@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
tanios (x) vs Sovietishcat (l + 14) BM3
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 43 Sea Zone Japanese take 35 Sea Zone from Americans 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from Kiangsu to Anhwe 2 fighters moved from Japan to Anhwe 1 armour moved from Shensi to Szechwan 1 mech_infantry moved from Sikang to Szechwan 1 artillery moved from Hopei to Kweichow 1 mech_infantry moved from Tsinghai to Kweichow Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kweichow Japanese attack with 1 artillery and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Borneo Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Szechwan Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Anhwe, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Anhwe to Kiangsu 4 infantry moved from Philippines to 35 Sea Zone 4 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Kiangsu 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from 6 Sea Zone to Kiangsu 2 carriers moved from 35 Sea Zone to 19 Sea Zone 2 fighters moved from Philippines to Kiangsu 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from Philippines to 19 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu 1 tactical_bomber moved from 19 Sea Zone to Kiangsu 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 fighter placed in Japan 1 armour, 1 artillery and 1 infantry placed in Kiangsu 2 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kazakhstan: 1 artillery EDIT: Adding units owned by Japanese to Sikang: 1 artillery EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 carrier EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : -0.17 Japanese regular : 0.33 UK_Pacific regular : 0.67
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I made a couple non-combat moves/edits in the 2nd post. Please use.
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 5 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from Java to 37 Sea Zone 1 fighter and 2 tactical_bombers moved from Java to 44 Sea Zone 1 battleship, 2 cruisers and 2 destroyers moved from 42 Sea Zone to 43 Sea Zone 3 armour and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 3 armour, 3 infantry and 3 transports moved from 110 Sea Zone to 126 Sea Zone 3 armour and 3 infantry moved from 126 Sea Zone to Norway 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 cruiser and 1 marine moved from 110 Sea Zone to 126 Sea Zone 1 marine moved from 126 Sea Zone to Norway 1 infantry moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 infantry moved from Greece to Albania Americans take Albania from Italians 2 bombers moved from Normandy Bordeaux to Norway Combat - Americans Battle in Soviet Far East Battle in Norway Americans attack with 3 armour, 2 bombers, 3 infantry and 1 marine Germans defend with 1 mech_infantry Americans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 3 armour, 2 bombers, 3 infantry and 1 marine in Norway, round 2 : 4/9 hits, 3,67 expected hits Germans roll dice for 1 mech_infantry in Norway, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Norway Americans win, taking Soviet Far East from Japanese, taking Norway from Germans with 3 armour, 2 bombers, 2 infantry and 1 marine remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 mech_infantry Battle in 43 Sea Zone Americans attack with 1 battleship, 2 cruisers and 2 destroyers Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 battleship, 2 cruisers and 2 destroyers in 43 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Japanese with 1 battleship, 2 cruisers and 2 destroyers remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 37 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 44 Sea Zone Americans attack with 1 fighter, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 2 tactical_bombers in 44 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 fighter and 3 submarines moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi 1 fighter and 2 tactical_bombers moved from 44 Sea Zone to Kwangsi 1 carrier moved from 110 Sea Zone to 126 Sea Zone 7 infantry moved from Morocco to 91 Sea Zone 7 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 7 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 7 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 2 bombers moved from Norway to Normandy Bordeaux 1 fighter moved from Morocco to Normandy Bordeaux 1 destroyer moved from 110 Sea Zone to 126 Sea Zone 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from Western United States to British Columbia Place Units - Americans 1 bomber placed in Eastern United States 2 fighters placed in Eastern United States 3 fighters placed in Normandy Bordeaux 1 artillery and 1 infantry placed in Western United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Kwangsi: 3 fighters and 3 tactical_bombers EDIT: Adding units owned by Americans to Kiangsi: 3 fighters and 3 tactical_bombers EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 2 infantry moved from Kiangsi to Anhwe 1 fighter moved from Kiangsi to Anhwe Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Hopei Chinese creates battle in territory Tsinghai Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Shensi from Japanese, taking Hopei from Japanese, taking Tsinghai from Japanese, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kiangsi 