well that was some hurtfully bad rolling. also probably some strategic mistakes. Should stick to core strategies perhaps.
20L 1/4s Ksmckay(X) vs GhostGlider (A+18)
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 5 PUs; Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 2 infantry moved from Tambov to Volgograd 1 infantry moved from Tambov to Bryansk 1 fighter moved from Russia to Bryansk 7 infantry moved from Vologda to Smolensk 2 armour and 2 mech_infantrys moved from Russia to Smolensk 24 infantry moved from Russia to Smolensk Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 2 armour, 31 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 31 infantry and 2 mech_infantrys in Smolensk, round 2 : 3/35 hits, 6.50 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 armour, 31 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun, 9 artilleries and 32 infantry moved from Tambov to Russia 1 aaGun moved from Vologda to Smolensk 1 fighter moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 6 infantry moved from Novosibirsk to Vologda 2 aaGuns and 10 infantry moved from Timguska to Novosibirsk 1 aaGun moved from Russia to Smolensk 1 aaGun moved from Russia to Vologda Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -1.33 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 2 artilleries and 1 infantry moved from Szechwan to Sikang 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Szechwan to Shensi 1 submarine moved from 37 Sea Zone to 78 Sea Zone 2 fighters moved from 39 Sea Zone to 78 Sea Zone 1 fighter and 1 tactical_bomber moved from Chahar to Suiyuyan 1 fighter and 1 tactical_bomber moved from Kweichow to Sikang 1 fighter and 1 tactical_bomber moved from Anhwe to Shensi 1 fighter moved from Anhwe to Suiyuyan 1 tactical_bomber moved from Anhwe to Shensi 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC Combat - Japanese Battle in Suiyuyan Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 78 Sea Zone Japanese attack with 2 fighters and 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 78 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 78 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 78 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 78 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 78 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 78 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 78 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 2 fighters moved from 78 Sea Zone to 37 Sea Zone 1 marine moved from Ceylon to 39 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 39 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from Sikang to Kweichow 1 fighter and 2 tactical_bombers moved from Shensi to Anhwe 2 fighters and 1 tactical_bomber moved from Suiyuyan to Anhwe 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Jehol to Anhwe 1 artillery and 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan 1 infantry moved from French Indo China to Yunnan 2 mech_infantrys moved from French Indo China to Kweichow 1 mech_infantry moved from Malaya to Yunnan 1 aaGun moved from Chahar to Hopei 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kiangsi 1 bomber moved from Kwangtung to Philippines 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines 1 carrier and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to 33 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from Kweichow to Hopei Place Units - Japanese 1 carrier and 1 destroyer placed in 37 Sea Zone 3 mech_infantrys placed in French Indo China 1 mech_infantry placed in Malaya 2 infantry and 1 mech_infantry placed in Japan 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -2.00 British regular : -0.67 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 4 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Non Combat Move - Americans 3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone 3 infantry and 3 mech_infantrys moved from 110 Sea Zone to United Kingdom 1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 armour moved from Algeria to Morocco 1 bomber moved from Gibraltar to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 1 destroyer moved from 26 Sea Zone to 63 Sea Zone 3 fighters moved from 26 Sea Zone to New Zealand 2 fighters moved from Hawaiian Islands to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 2 aaGuns moved from Western United States to Central United States 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Central United States to 101 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 artillery moved from French Central Africa to French Equatorial Africa 1 fighter moved from Gibraltar to United Kingdom 2 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Morocco to Algeria Place Units - Americans 4 transports placed in 101 Sea Zone 4 infantry placed in Central United States 2 fighters placed in Eastern United States 1 carrier and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu 1 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : 1.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu 1 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : 1.33 -
TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Combat Move - British 2 units repaired. 1 armour and 1 infantry moved from Egypt to Alexandria 1 bomber moved from India to Malaya 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 battleship moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 armour and 1 infantry moved from Morocco to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 armour and 1 infantry moved from 95 Sea Zone to Sicily 1 artillery moved from Morocco to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Sardinia 2 carriers moved from 92 Sea Zone to 95 Sea Zone 2 tactical_bombers moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 4 fighters moved from Syria to 95 Sea Zone 1 cruiser moved from 92 Sea Zone to 95 Sea Zone 1 submarine moved from 81 Sea Zone to 95 Sea Zone 1 fighter moved from Syria to Alexandria 1 fighter moved from Syria to 95 Sea Zone 1 cruiser moved from 92 Sea Zone to 95 Sea Zone Combat - BritishCombat Hit Differential Summary :
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Scramble z95?
