loses 0 PUs for violating Bikaners neutrality. British winHisaichi win with 1 Submarine remaining, taking Bikaner from Neutral with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Thailand British attack with 1 Artillery, 3 Infantrys and 1 Tank Thai defend with 1 Infantry British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Thailand, round 2 : 2/5 hits, 1.50 expected hits Thai roll dice for 1 Infantry in Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Thailand British win, taking Thailand from Thai with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in Malaya British attack with 2 Artillerys, 1 EarlyFighter and 4 Infantrys Thai defend with 3 Artillerys, 4 Infantrys and 2 Tanks British roll dice for 2 Artillerys, 1 EarlyFighter and 4 Infantrys in Malaya, round 2 : 2/7 hits, 2.00 expected hits Thai roll dice for 3 Artillerys, 4 Infantrys and 2 Tanks in Malaya, round 2 : 3/9 hits, 3.33 expected hits 2 Infantrys owned by the Thai and 3 Infantrys owned by the British lost in Malaya British roll dice for 2 Artillerys, 1 EarlyFighter and 1 Infantry in Malaya, round 3 : 0/4 hits, 1.33 expected hits Thai roll dice for 3 Artillerys, 2 Infantrys and 2 Tanks in Malaya, round 3 : 2/7 hits, 2.67 expected hits 1 Artillery owned by the British and 1 Infantry owned by the British lost in Malaya 1 EarlyFighter owned by the British retreated British roll dice for 1 Artillery in Malaya, round 4 : 1/1 hits, 0.33 expected hits Thai roll dice for 3 Artillerys, 2 Infantrys and 2 Tanks in Malaya, round 4 : 4/7 hits, 2.67 expected hits 1 Infantry owned by the Thai and 1 Artillery owned by the British lost in Malaya Thai win with 3 Artillerys, 1 Infantry and 2 Tanks remaining. Battle score for attacker is -10 Casualties for British: 2 Artillerys and 4 Infantrys Casualties for Thai: 3 Infantrys Non Combat Move - British 1 EarlyFighter moved from Malaya to S.Borneo 1 Artillery moved from Bengal to Burma 1 Infantry moved from Nepal to Bengal 1 Infantry moved from Nagpur to E.India 1 Artillery and 1 Infantry moved from C.India to E.India 1 EarlyFighter moved from Dheli to sz63 1 EarlyFighter moved from Calcutta to sz63 1 Tank moved from Calcutta to E.India 1 Artillery moved from Calcutta to C.India 4 Infantrys moved from Calcutta to C.India 1 Tank moved from S.India to C.India 1 Infantry moved from M.India to C.India 2 Infantrys moved from India to C.India 1 Artillery and 1 Infantry moved from Bhopa to Nagpur 1 Tank moved from Dheli to Nepal 2 Infantrys moved from Dheli to Bhopa 1 AAGun moved from Dheli to Bhopa 1 EarlyFighter moved from Bikaner to Bhopa 1 Infantry moved from Canada to N.Canada 1 Infantry moved from N.Canada to Anchorage Place Units - British 1 Carrier placed in sz63 2 Artillerys, 1 Infantry and 1 Marine placed in Calcutta Turn Complete - British British collect 59 PUs; end with 59 PUsCombat Hit Differential Summary :
Thai regular : 0.00 Neutral regular : 0.33 British regular : -0.67 Hisaichi regular : -0.17 -
TripleA Turn Summary: Anzac round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Anzac 2 Infantrys moved from New Caledonia to sz38 1 Battleship, 1 Carrier, 1 EarlyFighter and 1 Transport moved from sz37 to sz50 1 EarlyFighter moved from Melbourne to sz50 1 Infantry moved from N.Australia to Derby 3 Infantrys moved from Darwin to Derby 1 Artillery moved from Darwin to Derby 1 EarlyFighter moved from Sydney to Moresby 1 Tank moved from Australia to Derby 1 Infantry moved from Sydney to S.W.Australia 3 Infantrys moved from Melbourne to S.W.Australia 1 Artillery moved from Melbourne to S.W.Australia 2 Tanks moved from Melbourne to W.Australia 1 Artillery and 1 Infantry moved from E.Australia to sz41 1 Artillery, 1 Infantry, 1 Submarine and 1 Transport moved from sz41 to sz49 1 Artillery and 1 Infantry moved from sz49 to Derby 2 Infantrys moved from Townsville to N.Australia 1 Artillery and 2 Infantrys moved from Wellington to sz35 1 Infantry moved from New Zealand to sz35 1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz37 1 Artillery and 3 Infantrys moved from sz37 to E.Australia 2 Infantrys and 2 T.Boats moved from sz38 to sz41 2 Infantrys moved from sz41 to Townsville Purchase Units - Anzac Anzac buy 1 Destroyer; Remaining resources: 0 PUs; Non Combat Move - Anzac Place Units - Anzac 1 Destroyer placed in sz37 Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Americans 1 Destroyer moved from sz27 to sz25 1 Destroyer and 1 Submarine moved from sz31 to sz25 1 EarlyFighter moved from Johnston to sz25 1 EarlyFighter moved from Kauai to sz22 1 Submarine moved from sz13 to sz22 1 Battleship moved from sz23 to sz22 1 EarlyFighter moved from Midway to sz22 1 Bomber moved from Portland to sz22 1 Destroyer moved from sz5 to sz22 1 EarlyFighter moved from Alaska to sz22 1 EarlyFighter moved from Davao to sz70 1 Artillery and 1 Infantry moved from Mindanao to Davao Purchase Units - Americans Americans buy 2 Destroyers and 1 Infantry; Remaining resources: 0 PUs; Combat - Americans Battle in sz22 Americans attack with 1 Battleship, 1 Bomber, 1 Destroyer, 3 EarlyFighters and 1 Submarine Yamamoto defend with 2 Carriers and 4 EarlyFighters Americans roll dice for 1 Submarine in sz22, round 2 : 1/1 hits, 0.33 expected hits 1 Carrier owned by the Yamamoto lost in sz22 Americans roll dice for 1 Battleship, 1 Bomber, 1 Destroyer and 3 EarlyFighters in sz22, round 2 : 3/6 hits, 2.67 expected hits Yamamoto roll dice for 1 Carrier and 4 EarlyFighters in sz22, round 2 : 1/5 hits, 2.50 expected hits Units damaged: 1 Battleship owned by the Americans 3 EarlyFighters owned by the Yamamoto lost in sz22 Americans roll dice for 1 Submarine in sz22, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Battleship, 1 Bomber, 1 Destroyer and 3 EarlyFighters in sz22, round 3 : 2/6 hits, 2.67 expected hits Yamamoto roll dice for 1 Carrier and 1 EarlyFighter in sz22, round 3 : 0/2 hits, 1.00 expected hits 1 Carrier owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in sz22 Americans win with 1 Battleship, 1 Bomber, 1 Destroyer, 3 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 60 Casualties for Yamamoto: 2 Carriers and 4 EarlyFighters Battle in sz70 British loiter and