1 infantry moved from Hunan to Kiangsi Place Units - Chinese 3 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 2 armour, 1 destroyer, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 armour, 1 artillery, 7 infantry and 4 mech_infantrys moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 3 mech_infantrys moved from Kiangsi to Kweichow 2 fighters and 1 tactical_bomber moved from Kiangsi to Kweichow Combat - British Battle in Kweichow British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery and 1 mech_infantry British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 2/6 hits, 2,17 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow British win, taking Kweichow from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in Iraq British attack with 2 armour, 1 artillery, 7 infantry and 6 mech_infantrys Germans defend with 3 mech_infantrys British roll dice for 2 armour, 1 artillery, 7 infantry and 6 mech_infantrys in Iraq, round 2 : 4/16 hits, 3,67 expected hits Germans roll dice for 3 mech_infantrys in Iraq, round 2 : 1/3 hits, 1,00 expected hits 3 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Germans with 2 armour, 1 artillery, 6 infantry and 6 mech_infantrys remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Germans: 3 mech_infantrys Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Kweichow to Kiangsi 1 mech_infantry moved from India to Eastern Persia 1 aaGun and 3 infantry moved from Malaya to Shan State 1 aaGun moved from Shan State to Yunnan 1 carrier and 2 fighters moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 mech_infantrys moved from Belgian Congo to Egypt 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 2 marines moved from Normandy Bordeaux to 110 Sea Zone 2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 4 infantry, 2 marines and 3 transports moved from 110 Sea Zone to 126 Sea Zone 4 infantry and 2 marines moved from 126 Sea Zone to Norway 2 fighters moved from Greece to Normandy Bordeaux 2 aaGuns moved from 126 Sea Zone to Norway 3 fighters moved from Greece to Norway 1 fighter moved from Greece to Normandy Bordeaux 1 fighter moved from Greece to Normandy Bordeaux Place Units - British 3 submarines placed in 97 Sea Zone 2 armour and 1 mech_infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 destroyer placed in 110 Sea Zone Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 1 armour and 2 infantry placed in Malaya UK_Pacific undo move 1. 1 armour and 2 mech_infantrys placed in Malaya 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Units Change Ownership Some Units in India change ownership: 1 artillery and 2 infantry Some Units in Malaya change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : -0,50 Japanese regular : 0,17 Germans regular : 0,67 British regular : 0,17
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Yugoslavia to Albania 1 infantry moved from Yugoslavia to Bulgaria 1 mech_infantry moved from Yugoslavia to Bulgaria 1 armour moved from Yugoslavia to Bulgaria 1 mech_infantry moved from Yugoslavia to Albania Combat - Italians Battle in Bulgaria Italians attack with 1 armour, 1 infantry and 1 mech_infantry Americans defend with 1 infantry Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Bulgaria, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Bulgaria Italians win, taking Bulgaria from Americans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Albania Italians attack with 1 artillery, 1 infantry and 1 mech_infantry Americans defend with 1 infantry Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Albania, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Albania Italians win, taking Albania from Americans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 aaGun moved from Yugoslavia to Northern Italy 1 artillery and 3 infantry moved from Northern Italy to Western Germany 5 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 armour, 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,1,1,3,3,3 Italians collect 5 PUs (8 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : 0.33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 fighters moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from Borneo to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 1 fighter moved from Queensland to Shan State Place Units - ANZAC 3 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French 1 destroyer moved from 110 Sea Zone to 126 Sea Zone 1 fighter moved from United Kingdom to 126 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 0,33
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TripleA Manual Gamesave Post: French round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 fighters moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from Borneo to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 1 fighter moved from Queensland to Shan State Place Units - ANZAC 3 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French 1 destroyer moved from 110 Sea Zone to 126 Sea Zone 1 fighter moved from United Kingdom to 126 Sea Zone Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Trans-Jordan: 2 infantry EDIT: Adding units owned by ANZAC to Iraq: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 0,33
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@tanios Please use second file posted, forgot a NCM.