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cant look at map, 2 cv 1 sub 1 dd 2 ca 1 bb 4 ftrs 2 tac + 2 tt, right?
if so, no scramble.
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3 trns and 5 FTRs - else correct.
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ok no scramble.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 4 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Non Combat Move - Americans 3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone 3 infantry and 3 mech_infantrys moved from 110 Sea Zone to United Kingdom 1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 armour moved from Algeria to Morocco 1 bomber moved from Gibraltar to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 1 destroyer moved from 26 Sea Zone to 63 Sea Zone 3 fighters moved from 26 Sea Zone to New Zealand 2 fighters moved from Hawaiian Islands to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 2 aaGuns moved from Western United States to Central United States 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Central United States to 101 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 artillery moved from French Central Africa to French Equatorial Africa 1 fighter moved from Gibraltar to United Kingdom 2 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Morocco to Algeria Place Units - Americans 4 transports placed in 101 Sea Zone 4 infantry placed in Central United States 2 fighters placed in Eastern United States 1 carrier and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu 1 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 carrier, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 2 units repaired. 1 armour and 1 infantry moved from Egypt to Alexandria 1 bomber moved from India to Malaya 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 battleship moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 armour and 1 infantry moved from Morocco to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 armour and 1 infantry moved from 95 Sea Zone to Sicily 1 artillery moved from Morocco to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Sardinia 2 carriers moved from 92 Sea Zone to 95 Sea Zone 2 tactical_bombers moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 4 fighters moved from Syria to 95 Sea Zone 1 cruiser moved from 92 Sea Zone to 95 Sea Zone 1 submarine moved from 81 Sea Zone to 95 Sea Zone 1 fighter moved from Syria to Alexandria 1 fighter moved from Syria to 95 Sea Zone 1 cruiser moved from 92 Sea Zone to 95 Sea Zone Combat - British Strategic bombing raid in Malaya Japanese roll AA dice in Malaya : 0/1 hits, 0.17 expected hits Bombing raid in Malaya rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Malaya causes 4 damage total. Battle in Alexandria British attack with 1 armour, 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 fighter and 1 infantry in Alexandria, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 95 Sea Zone British attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine, 2 tactical_bombers and 3 transports Italians defend with 1 battleship, 2 cruisers and 1 destroyer British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 tactical_bombers and 3 transports in 95 Sea Zone, round 2 : 7/11 hits, 5.83 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 95 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the Italians, 1 destroyer owned by the British, 2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 95 Sea Zone British win with 1 battleship, 2 carriers, 2 cruisers, 5 fighters, 1 submarine, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 44 Casualties for British: 1 destroyer Casualties for Italians: 1 battleship, 2 cruisers and 1 destroyer Battle in Northern Italy British converts factory_major into different units Battle in Sicily Battle in Sardinia Non Combat Move - British 1 fighter moved from Alexandria to Egypt 1 carrier moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from 92 Sea Zone to 110 Sea Zone 2 submarines moved from 81 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Syria to Trans-Jordan 1 mech_infantry moved from Syria to Egypt 1 bomber moved from Malaya to India 1 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from 95 Sea Zone to Algeria Place Units - British 1 carrier and 1 destroyer placed in 110 Sea Zone 3 infantry placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : -0.50 Italians regular : -0.33 Japanese regular : 1.33 Japanese AA : -0.17 British regular : 0.67 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 3 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber and 3 fighters moved from Southern Italy to Sardinia 1 fighter and 2 infantry moved from Southern Italy to Northern Italy 2 artilleries and 1 infantry moved from Tobruk to Alexandria 2 armour and 2 mech_infantrys moved from Rostov to Northwest Persia Combat - Italians Battle in Sardinia Italians attack with 1 bomber and 3 fighters British defend with 1 artillery Italians roll dice for 1 bomber and 3 fighters in Sardinia, round 2 : 1/4 hits, 2.17 expected hits British roll dice for 1 artillery in Sardinia, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 fighter owned by the Italians lost in Sardinia Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -6 Casualties for Italians: 1 fighter Casualties for British: 1 artillery