TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 factory_minor, 5 fighters, 1 harbour and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 3 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Gibraltar to Normandy Bordeaux
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 artillery moved from Greece to Albania
Americans take Albania from Italians
3 fighters moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Syria to Normandy Bordeaux
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Normandy Bordeaux
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 bomber, 8 fighters and 3 infantry
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 bomber, 8 fighters and 3 infantry in Normandy Bordeaux, round 2 : 4/13 hits, 5,67 expected hits
Germans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2,00 expected hits
3 infantry owned by the Germans, 3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 1 bomber and 8 fighters in Normandy Bordeaux, round 3 : 3/10 hits, 5,17 expected hits
Germans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 bomber and 8 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 3 infantry
Casualties for Germans: 2 artilleries, 3 infantry and 1 mech_infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer and 5 fighters in 16 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
5 fighters moved from 16 Sea Zone to 26 Sea Zone
4 infantry moved from Western United States to 10 Sea Zone
4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from Western United States to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 99 Sea Zone to 81 Sea Zone
4 fighters moved from Normandy Bordeaux to United Kingdom
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 transports moved from 110 Sea Zone to 92 Sea Zone
Place Units - Americans
1 factory_minor and 1 harbour placed in Greece
3 submarines placed in 10 Sea Zone
5 fighters placed in Western United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans regular : -5,17
Japanese regular : 1,17
Germans regular : 1,33
Savegame