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 4 artilleries, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 2 infantry moved from Rostov to Caucasus 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 armour and 1 mech_infantry moved from Persia to Eastern Persia 1 armour and 1 mech_infantry moved from Persia to Eastern Persia 1 armour moved from Ukraine to Caucasus 2 mech_infantrys moved from Ukraine to Caucasus 5 armour and 2 mech_infantrys moved from Persia to Eastern Persia 1 mech_infantry moved from Volgograd to Tsinghai 1 mech_infantry moved from Volgograd to Turkmenistan Germans take Turkmenistan from Russians 1 armour moved from Volgograd to Tsinghai 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 bomber moved from Western Germany to 112 Sea Zone 1 bomber moved from Southern Italy to Egypt 1 bomber and 1 fighter moved from Western Germany to 112 Sea Zone Combat - Germans Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Battle in Eastern Persia Germans attack with 7 armour and 4 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 7 armour and 4 mech_infantrys in Eastern Persia, round 2 : 6/11 hits, 4.17 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Eastern Persia Germans win, taking Eastern Persia from British with 7 armour and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Tsinghai Germans attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Tsinghai Germans win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Caucasus Germans attack with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 3/7 hits, 2.17 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 112 Sea Zone Germans attack with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber British defend with 1 destroyer; Americans defend with 4 transports Germans roll dice for 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Americans roll dice for 1 destroyer and 4 transports in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the British and 3 transports owned by the Americans lost in 112 Sea Zone 1 transport owned by the Americans lost in 112 Sea Zone Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 1 destroyer Casualties for British: 1 destroyer Casualties for Americans: 4 transports Non Combat Move - Germans 2 aaGuns, 21 artilleries and 16 infantry moved from Volgograd to Caucasus 2 armour moved from Finland to Novgorod 1 aaGun moved from Finland to Vyborg 1 mech_infantry moved from Finland to Vyborg 3 mech_infantrys moved from Finland to Novgorod 1 mech_infantry moved from Rostov to Belarus 3 artilleries moved from Western Germany to France 1 fighter moved from Western Germany to Novgorod 1 armour moved from Tambov to Caucasus 2 mech_infantrys moved from Volgograd to Tsinghai 5 armour and 8 mech_infantrys moved from Volgograd to Turkmenistan 2 tactical_bombers moved from Western Germany to Ukraine 1 tactical_bomber moved from Southern Italy to Ukraine 2 fighters moved from Southern Italy to Western Germany 2 bombers moved from 112 Sea Zone to Novgorod 1 fighter moved from 112 Sea Zone to Novgorod 1 fighter moved from 112 Sea Zone to Novgorod 2 artilleries moved from Western Germany to France 1 aaGun moved from Western Germany to France 4 artilleries moved from Western Germany to France 7 infantry moved from Western Germany to France 2 infantry moved from Western Germany to France 1 bomber moved from Egypt to Italian Somaliland 1 armour moved from Tambov to Caucasus 1 infantry moved from Novgorod to Vyborg 1 mech_infantry moved from Vyborg to Novgorod 1 artillery moved from Novgorod to Vyborg 1 infantry moved from Western Germany to France 1 fighter moved from Western Germany to Germany 1 tactical_bomber moved from 112 Sea Zone to Western Germany 2 fighters moved from Western Germany to Germany Place Units - Germans 2 infantry placed in Persia 1 infantry placed in Germany 1 armour placed in Germany 3 artilleries placed in France 2 armour and 8 mech_infantrys placed in Western Germany 1 artillery and 2 mech_infantrys placed in Novgorod Germans undo move 6. 1 artillery and 2 mech_infantrys placed in Novgorod 1 mech_infantry placed in Germany Germans undo move 5. 1 armour placed in Volgograd 1 armour and 1 mech_infantry placed in Germany 7 mech_infantrys placed in Western Germany Germans undo move 8. 1 mech_infantry placed in Germany Germans undo move 9. 1 armour placed in Germany 1 mech_infantry placed in Western Germany Germans undo move 1. 2 infantry placed in Germany Germans undo move 8. 1 armour placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,6,4,6,5,5 Germans collect 60 PUs (2 lost to blockades); end with 60 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.67 British AA : -0.17 Russians regular : -0.33 Germans regular : 3.67 British regular : 0.67
