scramble in normandy?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Bulgaria to Greece
2 armour moved from Romania to Greece
1 bomber and 2 fighters moved from Southern Italy to Greece
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
Combat - Italians
Battle in Greece
Italians attack with 2 armour, 1 bomber, 2 fighters and 2 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 4/7 hits, 3.00 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
4 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from Greece to Southern Italy
1 mech_infantry moved from Tobruk to Tunisia
Italians take Tunisia from Neutral_Axis
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from Yugoslavia to Romania
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
Neutral_Allies regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Germans
Germans buy 2 bombers, 1 fighter, 3 infantry, 10 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland
5 armour and 3 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Poland to Baltic States
5 infantry moved from Romania to Eastern Poland
9 infantry moved from Finland to Karelia
4 bombers moved from Western Germany to Karelia
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour moved from United Kingdom to Scotland
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from Western Germany to 112 Sea Zone
1 cruiser and 1 marine moved from 112 Sea Zone to 109 Sea Zone
1 battleship moved from 110 Sea Zone to 109 Sea Zone
1 marine moved from 109 Sea Zone to Scotland
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from Poland to Baltic States
3 armour, 1 artillery and 9 infantry moved from Poland to Eastern Poland
Combat - Germans
Battle in Scotland
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 marine
British defend with 1 airfield and 1 mech_infantry
Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 0/2 hits, 1.17 expected hits
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 marine in Scotland, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 1 mech_infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 armour, 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Eastern Poland
Germans attack with 8 armour, 3 artilleries, 19 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 armour, 3 artilleries, 19 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 7/33 hits, 9.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 8 armour, 3 artilleries, 18 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 4 bombers and 9 infantry
Russians defend with 1 artillery and 9 infantry
Germans roll dice for 4 bombers and 9 infantry in Karelia, round 2 : 5/13 hits, 4.17 expected hits
Russians roll dice for 1 artillery and 9 infantry in Karelia, round 2 : 4/10 hits, 3.33 expected hits
5 infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia
Germans roll dice for 4 bombers and 5 infantry in Karelia, round 3 : 4/9 hits, 3.50 expected hits
Russians roll dice for 1 artillery and 4 infantry in Karelia, round 3 : 1/5 hits, 1.67 expected hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans roll dice for 4 bombers and 4 infantry in Karelia, round 4 : 4/8 hits, 3.33 expected hits
Russians roll dice for 1 artillery in Karelia, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 4 bombers and 4 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 5 infantry
Casualties for Russians: 1 artillery and 9 infantry
Non Combat Move - Germans
4 bombers moved from Karelia to Norway
1 mech_infantry moved from Southern France to Yugoslavia
2 fighters and 2 tactical_bombers moved from Holland Belgium to United Kingdom
2 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 aaGun moved from Poland to Baltic States
2 aaGuns moved from Poland to Eastern Poland
9 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Western Germany to Germany
Place Units - Germans
10 mech_infantrys placed in Germany
3 infantry placed in United Kingdom
3 submarines placed in 93 Sea Zone
2 bombers and 1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -2.50
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 artilleries moved from Novgorod to Karelia
3 mech_infantrys moved from Belarus to Karelia
3 armour moved from Belarus to Karelia
2 fighters and 1 tactical_bomber moved from Belarus to Karelia
Combat - Russians
Battle in Karelia
Russians attack with 3 armour, 3 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 4 infantry
Russians roll dice for 3 armour, 3 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Karelia, round 2 : 8/12 hits, 5.17 expected hits
Germans roll dice for 4 infantry in Karelia, round 2 : 2/4 hits, 1.33 expected hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 4 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 3 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 mech_infantry
Casualties for Germans: 4 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Karelia to Archangel
2 aaGuns moved from Belarus to Archangel
2 infantry moved from Belarus to Archangel
2 aaGuns, 1 artillery and 9 infantry moved from Belarus to Bryansk
1 artillery and 6 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
4 artilleries moved from Russia to Bryansk
1 infantry moved from Ukraine to Bryansk
6 infantry moved from Yenisey to Timguska
4 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
3 infantry placed in Novgorod
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 2.83
@Colt45554 Unfortunately, I don’t think I’m going to recover from losing London. I’m willing to stick it out a couple more turns but its not looking good.