taunt; Americans attack with 1 EarlyFighter Hisaichi defend with 1 Submarine Americans roll dice for 1 EarlyFighter in sz70, round 2 : 0/1 hits, 0.33 expected hits 1 EarlyFighter owned by the Americans retreated Battle in sz25 Americans attack with 2 Destroyers, 1 EarlyFighter and 1 Submarine Yamamoto defend with 1 Cruiser Americans roll dice for 1 Submarine in sz25, round 2 : 1/1 hits, 0.33 expected hits 1 Cruiser owned by the Yamamoto lost in sz25 Americans winHisaichi win with 1 Submarine remaining with 2 Destroyers, 1 EarlyFighter and 1 Submarine remaining. Battle score for attacker is 10 Casualties for Yamamoto: 1 Cruiser Non Combat Move - Americans 1 EarlyFighter moved from sz70 to S.Borneo 2 Infantrys moved from Weno to Lasap 1 Tank moved from Phonpei to Pula 1 Artillery moved from Pikelot to Pula 1 Artillery moved from Fais to Ifalk 2 Submarines moved from sz40 to sz20 1 EarlyFighter moved from sz22 to sz25 1 Bomber and 2 EarlyFighters moved from sz22 to Kauai 1 Carrier moved from sz23 to sz25 2 Infantrys moved from Los Angeles to sz27 2 Infantrys and 1 Transport moved from sz27 to sz25 2 Infantrys moved from sz25 to Pearl Harbor 1 EarlyFighter moved from San Francisco to Kauai 2 Tanks moved from San Francisco to Portland 1 Tank moved from Central Valley to Seattle 1 Tank moved from High Desert to Seattle 2 Artillerys and 2 Infantrys moved from Rocky Mt to Canada 1 Infantry moved from Olympic Penn to Seattle 2 Infantrys moved from Nor Cal to Portland 2 Infantrys moved from Central Valley to Portland 1 Artillery and 1 Infantry moved from San Francisco to sz23 1 Artillery, 1 Infantry and 1 Transport moved from sz23 to sz6 1 Artillery and 1 Infantry moved from sz6 to N.Canada 1 Infantry moved from Anchorage to Alaska 1 Artillery and 2 Infantrys moved from San Francisco to Nor Cal Place Units - Americans 2 Destroyers placed in sz25 1 Infantry placed in Hilo Turn Complete - Americans Americans collect 96 PUs; end with 96 PUs 1 unit repaired.Combat Hit Differential Summary :
Yamamoto regular : -2.50 Americans regular : 0.33 -
TripleA Turn Summary: Masaharu round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Masaharu 1 Destroyer and 1 Submarine moved from sz7 to sz4 1 Artillery, 2 Infantrys and 1 Tank moved from Sukhalin to Ostrov 1 Tank moved from N.Japan to sz7 1 Infantry moved from N.Japan to sz7 1 Infantry, 1 Tank and 1 Transport moved from sz7 to sz1 1 Transport moved from sz1 to sz15 1 Artillery and 1 Infantry moved from N.Japan to sz1 1 Artillery moved from N.Japan to sz15 1 Tank moved from Akina to sz15 3 Infantrys moved from Akina to sz15 1 Infantry, 1 Tank and 1 Transport moved from sz15 to sz1 1 Artillery, 3 Infantrys and 2 Tanks moved from sz1 to Amursk 1 Artillery and 2 Infantrys moved from sz15 to Vladivostok 1 Bomber and 1 EarlyFighter moved from Akina to Vladivostok 1 Artillery and 4 Infantrys moved from Manchuria to Belogorsk 1 Tank moved from Hsingan to Belogorsk 2 Artillerys, 4 Infantrys and 1 Tank moved from Hsingan to Quingdao Purchase Units - Masaharu Masaharu buy 1 Factory; Remaining resources: 5 PUs; Combat - Masaharu Battle in sz4 Masaharu attack with 1 Destroyer and 1 Submarine British defend with 1 Transport; Russians defend with 1 Submarine Masaharu roll dice for 1 Submarine in sz4, round 2 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 Submarine in sz4, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the British lost in sz4 Masaharu roll dice for 1 Destroyer in sz4, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Russians lost in sz4 Masaharu win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 12 Casualties for British: 1 Transport Casualties for Russians: 1 Submarine Battle in Belogorsk Masaharu attack with 1 Artillery, 4 Infantrys and 1 Tank Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Belogorsk, round 2 : 1/6 hits, 1.67 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Belogorsk, round 2 : 0/1 hits, 0.50 expected hits Masaharu roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Belogorsk, round 3 : 1/6 hits, 1.67 expected hits Russians roll dice for 1 Bunker in Belogorsk, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Belogorsk Masaharu win, taking Belogorsk from Russians with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Bunker Battle in Vladivostok Masaharu attack with 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys in Vladivostok, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Vladivostok Masaharu win, taking Vladivostok from Russians with 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 Bunker Battle in Quingdao Masaharu attack with 2 Artillerys, 4 Infantrys and 1 Tank Russians defend with 1 Bunker Masaharu roll dice for 2 Artillerys, 4 Infantrys and 1 Tank in Quingdao, round 2 : 2/7 hits, 2.17 expected hits Russians roll dice for 1 Bunker in Quingdao, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Quingdao Masaharu win, taking Quingdao from Russians with 2 Artillerys, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Bunker Battle in Amursk Masaharu attack with 1 Artillery, 3 Infantrys and 2 Tanks Russians defend with 1 AAGun, 1 Bunker and 1 Factory Masaharu roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Amursk, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 Bunker in Amursk, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Amursk Masaharu win, taking Amursk from Russians with 1 Artillery, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 6 Casualties for Russians: 1 Bunker Battle in Ostrov Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Ostrov, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Ostrov, round 2 : 0/1 hits, 0.50 expected hits Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Ostrov, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 Bunker in Ostrov, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Ostrov Masaharu win, taking Ostrov from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Russians: 1 Bunker Non Combat Move - Masaharu 1 Bomber and 1 EarlyFighter moved from Vladivostok to Hsingan Place Units - Masaharu 1 Factory placed in Hsingan Turn Complete - Masaharu Masaharu collect 32 PUs; end with 37 PUsCombat Hit Differential Summary :