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Combat Move - Russians Non Combat Move - Russians 3 aaGuns, 9 artilleries and 44 infantry moved from Northwest Persia to Iraq 1 fighter moved from Queensland to Shan State 1 submarine moved from 126 Sea Zone to 112 Sea Zone 1 fighter moved from 126 Sea Zone to Normandy Bordeaux Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 5 artilleries, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kiangsu to Anhwe 1 armour moved from Szechwan to Kweichow 2 tactical_bombers moved from Kiangsu to Kweichow 2 fighters moved from Kiangsu to Kweichow 2 fighters moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Anhwe 1 fighter moved from Japan to 6 Sea Zone 2 fighters moved from Kiangsu to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Szechwan to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 mech_infantry British defend with 1 aaGun 1 aaGun owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in Kweichow Japanese attack with 1 armour, 2 fighters and 2 tactical_bombers British defend with 2 mech_infantrys Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Kweichow, round 2 : 2/5 hits, 2.83 expected hits Chinese roll dice for 2 mech_infantrys in Kweichow, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the Japanese lost in Kweichow Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -8 Casualties for Japanese: 1 armour and 1 fighter Casualties for British: 2 mech_infantrys Battle in 6 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in 19 Sea Zone Japanese attack with 4 carriers, 1 destroyer, 2 fighters, 1 submarine and 4 transports ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 carriers, 1 destroyer, 2 fighters and 4 transports in 19 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the Japanese 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win with 4 carriers, 1 destroyer, 2 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Anhwe Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/6 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 artilleries and 3 infantry EDIT: Turning off Edit Mode 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 2 tactical_bombers moved from Kweichow to Kiangsu 3 fighters and 1 tactical_bomber moved from Anhwe to Kiangsu Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Kiangsu: 2 artilleries and 3 infantry EDIT: Turning off Edit Mode 2 destroyers and 1 submarine placed in 6 Sea Zone 3 artilleries placed in Kiangsu 2 artilleries and 4 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,3 Japanese collect 41 PUs (2 lost to blockades); end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.67 Japanese regular : -1.67 ANZAC regular : 0.83
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Edit at the end was to non combat units from Japan using the transports.
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@tanios Would you mind if I keep my Russia fighter on my USA AC in sz 126 instead og landing in Normandy?
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@sovietishcat Sure that’s fine.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 airfield, 1 factory_minor, 1 harbour and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Soviet Far East to Siberia Americans take Siberia from Japanese 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 3 armour, 9 infantry and 1 mech_infantry moved from Norway to Finland 2 bombers moved from Normandy Bordeaux to Finland Combat - Americans Battle in Finland Americans attack with 3 armour, 2 bombers, 9 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Americans roll dice for 3 armour, 2 bombers, 9 infantry and 1 mech_infantry in Finland, round 2 : 3/15 hits, 4,50 expected hits Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 3 armour, 2 bombers, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Wake Island Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 artillery Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Wake Island, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Wake Island, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 aaGun moved from British Columbia to 1 Sea Zone 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 21 Sea Zone 2 cruisers and 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 1 carrier and 3 submarines moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to 35 Sea Zone 1 tactical_bomber moved from Kiangsi to 35 Sea Zone 14 fighters moved from Normandy Bordeaux to Norway 1 bomber moved from Eastern United States to Norway 2 bombers moved from Finland to Norway 2 fighters moved from Eastern United States to Morocco 1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 126 Sea Zone to 112 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 