@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 mech_infantry moved from Queensland to Northern Territory
2 fighters moved from Queensland to Northern Territory
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 43 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
Combat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Battle in Borneo
Battle in Northern Territory
ANZAC attack with 1 artillery, 2 fighters and 1 mech_infantry
Japanese defend with 1 marine
ANZAC roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Northern Territory, round 2 : 3/4 hits, 1.67 expected hits
Japanese roll dice for 1 marine in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Northern Territory
ANZAC win, taking 41 Sea Zone from Japanese, taking Borneo from Japanese, taking Northern Territory from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 mech_infantry
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
2 fighters moved from Northern Territory to Queensland
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to Alexandria
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from United Kingdom: 1 fighter
EDIT: Adding units owned by French to 112 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 2 armour, 10 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 artillery moved from 113 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
1 infantry moved from Finland to Norway
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
2 fighters moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Denmark
2 infantry moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Denmark
3 bombers moved from Ukraine to Northern Italy
Combat - Germans
Battle in Norway
Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Norway, round 2 : 3/7 hits, 3,17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Northern Italy
Germans attack with 1 artillery, 3 bombers, 2 fighters and 2 infantry
British defend with 1 factory_minor, 2 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 3 bombers, 2 fighters and 2 infantry in Northern Italy, round 2 : 4/8 hits, 3,83 expected hits
British roll dice for 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Northern Italy
Germans win, taking Northern Italy from British with 1 artillery, 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry and 1 mech_infantry
Battle in Denmark
Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Denmark, round 2 : 2/5 hits, 1,67 expected hits
British roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Norway to Novgorod
1 fighter moved from Denmark to Western Germany
1 tactical_bomber moved from Denmark to Western Germany
3 bombers moved from Northern Italy to Western Germany
2 fighters moved from Northern Italy to 113 Sea Zone
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
2 infantry moved from Holland Belgium to Western Germany
1 aaGun, 4 armour, 1 artillery and 3 mech_infantrys moved from Ukraine to Bessarabia
3 mech_infantrys moved from Germany to Eastern Poland
4 armour and 3 mech_infantrys moved from Bessarabia to Eastern Poland
Place Units - Germans
10 infantry placed in Western Germany
10 mech_infantrys placed in Germany
1 aaGun and 2 armour placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Germans regular : 0,17
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 30 PUs;
Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Central Mongolia to Chahar
2 armour moved from Tsagaan Olom to Chahar
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
3 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Archangel to Novgorod
4 fighters and 1 tactical_bomber moved from Russia to Novgorod
Combat - Russians
Battle in Chahar
Russians attack with 2 armour and 3 infantry
Japanese defend with 2 infantry
Russians roll dice for 2 armour and 3 infantry in Chahar, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
Russians roll dice for 2 armour and 2 infantry in Chahar, round 3 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Novgorod
Russians attack with 3 armour, 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers; Italians defend with 1 fighter
Germans roll AA dice in Novgorod : 1/3 hits, 0.50 expected hits
1 fighter owned by the Russians lost in Novgorod
Russians roll dice for 3 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 3/10 hits, 4.50 expected hits
Germans roll dice for 1 aaGun, 2 armour, 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/10 hits, 5.00 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 aaGun owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Russians roll dice for 3 armour, 3 fighters and 1 tactical_bomber in Novgorod, round 3 : 4/7 hits, 3.67 expected hits
Germans roll dice for 2 armour, 1 artillery, 3 fighters and 2 tactical_bombers in Novgorod, round 3 : 4/8 hits, 4.33 expected hits
1 fighter owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Germans, 2 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Novgorod
1 tactical_bomber owned by the Russians and 2 fighters owned by the Russians retreated
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Russians: 3 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Casualties for Germans: 1 aaGun, 2 armour, 1 artillery, 2 infantry and 1 tactical_bomber
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novgorod to Smolensk