Battle in Northern Italy Italians attack with 1 fighter and 2 infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 3 : 3/3 hits, 0.83 expected hits British roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Alexandria Italians attack with 2 artilleries and 1 infantry British defend with 1 armour and 1 infantry Italians roll dice for 2 artilleries and 1 infantry in Alexandria, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 armour and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians roll dice for 2 artilleries in Alexandria, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour in Alexandria, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Italians lost in Alexandria Italians roll dice for 1 artillery in Alexandria, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Alexandria, round 4 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Italians lost in Alexandria British win with 1 armour remaining. Battle score for attacker is -8 Casualties for Italians: 2 artilleries and 1 infantry Casualties for British: 1 infantry Battle in Northwest Persia Italians attack with 2 armour and 2 mech_infantrys British defend with 1 infantry Italians roll dice for 2 armour and 2 mech_infantrys in Northwest Persia, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Sardinia to Southern Italy 1 fighter moved from Northern Italy to Southern Italy 1 artillery and 2 infantry moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Rostov to Northwest Persia Place Units - Italians 3 mech_infantrys placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,4,3,1,6,3 Italians collect 5 PUs (10 lost to blockades); end with 7 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 9 PUsCombat Hit Differential Summary :
Italians regular : -0.17 British regular : 1.83 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Syria to India 1 fighter and 2 infantry moved from New South Wales to Queensland 2 fighters moved from South Australia to Queensland 2 aaGuns moved from South Australia to Queensland 1 artillery and 3 infantry moved from South Australia to Queensland 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,5 ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Syria to India 1 fighter and 2 infantry moved from New South Wales to Queensland 2 fighters moved from South Australia to Queensland 2 aaGuns moved from South Australia to Queensland 1 artillery and 3 infantry moved from South Australia to Queensland 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,5 ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 destroyer moved from 71 Sea Zone to 78 Sea Zone Combat - French Battle in 78 Sea Zone French attack with 1 destroyer Japanese defend with 1 submarine French roll dice for 1 destroyer in 78 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 78 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 78 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 78 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 78 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 French regular : 0.33 -
@ghostglider Attacking your russian fleet, but forgot my ships. going to assume I can fix. rolled dice in other battles but havent started that one yet. will need to reload though, will post the intermediate turn.
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 13 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Rostov to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd 1 armour and 2 mech_infantrys moved from Rostov to Volgograd 2 artilleries and 5 infantry moved from Rostov to Volgograd 1 mech_infantry moved from Caucasus to Iraq Germans take Iraq from British 1 mech_infantry moved from Caucasus to Persia Germans take Persia from British 1 bomber, 3 fighters and 2 tactical_bombers moved from Southern Italy to Sicily 1 fighter moved from Western Germany to Sicily 2 bombers moved from Rostov to 115 Sea Zone 1 fighter moved from Western Germany to 115 Sea Zone 1 fighter moved from Western Germany to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Normandy Bordeaux Combat - Germans Battle in Sicily Germans attack with 1 bomber, 4 fighters and 2 tactical_bombers British defend with 1 armour and 1 infantry Germans roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in Sicily, round 2 : 2/7 hits, 4.00 expected hits British roll dice for 1 armour and 1 infantry in Sicily, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the British and 1 armour owned by the British lost in Sicily Germans win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 1 armour and 1 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Volgograd Germans attack with 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in Volgograd, round 2 : 2/11 hits, 3.17 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 115 Sea Zone Germans attack with 2 bombers and 1 fighter Russians defend with 1 cruiser and 1 submarineCombat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -0.33 Germans regular : -2.33 British regular : -0.83 -
@ksmckay said in 20L 1/4s Ksmckay(X) vs GhostGlider (A+18):
@ghostglider Attacking your russian fleet, but forgot my ships. going to assume I can fix. rolled dice in other battles but havent started that one yet. will need to reload though, will post the intermediate turn.
if you arent ok with the change I can reroll the battle with just air.
