20L 1/4s Ksmckay(X) vs GhostGlider (A+18)

  • 19

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Tunisia to Algeria
            1 bomber moved from Southern Italy to Algeria
            1 armour moved from Eastern Poland to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Bessarabia
    
        Combat - Italians
            Battle in Algeria
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 0/3 hits, 1.33 expected hits
                    French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 3 : 1/3 hits, 1.33 expected hits
                    French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Algeria
                Italians win, taking Algeria from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Algeria to Southern Italy
            2 aaGuns and 4 infantry moved from Northern Italy to Southern Italy
            1 fighter moved from Western Germany to Southern Italy
            1 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Romania to Bessarabia
            1 armour moved from Eastern Poland to Bessarabia
            1 submarine moved from 95 Sea Zone to 93 Sea Zone
            1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            2 artilleries and 2 infantry moved from Alexandria to Tobruk
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.67
    Italians regular : -1.67
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to South Australia
            1 fighter moved from New South Wales to South Australia
            1 submarine moved from 63 Sea Zone to 26 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 71 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 19

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Baltic States to Belarus
                  Germans take Belarus from Russians
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 cruiser and 1 destroyer moved from 113 Sea Zone to 125 Sea Zone
            1 submarine moved from 113 Sea Zone to 111 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 125 Sea Zone
            1 artillery and 1 infantry moved from 125 Sea Zone to Norway
            1 mech_infantry moved from Norway to Karelia
            1 infantry moved from Norway to Finland
            1 infantry moved from Vyborg to Novgorod
            2 infantry moved from Finland to Karelia
            2 artilleries and 1 infantry moved from Eastern Poland to Belarus
            1 aaGun moved from Eastern Poland to Belarus
            1 aaGun, 4 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
            1 fighter moved from Eastern Poland to Southern Italy
            2 fighters and 2 tactical_bombers moved from Western Germany to Southern Italy
            1 aaGun, 5 artilleries and 22 infantry moved from Bessarabia to Ukraine
            12 armour and 10 mech_infantrys moved from Eastern Poland to Ukraine
            1 bomber moved from Western Germany to Southern Italy
            1 mech_infantry moved from Romania to Ukraine
            5 mech_infantrys moved from Poland to Bessarabia
            10 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 1 infantry moved from Western Germany to France
            2 infantry moved from France to Holland Belgium
            1 aaGun moved from Western Germany to Holland Belgium
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            1 bomber, 2 infantry and 6 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            3 infantry moved from Rostov to Tambov
            2 infantry moved from Volgograd to Tambov
            7 artilleries moved from Bryansk to Tambov
            2 artilleries moved from Russia to Tambov
            2 armour and 2 mech_infantrys moved from Bryansk to Russia
            6 infantry moved from Timguska to Novosibirsk
            2 aaGuns and 10 infantry moved from Yenisey to Timguska
            1 aaGun and 7 infantry moved from Archangel to Vologda
            2 aaGuns moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Tambov
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
            20 infantry moved from Bryansk to Tambov
            6 infantry moved from Bryansk to Russia
            10 infantry moved from Bryansk to Tambov
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
    
        Place Units - Russians
            3 mech_infantrys placed in Volgograd
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 19

    @ghostglider attacking Ceylon with marine (1 dd 1 ca 1 cv 3 ftr 1 tac) vs 3 anzac ftrs available to scramble.

  • 19

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
            2 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Kweichow to Szechwan
            2 artilleries moved from Kweichow to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 armour moved from Shan State to Szechwan
            1 bomber moved from Kwangtung to Szechwan
            1 fighter and 1 tactical_bomber moved from Hunan to Shensi
            1 fighter and 1 tactical_bomber moved from Hunan to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Jehol to Suiyuyan
            1 marine moved from Java to 42 Sea Zone
            1 cruiser and 1 marine moved from 42 Sea Zone to 39 Sea Zone
            1 marine moved from 39 Sea Zone to Ceylon
            1 carrier and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone
            2 fighters moved from 41 Sea Zone to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from Kweichow to Shensi
    