Masaharu regular : -0.67 Russians regular : -1.67 -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Russians 1 Infantry moved from Kyzal to Ulaan Ude 2 Infantrys moved from Tulun to Ulaan Ude 1 Artillery and 1 Infantry moved from Ustkut to Ulaan Ude 1 Infantry moved from Irkutsk to Ulaan Ude 1 Infantry moved from Irkutsk to Ulaan Ude 1 Infantry moved from Angarsk to Irkutsk 1 Infantry moved from Palana to Magadan 1 Infantry moved from Magadan to Yakutsk 1 Infantry moved from Tulun to Ulaan Ude 1 EarlyFighter moved from Kaask to Ulaan Ude 2 Tanks moved from Kaask to Ulaan Ude 1 Infantry moved from Bratsk to Tulun Purchase Units - Russians Russians buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians 1 Infantry moved from Jinquan to Kyzal 2 Artillerys moved from Kaask to Tulun 1 AAGun and 4 Infantrys moved from Kaask to Tulun 1 Infantry moved from Krasnoyarsk to Kaask 1 Infantry moved from Kyzyl to Kaask 1 Tank moved from Abakan to Jinquan 1 Infantry moved from Maltan to Haixi 1 Tank moved from Achinsk to Kaask 1 Artillery moved from Achinsk to Krasnoyarsk 1 AAGun and 1 Infantry moved from Achinsk to Krasnoyarsk Place Units - Russians 3 Infantrys placed in Kaask Turn Complete - Russians Russians collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Research Technology - Yamamoto Combat Move - Yamamoto 1 Submarine moved from sz3 to sz5 1 Destroyer moved from sz3 to sz20 6 Artillerys, 8 Infantrys and 1 Tank moved from Manila to sz75 1 Battleship, 1 Destroyer and 1 Submarine moved from sz71 to sz70 1 B.Transport moved from sz78 to sz75 2 Tanks moved from Iwo Jima to sz75 1 Infantry moved from Iwo Jima to sz75 1 B.Transport, 1 Infantry and 2 Tanks moved from sz75 to sz71 1 Infantry and 2 Tanks moved from sz71 to Samar 1 B.Transport moved from sz78 to sz75 1 Artillery moved from Iwo Jima to sz75 2 Infantrys moved from Iwo Jima to sz75 1 Artillery, 1 B.Transport and 2 Infantrys moved from sz75 to sz71 1 Artillery and 2 Infantrys moved from sz71 to Mindor 1 Artillery and 2 Infantrys moved from Macau to Kiangsi 2 Tanks moved from Kichedung to Nanking 5 Infantrys moved from Shansi to Nanking 1 Tank moved from Hopeh to Nanking 2 Artillerys and 4 Infantrys moved from Tientsin to Hopeh 10 Infantrys moved from S.Japan to Nagasaki 4 Infantrys moved from Tokyo to S.Japan 6 Artillerys, 7 Infantrys, 1 Tank and 7 Transports moved from sz75 to sz70 6 Artillerys, 7 Infantrys and 1 Tank moved from sz70 to Davao 1 Infantry and 1 T.Boat moved from sz75 to sz72 1 Infantry moved from sz72 to Fais Yamamoto take Fais from Americans 2 Bombers moved from Iwo Jima to sz66 2 EarlyFighters moved from sz68 to sz66 2 EarlyFighters moved from sz60 to sz66 2 EarlyFighters moved from Phuket to sz66 1 Infantry moved from Hainan to sz67 1 Infantry moved from sz67 to Frenchindochina Purchase Units - Yamamoto Yamamoto buy 2 B.Transports, 2 Destroyers, 1 Elite, 2 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Samar Yamamoto attack with 1 Infantry and 2 Tanks Americans defend with 2 Infantrys Yamamoto roll dice for 1 Infantry and 2 Tanks in Samar, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 2 Infantrys in Samar, round 2 : 2/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Samar Yamamoto roll dice for 1 Tank in Samar, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 Infantrys in Samar, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Americans lost in Samar Yamamoto roll dice for 1 Tank in Samar, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 Infantry in Samar, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Samar Yamamoto win, taking Samar from Americans with 1 Tank remaining. Battle score for attacker is -3 Casualties for Yamamoto: 1 Infantry and 1 Tank Casualties for Americans: 2 Infantrys Battle in Mindor Yamamoto attack with 1 Artillery and 2 Infantrys Americans defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 2 Infantrys in Mindor, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 Infantry in Mindor, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery and 2 Infantrys in Mindor, round 3 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 Infantry in Mindor, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery and 2 Infantrys in Mindor, round 4 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 Infantry in Mindor, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Mindor Yamamoto win, taking Mindor from Americans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in sz5 Yamamoto attack with 1 Submarine Americans defend with 1 Transport Yamamoto roll dice for 1 Submarine in sz5, round 2 : 1/1 hits, 0.33 expected hits 1 Transport owned by the Americans lost in sz5 Yamamoto win with 1 Submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 Transport Battle in sz70 Hisaichi loiter and taunt; Yamamoto attack with 1 Battleship, 1 Destroyer, 1 Submarine and 7 Transports British defend with 1 Submarine Yamamoto roll dice for 1 Submarine in sz70, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits 1 Submarine owned by the British lost in sz70 Yamamoto win with 1 Battleship, 1 Destroyer, 1 Submarine and 7 Transports remaining. Battle score for attacker is 6 Casualties for British: 1 Submarine Battle in Davao Yamamoto attack with 6 Artillerys, 7 Infantrys and 1 Tank Americans defend with 1 AAGun, 1 Artillery, 1 Factory, 2 Infantrys and 2 Tanks Yamamoto roll dice for 6 Artillerys, 7 Infantrys and 1 Tank in Davao, round 2 : 4/14 hits, 4.67 expected hits Americans roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Davao, round 2 : 1/5 hits, 2.00 expected hits 1 Infantry owned by the Yamamoto, 1 Artillery owned by the Americans, 2 Infantrys owned by the Americans and 1 Tank owned by the Americans lost in Davao Yamamoto roll dice for 6 Artillerys, 6 Infantrys and 1 Tank in Davao, round 3 : 5/13 hits, 4.50 expected hits Americans roll dice for 1 Tank in Davao, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Americans lost in Davao Yamamoto win, taking Davao from Americans with 6 Artillerys, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 16 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 1 Artillery, 2 