Scotland only
Sub fights in 106 and dies first.
@lennardf hey, I accidentally flew planes into your stack in the Ukraine instead of Rostov. Blindly clicked the button for combat and was pretty surprised to see the unusual 2 vs 80 battle lol. So I just ended it and will redo the turn. Hope that’s ok… was obviously not what I intended to do :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
2 fighters moved from Russia to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Rostov to Bryansk
2 fighters moved from Rostov to Bryansk
1 fighter moved from Rostov to Russia
5 infantry moved from Russia to Bryansk
3 artilleries moved from Russia to Bryansk
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Samara
2 aaGuns and 18 infantry moved from Buryatia to Amur
Place Units - Russians
1 infantry placed in Volgograd
2 artilleries, 1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory_minor, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 2 Sea Zone
1 marine moved from 2 Sea Zone to Alaska
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from Kiangsi to Manchuria
1 fighter moved from Kiangsi to Shantung
1 fighter moved from Kiangsi to Kiangsu
3 artilleries and 4 infantry moved from Jehol to Manchuria
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Hopei to Suiyuyan
1 armour moved from Hopei to Hunan
2 armour moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
2 infantry moved from Shan State to Burma
1 artillery moved from French Indo China to Shan State
1 armour moved from Siam to Shan State
3 infantry moved from Malaya to Shan State
2 fighters moved from Malaya to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
3 fighters moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Burma
1 tactical_bomber moved from Malaya to Burma
1 tactical_bomber moved from 37 Sea Zone to Burma
1 battleship, 1 carrier, 1 destroyer and 4 transports moved from 37 Sea Zone to 35 Sea Zone
2 carriers, 1 cruiser and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 battleship, 2 destroyers and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Kiangsi to Burma
2 bombers moved from Kiangsi to Burma
1 tactical_bomber moved from Kiangsi to Japan
1 fighter moved from Japan to Manchuria
4 tactical_bombers moved from Kiangsi to Kwangsi
Combat - Japanese
Battle in Alaska
Battle in Iwo Jima
Battle in Burma
Japanese attack with 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 fighter
Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 4/9 hits, 4.50 expected hits
UK_Pacific roll dice for 1 fighter in Burma, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Chinese lost in Burma
Japanese win, taking Alaska from Americans, taking Iwo Jima from Americans, taking Burma from UK_Pacific with 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter
Non Combat Move - Japanese
2 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Burma to Kwangsi
2 tactical_bombers moved from Burma to Kwangsi
2 fighters and 1 tactical_bomber moved from Burma to Shan State
1 aaGun moved from Jehol to Manchuria
Place Units - Japanese
2 artilleries and 1 infantry placed in Manchuria
3 infantry placed in Shantung
3 infantry placed in Kiangsu
1 factory_minor placed in French Indo China
3 infantry placed in Malaya
1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50
UK_Pacific regular : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 artilleries, 7 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 33 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
2 bombers moved from Malta to Western Germany
1 fighter moved from United Kingdom to Western Germany
3 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Air Battle in Western Germany
Combat Hit Differential Summary :
@LennardF Intercept in West Germany?
@freh Nope, going to rely on the AA…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 artilleries, 7 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 33 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
2 bombers moved from Malta to Western Germany
1 fighter moved from United Kingdom to Western Germany
3 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Western Germany rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in Western Germany causes 9 damage total.
