I assumed no scramble
L21 BM3 Surfer (Allies +5) vs Dawgoneit (Axis)
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from 54 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from Queensland to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from New South Wales to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from New South Wales to Queensland 2 infantry moved from Iraq to Persia Place Units - ANZAC 1 carrier and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1 ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.00 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from 54 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from Queensland to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from New South Wales to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from New South Wales to Queensland 2 infantry moved from Iraq to Persia Place Units - ANZAC 1 carrier and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1 ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Iraq to Persia Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.00 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 5 fighters and 5 tactical_bombers moved from Western Germany to Algeria 2 armour and 6 mech_infantrys moved from Romania to Western Ukraine 1 infantry moved from Poland to Eastern Poland 2 artilleries and 2 infantry moved from Novgorod to Belarus 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 2 artilleries and 6 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 2 artilleries and 2 infantry moved from Karelia to Novgorod 2 artilleries and 2 infantry moved from Germany to Poland 1 infantry moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to Poland Combat - Germans Non Combat Move - Germans Place Units - Germans 1 fighter and 1 tactical_bomber placed in Western Germany 1 artillery and 2 infantry placed in Novgorod 1 armour, 4 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,3 Germans collect 44 PUs (4 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Bryansk 3 infantry moved from Volgograd to Rostov 2 fighters moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Tambov to Rostov 2 artilleries and 13 infantry moved from Russia to Vologda Combat - Russians Battle in Bryansk Russians attack with 2 fighters and 1 infantry Italians defend with 1 armour Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Rostov Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 1.67 expected hits Italians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Vologda Russians attack with 2 artilleries and 13 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 13 infantry in Vologda, round 2 : 3/15 hits, 3.17 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 artilleries and 13 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 12 infantry EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 12 infantry EDIT: Removing units owned by Russians from Volgograd: 2 artilleries and 3 infantry EDIT: Adding units owned by Russians to Tambov: 2 artilleries and 3 infantry EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians regular : -0.50 Germans regular : -0.33 Russians regular : 2.00 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 mech_infantrys moved from Shantung to Manchuria 1 mech_infantry moved from Malaya to Shan State 8 artilleries, 2 bombers, 2 fighters, 9 infantry, 2 marines, 11 mech_infantrys and 2 tactical_bombers moved from Kweichow to Yunnan 1 artillery, 1 infantry and 1 mech_infantry moved from Hunan to Yunnan 2 artilleries and 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Kwangtung to Hunan 2 mech_infantrys moved from Kwangtung to Yunnan 1 mech_infantry moved from Chahar to Kweichow 1 mech_infantry moved from Chahar to Hunan 2 mech_infantrys moved from Anhwe to Yunnan 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 1 destroyer moved from 45 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone 1 destroyer moved from 45 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 55 Sea Zone 3 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 35 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java Combat - Japanese Battle in 55 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Java Japanese attack with 3 artilleries and 2 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 3 artilleries and 2 infantry in Java, round 2 : 0/5 hits, 1.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 3 artilleries and 2 infantry in Java, round 3 : 1/5 hits, 1.67 expected hits ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery Battle in 46 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 destroyer moved from 45 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 2 carriers moved from 45 Sea Zone to 42 Sea Zone 1 battleship and 1 cruiser moved from 45 Sea Zone to 42 Sea Zone 1 destroyer moved from 46 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from Malaya to Yunnan 1 fighter moved from Philippines to Manchuria 1 fighter moved from Philippines to Yunnan 1 fighter moved from Philippines to Manchuria 1 fighter moved from Japan to Manchuria Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 artillery and 2 infantry placed in Japan 3 mech_infantrys placed in Shantung 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Kwangtung Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUsCombat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : -2.50 ANZAC regular : -0.17 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 fighter, 5 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 1 transport moved from 118 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 armour, 1 infantry and 1 transport moved from 118 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery, 5 infantry and 1 marine moved from Morocco to 91 Sea Zone 2 aaGuns, 1 artillery, 1 cruiser, 5 infantry, 1 marine and 4 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 5 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 118 Sea Zone to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 26 Sea Zone to 16 Sea Zone 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Holland Belgium Battle in Marshall Islands Battle in Iwo Jima Battle in 46 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone Americans win, taking Holland Belgium from Germans, taking Marshall Islands from Japanese, taking Iwo