@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
L21 BM3 tanios (L+18) vs AetV (X)
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 factory_minor, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 armour moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Shan State to Malaya 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya 1 tactical_bomber moved from 36 Sea Zone to Malaya 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 bombers moved from Kwangsi to Malaya 1 battleship moved from 36 Sea Zone to 41 Sea Zone 1 submarine moved from 36 Sea Zone to 39 Sea Zone 1 submarine moved from 36 Sea Zone to 39 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Kwangtung 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 battleship and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese Combat - Japanese Battle in Borneo Battle in Guam Battle in 41 Sea Zone Japanese attack with 1 battleship and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans, taking 41 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Malaya Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 4/8 hits, 4,33 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 0/4 hits, 1,33 expected hits 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 infantry Casualties for British: 3 infantry Battle in Sumatra Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/6 hits, 3,00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Philippines Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 5/10 hits, 4,00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China 2 fighters and 2 tactical_bombers moved from Kwangtung to French Indo China 1 infantry moved from Anhwe to Hopei 1 aaGun and 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 2 artilleries moved from French Indo China to Yunnan 1 tactical_bomber moved from Malaya to French Indo China 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 2 bombers moved from Malaya to French Indo China 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 carriers and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to Caroline Islands Place Units - Japanese 1 factory_minor placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUsCombat Hit Differential Summary :
Chinese regular : 1,33 Americans regular : -0,67 Japanese regular : 2,83 ANZAC regular : -0,33 UK_Pacific regular : -1,00 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Marshall Islands from Japanese with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 32 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 26 Sea Zone to 32 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier, 1 cruiser and 2 fighters moved from 102 Sea Zone to 91 Sea Zone 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 3 submarines placed in 10 Sea Zone Americans undo move 2. Americans undo move 1. 1 destroyer, 3 submarines and 1 transport placed in 101 Sea Zone 2 infantry placed in Central United States 1 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 0.67 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Sikang to Shensi 2 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 4 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 3 infantry placed in Kansu Chinese undo move 1. 2 infantry placed in Kansu Chinese undo move 1. 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : -0.67 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Marshall Islands from Japanese with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 32 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 26 Sea Zone to 32 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier, 1 cruiser and 2 fighters moved from 102 Sea Zone to 91 Sea Zone 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 3 submarines placed in 10 Sea Zone Americans undo move 2. Americans undo move 1. 1 destroyer, 3 submarines and 1 transport placed in 101 Sea Zone 2 infantry placed in Central United States 1 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Sikang to Shensi 2 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 4 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 3 infantry placed in Kansu Chinese undo move 1. 2 infantry placed in Kansu Chinese undo move 1. 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 2 artilleries and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 armour moved from Alexandria to Tobruk 1 mech_infantry moved from Italian Somaliland to British Somaliland British take British Somaliland from Italians 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria 1 bomber moved from Egypt to Cyprus 1 fighter moved from Egypt to Syria 1 tactical_bomber moved from Egypt to Tobruk 1 fighter moved from 98 Sea Zone to Crete 1 fighter moved from 98 Sea Zone to Cyprus 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Crete 1 fighter and 1 tactical_bomber moved from Egypt to Tobruk 1 fighter moved from Egypt to Syria 1 battleship and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 1 cruiser moved from 98 Sea Zone to 99 Sea Zone Combat - British Battle in Tobruk British attack with 1 armour, 1 fighter and 2 tactical_bombers Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Tobruk, round 2 : 3/4 hits, 2.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Tobruk British win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for British: 1 armour Casualties for Italians: 1 artillery and 1 infantry Battle in 99 Sea Zone British attack with 1 battleship, 1 cruiser, 2 destroyers and 3 transports Italians defend with 1 destroyer and 1 transport British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 3 transports in 99 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the Italians lost in 99 Sea Zone 1 transport owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Italians with 1 battleship, 1 cruiser, 2 destroyers and 3 transports remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in Crete British attack with 1 artillery and 1 fighter Italians defend with 1 infantry British roll dice for 1 artillery and 1 fighter in Crete, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Crete British win with 1 fighter remaining. Battle score for attacker is -1 Casualties for British: 1 artillery Casualties for Italians: 1 infantry Battle in Cyprus British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Cyprus, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Cyprus British win, taking Cyprus from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Syria British attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 fighter; Italians defend with 1 