Yeah both of our low-investment sea lions meant USSR still stood no chance.
I reloaded my japan turn to change purchase and this time i forgot to unload transport in java. Will roll dice here if you dont mind, keeping your hit and my miss with fig from first round
[dice 2d6]
[dice 1d6]
2d6: 5, 4
1d6: 6
fig
[dice 1d6]
my inf art
[dice 2d6]
your inf
[dice 2d6]
1d6: 5
2d6: 1, 4
2d6: 4, 4
fig
[dice 1d6]
inf art
[dice 2d6]
inf
[dice 1d6]
1d6: 1
2d6: 2, 2
1d6: 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 factory_minors, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hopei to Shensi
2 infantry moved from Anhwe to Kweichow
2 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
2 bombers moved from Kwangsi to Shensi
2 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow
2 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Java
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
Combat - Japanese
Battle in Celebes
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.17 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Sumatra
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 3 : 1/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Celebes from Dutch, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 artillery, 1 battleship, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 fighter
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter in Java, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Java
ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 artillery, 2 infantry and 2 transports
EDIT: Removing units owned by ANZAC from Java: 1 artillery and 1 infantry
EDIT: Changing ownership of Java from ANZAC to Japanese
EDIT: Adding units owned by Japanese to Java: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Java: 1 fighter
EDIT: Turning off Edit Mode
Battle in Kweichow
Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Kweichow, round 2 : 3/7 hits, 3.17 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 2/8 hits, 3.67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shensi
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 bombers moved from Shensi to Kwangsi
2 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
2 fighters and 3 tactical_bombers moved from Kweichow to Kwangsi
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
2 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hopei
1 aaGun moved from Anhwe to Chahar
1 mech_infantry moved from Kwangtung to Hunan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 carrier and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
Place Units - Japanese
3 infantry placed in Kiangsu
1 factory_minor placed in Kwangtung
1 factory_minor placed in Malaya
1 destroyer and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -1.67
ANZAC regular : 0.33
UK_Pacific regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 32 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone
2 carriers, 1 cruiser and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 armour and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
Combat - Americans
Battle in Morocco
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win, taking Morocco from Neutral_Axis with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 armour, 1 artillery and 4 infantry in Caroline Islands, round 2 : 3/6 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
Place Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries, 1 infantry and 1 tactical_bomber placed in Eastern United States
2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 2.00
Japanese regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Suiyuyan to Shensi
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 3/7 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 32 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone
2 carriers, 1 cruiser and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 armour and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
Combat - Americans
Battle in Morocco
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win, taking Morocco from Neutral_Axis with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 armour, 1 artillery and 4 infantry in Caroline Islands, round 2 : 3/6 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
Place Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries, 1 infantry and 1 tactical_bomber placed in Eastern United States
2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Suiyuyan to Shensi
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 3/7 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 cruiser and 2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
2 submarines moved from 98 Sea Zone to 81 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 artillery and 1 infantry moved from Kenya to Belgian Congo
1 bomber moved from Tanganyika Territory to Belgian Congo
1 transport moved from 72 Sea Zone to 79 Sea Zone
1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from Burma to Shan State
1 fighter moved from India to 41 Sea Zone
1 infantry moved from Burma to Shan State
Combat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Belgian Congo
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Belgian Congo, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Belgian Congo to Egypt
1 fighter moved from 41 Sea Zone to India
1 aaGun, 3 artilleries and 4 infantry moved from Burma to Yunnan
5 infantry moved from India to Burma
1 aaGun moved from Burma to Yunnan
1 infantry moved from West India to India
1 infantry moved from Northwest Persia to Persia
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 91 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 2.00
Italians regular : 0.67
Japanese regular : -0.33
British regular : -0.33
@Colt45554 It did not repair my BB and I couldn’t find any good reason for it in the rules so I edited it.
@DannyDuck716 did you forget to offload canadian units in sz91?
@DannyDuck716 said in L21 Colt(X) vs DannyDuck716(L+18) BM3 game 2:
@Colt45554 It did not repair my BB and I couldn’t find any good reason for it in the rules so I edited it.
It is in the rules. “The player skips all but the Combat Move, Conduct Combat, and Noncombat Move phases until the capital is liberated.” pg 21 europe.
The canadian naval base is operable but UK skips its “purchase and repair” phase
@Colt45554 yea