Battle in Guam
Battle in Celebes
Battle in Alaska
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 marine
Americans roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Alaska, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
Americans win, taking Guam from Japanese, taking Celebes from Japanese, taking Alaska from Japanese with 1 artillery remaining. Battle score for attacker is 2
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 marine
Cleaning up after air battles
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 17 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 bombers moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 aaGun moved from Normandy Bordeaux to Southern France
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 aaGun moved from Morocco to Algeria
6 infantry moved from Morocco to 91 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
5 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Gibraltar
6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Eastern United States to 110 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Western United States
1 fighter moved from Hawaiian Islands to Queensland
Place Units - Americans
1 submarine placed in 10 Sea Zone
5 transports placed in 101 Sea Zone
3 artilleries placed in Normandy Bordeaux
2 artilleries and 2 infantry placed in Central United States
1 artillery and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Szechwan to Kweichow
2 artilleries and 17 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 2 artilleries and 17 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 17 infantry in Shensi, round 2 : 4/19 hits, 3.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 carrier, 1 fighter, 4 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Algeria to Tunisia
1 bomber moved from Egypt to Tunisia
2 infantry moved from India to Burma
2 fighters moved from Szechwan to Burma
2 fighters moved from India to Burma
1 tactical_bomber moved from India to Burma
1 armour moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
Combat - British
Battle in Burma
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/7 hits, 3.00 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Tunisia
British attack with 1 bomber and 1 infantry
Italians defend with 1 armour
British roll dice for 1 bomber and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Tunisia
British win with 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - British
1 bomber moved from Tunisia to Tobruk
6 infantry moved from Alexandria to Tobruk
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Egypt to Persia
1 armour and 2 mech_infantrys moved from Eastern Persia to Turkmenistan
1 armour and 2 mech_infantrys moved from Turkmenistan to Kazakhstan
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from Burma to Shensi
2 fighters and 1 tactical_bomber moved from Burma to India
Place Units - British
3 infantry placed in Persia
1 carrier and 1 transport placed in 98 Sea Zone
1 infantry placed in United Kingdom
1 fighter placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.50
Americans regular : 0.33
Italians regular : 0.50
Japanese regular : 0.33
Germans AA : -0.33
British regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
4 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 artillery moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Rostov
1 armour moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
2 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 2 infantry in Rostov, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Romania
1 armour moved from Ukraine to Romania
2 mech_infantrys moved from Ukraine to Romania
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,2,5,5,2,2,5,2
Italians collect 7 PUs (8 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Libya to Tunisia
ANZAC take Tunisia from Italians
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from Caroline Islands to Queensland
1 infantry moved from Iraq to Northwest Persia
ANZAC take Northwest Persia from Neutral_Allies
1 fighter moved from Caroline Islands to Queensland
1 submarine moved from 62 Sea Zone to 57 Sea Zone
1 submarine moved from 33 Sea Zone to 56 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
3 artilleries and 5 infantry moved from Nenetsia to Vologda
1 artillery and 2 infantry moved from Archangel to Vologda
6 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
11 armour moved from Ukraine to Volgograd
18 mech_infantrys moved from Ukraine to Volgograd
3 mech_infantrys moved from Romania to Germany
3 mech_infantrys moved from Western Germany to Southern France
3 tactical_bombers moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
2 bombers moved from Novgorod to Southern France
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
3 tactical_bombers moved from Ukraine to Germany
1 fighter moved from Ukraine to Germany
Combat - Germans
Battle in Volgograd
Germans attack with 11 armour and 18 mech_infantrys
Russians defend with 1 factory_minor, 2 infantry and 1 mech_infantry
Germans roll dice for 11 armour and 18 mech_infantrys in Volgograd, round 2 : 7/29 hits, 8.50 expected hits
Russians roll dice for 2 infantry and 1 mech_infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 11 armour and 16 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry and 1 mech_infantry
Battle in Southern France
Germans attack with 2 bombers, 1 fighter, 3 mech_infantrys and 3 tactical_bombers
Americans defend with 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
Americans roll AA dice in Southern France : 0/3 hits, 0.50 expected hits
Germans roll dice for 2 bombers, 1 fighter, 3 mech_infantrys and 3 tactical_bombers in Southern France, round 2 : 4/9 hits, 4.00 expected hits
Americans roll dice for 1 aaGun and 3 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
1 aaGun owned by the Americans and 3 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 bombers, 1 fighter, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 aaGun and 3 infantry
Battle in Vologda
Germans attack with 4 artilleries and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 4 artilleries and 7 infantry in Vologda, round 2 : 2/11 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 4 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 infantry moved from 115 Sea Zone to Novgorod
3 aaGuns, 5 artilleries and 21 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
3 tactical_bombers moved from Southern France to Western Germany
1 fighter moved from Southern France to Western Germany
2 bombers moved from Southern France to Northern Italy
2 mech_infantrys moved from Germany to Western Germany
3 infantry moved from Western Germany to Northern Italy
3 tactical_bombers moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Northern Italy