Infantrys and 2 Tanks Battle in sz20 Yamamoto attack with 1 Destroyer Americans defend with 2 Submarines Americans roll dice for 2 Submarines in sz20, round 2 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in sz20, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Submarines in sz20, round 3 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in sz20, round 3 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Americans lost in sz20 Americans roll dice for 1 Submarine in sz20, round 4 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz20, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in sz20, round 5 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz20, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in sz20, round 6 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz20, round 6 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Americans lost in sz20 Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 12 Casualties for Americans: 2 Submarines Battle in sz66 Yamamoto attack with 2 Bombers and 6 EarlyFighters British defend with 2 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports Yamamoto roll dice for 2 Bombers and 6 EarlyFighters in sz66, round 2 : 1/8 hits, 3.33 expected hits British roll dice for 2 Destroyers, 2 T.Boats and 2 Transports in sz66, round 2 : 1/6 hits, 1.67 expected hits 1 T.Boat owned by the British and 1 EarlyFighter owned by the Yamamoto lost in sz66 Yamamoto roll dice for 2 Bombers and 5 EarlyFighters in sz66, round 3 : 3/7 hits, 3.00 expected hits British roll dice for 2 Destroyers, 1 T.Boat and 2 Transports in sz66, round 3 : 1/5 hits, 1.50 expected hits 2 Transports owned by the British, 1 T.Boat owned by the British and 1 EarlyFighter owned by the Yamamoto lost in sz66 Yamamoto roll dice for 2 Bombers and 4 EarlyFighters in sz66, round 4 : 3/6 hits, 2.67 expected hits British roll dice for 2 Destroyers in sz66, round 4 : 2/2 hits, 1.00 expected hits 2 Submarines owned by the British, 1 Destroyer owned by the British and 2 EarlyFighters owned by the Yamamoto lost in sz66 Yamamoto roll dice for 2 Bombers and 2 EarlyFighters in sz66, round 5 : 1/4 hits, 2.00 expected hits British roll dice for 1 Destroyer in sz66, round 5 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the British lost in sz66 Yamamoto win with 2 Bombers and 2 EarlyFighters remaining. Battle score for attacker is 18 Casualties for Yamamoto: 4 EarlyFighters Casualties for British: 2 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports Non Combat Move - Yamamoto 2 EarlyFighters moved from sz66 to sz60 2 Bombers moved from sz66 to Malaya 1 EarlyFighter moved from Iwo Jima to sz60 1 Carrier moved from sz68 to sz60 2 Destroyers moved from sz78 to sz8 Place Units - Yamamoto 2 B.Transports, 2 Destroyers and 1 Submarine placed in sz78 1 Elite and 2 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 53 PUs; end with 53 PUsCombat Hit Differential Summary :
Yamamoto regular : -3.17 Americans regular : -3.33 British regular : -0.83 -
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Chinese Chinese loses 0 PUs for violating W.Mongolias neutrality. 1 Infantry moved from Gansu to Shangsi 1 Infantry moved from Szechwan to Shangsi 1 Infantry moved from Sian to Shangsi 1 EarlyFighter moved from Sikang to Shangsi 1 Infantry moved from Quyan to W.Mongolia Chinese take W.Mongolia from Neutral 1 EarlyFighter moved from Tsingnan to Shangsi Purchase Units - Chinese Chinese buy 4 Infantrys and 6 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Shangsi Chinese attack with 2 EarlyFighters and 3 Infantrys Hisaichi defend with 1 Artillery and 2 Infantrys Chinese roll dice for 2 EarlyFighters and 3 Infantrys in Shangsi, round 2 : 0/5 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Chinese lost in Shangsi Chinese roll dice for 2 EarlyFighters and 2 Infantrys in Shangsi, round 3 : 0/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 3 : 0/3 hits, 1.00 expected hits Chinese roll dice for 2 EarlyFighters and 2 Infantrys in Shangsi, round 4 : 2/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 4 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Hisaichi lost in Shangsi Chinese roll dice for 2 EarlyFighters and 2 Infantrys in Shangsi, round 5 : 0/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery in Shangsi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 EarlyFighters and 2 Infantrys in Shangsi, round 6 : 2/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery in Shangsi, round 6 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery and 2 Infantrys Non Combat Move - Chinese 2 EarlyFighters moved from Shangsi to Sian 1 Tank moved from Szechwan to Sian 2 Infantrys moved from W.Sian to Sian 1 Tank moved from W.Chunking to W.Sian 2 Tanks moved from Sikang to Sian 1 Infantry moved from Sikang to Szechwan 1 AAGun, 2 Artillerys and 6 Infantrys moved from Tsingnan to Gansu 1 Tank moved from Gobi to Gansu 3 Infantrys moved from Xining to Tsingnan 1 AAGun moved from Quyan to Ming Jong 1 Artillery and 1 Infantry moved from Quyan to Gobi 1 Artillery moved from Ming Jong to Tsingnan 1 Infantry moved from Hanan to Sian 1 Infantry moved from Chunking to Hanan Place Units - Chinese 4 Infantrys and 2 Mech.Infs placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Chinese regular : -1.17 Hisaichi regular : -2.67 -