1 artillery moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
4 infantry moved from Russia to Smolensk
1 aaGun, 2 artilleries and 1 infantry moved from Bryansk to Ukraine
3 armour and 11 artilleries moved from Rostov to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 artillery and 2 infantry moved from Tambov to Bryansk
2 infantry moved from Volgograd to Rostov
1 fighter moved from Volgograd to Russia
1 aaGun moved from Russia to Smolensk
2 aaGuns and 11 infantry moved from Yakut S.S.R. to Dzavhan
2 infantry moved from Tsagaan Olom to Central Mongolia
Place Units - Russians
1 armour and 6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
Germans AA : 0.50
Germans regular : -2.33
Russians regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 7 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Chahar
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
3 armour and 2 mech_infantrys moved from India to West India
2 artilleries moved from India to West India
1 bomber moved from India to Chahar
1 bomber moved from India to Chahar
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from India to Szechwan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 fighter moved from French Indo China to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Sumatra
1 transport moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 battleship moved from 42 Sea Zone to 43 Sea Zone
1 battleship moved from 35 Sea Zone to 43 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 43 Sea Zone to Borneo
1 submarine moved from 39 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from India to 41 Sea Zone
Combat - Japanese
Battle in 72 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 72 Sea Zone
Japanese win, taking 72 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 2 battleships in Borneo, round 2 : 2/2 hits, 1,33 expected hits
ANZAC roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/4 hits, 1,83 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in West India
Japanese attack with 3 armour, 2 artilleries and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 3 armour, 2 artilleries and 2 mech_infantrys in West India, round 2 : 4/7 hits, 2,83 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 3 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 2 bombers, 2 infantry and 2 mech_infantrys
Russians defend with 2 armour and 2 infantry
Japanese roll dice for 1 armour, 2 bombers, 2 infantry and 2 mech_infantrys in Chahar, round 2 : 2/7 hits, 2,50 expected hits
Chinese roll dice for 2 armour and 2 infantry in Chahar, round 2 : 2/4 hits, 1,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Chahar
Japanese roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Chahar, round 3 : 4/5 hits, 2,17 expected hits
Chinese roll dice for 2 armour in Chahar, round 3 : 1/2 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese and 2 armour owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Russians: 2 armour and 2 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone
6 carriers moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
2 destroyers and 7 submarines moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Borneo to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 41 Sea Zone
2 fighters moved from Borneo to 43 Sea Zone
4 fighters moved from Japan to Caroline Islands
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 mech_infantry moved from Yunnan to Kweichow
1 infantry moved from Kweichow to Hopei
2 infantry moved from Kiangsu to Anhwe
2 bombers moved from Chahar to Kweichow
2 aaGuns and 9 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Sakha to Siberia
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to Yunnan
Place Units - Japanese
1 destroyer and 2 submarines placed in 36 Sea Zone
1 fighter and 2 infantry placed in India
3 infantry placed in Kiangsu
2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4
Japanese collect 62 PUs (9 lost to blockades); end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Japanese regular : 3,83
UK_Pacific regular : 1,00
ANZAC regular : 0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 carriers, 1 destroyer, 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Western Germany
2 fighters moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Greece
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
10 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
1 artillery, 4 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 54 Sea Zone to 48 Sea Zone
2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 48 Sea Zone to 33 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 54 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 cruisers moved from 54 Sea Zone to 48 Sea Zone
2 cruisers moved from 48 Sea Zone to 33 Sea Zone
3 carriers moved from 54 Sea Zone to 48 Sea Zone
3 carriers moved from 48 Sea Zone to 33 Sea Zone
3 destroyers moved from 54 Sea Zone to 48 Sea Zone
3 destroyers moved from 48 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 battleship moved from 54 Sea Zone to 48 Sea Zone
1 battleship moved from 48 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
Scramble decision to sz 33?
I’m also bombing W Germany with 1 strategic bomber and 2 fig escorts. I’d assume your 1 fig intercept is a no, but if you do want to intercept let me know that too.