3 aaGuns moved from Western Germany to Germany
3 artilleries moved from Western Germany to Northern Italy
5 mech_infantrys moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Germany to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in Romania
1 artillery and 2 infantry placed in Novgorod
3 artilleries, 1 infantry and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2,1,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,6,5,4,6,2,5,6
Germans collect 49 PUs (8 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Americans AA : -0.50
Russians regular : 0.67
Germans regular : -2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries moved from Russia to Vologda
3 infantry moved from Bryansk to Rostov
2 armour and 2 mech_infantrys moved from Bryansk to Vologda
1 infantry moved from Samara to Vologda
1 fighter moved from Bryansk to Rostov
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Bryansk to Vologda
2 fighters moved from Russia to Vologda
4 infantry moved from Russia to Vologda
18 infantry moved from Bryansk to Smolensk
6 artilleries moved from Bryansk to Smolensk
1 artillery and 2 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 1.67 expected hits
Italians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 6 artilleries and 18 infantry
Germans defend with 1 infantry
Russians roll dice for 6 artilleries and 18 infantry in Smolensk, round 2 : 3/24 hits, 6.00 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 6 artilleries and 17 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 armour, 2 artilleries, 3 fighters, 5 infantry and 2 mech_infantrys
Germans defend with 4 artilleries and 7 infantry
Russians roll dice for 2 armour, 2 artilleries, 3 fighters, 5 infantry and 2 mech_infantrys in Vologda, round 2 : 6/14 hits, 4.67 expected hits
Germans roll dice for 4 artilleries and 7 infantry in Vologda, round 2 : 7/11 hits, 3.67 expected hits
1 mech_infantry owned by the Russians, 5 infantry owned by the Russians, 1 artillery owned by the Russians and 6 infantry owned by the Germans lost in Vologda
3 fighters owned by the Russians retreated
1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Germans win with 4 artilleries and 1 infantry remaining. Battle score for attacker is -5
Casualties for Russians: 1 artillery, 5 infantry and 1 mech_infantry
Casualties for Germans: 6 infantry
Non Combat Move - Russians
3 fighters moved from Vologda to Russia
1 infantry moved from Russia to Samara
2 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Rostov to Russia
3 aaGuns, 9 artilleries and 20 infantry moved from Bryansk to Tambov
1 fighter moved from Russia to Tambov
1 aaGun moved from Bryansk to Russia
2 aaGuns and 18 infantry moved from Amur to Buryatia
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
Germans regular : 5.00
Russians regular : -2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Manchuria to Korea
4 artilleries moved from Manchuria to Jehol
8 infantry moved from Manchuria to Jehol
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from Kiangsu to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 fighter moved from Shantung to 19 Sea Zone
2 fighters moved from Manchuria to 19 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 bomber moved from Kwangsi to 44 Sea Zone
1 bomber moved from Kwangsi to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 cruiser moved from 2 Sea Zone to 4 Sea Zone
3 fighters moved from 35 Sea Zone to Celebes
3 transports moved from 35 Sea Zone to 6 Sea Zone
2 transports moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 artilleries moved from Kwangsi to 36 Sea Zone
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kwangsi to Yunnan
2 artilleries and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
2 artilleries moved from 42 Sea Zone to Java
2 infantry moved from 42 Sea Zone to Java
3 fighters moved from 35 Sea Zone to Java
2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 4 submarines moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Shan State to Burma
2 fighters moved from Shan State to Burma
1 tactical_bomber moved from Shan State to Burma
1 infantry moved from Malaya to Shan State
1 infantry moved from Anhwe to Kweichow
6 tactical_bombers moved from Kwangsi to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Chahar to Hunan
1 mech_infantry moved from Hopei to Hunan
3 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 1 destroyer, 4 submarines and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 1 destroyer, 4 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 1 Sea Zone
Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 4 fighters in 19 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kweichow
Japanese attack with 1 infantry and 6 tactical_bombers
Chinese defend with 1 artillery
Japanese roll dice for 1 infantry and 6 tactical_bombers in Kweichow, round 2 : 2/7 hits, 3.17 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Java
Japanese attack with 2 artilleries, 3 fighters and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries, 3 fighters and 2 infantry in Java, round 2 : 0/7 hits, 2.83 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries, 3 fighters and 2 infantry in Java, round 3 : 3/7 hits, 2.83 expected hits
ANZAC roll dice for 2 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Celebes
Japanese attack with 3 fighters and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 3 fighters and 2 infantry in Celebes, round 2 : 3/5 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 3 : 0/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese retreated
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
3 armour moved from Hunan to Shan State
2 artilleries moved from Hunan to Yunnan
6 tactical_bombers moved from Kweichow to Yunnan
4 fighters moved from 19 Sea Zone to Hunan
1 fighter moved from 21 Sea Zone to Kwangtung
1 tactical_bomber moved from 6 Sea Zone to Hunan
1 aaGun moved from Manchuria to Jehol
1 bomber moved from 44 Sea Zone to Shan State
1 bomber moved from 42 Sea Zone to Yunnan
3 fighters moved from Java to 42 Sea Zone
3 fighters moved from Celebes to 42 Sea Zone
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Malaya
3 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
1 infantry and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.67
Japanese regular : -3.67
UK_Pacific regular : 0.33
ANZAC regular : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 11 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Gibraltar to Southern France
2 bombers moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Normandy Bordeaux to Northern Italy
2 fighters moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 10 Sea Zone to 4 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 19 Sea Zone
Americans take 17 Sea Zone from Japanese
@LennardF Intercept in North Italy?