TripleA Turn Summary: Hisaichi round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Hisaichi 2 Tanks moved from Hongkong to sz67 2 Tanks moved from Kwangsi to sz67 2 Artillerys and 1 Tank moved from N.French I. to sz67 1 Artillery moved from Frenchindochina to sz67 2 Infantrys moved from Kwangsi to sz67 1 Infantry moved from N.French I. to sz67 1 Infantry moved from Frenchindochina to sz67 1 Artillery and 1 Tank moved from Frenchindochina to Thailand 3 Artillerys, 2 Carriers, 2 EarlyFighters, 4 Infantrys, 5 Tanks and 8 Transports moved from sz67 to sz60 3 Artillerys, 2 EarlyFighters, 4 Infantrys and 5 Tanks moved from sz60 to S.Borneo 1 Submarine moved from sz68 to sz59 2 Bombers moved from Phuket to S.Borneo 7 EarlyFighters moved from Phuket to Thailand 1 Artillery and 2 Infantrys moved from Hankou to Hanan 1 Destroyer moved from sz68 to sz70 1 Destroyer and 1 Submarine moved from sz68 to sz60 1 T.Boat moved from sz67 to sz74 3 Infantrys moved from E.Shansi to N.Shangsi 1 Tank moved from Shansi to N.Shangsi 1 Infantry moved from E.Shansi to Shangsi 2 Infantrys moved from Shansi to Shangsi 1 Artillery moved from Shansi to Shangsi 1 Infantry moved from Shansi to Shangsi 1 Artillery and 2 Infantrys moved from Nanking to Shansi 2 Infantrys moved from Hopeh to Shansi 1 Infantry moved from Formosa to sz74 1 Infantry moved from sz74 to Hopeh 2 Infantrys moved from Hopeh to E.Shansi 1 Bomber moved from Seoul to sz69 1 Submarine moved from sz78 to sz8 4 Infantrys and 1 Marine moved from Seoul to Korea Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 1 B.Transport, 13 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Hisaichi Battle in S.Borneo Hisaichi attack with 3 Artillerys, 2 Bombers, 2 EarlyFighters, 4 Infantrys and 5 Tanks British defend with 1 Artillery, 1 EarlyFighter and 1 Infantry; Americans defend with 1 EarlyFighter; Dutch defend with 1 AAGun, 2 Artillerys, 1 EarlyFighter, 1 Factory, 5 Infantrys and 1 Tank Dutch roll AA dice in S.Borneo : 1/4 hits, 0.67 expected hits 1 EarlyFighter owned by the Hisaichi lost in S.Borneo Hisaichi roll dice for 1 Battleship in S.Borneo, round 2 : 1/1 hits, 0.67 expected hits Hisaichi roll dice for 3 Artillerys, 2 Bombers, 1 EarlyFighter, 4 Infantrys and 5 Tanks in S.Borneo, round 2 : 5/15 hits, 6.33 expected hits Dutch roll dice for 3 Artillerys, 3 EarlyFighters, 6 Infantrys and 1 Tank in S.Borneo, round 2 : 3/13 hits, 5.00 expected hits 1 Infantry owned by the British, 5 Infantrys owned by the Dutch and 3 Infantrys owned by the Hisaichi lost in S.Borneo Hisaichi roll dice for 3 Artillerys, 2 Bombers, 1 EarlyFighter, 1 Infantry and 5 Tanks in S.Borneo, round 3 : 4/12 hits, 5.50 expected hits Dutch roll dice for 3 Artillerys, 3 EarlyFighters and 1 Tank in S.Borneo, round 3 : 4/7 hits, 3.00 expected hits 2 Artillerys owned by the Dutch, 1 Artillery owned by the British, 1 Tank owned by the Dutch, 1 Infantry owned by the Hisaichi and 3 Artillerys owned by the Hisaichi lost in S.Borneo Hisaichi roll dice for 2 Bombers, 1 EarlyFighter and 5 Tanks in S.Borneo, round 4 : 4/8 hits, 4.17 expected hits Dutch roll dice for 3 EarlyFighters in S.Borneo, round 4 : 2/3 hits, 1.50 expected hits 1 Tank owned by the Hisaichi, 1 EarlyFighter owned by the Hisaichi, 1 EarlyFighter owned by the British, 1 EarlyFighter owned by the Dutch and 1 EarlyFighter owned by the Americans lost in S.Borneo Hisaichi captures 27PUs while taking Dutch capital Hisaichi win, taking S.Borneo from Dutch with 2 Bombers and 4 Tanks remaining. Battle score for attacker is 12 Casualties for Hisaichi: 3 Artillerys, 2 EarlyFighters, 4 Infantrys and 1 Tank Casualties for British: 1 Artillery, 1 EarlyFighter and 1 Infantry Casualties for Dutch: 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank Casualties for Americans: 1 EarlyFighter Battle in sz59 Hisaichi attack with 1 Submarine Dutch defend with 1 T.Boat Hisaichi roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 T.Boat in sz59, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Submarine in sz59, round 3 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the Dutch lost in sz59 Hisaichi win with 1 Submarine remaining. Battle score for attacker is 5 Casualties for Dutch: 1 T.Boat Battle in Shangsi Hisaichi attack with 1 Artillery and 4 Infantrys Chinese defend with 2 Infantrys Hisaichi roll dice for 1 Artillery and 4 Infantrys in Shangsi, round 2 : 1/5 hits, 1.17 expected hits Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 4 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Hisaichi: 2 Infantrys Casualties for Chinese: 2 Infantrys Battle in N.Shangsi Hisaichi attack with 3 Infantrys and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 3 Infantrys and 1 Tank in N.Shangsi, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Thailand Hisaichi attack with 1 Artillery, 7 EarlyFighters and 1 Tank British defend with 1 Artillery, 3 Infantrys and 1 Tank Hisaichi roll dice for 1 Artillery, 7 EarlyFighters and 1 Tank in Thailand, round 2 : 4/9 hits, 3.17 expected hits British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Thailand, round 2 : 1/5 hits, 1.83 expected hits 1 Artillery owned by the British, 3 Infantrys owned by the British and 1 Artillery owned by the Hisaichi lost in Thailand Hisaichi roll dice for 7 EarlyFighters and 1 Tank in Thailand, round 3 : 2/8 hits, 2.83 expected hits British roll dice for 1 Tank in Thailand, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Thailand Hisaichi win, taking Thailand from British with 7 EarlyFighters and 1 Tank remaining. Battle score for attacker is 11 Casualties for Hisaichi: 1 Artillery Casualties for British: 1 Artillery, 3 Infantrys and 1 Tank Battle in Hanan Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hanan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Hanan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hanan Hisaichi win, taking Hanan from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 1 Bomber moved from sz69 to Davao 3 EarlyFighters moved from Thailand to Malaya 2 Bombers moved from S.Borneo to Malaya 4 EarlyFighters moved from Thailand to sz60 Place Units - Hisaichi 1 B.Transport placed in sz79 1 Artillery, 1 Infantry and 1 Mech.Inf placed in Peking 6 Infantrys placed in Hongkong Hisaichi undo move 3. 1 Artillery and 5 Infantrys placed in Hongkong 7 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 52 PUs; end with 79 PUsCombat Hit Differential Summary :
Chinese regular : 2.00 Dutch AA : 0.33 British regular : -1.33 Dutch regular : -0.67 Hisaichi regular : -3.00 -
TripleA Turn Summary: Dutch round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Dutch 1 Destroyer and 2 Transports moved from sz57 to sz61 1 T.Boat moved from sz57 to sz59 1 EarlyFighter moved from Java to sz59 1 Artillery and 1 Infantry moved from Sarong to New Guinea Combat - Dutch Battle in sz59 Dutch attack with 1 EarlyFighter and 1 T.Boat Hisaichi defend with 1 Submarine Hisaichi roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 EarlyFighter and 1 T.Boat in sz59, round 2 : 1/2 hits, 0.67 expected hits 1 Submarine owned by the Hisaichi lost in sz59 Dutch win with 1 EarlyFighter and 1 T.Boat remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Submarine Non Combat Move - Dutch 1 EarlyFighter moved from sz59 to N.S Turn Complete - DutchCombat Hit Differential Summary :