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@ksmckay said in 20L 1/4s Ksmckay(X) vs GhostGlider (A+18):
@ksmckay said in 20L 1/4s Ksmckay(X) vs GhostGlider (A+18):
@ghostglider Attacking your russian fleet, but forgot my ships. going to assume I can fix. rolled dice in other battles but havent started that one yet. will need to reload though, will post the intermediate turn.
if you arent ok with the change I can reroll the battle with just air.
ok 4 hits on attack, your sub missed, your cruiser hit, german cruiser taken as casualty.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 13 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 infantry EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Removing units owned by Russians from 115 Sea Zone: 1 cruiser and 1 submarine EDIT: Removing units owned by Germans from 113 Sea Zone: 1 cruiser EDIT: Removing units owned by Russians from Volgograd: 1 infantry EDIT: Removing units owned by British from Sicily: 1 armour and 1 infantry EDIT: Turning off Edit Mode 1 artillery moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 fighter moved from Western Germany to 115 Sea Zone 2 bombers moved from Rostov to 115 Sea Zone 1 bomber, 3 fighters and 2 tactical_bombers moved from Southern Italy to Sicily 1 fighter moved from Western Germany to Sicily 1 fighter moved from Western Germany to Normandy Bordeaux 1 armour moved from Rostov to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd Germans take Volgograd from Russians 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Rostov to Volgograd 1 mech_infantry moved from Caucasus to Iraq Germans take Iraq from British 1 mech_infantry moved from Caucasus to Persia Germans take Persia from British Combat - Germans Germans creates battle in territory Sicily Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser owned by Neutral_Axis in 93 Sea Zone Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 2 bombers moved from 115 Sea Zone to Eastern Poland 1 fighter moved from 115 Sea Zone to Novgorod 1 fighter moved from Normandy Bordeaux to Western Germany 1 bomber, 4 fighters and 2 tactical_bombers moved from Sicily to Southern Italy 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 1 aaGun moved from Belarus to Eastern Poland 1 infantry moved from Belarus to Bryansk 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 submarine moved from 124 Sea Zone to 125 Sea Zone 1 mech_infantry moved from Norway to Karelia 1 aaGun, 1 artillery and 6 infantry moved from Norway to Finland 1 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod 2 mech_infantrys moved from Novgorod to Karelia 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland 1 mech_infantry moved from Belarus to Karelia 1 artillery moved from Belarus to Eastern Poland 1 infantry moved from Novgorod to Belarus 1 artillery moved from Belarus to Novgorod 1 infantry moved from Western Germany to France 2 mech_infantrys moved from Western Germany to Slovakia Hungary 2 artilleries and 2 infantry moved from Holland Belgium to France 4 infantry moved from Holland Belgium to Western Germany 2 aaGuns moved from Holland Belgium to Western Germany 3 mech_infantrys moved from Holland Belgium to Greater Southern Germany 1 tactical_bomber moved from Rostov to Northwest Persia 5 armour and 3 mech_infantrys moved from Caucasus to Iraq 3 artilleries and 18 infantry moved from Rostov to Volgograd 3 armour and 3 mech_infantrys moved from Rostov to Volgograd 2 armour and 2 mech_infantrys moved from Rostov to Caucasus 10 mech_infantrys moved from Ukraine to Caucasus 1 aaGun, 5 artilleries and 4 infantry moved from Ukraine to Rostov 1 aaGun moved from Rostov to Volgograd Place Units - Germans 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 1 fighter, 7 mech_infantrys and 1 tactical_bomber placed in Western Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,1,4,3,6,2 Germans collect 60 PUs (2 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUsCombat Hit Differential Summary :
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note the posts above.