@freh No intercept.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 11 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Gibraltar to Southern France
2 bombers moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Normandy Bordeaux to Northern Italy
2 fighters moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 10 Sea Zone to 4 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 19 Sea Zone
Americans take 17 Sea Zone from Japanese
Combat - Americans
Air Battle in Northern Italy
Americans attacks with 3 units heading to Northern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 0/2 hits, 0.33 expected hits
Bombing raid in Northern Italy rolls: 8,4 and causes: 12 damage to unit: factory_major
Bombing raid in Northern Italy causes 12 damage total.
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 4 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 cruiser in 4 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 submarine in 4 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 cruiser in 4 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans lost in 4 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Americans attack with 3 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans roll dice for 3 fighters and 3 infantry in Southern France, round 2 : 4/6 hits, 2.00 expected hits
Germans roll dice for 3 mech_infantrys in Southern France, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Germans: 3 mech_infantrys
Cleaning up after air battles
Non Combat Move - Americans
3 transports moved from 91 Sea Zone to 90 Sea Zone
6 infantry moved from Morocco to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 104 Sea Zone
4 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 7 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 90 Sea Zone to 101 Sea Zone
6 infantry and 3 transports moved from 104 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
3 fighters moved from Southern France to Normandy Bordeaux
2 bombers and 1 fighter moved from Northern Italy to Normandy Bordeaux
1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 4 fighters moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 artillery moved from Alaska to British Columbia
1 aaGun moved from Algeria to Morocco
Place Units - Americans
2 artilleries and 1 infantry placed in Normandy Bordeaux
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in Eastern United States
8 infantry placed in Eastern United States
2 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,2
Americans collect 55 PUs (2 lost to blockades); end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Kansu
1 artillery moved from Shensi to Kansu
1 artillery and 16 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Kansu
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 3 infantry in Kansu, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 16 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 16 infantry in Suiyuyan, round 2 : 2/17 hits, 3.17 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 15 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 12 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Holland Belgium to France
2 infantry moved from Normandy Bordeaux to France
4 fighters moved from Normandy Bordeaux to France
1 bomber moved from Tobruk to France
1 fighter moved from United Kingdom to France
2 infantry moved from Normandy Bordeaux to France
1 armour and 2 mech_infantrys moved from Kazakhstan to Tsinghai
Combat - British
Battle in Tsinghai
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Tsinghai
British roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 6 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Tsinghai
British win, taking Tsinghai from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in France
British attack with 1 armour, 1 bomber, 5 fighters and 4 infantry
Germans defend with 1 airfield and 1 factory_minor; Italians defend with 2 artilleries and 5 infantry
British roll dice for 1 armour, 1 bomber, 5 fighters and 4 infantry in France, round 2 : 6/11 hits, 4.33 expected hits
Germans roll dice for 2 artilleries and 5 infantry in France, round 2 : 4/7 hits, 2.33 expected hits
1 artillery owned by the Italians, 5 infantry owned by the Italians and 4 infantry owned by the British lost in France
1 bomber owned by the British and 5 fighters owned by the British retreated
1 armour owned by the British retreated to Normandy Bordeaux
Germans win with 1 artillery remaining. Battle score for attacker is 7
Casualties for British: 4 infantry
Casualties for Italians: 1 artillery and 5 infantry
Non Combat Move - British
1 fighter moved from France to 99 Sea Zone
1 fighter moved from Persia to 99 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
1 battleship, 1 carrier and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Morocco to Algeria
1 fighter moved from France to United Kingdom
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from France to Normandy Bordeaux
1 tactical_bomber moved from Persia to India
2 fighters moved from Shensi to India
1 infantry moved from Burma to India
3 fighters moved from France to Normandy Bordeaux
3 aaGuns moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 transport placed in 110 Sea Zone
8 infantry placed in United Kingdom
1 transport placed in 81 Sea Zone
3 infantry placed in Persia
1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,2
British collect 41 PUs (1 lost to blockades); end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.17
Americans regular : 3.00
Japanese regular : -1.00
Germans regular : 2.33
British regular : -0.83
Italians AA : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from France to Holland Belgium
1 bomber moved from Romania to Holland Belgium
2 mech_infantrys moved from Romania to Germany
1 armour moved from Romania to Germany