3 Sea Zone to 5 Sea Zone 1 aaGun moved from Western United States to British Columbia 1 aaGun moved from Western United States to Central United States Place Units - Americans 1 airfield, 1 factory_minor and 1 harbour placed in Norway 1 submarine placed in 105 Sea Zone 7 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan 1 infantry moved from Hopei to Chahar 1 fighter moved from Kiangsi to Chahar Combat - Chinese Chinese creates battle in territory Szechwan Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Szechwan from Japanese with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Chahar to Kiangsi Place Units - Chinese 3 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 43 PUs; British buy 3 armour, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 factory_upgrade; Remaining resources: 2 PUs; Combat Move - British 2 infantry moved from Shan State to Yunnan 2 fighters and 1 tactical_bomber moved from Kiangsi to Yunnan 1 infantry moved from Iraq to Persia British take Persia from Germans Combat - British Battle in Yunnan British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2,00 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Yunnan to Kiangsi 1 aaGun and 2 infantry moved from Shan State to Burma 1 infantry moved from India to West India 1 armour and 1 mech_infantry moved from India to Yunnan 2 mech_infantrys moved from Malaya to Yunnan 1 armour moved from Malaya to Yunnan 1 carrier and 2 fighters moved from 43 Sea Zone to 35 Sea Zone 2 marines moved from Norway to Finland 2 cruisers moved from 126 Sea Zone to 112 Sea Zone 1 carrier and 1 fighter moved from 126 Sea Zone to 110 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 2 aaGuns and 4 infantry moved from Norway to Finland 1 fighter moved from Norway to 112 Sea Zone 1 fighter moved from Norway to Finland 4 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Finland 1 battleship and 1 destroyer moved from 126 Sea Zone to 110 Sea Zone 3 transports moved from 126 Sea Zone to 110 Sea Zone 1 aaGun and 5 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 aaGun and 5 infantry moved from 110 Sea Zone to United Kingdom 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 2 armour and 4 mech_infantrys moved from Egypt to Iraq 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from French Equatorial Africa to Egypt 1 infantry moved from Alexandria to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British 3 armour placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 submarine placed in 97 Sea Zone 1 submarine placed in 97 Sea Zone Turn Complete - British British collect 42 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Place Units - UK_Pacific Units in India being upgraded or consumed: 1 factory_minor 1 factory_upgrade placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 22 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 43 Sea Zone: 1 battleship EDIT: Adding units owned by Americans to 35 Sea Zone: 1 battleship EDIT: Adding units owned by Russians to 112 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,83 Japanese regular : -0,33 Germans regular : -0,33 British regular : 1,00
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy nothing; Remaining resources: 5 PUs; Combat Move - Italians 1 armour, 1 infantry and 1 mech_infantry moved from Bulgaria to Greece Italians take Greece from British 1 artillery, 1 infantry and 1 mech_infantry moved from Albania to Greece Combat - Italians Non Combat Move - Italians 1 fighter moved from Western Germany to Southern Italy 1 artillery and 2 infantry moved from Holland Belgium to Western Germany Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,1,1,3,4,4,3,6 Italians collect 2 PUs (13 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Guam Battle in Philippines Battle in Dutch New Guinea Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Hawaiian Islands to Queensland 1 fighter moved from Shan State to Kiangsi 1 infantry moved from Iraq to Northwest Persia 1 destroyer moved from 43 Sea Zone to 20 Sea Zone 1 submarine moved from 43 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone Place Units - ANZAC 1 bomber and 1 infantry placed in Queensland 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French 1 destroyer moved from 126 Sea Zone to 110 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 fighter, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Tsinghai to Shensi 7 armour and 3 mech_infantrys moved from Eastern Persia to West India 1 artillery and 1 infantry moved from Caucasus to Northwest Persia 1 infantry moved from Caucasus to Northwest Persia 1 bomber moved from Italian Somaliland to Persia 4 armour and 7 mech_infantrys moved from Turkmenistan to West India 3 infantry moved from France to Normandy