Jima from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Normandy Bordeaux Americans attack with 1 armour, 1 artillery, 2 fighters, 6 infantry and 1 marine Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 marine remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 mech_infantry Battle in 16 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 2 carriers and 3 submarines moved from 26 Sea Zone to 17 Sea Zone 3 fighters moved from 16 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone 1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Syria to India 1 carrier moved from 118 Sea Zone to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 3 fighters moved from Gibraltar to United Kingdom 1 tactical_bomber moved from Gibraltar to United Kingdom 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Gibraltar to United Kingdom 1 submarine moved from 109 Sea Zone to 125 Sea Zone 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 fighter moved from Eastern United States to 26 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 bomber and 2 infantry placed in Western United States 1 artillery, 1 fighter and 3 infantry placed in Eastern United States 1 carrier and 3 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Italians regular : 0.67 Japanese regular : 0.67 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Suiyuyan to Kweichow 3 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 fighter owned by the Chinese retreated Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Suiyuyan Place Units - Chinese 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.00 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 fighter, 5 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 1 transport moved from 118 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 armour, 1 infantry and 1 transport moved from 118 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery, 5 infantry and 1 marine moved from Morocco to 91 Sea Zone 2 aaGuns, 1 artillery, 1 cruiser, 5 infantry, 1 marine and 4 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 5 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 118 Sea Zone to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 26 Sea Zone to 16 Sea Zone 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Holland Belgium Battle in Marshall Islands Battle in Iwo Jima Battle in 46 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone Americans win, taking Holland Belgium from Germans, taking Marshall Islands from Japanese, taking Iwo Jima from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Normandy Bordeaux Americans attack with 1 armour, 1 artillery, 2 fighters, 6 infantry and 1 marine Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 marine remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 mech_infantry Battle in 16 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 2 carriers and 3 submarines moved from 26 Sea Zone to 17 Sea Zone 3 fighters moved from 16 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone 1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Syria to India 1 carrier moved from 118 Sea Zone to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 3 fighters moved from Gibraltar to United Kingdom 1 tactical_bomber moved from Gibraltar to United Kingdom 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Gibraltar to United Kingdom 1 submarine moved from 109 Sea Zone to 125 Sea Zone 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 fighter moved from Eastern United States to 26 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 bomber and 2 infantry placed in Western United States 1 artillery, 1 fighter and 3 infantry placed in Eastern United States 1 carrier and 3 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Suiyuyan to Kweichow 3 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 fighter owned by the Chinese retreated Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Suiyuyan Place Units - Chinese 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 6 armour and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from India to Shan State 1 bomber moved from India to Shan State 1 tactical_bomber moved from India to Shan State 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians Combat - British Battle in Shan State British attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 1 mech_infantry British roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 6/6 hits, 3.17 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 bomber, 2 fighters and 2 tactical_bombers moved from Shan State to India 3 aaGuns, 2 artilleries, 35 infantry and 2 mech_infantrys moved from Burma to India 6 infantry moved from West India to India 2 artilleries and 7 infantry moved from Eastern Persia to West India 1 mech_infantry moved from Syria to Persia 1 artillery moved from Syria to Iraq 2 artilleries and 2 infantry moved from Egypt to Alexandria 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 artillery and 5 infantry moved from Morocco to 91 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 aaGuns, 1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 carrier and 2 fighters moved from 118 Sea Zone to 110 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to Normandy Bordeaux 2 aaGuns, 1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone Place Units - British 3 armour placed in Persia 3 armour placed in Egypt 4 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.50 Italians regular : 0.67 Japanese regular : 0.33 British regular : 2.83 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Western Ukraine to Holland Belgium 2 mech_infantrys moved from Northern Italy to Holland Belgium 1 fighter moved from Western Ukraine to Northern Italy Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber and 2 mech_infantrys Americans defend with 2 infantry Italians roll dice for 1 bomber and 2 mech_infantrys in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians roll dice for 1 bomber and 2 mech_infantrys in Holland Belgium, round 3 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Italians 1 bomber moved from Holland Belgium to Western Germany Place Units - Italians 1 mech_infantry placed in Northern Italy 1 destroyer placed in 97 Sea Zone 3 infantry placed in Ukraine 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,5 Italians