Dutch regular : 0.33 Hisaichi regular : -0.17 -
TripleA Turn Summary: Thai round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Thai 1 EarlyFighter moved from Phuket to sz59 2 Tanks moved from Malaya to Burma 2 Artillerys moved from Malaya to sz73 2 Infantrys moved from Phuket to sz73 1 Infantry moved from Phuket to sz73 1 Infantry and 1 T.Boat moved from sz73 to sz60 1 Infantry moved from sz60 to Sumatra Thai take Sumatra from Dutch 2 Artillerys, 2 Infantrys and 2 Transports moved from sz73 to sz60 2 Artillerys and 2 Infantrys moved from sz60 to W.Borneo Purchase Units - Thai Thai buy 6 Infantrys; Remaining resources: 3 PUs; Combat - Thai Battle in sz59 Thai attack with 1 EarlyFighter Dutch defend with 1 T.Boat Thai roll dice for 1 EarlyFighter in sz59, round 2 : 1/1 hits, 0.33 expected hits Dutch roll dice for 1 T.Boat in sz59, round 2 : 1/1 hits, 0.17 expected hits 1 EarlyFighter owned by the Thai and 1 T.Boat owned by the Dutch lost in sz59 Dutch win with no units remaining. Battle score for attacker is -3 Casualties for Thai: 1 EarlyFighter Casualties for Dutch: 1 T.Boat Battle in W.Borneo Thai attack with 2 Artillerys and 2 Infantrys Dutch defend with 2 Infantrys Thai roll dice for 2 Artillerys and 2 Infantrys in W.Borneo, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 2 Infantrys in W.Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Thai and 2 Infantrys owned by the Dutch lost in W.Borneo Thai win, taking W.Borneo from British with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Casualties for Dutch: 2 Infantrys Battle in Burma Thai attack with 2 Tanks British defend with 1 Artillery Thai roll dice for 2 Tanks in Burma, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 Artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Burma Thai win, taking Burma from British with 2 Tanks remaining. Battle score for attacker is 4 Casualties for British: 1 Artillery Non Combat Move - Thai 3 Infantrys moved from Phuket to Malaya Place Units - Thai 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 21 PUs; end with 24 PUsCombat Hit Differential Summary :
Thai regular : 1.33 British regular : 0.00 Dutch regular : 0.83 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - British 1 Artillery and 3 Infantrys moved from Java to sz57 1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from sz57 to sz61 1 Artillery and 3 Infantrys moved from sz61 to Sumatra 1 Carrier and 2 EarlyFighters moved from sz63 to sz61 1 Tank moved from Nepal to Bengal 1 Artillery and 1 Infantry moved from Bikaner to Punjab 1 EarlyFighter moved from Bhopa to Punjab 1 Artillery and 1 Infantry moved from Nagpur to E.India 1 Artillery, 2 Infantrys and 1 Tank moved from E.India to Bengal 1 Tank moved from C.India to Bengal 1 Artillery and 7 Infantrys moved from C.India to E.India 1 Infantry moved from Calcutta to C.India 1 Marine moved from Calcutta to C.India 2 Artillerys moved from Calcutta to C.India 2 EarlyFighters moved from sz61 to Sumatra 2 Infantrys moved from Palana to Magadan Purchase Units - British British buy 1 Battleship, 3 Destroyers, 1 Infantry and 2 Transports; Remaining resources: 1 PUs; Combat - British Battle in Sumatra British attack with 1 Artillery, 2 EarlyFighters and 3 Infantrys Thai defend with 1 Infantry British roll dice for 1 Artillery, 2 EarlyFighters and 3 Infantrys in Sumatra, round 2 : 1/6 hits, 1.67 expected hits Thai roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Sumatra British win, taking Sumatra from Thai with 1 Artillery, 2 EarlyFighters and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in Punjab British attack with 1 Artillery, 1 EarlyFighter and 1 Infantry Neutral defend with 1 Infantry British roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Punjab, round 2 : 2/3 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Punjab, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Punjab British loses 0 PUs for violating Punjabs neutrality. British win, taking Punjab from Neutral with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Neutral: 1 Infantry Non Combat Move - British 1 EarlyFighter moved from Punjab to Bikaner 1 AAGun and 2 Infantrys moved from Bhopa to Nepal 2 EarlyFighters moved from Sumatra to sz61 Place Units - British 1 Battleship, 3 Destroyers and 2 Transports placed in sz63 1 Infantry placed in Calcutta Turn Complete - British British collect 55 PUs; end with 56 PUsCombat Hit Differential Summary :
Thai regular : -0.33 Neutral regular : 0.67 British regular : 0.33 -
TripleA Turn Summary: Anzac round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Anzac 2 Infantrys moved from Townsville to sz41 2 Infantrys and 2 T.Boats moved from sz41 to sz46 2 Infantrys moved from sz46 to Arawa 1 Artillery and 3 Infantrys moved from E.Australia to sz37 1 Artillery, 1 Destroyer, 3 Infantrys, 1 Submarine and 2 Transports moved from sz37 to sz50 1 Artillery and 3 Infantrys moved from sz50 to Soem Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Elite and 1 Factory; Remaining resources: 0 PUs; Non Combat Move - Anzac 1 Artillery and 4 Infantrys moved from S.W.Australia to W.Australia 2 Infantrys moved from N.Australia to Derby 1 Transport moved from sz49 to sz50 1 Submarine moved from sz49 to sz50 2 Artillerys moved from Derby to sz50 2 Infantrys moved from W.Australia to sz50 2 Artillerys and 2 Infantrys moved from sz50 to Soem Place Units - Anzac 1 Factory placed in W.Australia 2 Artillerys and 1 Elite placed in Darwin Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Americans 1 Destroyer and 1 Submarine moved from sz22 to sz5 4 Destroyers and 1 Submarine moved from sz25 to sz20 2 EarlyFighters moved from sz25 to sz20 3 EarlyFighters moved from Kauai to sz5 1 Battleship moved from sz22 to sz5 Purchase Units - Americans Americans buy 2 B.Transports, 4 Destroyers, 8 Elites and 1 Factory; Remaining resources: 