        Combat - Japanese
            Battle in Ceylon
            Battle in Dutch New Guinea
            Battle in Suiyuyan
                Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Suiyuyan, round 2 : 2/7 hits, 2.83 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Suiyuyan, round 3 : 1/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Ceylon from UK_Pacific, taking Dutch New Guinea from Dutch, taking Suiyuyan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in Szechwan
                Japanese attack with 1 armour, 2 artilleries, 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 1 bomber and 2 infantry in Szechwan, round 2 : 1/6 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 armour, 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 0/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Shensi, round 3 : 1/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
            1 bomber moved from Szechwan to Kwangtung
            1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
            1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar
            1 aaGun moved from Jehol to Chahar
            2 infantry moved from Manchuria to Jehol
            1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 infantry moved from Yunnan to Szechwan
            1 artillery moved from Kwangsi to Yunnan
            1 artillery and 1 infantry moved from Shan State to Yunnan
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
            1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 74 Sea Zone to 78 Sea Zone
            1 submarine moved from 33 Sea Zone to 62 Sea Zone
            1 submarine moved from 35 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from Hunan to Anhwe
            1 fighter and 1 tactical_bomber moved from Japan to Anhwe
            1 artillery moved from Kweichow to Hunan
            1 mech_infantry moved from Anhwe to Kweichow
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 37 Sea Zone
            1 submarine placed in 6 Sea Zone
            1 infantry and 2 mech_infantrys placed in French Indo China
            1 mech_infantry placed in Malaya
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -5.50
    

    Savegame

  • 19

    @ksmckay said in 20L 1/4s Ksmckay(X) vs GhostGlider (A+18):

    @ghostglider attacking Ceylon with marine (1 dd 1 ca 1 cv 3 ftr 1 tac) vs 3 anzac ftrs available to scramble.

    assumed no scramble, if wrong we can easily roll it.


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Tunisia
            2 fighters moved from Gibraltar to Algeria
            1 armour and 1 mech_infantry moved from Morocco to Algeria
            1 artillery moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 infantry moved from Suriname to French Guiana
                  Americans take French Guiana from Neutral_Axis
    
        Combat - Americans
            Battle in Tunisia
            Battle in Algeria
                Americans attack with 1 armour, 2 fighters and 1 mech_infantry
                Italians defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Algeria, round 2 : 0/4 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Americans lost in Algeria
                    Americans roll dice for 1 armour and 2 fighters in Algeria, round 3 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Algeria
                    Americans roll dice for 1 armour and 2 fighters in Algeria, round 4 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery in Algeria, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Algeria
                Americans win, taking Tunisia from Italians, taking Algeria from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 mech_infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Algeria to Gibraltar
            1 transport moved from 87 Sea Zone to 88 Sea Zone
            2 infantry moved from Suriname to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 102 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 mech_infantrys moved from Central United States to 101 Sea Zone
            1 carrier, 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            3 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 63 Sea Zone
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            1 bomber moved from Nigeria to Gibraltar
    
        Place Units - Americans
            1 artillery placed in Central United States
            Americans undo move 1.
            1 artillery and 1 infantry placed in Western United States
            1 infantry placed in Central United States
            1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.67
    Italians regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            1 fighter and 3 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Chahar
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Chahar, round 2 : 0/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Chahar, round 3 : 1/2 hits, 1.17 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
            1 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Tsinghai
            Chinese undo move 2.
            Chinese undo move 1.
            2 infantry placed in Kansu
            Chinese undo move 1.
            1 infantry placed in Shensi
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : -0.33
    