1 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to France
2 artilleries moved from Northern Italy to France
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 1 bomber
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 bomber in Holland Belgium, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Holland Belgium to Germany
2 aaGuns moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,4,2,6,6,5,4,1
Italians collect 2 PUs (8 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 3 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 57 Sea Zone to 37 Sea Zone
1 submarine moved from 56 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 aaGun moved from Queensland to New South Wales
1 fighter moved from Queensland to Caroline Islands
3 fighters moved from Queensland to New South Wales
1 infantry moved from Tunisia to Algeria
1 infantry moved from Northwest Persia to Persia
1 artillery moved from Queensland to South Australia
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to New South Wales
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Queensland to New South Wales
1 infantry moved from South Australia to New South Wales
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Greece
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 65 PUs;
Germans buy 7 artilleries, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 6 infantry moved from Archangel to Novgorod
10 infantry moved from Bessarabia to Western Ukraine
4 infantry moved from Bessarabia to Eastern Poland
2 artilleries moved from Bessarabia to Western Ukraine
5 infantry moved from Bessarabia to Western Ukraine
5 artilleries moved from Bessarabia to Eastern Poland
3 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Northern Italy to Southern France
3 tactical_bombers moved from Northern Italy to Southern France
1 fighter moved from Northern Italy to Southern France
2 bombers moved from Northern Italy to Belarus
1 infantry moved from Novgorod to Belarus
4 artilleries moved from Vologda to Urals
1 mech_infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from ANZAC
11 armour and 16 mech_infantrys moved from Volgograd to Northwest Persia
2 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 fighter moved from Germany to Holland Belgium
3 tactical_bombers moved from Germany to Holland Belgium
1 armour moved from Evenkiyskiy to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Urals
1 infantry moved from Germany to Western Germany
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter, 1 infantry and 3 tactical_bombers
French defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 2/5 hits, 2.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Germans attack with 1 fighter, 3 infantry and 3 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 3 tactical_bombers in Southern France, round 2 : 1/7 hits, 2.67 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 fighter, 3 infantry and 3 tactical_bombers in Southern France, round 3 : 2/7 hits, 2.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries and 15 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 15 infantry in Western Ukraine, round 2 : 4/17 hits, 3.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 artilleries and 15 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 2 bombers and 1 infantry in Belarus, round 2 : 0/3 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers and 1 infantry in Belarus, round 3 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Non Combat Move - Germans
2 bombers moved from Belarus to Novgorod
2 infantry moved from Northern Italy to Yugoslavia
3 artilleries moved from Northern Italy to Greater Southern Germany
3 mech_infantrys moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Northern Italy to Greater Southern Germany
1 fighter and 3 tactical_bombers moved from Southern France to Germany
1 fighter and 3 tactical_bombers moved from Holland Belgium to Germany
1 aaGun moved from Bessarabia to Romania
1 aaGun moved from Bessarabia to Western Ukraine
1 aaGun moved from Bessarabia to Eastern Poland
Place Units - Germans
3 infantry placed in France
1 artillery and 2 infantry placed in Romania
3 infantry placed in Novgorod
6 artilleries, 3 infantry and 1 mech_infantry placed in Germany
Germans undo move 3.
Germans undo move 3.
1 artillery and 2 infantry placed in Novgorod
5 artilleries, 4 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2,4,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,3,2,6,1,1,1,4
Germans collect 51 PUs (7 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Russians regular : 0.00
Germans regular : -4.17
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
7 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
3 fighters and 1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Tambov to Vologda
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Italians
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery, 4 fighters, 7 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 4 fighters, 7 infantry and 1 tactical_bomber in Vologda, round 2 : 3/13 hits, 4.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 4 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Russia to Vologda
6 artilleries and 16 infantry moved from Smolensk to Bryansk
1 aaGun moved from Tambov to Bryansk
1 aaGun moved from Tambov to Bryansk
2 artilleries moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 aaGun, 4 artilleries and 15 infantry moved from Tambov to Bryansk
5 artilleries and 6 infantry moved from Tambov to Rostov
1 fighter moved from Vologda to Russia
1 fighter moved from Vologda to Bryansk
1 fighter moved from Vologda to Russia
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Vologda to Russia
2 aaGuns and 18 infantry moved from Buryatia to Amur
Place Units - Russians
1 armour, 2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -1.33