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Syria, round 2 : 1/4 hits, 1.67 expected hits Italians roll dice for 1 fighter and 1 infantry in Syria, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Syria British roll dice for 1 artillery and 2 fighters in Syria, round 3 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 fighter in Syria, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Syria British win, taking Syria from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Casualties for Germans: 1 fighter Non Combat Move - British 2 fighters moved from Syria to Egypt 1 carrier, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 99 Sea Zone 1 cruiser moved from 92 Sea Zone to 99 Sea Zone 1 fighter moved from Gibraltar to Egypt 1 fighter and 2 tactical_bombers moved from Tobruk to Egypt 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 battleship moved from 76 Sea Zone to 81 Sea Zone 1 fighter moved from Crete to 99 Sea Zone 1 fighter moved from Cyprus to 99 Sea Zone 1 bomber moved from Cyprus to Egypt 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 2 fighters moved from United Kingdom to Gibraltar Place Units - British 1 factory_minor placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,6,2 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry and 2 mech_infantrysCombat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : 0.67 Italians regular : 1.00 Japanese regular : 0.00 Germans regular : -0.33 British regular : 0.17 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians Non Combat Move - Italians 1 mech_infantry moved from Romania to Bessarabia 2 armour moved from Romania to Bessarabia 2 mech_infantrys moved from Northern Italy to Romania 1 armour, 1 infantry and 1 mech_infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 artillery moved from Libya to Tunisia 1 battleship, 2 cruisers and 1 submarine moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 1 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2,3,1,3,6,1,6,4,5,5,5,4 Italians collect 10 PUs (2 lost to blockades); end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 cruiser and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 1 destroyer moved from 98 Sea Zone to 99 Sea Zone Combat - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
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Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Finland to Karelia 2 bombers moved from Western Germany to Karelia 1 submarine moved from 112 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 114 Sea Zone Combat - Germans Battle in 114 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Karelia Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Karelia, round 2 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Army Disband: has removed 1 infantry owned by Neutral_Axis in Southern France Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco 2 bombers moved from Karelia to Eastern Poland 2 armour and 6 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Poland to Eastern Poland 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Southern Italy to Western Germany 1 armour moved from Normandy Bordeaux to Western Germany 1 infantry moved from Normandy Bordeaux to Southern France Germans take Southern France from Neutral_Axis 1 aaGun moved from France to Normandy Bordeaux 3 aaGuns, 9 armour, 5 artilleries, 22 infantry and 4 mech_infantrys moved from Bessarabia to Ukraine 2 armour and 6 mech_infantrys moved from Romania to Ukraine Place Units - Germans 3 infantry placed in Normandy Bordeaux 2 armour and 5 mech_infantrys placed in Germany 1 fighter placed in Western Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUsCombat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 1,17 -
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 battleship moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from French Indo China to 43 Sea Zone 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 2 bombers moved from French Indo China to Shensi Combat - Japanese Battle in Celebes Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 battleship in Java, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/4 hits, 1,83 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 43 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Shensi Japanese attack with 2 bombers and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 2 : 2/4 hits, 1,67 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 1 aaGun moved from Hunan to Yunnan 2 bombers moved from Shensi to French Indo China 1 infantry moved from Siam to Shan State 1 artillery and 1 infantry moved from Malaya to Shan State 1 armour moved from Malaya to Shan State 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from Kwangtung to Kwangsi 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Caroline Islands 1 carrier moved from 35 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Kiangsu to Chahar 2 aaGuns, 1 fighter and 8 infantry moved from Manchuria to Korea 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 2 infantry placed in Japan 3 infantry placed in French Indo China Japanese undo move 3. 2 infantry and 1 mech_infantry placed in French Indo China 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 1,50 ANZAC regular : 0,33 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from 54 Sea Zone to Queensland 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 32 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 32 Sea Zone to 26 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to 91 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to 91 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone 2 artilleries, 1 fighter and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 infantry moved from Sikang to Shensi 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Sikang to Suiyuyan 1 infantry moved from Sikang to Shensi Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Sikang 1 infantry moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 1.00 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from 54 Sea Zone to Queensland 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 32 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 32 Sea Zone to 26 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to 91 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to 91 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone 2 artilleries, 1 fighter and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 infantry moved from Sikang to Shensi 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Sikang