Bordeaux 3 artilleries moved from France to Normandy Bordeaux 2 artilleries moved from France to Normandy Bordeaux 3 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 tactical_bomber moved from Ukraine to Northwest Persia 2 mech_infantrys moved from Turkmenistan to Persia 1 armour moved from Turkmenistan to West India 1 infantry moved from France to Normandy Bordeaux 1 armour moved from Volgograd to Tsinghai 1 mech_infantry moved from Tsinghai to Shensi 1 mech_infantry moved from Caucasus to Tsinghai 1 armour and 1 mech_infantry moved from Caucasus to Tsinghai 1 armour moved from Caucasus to Sikang Combat - Germans Battle in Normandy Bordeaux Germans attack with 5 artilleries and 8 infantry British defend with 2 aaGuns and 3 infantry; Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry; Russians defend with 1 fighter Germans roll dice for 5 artilleries and 8 infantry in Normandy Bordeaux, round 2 : 7/13 hits, 3.83 expected hits Americans roll dice for 2 aaGuns, 1 fighter, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits 1 fighter owned by the Russians, 2 aaGuns owned by the British, 2 infantry owned by the Germans, 3 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 5 artilleries and 6 infantry remaining. Battle score for attacker is 27 Casualties for Germans: 2 infantry Casualties for British: 2 aaGuns and 3 infantry Casualties for Russians: 1 fighter Casualties for Americans: 1 mech_infantry Battle in West India Germans attack with 12 armour and 10 mech_infantrys British defend with 1 infantry Germans roll dice for 12 armour and 10 mech_infantrys in West India, round 2 : 5/22 hits, 7.67 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in West India Germans win, taking West India from UK_Pacific with 12 armour and 9 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Northwest Persia Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Northwest Persia Germans win, taking Northwest Persia from Russians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Persia Germans attack with 1 bomber and 2 mech_infantrys British defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Persia, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Shensi Germans attack with 1 armour and 2 mech_infantrys Chinese defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Shensi, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Germans win, taking Shensi from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Germans 1 bomber moved from Persia to Caucasus 1 tactical_bomber moved from Northwest Persia to Caucasus 1 mech_infantry moved from Belarus to Novgorod 1 infantry moved from Vyborg to Karelia 1 aaGun moved from Vyborg to Novgorod 1 armour and 1 mech_infantry moved from Germany to Baltic States 2 bombers moved from Novgorod to Western Germany 2 armour and 8 mech_infantrys moved from Novgorod to Belarus 3 fighters moved from Novgorod to Germany 6 armour moved from Western Germany to Poland 3 fighters moved from Germany to Western Germany 3 artilleries moved from France to Western Germany 3 infantry moved from Germany to Poland 2 infantry moved from Germany to Poland 2 tactical_bombers moved from Ukraine to Germany 2 mech_infantrys moved from Western Germany to Poland 1 mech_infantry moved from Western Germany to Poland Place Units - Germans 3 infantry placed in Novgorod 2 armour and 1 mech_infantry placed in Russia 1 armour and 2 mech_infantrys placed in Volgograd 1 armour and 2 mech_infantrys placed in Ukraine 1 armour and 1 mech_infantry placed in Germany 1 fighter and 3 infantry placed in Western Germany Germans undo move 6. 1 fighter placed in Western Germany 1 infantry placed in Western Germany 1 infantry placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,4,3,6,4,4,6,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Germans collect 62 PUs (3 lost to blockades); end with 62 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.00 UK_Pacific regular : 0.67 Russians regular : -0.33 Germans regular : 1.33 British regular : 0.67
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Combat Move - Russians 9 artilleries and 44 infantry moved from Iraq to Northwest Persia Combat - Russians Battle in Northwest Persia Russians attack with 9 artilleries and 44 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 9 artilleries and 44 infantry in Northwest Persia, round 2 : 12/53 hits, 11,83 expected hits Germans roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Northwest Persia Russians win, taking Northwest Persia from Germans with 9 artilleries and 43 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 3 aaGuns moved from Iraq to Northwest Persia 1 submarine moved from 112 Sea Zone to 105 Sea Zone 1 fighter moved from 112 Sea Zone to Morocco 1 fighter moved from Shan State to India Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : 0,17