1 PUs; Combat - Americans Battle in sz20 Americans attack with 4 Destroyers, 2 EarlyFighters and 1 Submarine Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in sz20, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 Destroyers and 2 EarlyFighters in sz20, round 2 : 1/6 hits, 2.00 expected hits Yamamoto roll dice for 1 Destroyer in sz20, round 2 : 1/1 hits, 0.50 expected hits 1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz20 Americans win with 4 Destroyers and 2 EarlyFighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 Submarine Casualties for Yamamoto: 1 Destroyer Battle in sz5 Americans attack with 1 Battleship, 1 Destroyer, 3 EarlyFighters and 1 Submarine Yamamoto defend with 1 Submarine Americans roll dice for 1 Submarine in sz5, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in sz5, round 2 : 0/1 hits, 0.17 expected hits 1 Submarine owned by the Yamamoto lost in sz5 Americans win with 1 Battleship, 1 Destroyer, 3 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Submarine Non Combat Move - Americans 2 Infantrys moved from Seattle to sz6 2 Infantrys and 1 Transport moved from sz6 to sz5 2 Infantrys moved from sz5 to Alaska 3 EarlyFighters moved from sz5 to Alaska 2 Artillerys and 2 Infantrys moved from Canada to N.Canada 1 Artillery and 1 Infantry moved from N.Canada to Anchorage 2 Infantrys moved from Seattle to British Columbia 2 Tanks moved from Seattle to N.Canada 2 Tanks moved from Portland to British Columbia 4 Infantrys moved from Portland to Seattle 1 Artillery and 2 Infantrys moved from Nor Cal to Portland 1 Bomber moved from Kauai to Wake 1 Artillery moved from Kauai to sz25 1 Infantry moved from Hilo to sz25 1 Artillery, 1 Carrier, 1 Infantry and 1 Transport moved from sz25 to sz20 1 Artillery and 1 Infantry moved from sz20 to Wake 1 Infantry moved from Pula to Pikelot 1 Infantry moved from Lasap to Weno 1 Tank moved from Pula to Phonpei Place Units - Americans 1 Factory placed in Alaska 2 Destroyers placed in sz25 2 Destroyers placed in sz25 2 B.Transports placed in sz23 8 Elites placed in San Francisco Turn Complete - Americans Americans collect 89 PUs; end with 90 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.33 Americans regular : -0.67 -
TripleA Turn Summary: Masaharu round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Masaharu 1 Destroyer and 1 Submarine moved from sz4 to sz7 1 Artillery, 2 Infantrys and 1 Tank moved from Ostrov to sz1 1 Transport moved from sz1 to sz15 1 Artillery moved from Vladivostok to sz15 3 Infantrys and 1 Tank moved from Akina to sz15 1 Artillery, 3 Infantrys, 1 T.Boat, 1 Tank and 2 Transports moved from sz15 to sz1 2 Artillerys, 5 Infantrys and 2 Tanks moved from sz1 to Vostok 2 Infantrys moved from Vladivostok to Manchuria 1 Artillery and 1 Infantry moved from Quingdao to Jinan 1 Bomber and 1 EarlyFighter moved from Hsingan to Jinan 1 Artillery, 3 Infantrys and 1 Tank moved from Belogorsk to Quingdao 2 Tanks moved from Amursk to Quingdao 1 Artillery and 3 Infantrys moved from Amursk to Belogorsk Purchase Units - Masaharu Masaharu buy 1 Destroyer, 12 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Masaharu Battle in Jinan Masaharu attack with 1 Artillery, 1 Bomber, 1 EarlyFighter and 1 Infantry Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 1 Infantry in Jinan, round 2 : 1/4 hits, 1.67 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Jinan, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu lost in Jinan Masaharu roll dice for 1 Artillery, 1 Bomber and 1 EarlyFighter in Jinan, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 Bunker in Jinan, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Jinan Masaharu win, taking Jinan from Russians with 1 Artillery, 1 Bomber and 1 EarlyFighter remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Bunker Battle in Vostok Masaharu attack with 2 Artillerys, 5 Infantrys and 2 Tanks Russians defend with 1 Infantry Masaharu roll dice for 2 Artillerys, 5 Infantrys and 2 Tanks in Vostok, round 2 : 6/9 hits, 2.83 expected hits Russians roll dice for 1 Infantry in Vostok, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Vostok Masaharu win, taking Vostok from Russians with 2 Artillerys, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 0 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Masaharu 1 EarlyFighter moved from Jinan to Quingdao 1 Bomber moved from Jinan to Hsingan Place Units - Masaharu 3 Infantrys placed in Hsingan 2 Infantrys and 1 Tank placed in Amursk 1 Destroyer placed in sz16 7 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Masaharu regular : 2.17 Russians regular : 0.67 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Russians 2 Infantrys moved from Ulaan Ude to Jinan 1 EarlyFighter moved from Ulaan Ude to Jinan 1 Infantry moved from Yakutsk to Angarsk Purchase Units - Russians Russians buy 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Jinan Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 1 Artillery Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery in Jinan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Casualties for Masaharu: 1 Artillery Non Combat Move - Russians 1 EarlyFighter moved from Jinan to Ulaan Ude 1 AAGun, 2 Artillerys and 5 Infantrys moved from Tulun to Ulaan Ude 1 Infantry moved from Kyzal to Ulaan Ude 1 Tank moved from Jinquan to Ulaan Ude 1 Tank moved from Kaask to Ulaan Ude 5 Infantrys moved from Kaask to Tulun 1 AAGun moved from Krasnoyarsk to Kaask 1 Artillery and 1 Infantry moved from Krasnoyarsk to Kaask 1 Infantry moved from Haixi to Jinquan Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 1 Infantry and 3 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Masaharu regular : 0.67 Russians regular : 0.33 -