@tanios no scramble, no interception.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 carriers, 1 destroyer, 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Western Germany
2 fighters moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Greece
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
10 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
1 artillery, 4 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 54 Sea Zone to 48 Sea Zone
2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 48 Sea Zone to 33 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 54 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 cruisers moved from 54 Sea Zone to 48 Sea Zone
2 cruisers moved from 48 Sea Zone to 33 Sea Zone
3 carriers moved from 54 Sea Zone to 48 Sea Zone
3 carriers moved from 48 Sea Zone to 33 Sea Zone
3 destroyers moved from 54 Sea Zone to 48 Sea Zone
3 destroyers moved from 48 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 battleship moved from 54 Sea Zone to 48 Sea Zone
1 battleship moved from 48 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in Greece
Battle in Northern Italy
Americans attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Northern Italy, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Northern Italy
2 fighters owned by the Americans retreated
Germans win, taking Greece from Italians with 1 artillery remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Germans: 1 infantry
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 3 artilleries, 12 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 10 fighters, 1 harbour, 4 infantry and 6 tactical_bombers
Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 3 artilleries, 12 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 12/23 hits, 9.33 expected hits
Japanese roll dice for 1 aaGun, 10 fighters, 4 infantry and 6 tactical_bombers in Caroline Islands, round 2 : 12/20 hits, 11.00 expected hits
6 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 4 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 3 fighters owned by the Americans, 6 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 9 fighters and 1 tactical_bomber in Caroline Islands, round 3 : 3/11 hits, 5.50 expected hits
Japanese roll dice for 7 fighters in Caroline Islands, round 3 : 6/7 hits, 4.67 expected hits
3 fighters owned by the Japanese and 6 fighters owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Caroline Islands, round 4 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 4 fighters in Caroline Islands, round 4 : 4/4 hits, 2.67 expected hits
2 fighters owned by the Japanese, 3 fighters owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands
Americans roll dice for 1 tactical_bomber in Caroline Islands, round 5 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 2 fighters in Caroline Islands, round 5 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Caroline Islands
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 3 artilleries, 12 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Japanese: 1 aaGun, 9 fighters, 4 infantry and 6 tactical_bombers
Cleaning up after air battles
Non Combat Move - Americans
4 carriers moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 25 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Morocco to Algeria
2 transports moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Northern Italy to Gibraltar
1 bomber moved from Western Germany to Southern Italy
1 bomber moved from Eastern United States to United Kingdom
1 carrier moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Western United States
1 artillery and 2 infantry placed in Southern Italy
1 artillery and 4 infantry placed in Central United States
Americans undo move 4.
1 infantry placed in Western United States
1 artillery and 3 infantry placed in Central United States
1 carrier placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : 4.33
Japanese AA : -0.50
Germans AA : -0.17
Germans regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Sikang to Chahar
4 infantry moved from Sikang to Shensi
2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 3 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Chahar, round 4 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Chahar, round 5 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 6 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Chahar, round 6 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -1.83
Japanese regular : -2.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 3 artilleries, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from 112 Sea Zone to Denmark
1 fighter moved from 95 Sea Zone to Denmark
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
2 bombers and 2 fighters moved from Southern Italy to Western Germany
3 fighters and 2 tactical_bombers moved from Syria to Northern Italy
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 battleship moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 72 Sea Zone
2 fighters moved from Egypt to 72 Sea Zone
Combat - British
Combat Hit Differential Summary :
Any scrambles to sz 112 or intercept of the W Germany bombing raid?
@tanios no interception, no scramble, please.
Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 carriers, 1 destroyer, 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Western Germany
2 fighters moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Greece
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
10 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
1 artillery, 4 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 54 Sea Zone to 48 Sea Zone
2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 48 Sea Zone to 33 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 54 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 cruisers moved from 54 Sea Zone to 48 Sea Zone
2 cruisers moved from 48 Sea Zone to 33 Sea Zone
3 carriers moved from 54 Sea Zone to 48 Sea Zone
3 carriers moved from 48 Sea Zone to 33 Sea Zone
3 destroyers moved from 54 Sea Zone to 48 Sea Zone
3 destroyers moved from 48 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 battleship moved from 54 Sea Zone to 48 Sea Zone
1 battleship moved from 48 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in Greece
Battle in Northern Italy
Americans attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Northern Italy, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Northern Italy
2 fighters owned by the Americans retreated
Germans win, taking Greece from Italians with 1 artillery remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Germans: 1 infantry
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 3 artilleries, 12 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 10 fighters, 1 harbour, 4 infantry and 6 tactical_bombers
Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 3 artilleries, 12 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 12/23 hits, 9.33 expected hits
Japanese roll dice for 1 aaGun, 10 fighters, 4 infantry and 6 tactical_bombers in Caroline Islands, round 2 : 12/20 hits, 11.00 expected hits
6 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 4 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 3 fighters owned by the Americans, 6 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 9 fighters and 1 tactical_bomber in Caroline Islands, round 3 : 3/11 hits, 5.50 expected hits
Japanese roll dice for 7 fighters in Caroline Islands, round 3 : 6/7 hits, 4.67 expected hits
3 fighters owned by the Japanese and 6 fighters owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Caroline Islands, round 4 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 4 fighters in Caroline Islands, round 4 : 4/4 hits, 2.67 expected hits
2 fighters owned by the Japanese, 3 fighters owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands
Americans roll dice for 1 tactical_bomber in Caroline Islands, round 5 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 2 fighters in Caroline Islands, round 5 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Caroline Islands
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 3 artilleries, 12 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Japanese: 1 aaGun, 9 fighters, 4 infantry and 6 tactical_bombers
Cleaning up after air battles
Non Combat Move - Americans
4 carriers moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 25 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Morocco to Algeria
2 transports moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Northern Italy to Gibraltar
1 bomber moved from Western Germany to Southern Italy
1 bomber moved from Eastern United States to United Kingdom
1 carrier moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Western United States
1 artillery and 2 infantry placed in Southern Italy
1 artillery and 4 infantry placed in Central United States
Americans undo move 4.