collect 12 PUs (5 lost to blockades); end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Italians regular : 0.00 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 carrier and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Persia to Eastern Persia Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5 ANZAC collect 13 PUs (1 lost to blockades); end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 carrier and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Persia to Eastern Persia Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5 ANZAC collect 13 PUs (1 lost to blockades); end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Belarus to Smolensk 2 artilleries and 6 infantry moved from Nenetsia to Archangel 2 artilleries and 1 infantry moved from Belarus to Archangel 3 artilleries and 4 infantry moved from Novgorod to Archangel 4 mech_infantrys moved from Poland to Western Ukraine 2 artilleries and 2 infantry moved from Poland to Eastern Poland 1 armour and 1 mech_infantry moved from Germany to France 4 infantry moved from Germany to Western Germany 5 fighters and 5 tactical_bombers moved from Algeria to Western Germany 1 armour and 3 mech_infantrys moved from Western Ukraine to Rostov Combat - Germans Battle in Rostov Germans attack with 1 armour and 3 mech_infantrys Russians defend with 2 infantry Germans roll dice for 1 armour and 3 mech_infantrys in Rostov, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour and 3 mech_infantrys in Rostov, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov Germans roll dice for 1 armour and 3 mech_infantrys in Rostov, round 4 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 3 mech_infantrys in Rostov, round 5 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 1 mech_infantry Battle in Bryansk Germans attack with 1 artillery and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Place Units - Germans 1 fighter placed in Western Germany 2 armour and 5 mech_infantrys placed in Germany 4 infantry placed in Western Germany Germans undo move 3. 3 infantry placed in Novgorod 1 infantry placed in France Germans undo move 3. 2 infantry placed in France 1 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,2 Germans collect 45 PUs (5 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Russians regular : -1.33 Germans regular : -1.00 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 7 artilleries and 50 infantry moved from Russia to Bryansk 3 infantry moved from Tambov to Rostov 3 fighters and 1 tactical_bomber moved from Russia to Rostov 8 artilleries moved from Tambov to Bryansk Combat - Russians Battle in Bryansk Russians attack with 15 artilleries and 50 infantry Germans defend with 1 artillery and 3 infantry Russians roll dice for 15 artilleries and 50 infantry in Bryansk, round 2 : 14/65 hits, 15.83 expected hits Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 15 artilleries and 48 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in Rostov Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 armour and 2 mech_infantrys Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/7 hits, 2.67 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 2 mech_infantrys Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Rostov to Russia 2 aaGuns moved from Russia to Bryansk 2 artilleries and 13 infantry moved from Vologda to Russia 1 infantry moved from Tambov to Rostov 2 aaGuns and 24 infantry moved from Tambov to Bryansk 2 armour moved from Volgograd to Bryansk 3 mech_infantrys moved from Volgograd to Bryansk 1 mech_infantry moved from Volgograd to Bryansk 2 aaGuns and 12 infantry moved from Amur to Buryatia Place Units - Russians 8 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans regular : 0.50 Russians regular : -1.50 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 3 mech_infantrys moved from Hunan to Yunnan 3 mech_infantrys moved from Kwangtung to Yunnan 3 mech_infantrys moved from Kiangsu to Hunan 2 mech_infantrys moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Hunan 3 fighters moved from Manchuria to Japan 1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsu 1 fighter and 1 tactical_bomber moved from Yunnan to Shantung 1 fighter moved from Yunnan to Shan State 2 tactical_bombers moved from Yunnan to Shan State 1 fighter moved from Yunnan to Kiangsu 1 fighter moved from Yunnan to Shantung 2 artilleries moved from Java to 42 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone 2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 4 tactical_bombers moved from 42 Sea Zone to Sumatra 4 fighters moved from 42 Sea Zone to Sumatra 2 battleships, 4 carriers, 2 cruisers, 1 submarine and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 bombers moved from Yunnan to Shan State Combat - Japanese Battle in Shan State Japanese attack with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 4/7 hits, 3.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Sumatra Japanese attack with 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 battleships and 2 cruisers in Sumatra, round 2 : 1/4 hits, 2.33 expected hits Japanese roll dice for 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers in Sumatra, round 2 : 8/12 hits, 6.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from Sumatra to 41 Sea Zone 2 bombers, 1 fighter and 2 tactical_bombers moved from Shan State to Yunnan Place Units - Japanese 1 carrier placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone 3 infantry placed in Shantung 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Japanese regular : 1.33 ANZAC regular : 1.33 UK_Pacific regular : 0.67 -
TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 bomber, 6 fighters and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 submarines moved from 17 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 fighter and 3 submarines moved from 26 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 bomber moved from India to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone 1 cruiser and 1 marine moved from 110 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium 1 bomber moved from United Kingdom to Algeria 1 armour, 1 artillery, 2 infantry and 1 marine moved from 92 Sea Zone to Algeria Combat - AmericansCombat Hit Differential Summary :
-
Scramble. Probably not, but it seems to reduce your TUV loss by a little.