    Savegame


  • TripleA Manual Gamesave Post: British round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Combat Move - British
            1 battleship, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 93 Sea Zone
            1 fighter moved from Gibraltar to 93 Sea Zone
            1 transport moved from 98 Sea Zone to 81 Sea Zone
            2 artilleries moved from Egypt to 81 Sea Zone
            2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 fighter moved from 98 Sea Zone to Crete
            1 fighter moved from 98 Sea Zone to Cyprus
            3 carriers, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 93 Sea Zone
            1 destroyer moved from 81 Sea Zone to 78 Sea Zone
            1 bomber moved from Egypt to 78 Sea Zone
            1 fighter and 2 tactical_bombers moved from 98 Sea Zone to 93 Sea Zone
            1 fighter moved from 98 Sea Zone to Cyprus
            1 armour moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 armour moved from Alexandria to Egypt
    
        Combat - British
            Battle in Crete
                British attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Crete, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Crete, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Crete, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Crete
                British win, taking Crete from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Cyprus
                British attack with 1 artillery, 2 fighters and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Cyprus, round 2 : 2/4 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Cyprus
                British win, taking Cyprus from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 78 Sea Zone
                British attack with 1 bomber and 1 destroyer
                Japanese defend with 1 submarine
                    British roll dice for 1 bomber and 1 destroyer in 78 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 78 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 78 Sea Zone
                British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 93 Sea Zone
                British attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 2 tactical_bombers
                Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine; Neutral_Axis defend with 1 cruiser and 1 destroyer
                    British roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 2 tactical_bombers in 93 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : -0.17
    Italians regular : -0.33
    Germans regular : 0.33
    British regular : -2.00
    

    Savegame


  • 4 hits in z93. Please give OOL/Casulties

  • 19

    @ghostglider max d, bb hit, sub, dds

  • 19

    @Ghostglider neutral ca first and then rest of ca and bb last

  • 19

    @Ghostglider if you stick around


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Tunisia
            2 fighters moved from Gibraltar to Algeria
            1 armour and 1 mech_infantry moved from Morocco to Algeria
            1 artillery moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 infantry moved from Suriname to French Guiana
                  Americans take French Guiana from Neutral_Axis
    
        Combat - Americans
            Battle in Tunisia
            Battle in Algeria
                Americans attack with 1 armour, 2 fighters and 1 mech_infantry
                Italians defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Algeria, round 2 : 0/4 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Americans lost in Algeria
                    Americans roll dice for 1 armour and 2 fighters in Algeria, round 3 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Algeria
                    Americans roll dice for 1 armour and 2 fighters in Algeria, round 4 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery in Algeria, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Algeria
                Americans win, taking Tunisia from Italians, taking Algeria from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 mech_infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Algeria to Gibraltar
            1 transport moved from 87 Sea Zone to 88 Sea Zone
            2 infantry moved from Suriname to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 102 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 mech_infantrys moved from Central United States to 101 Sea Zone
            1 carrier, 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            3 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 63 Sea Zone
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            1 bomber moved from Nigeria to Gibraltar
    
        Place Units - Americans
            1 artillery placed in Central United States
            Americans undo move 1.
            1 artillery and 1 infantry placed in Western United States
            1 infantry placed in Central United States
            1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            1 fighter and 3 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Chahar
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Chahar, round 2 : 0/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Chahar, round 3 : 1/2 hits, 1.17 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
            1 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Tsinghai
            Chinese undo move 2.
            Chinese undo move 1.
            2 infantry placed in Kansu
            Chinese undo move 1.
            1 infantry placed in Shensi
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 infantry and 3 submarines; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 battleship, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 93 Sea Zone
            1 fighter moved from Gibraltar to 93 Sea Zone
            1 transport moved from 98 Sea Zone to 81 Sea Zone
            2 artilleries moved from Egypt to 81 Sea Zone
            2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 fighter moved from 98 Sea Zone to Crete
            1 fighter moved from 98 Sea Zone to Cyprus
            3 carriers, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 93 Sea Zone
            1 destroyer moved from 81 Sea Zone to 78 Sea Zone
            1 bomber moved from Egypt to 78 Sea Zone
            1 fighter and 2 tactical_bombers moved from 98 Sea Zone to 93 Sea Zone
            1 fighter moved from 98 Sea Zone to Cyprus
            1 armour moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 armour moved from Alexandria to Egypt
    