TripleA Turn Summary: Yamamoto round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Research Technology - Yamamoto Combat Move - Yamamoto 2 Destroyers moved from sz8 to sz7 6 Artillerys, 6 Infantrys and 1 Tank moved from Davao to sz70 6 Artillerys, 6 Infantrys, 1 Tank and 7 Transports moved from sz70 to sz60 6 Artillerys, 3 EarlyFighters, 6 Infantrys and 1 Tank moved from sz60 to N.S 2 Bombers moved from Malaya to N.S 1 Tank moved from Samar to sz71 1 Artillery and 2 Infantrys moved from Mindor to sz71 1 B.Transport and 1 Infantry moved from sz71 to sz72 1 Infantry moved from Iwo Jima to sz72 1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz71 to sz70 1 Artillery, 1 Infantry and 1 Tank moved from sz70 to Celebs 1 B.Transport and 2 Infantrys moved from sz72 to sz70 2 Infantrys moved from sz70 to Celebs 1 Infantry moved from Fais to sz72 1 Infantry and 1 T.Boat moved from sz72 to sz70 1 Infantry moved from sz70 to Mindanao Yamamoto take Mindanao from Americans 4 Infantrys and 3 Tanks moved from Nanking to Hanan 2 Artillerys, 2 Infantrys and 1 Tank moved from Kiangsi to Hanan 2 Artillerys and 4 Infantrys moved from Hopeh to Shansi 1 Elite moved from Tokyo to sz78 1 B.Transport and 1 Elite moved from sz78 to sz74 2 Tanks moved from Nagasaki to sz74 1 Elite and 2 Tanks moved from sz74 to Shantung 1 B.Transport moved from sz78 to sz74 2 Tanks moved from Nagasaki to sz74 1 Infantry moved from Nagasaki to sz74 1 Infantry and 2 Tanks moved from sz74 to Shantung 1 T.Boat moved from sz67 to sz74 1 Infantry moved from Nagasaki to sz74 1 Infantry moved from sz74 to Shantung 2 Destroyers and 1 Submarine moved from sz78 to sz68 Purchase Units - Yamamoto Yamamoto buy 1 B.Transport, 3 Destroyers, 6 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Celebs Yamamoto attack with 1 Artillery, 3 Infantrys and 1 Tank Dutch defend with 1 Infantry Yamamoto roll dice for 1 Battleship in Celebs, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Celebs, round 2 : 1/5 hits, 1.50 expected hits Dutch roll dice for 1 Infantry in Celebs, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Celebs Yamamoto win, taking Celebs from Dutch with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Dutch: 1 Infantry Battle in N.S Yamamoto attack with 6 Artillerys, 2 Bombers, 3 EarlyFighters, 6 Infantrys and 1 Tank Dutch defend with 1 Artillery, 1 Bunker, 1 EarlyFighter, 2 Infantrys and 1 Tank Yamamoto roll dice for 6 Artillerys, 2 Bombers, 3 EarlyFighters, 6 Infantrys and 1 Tank in N.S, round 2 : 7/18 hits, 6.83 expected hits Dutch roll dice for 1 Artillery, 1 Bunker, 1 EarlyFighter, 2 Infantrys and 1 Tank in N.S, round 2 : 0/6 hits, 2.50 expected hits 1 Artillery owned by the Dutch, 1 EarlyFighter owned by the Dutch, 1 Bunker owned by the Dutch, 2 Infantrys owned by the Dutch and 1 Tank owned by the Dutch lost in N.S Yamamoto win, taking N.S from Dutch with 6 Artillerys, 2 Bombers, 3 EarlyFighters, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 27 Casualties for Dutch: 1 Artillery, 1 Bunker, 1 EarlyFighter, 2 Infantrys and 1 Tank Non Combat Move - Yamamoto 4 Infantrys moved from S.Japan to Nagasaki 2 Infantrys moved from Tokyo to S.Japan 3 EarlyFighters moved from N.S to sz60 2 Bombers moved from N.S to Phuket Place Units - Yamamoto 3 Infantrys and 1 Marine placed in Davao 1 B.Transport, 3 Destroyers and 1 Transport placed in sz78 3 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 59 PUs; end with 59 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.00 Dutch regular : -1.83 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Chinese 1 Artillery and 3 Infantrys moved from Gansu to N.Shangsi 1 Infantry moved from Sian to Shangsi 1 Infantry moved from Szechwan to Shangsi 1 Mech.Inf moved from Xining to Shangsi 1 EarlyFighter moved from Sian to N.Shangsi 1 EarlyFighter moved from Sian to Shangsi 1 Infantry moved from W.Mongolia to N.Mongolia 1 Artillery and 1 Infantry moved from Gobi to N.Mongolia Purchase Units - Chinese Chinese buy 1 Elite, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in N.Shangsi Chinese attack with 1 Artillery, 1 EarlyFighter and 3 Infantrys Hisaichi defend with 2 Infantrys and 1 Tank Chinese roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in N.Shangsi, round 2 : 3/5 hits, 1.33 expected hits Hisaichi roll dice for 2 Infantrys and 1 Tank in N.Shangsi, round 2 : 2/3 hits, 1.17 expected hits 1 Tank owned by the Hisaichi, 2 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 2 Infantrys and 1 Tank Battle in Shangsi Chinese attack with 1 EarlyFighter, 2 Infantrys and 1 Mech.Inf Hisaichi defend with 1 Artillery and 2 Infantrys Chinese roll dice for 1 EarlyFighter, 2 Infantrys and 1 Mech.Inf in Shangsi, round 2 : 2/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Hisaichi lost in Shangsi Chinese roll dice for 1 EarlyFighter, 2 Infantrys and 1 Mech.Inf in Shangsi, round 3 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery in Shangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 Artillery and 2 Infantrys Battle in N.Mongolia Chinese attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Bunker Chinese roll dice for 1 Artillery and 2 Infantrys in N.Mongolia, round 2 : 1/3 hits, 0.83 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in N.Mongolia, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in N.Mongolia Chinese roll dice for 1 Artillery and 1 Infantry in N.Mongolia, round 3 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Bunker in N.Mongolia, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in N.Mongolia, round 4 : 2/2 hits, 0.67 expected hits Neutral roll dice for 1 Bunker in N.Mongolia, round 4 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in N.Mongolia Chinese loses 0 PUs for violating N.Mongolias neutrality. Chinese win, taking N.Mongolia from Neutral with 1 Artillery remaining. Battle score for attacker is 2 Casualties for Chinese: 2 Infantrys Casualties for Neutral: 1 Bunker Non Combat Move - Chinese 1 Tank moved from W.Sian to Sian 1 Infantry moved from Sian to W.Sian 1 Tank moved from Gansu to Sian 1 AAGun, 1 Artillery and 3 Infantrys moved from Gansu to Szechwan 1 EarlyFighter moved from Shangsi to Sian 1 EarlyFighter moved from N.Shangsi to Sian 1 Artillery and 3 Infantrys moved from Tsingnan to Sikang 1 Mech.Inf moved from Xining to Szechwan 4 Infantrys moved from Xining to Tsingnan 1 AAGun moved from Ming Jong to Xining 4 Mech.Infs moved from Urumal to Tsingnan Place Units - Chinese 1 Elite and 5 Infantrys placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Chinese regular : 3.17 Neutral regular : 0.50 Hisaichi regular : -0.50