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@surfer NO
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 bomber, 6 fighters and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 submarines moved from 17 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 fighter and 3 submarines moved from 26 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 bomber moved from India to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone 1 cruiser and 1 marine moved from 110 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium 1 bomber moved from United Kingdom to Algeria 1 armour, 1 artillery, 2 infantry and 1 marine moved from 92 Sea Zone to Algeria Combat - Americans Battle in 6 Sea Zone Americans attack with 1 bomber, 4 fighters, 7 submarines and 1 tactical_bomber Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 3 transports Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 6 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits 2 fighters owned by the Japanese, 2 transports owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 4 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 59 Casualties for Americans: 1 submarine Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 3 transports Battle in Holland Belgium Americans attack with 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 2 mech_infantrys Americans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Italians and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Italians: 2 mech_infantrys Battle in Caroline Islands Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 55 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Algeria Americans attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 marine Italians defend with 1 armour, 4 artilleries, 1 infantry and 1 mech_infantry Americans roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 marine in Algeria, round 2 : 3/6 hits, 2.33 expected hits Italians roll dice for 1 armour, 4 artilleries, 1 infantry and 1 mech_infantry in Algeria, round 2 : 3/7 hits, 2.50 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the Americans, 1 artillery owned by the Americans, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Algeria Americans roll dice for 1 armour, 1 bomber and 1 marine in Algeria, round 3 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 armour and 2 artilleries in Algeria, round 3 : 2/3 hits, 1.17 expected hits 1 armour owned by the Americans, 1 marine owned by the Americans and 2 artilleries owned by the Italians lost in Algeria 1 bomber owned by the Americans retreated Italians win with 1 armour remaining. Battle score for attacker is 2 Casualties for Americans: 1 armour, 1 artillery, 2 infantry and 1 marine Casualties for Italians: 4 artilleries, 1 infantry and 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Algeria to Gibraltar 2 submarines moved from 91 Sea Zone to 92 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 110 Sea Zone to 107 Sea Zone 2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 carrier and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone 1 carrier and 3 submarines moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from United Kingdom to Gibraltar 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Holland Belgium to 91 Sea Zone 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima 1 bomber moved from 6 Sea Zone to Iwo Jima 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from Iwo Jima to 17 Sea Zone 1 carrier moved from 17 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone 1 bomber moved from 55 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Eastern United States to Gibraltar Place Units - Americans 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 2 fighters placed in Western United States 1 bomber and 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans regular : 5.33 Italians regular : 1.33 Japanese regular : 0.00 Japanese AA : -0.33 Germans regular : 0.33 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Chahar to Anhwe 1 fighter moved from Suiyuyan to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 3 infantry Japanese defend with 3 mech_infantrys Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 3 mech_infantrys in Anhwe, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 mech_infantrys in Anhwe, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 1 infantry Casualties for Japanese: 3 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Anhwe to Chahar 18 infantry moved from Suiyuyan to Chahar Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -1.00 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Chahar to Anhwe 1 fighter moved from Suiyuyan to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 3 infantry Japanese defend with 3 mech_infantrys Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 3 mech_infantrys in Anhwe, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 mech_infantrys in Anhwe, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 1 infantry Casualties for Japanese: 3 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Anhwe to Chahar 18 infantry moved from Suiyuyan to Chahar Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -1.00