to Suiyuyan 1 infantry moved from Sikang to Shensi Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Sikang 1 infantry moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor and 2 infantry; Remaining resources: 8 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter and 1 infantry moved from India to Burma Combat - British Battle in Burma British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to India 1 mech_infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 artillery moved from Syria to 99 Sea Zone 1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 5 destroyers, 2 fighters, 1 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from 98 Sea Zone to Egypt 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 battleship and 1 transport moved from 81 Sea Zone to 98 Sea Zone Place Units - British 1 airfield placed in Egypt 2 infantry placed in Egypt 1 factory_minor placed in Iraq Turn Complete - British British collect 34 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,6,2 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.67 British regular : 0.33 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Bessarabia to Rostov Combat - Italians Battle in Rostov Italians attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 mech_infantrys moved from Romania to Ukraine 2 mech_infantrys moved from Northern Italy to Romania 1 artillery moved from Northern Italy to Southern Italy 1 armour moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 armour moved from Algeria to Tunisia 1 infantry moved from Tunisia to Libya Place Units - Italians 2 infantry placed in Southern Italy 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1,3 Italians collect 13 PUs (2 lost to blockades); end with 13 PUsCombat Hit Differential Summary :
Italians regular : -0,17 Russians regular : -0,33 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 destroyer and 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 destroyer and 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 cruiser and 2 destroyers moved from 99 Sea Zone to 98 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 1 submarine moved from 114 Sea Zone to 115 Sea Zone 1 transport moved from 112 Sea Zone to 114 Sea Zone 1 armour moved from Germany to 114 Sea Zone 1 infantry moved from Vyborg to Novgorod 1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from Finland to 115 Sea Zone 1 armour and 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Poland to Baltic States 1 armour and 1 mech_infantry moved from Germany to Baltic States 1 mech_infantry moved from Eastern Poland to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 1 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 8 armour and 8 mech_infantrys moved from Ukraine to Volgograd 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 2 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 bomber moved from Eastern Poland to Baltic States 1 bomber moved from Baltic States to 115 Sea Zone 2 mech_infantrys moved from Eastern Poland to Novgorod 1 infantry moved from Karelia to Novgorod 1 bomber moved from Eastern Poland to Caucasus Combat - GermansCombat Hit Differential Summary :
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@tanios you have a scramble option.
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@aequitas-et-veritas no scramble
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 1 submarine moved from 114 Sea Zone to 115 Sea Zone 1 transport moved from 112 Sea Zone to 114 Sea Zone 1 armour moved from Germany to 114 Sea Zone 1 infantry moved from Vyborg to Novgorod 1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from Finland to 115 Sea Zone 1 armour and 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Poland to Baltic States 1 armour and 1 mech_infantry moved from Germany to Baltic States 1 mech_infantry moved from Eastern Poland to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 1 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 8 armour and 8 mech_infantrys moved from Ukraine to Volgograd 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 2 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 bomber moved from Eastern Poland to Baltic States 1 bomber moved from Baltic States to 115 Sea Zone 2 mech_infantrys moved from Eastern Poland to Novgorod 1 infantry moved from Karelia to Novgorod 1 bomber moved from Eastern Poland to Caucasus Combat - Germans Battle in 115 Sea Zone Germans attack with 1 bomber, 1 destroyer, 1 submarine and 1 transport Russians defend with 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 bomber, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Novgorod Germans attack with 1 armour, 3 infantry and 2 mech_infantrys Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/6 hits, 1,33 expected hits Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod Germans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Novgorod, round 3 : 1/5 hits, 1,17 expected hits Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 4 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 5 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 artillery in Novgorod, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 3 infantry and 1 mech_infantry Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry Battle in Baltic States Germans attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 10 armour and 9 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 10 armour and 9 mech_infantrys in Volgograd, round 2 : 5/19 hits, 6,50 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 10 armour and 8 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 infantry Battle in Caucasus Germans attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in 110 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 bomber moved from 115 Sea Zone to Western Germany 2 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 2 aaGuns, 5 artilleries and 23 infantry moved from Ukraine to Rostov 4 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Caucasus to Rostov 1 infantry moved from Southern France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 1 armour moved from Western Germany to Poland Place Units - Germans 3 artilleries placed in Ukraine 2 infantry placed in Normandy Bordeaux 1 infantry and 1 mech_infantry placed in Germany 2 fighters and 1 mech_infantry placed in Western Germany 1 armour and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUsCombat Hit Differential Summary :
Russians regular : 1,17 Germans regular : 0,33 British regular : -0,33