        Combat - British
            Battle in Crete
                British attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Crete, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Crete, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Crete, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Crete
                British win, taking Crete from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Cyprus
                British attack with 1 artillery, 2 fighters and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Cyprus, round 2 : 2/4 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Cyprus
                British win, taking Cyprus from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 78 Sea Zone
                British attack with 1 bomber and 1 destroyer
                Japanese defend with 1 submarine
                    British roll dice for 1 bomber and 1 destroyer in 78 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 78 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 78 Sea Zone
                British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 93 Sea Zone
                British attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 2 tactical_bombers
                Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine; Neutral_Axis defend with 1 cruiser and 1 destroyer
                    British roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 2 tactical_bombers in 93 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the British
                    Italians roll dice for 1 battleship, 3 cruisers and 2 destroyers in 93 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
                Units damaged: 1 carrier owned by the British
                    1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 submarine owned by the Italians and 1 destroyer owned by the Neutral_Axis lost in 93 Sea Zone
                2 destroyers owned by the British, 2 cruisers owned by the British, 1 battleship owned by the British and 3 carriers owned by the British retreated to 92 Sea Zone
                Italians win with 1 battleship and 3 cruisers remaining. Battle score for attacker is 14
                Casualties for British: 1 destroyer
                Casualties for Italians: 1 destroyer and 1 submarine
                Casualties for Neutral_Axis: 1 destroyer
    
        Non Combat Move - British
            2 fighters and 2 tactical_bombers moved from 93 Sea Zone to 92 Sea Zone
            1 fighter moved from Crete to Syria
            2 fighters moved from Cyprus to Syria
            1 fighter moved from Egypt to Syria
            1 fighter moved from Trans-Jordan to Syria
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 fighter moved from Eastern Persia to Syria
            1 bomber moved from 78 Sea Zone to India
            1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 artillery moved from Syria to Iraq
            1 infantry moved from Iraq to Syria
            1 mech_infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            1 airfield placed in Syria
            3 submarines placed in 81 Sea Zone
            1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 34 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by British from Iraq: 1 artillery
            EDIT: Adding units owned by British to Syria: 1 artillery
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Trans-Jordan: 1 mech_infantry
            EDIT: Adding units owned by British to Syria: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,4,6,6,1
            UK_Pacific collect 5 PUs (1 lost to blockades); end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -2.67
    Japanese regular : -0.50
    Italians regular : -1.00
    Germans regular : 0.33
    British regular : -2.00
    

    Savegame


  • One round was enough for me.

  • 19

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            1 fighter moved from Southern Italy to 94 Sea Zone
            1 armour moved from Bessarabia to Rostov
                  Italians take Rostov from Russians
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
    
        Combat - Italians
            Battle in 94 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 94 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 94 Sea Zone to Southern Italy
            2 armour and 3 mech_infantrys moved from Bessarabia to Rostov
            1 artillery and 2 infantry moved from Bessarabia to Ukraine
            1 battleship and 2 cruisers moved from 93 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            1 infantry and 1 marine placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
            Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 26 Sea Zone to 63 Sea Zone
            1 fighter and 2 infantry moved from New South Wales to South Australia
            1 fighter moved from India to Syria
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,1
            ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 19

    @ghostglider attacking the tts with 5 ftr 2 tac 1 bom

    Assume no scramble but if that is wrong let her know and I’ll roll

  • 19

    TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 fighter, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 mech_infantrys moved from Ukraine to Volgograd
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 bomber moved from Western Germany to Volgograd
            1 bomber moved from Southern Italy to Volgograd
            5 fighters and 2 tactical_bombers moved from Southern Italy to 99 Sea Zone
            1 bomber moved from Western Germany to 99 Sea Zone
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Ukraine to Bryansk
                  Germans take Bryansk from Russians
            1 armour moved from Bryansk to Rostov
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

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