1 infantry placed in Western United States
1 artillery and 3 infantry placed in Central United States
1 carrier placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Sikang to Chahar
4 infantry moved from Sikang to Shensi
2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 3 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Chahar, round 4 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Chahar, round 5 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 6 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Chahar, round 6 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 3 armour, 3 artilleries, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from 112 Sea Zone to Denmark
1 fighter moved from 95 Sea Zone to Denmark
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
2 bombers and 2 fighters moved from Southern Italy to Western Germany
3 fighters and 2 tactical_bombers moved from Syria to Northern Italy
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 battleship moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 72 Sea Zone
2 fighters moved from Egypt to 72 Sea Zone
Combat - British
Air Battle in Western Germany
British attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Western Germany rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in Northern Italy
British attack with 3 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 artillery and 1 factory_minor
British roll dice for 1 battleship in Northern Italy, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Northern Italy
British win, taking Northern Italy from Germans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 72 Sea Zone
British attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 72 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 72 Sea Zone
British win, taking 72 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Denmark
British attack with 3 fighters and 2 infantry
Germans defend with 1 infantry and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Denmark, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Denmark
British win, taking Denmark from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Cleaning up after air battles
Non Combat Move - British
2 fighters moved from Denmark to United Kingdom
1 fighter moved from Denmark to 112 Sea Zone
1 fighter moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to Southern Italy
1 carrier moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
2 transports moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from 95 Sea Zone to Gibraltar
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 72 Sea Zone to Anglo Egyptian Sudan
2 transports moved from 81 Sea Zone to 72 Sea Zone
1 artillery moved from French Madagascar to 72 Sea Zone
1 artillery and 2 transports moved from 72 Sea Zone to 71 Sea Zone
1 artillery moved from 71 Sea Zone to Union of South Africa
1 aaGun moved from Eastern Persia to Persia
1 artillery and 1 mech_infantry moved from Eastern Persia to Persia
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Iraq to Persia
2 armour moved from Iraq to Persia
1 fighter moved from Syria to Egypt
1 fighter moved from Syria to 97 Sea Zone
1 fighter moved from Northern Italy to 97 Sea Zone
2 fighters and 2 tactical_bombers moved from Northern Italy to Southern Italy
2 fighters moved from Syria to Southern Italy
1 fighter moved from Western Germany to 112 Sea Zone
Place Units - British
3 armour placed in Iraq
1 artillery and 2 infantry placed in Egypt
2 artilleries and 1 infantry placed in Union of South Africa
British undo move 3.
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in United Kingdom
1 destroyer placed in 71 Sea Zone
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.83
Americans regular : -1.00
Japanese regular : 2.00
Japanese AA : -0.50
Germans AA : -0.50
Germans regular : 0.33
British regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Novgorod to Western Germany
1 artillery moved from Romania to Eastern Poland
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 submarine moved from 44 Sea Zone to 35 Sea Zone
ANZAC take 44 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 43 Sea Zone to 55 Sea Zone
Combat - ANZAC
Combat Hit Differential Summary :
Scramble to sz 33 (ANZAC attack)? Also, do you want your subs in sz 36 to submerge or fight?
@tanios checking it out right now, hold on.
@tanios said in L21 BM3 tanios (L+18) vs AetV (X):
Scramble to sz 33 (ANZAC attack)? Also, do you want your subs in sz 36 to submerge or fight?
No scramble, please.
My Subs will stay and fight.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 submarine moved from 44 Sea Zone to 35 Sea Zone
ANZAC take 44 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 43 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 fighter and 1 harbour
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter in Caroline Islands, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 fighter
Battle in 36 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer and 2 submarines
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
2 submarines owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 2 submarines
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from Caroline Islands to 33 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : 2.17