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Kiangsu to Anhwe 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 carrier moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from 19 Sea Zone to 21 Sea Zone 1 fighter moved from 19 Sea Zone to 21 Sea Zone 2 fighters and 2 tactical_bombers moved from Kiangsu to 20 Sea Zone 1 fighter moved from Kiangsu to 19 Sea Zone 1 tactical_bomber moved from Kiangsu to 19 Sea Zone 1 fighter moved from Kiangsu to 6 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 4 transports moved from 19 Sea Zone to 6 Sea Zone 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 20 Sea Zone Japanese attack with 1 carrier, 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 carrier, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 21 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 submarine Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 21 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone 1 transport owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Japanese attack with 2 artilleries, 3 carriers, 1 destroyer, 1 fighter, 4 infantry and 3 transports ANZAC defend with 1 submarine Japanese roll dice for 3 carriers, 1 destroyer, 1 fighter and 3 transports in 19 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 3 carriers, 1 destroyer, 1 fighter and 3 transports in 19 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 3 carriers, 1 destroyer, 1 fighter and 3 transports in 19 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win with 3 carriers, 1 destroyer, 1 fighter and 3 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 2 artilleries and 4 infantry moved from 19 Sea Zone to Kiangsu 2 fighters moved from 20 Sea Zone to Kiangsu 2 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone 2 fighters moved from 21 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from 21 Sea Zone to 19 Sea Zone Place Units - Japanese 2 destroyers placed in 6 Sea Zone 1 fighter placed in Japan 3 infantry placed in Kiangsu 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : -0.83 ANZAC regular : -0.83
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 airfield, 2 destroyers, 1 factory_minor, 3 fighters and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from Kiangsi to 20 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 3 armour, 9 infantry and 1 mech_infantry moved from Finland to Karelia 1 infantry moved from Siberia to Sakha Americans take Sakha from Japanese 3 bombers and 14 fighters moved from Norway to Novgorod Combat - Americans Americans creates battle in territory 35 Sea Zone Battle in Iwo Jima Battle in Novgorod Americans attack with 3 bombers and 14 fighters Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry Germans roll AA dice in Novgorod : 0/3 hits, 0,50 expected hits Americans roll dice for 3 bombers and 14 fighters in Novgorod, round 2 : 8/17 hits, 9,00 expected hits Germans roll dice for 1 aaGun, 1 artillery and 3 infantry in Novgorod, round 2 : 2/4 hits, 1,33 expected hits 1 aaGun owned by the Germans, 1 artillery owned by the Germans, 3 infantry owned by the Germans and 2 fighters owned by the Americans lost in Novgorod Americans win, taking 35 Sea Zone from Japanese, taking Iwo Jima from Japanese with 3 bombers and 12 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 2 fighters Casualties for Germans: 1 aaGun, 1 artillery and 3 infantry Battle in Karelia Americans attack with 3 armour, 9 infantry and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 3 armour, 9 infantry and 1 mech_infantry in Karelia, round 2 : 5/13 hits, 3,17 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia Americans win, taking Karelia from Germans with 3 armour, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 20 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 carrier and 1 submarine 1 submarine owned by the Japanese submerged Americans roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 20 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 5 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 carrier Non Combat Move - Americans 2 fighters moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 aaGun and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 aaGun moved from 3 Sea Zone to Soviet Far East 1 destroyer moved from 31 Sea Zone to 17 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 7 submarines moved from 10 Sea Zone to 26 Sea Zone 12 fighters moved from Novgorod to Finland 2 bombers moved from Novgorod to Norway 1 bomber moved from Novgorod to Norway 2 fighters and 2 tactical_bombers moved from Kiangsi to India Place Units - Americans 1 airfield and 1 factory_minor placed in Finland 3 fighters placed in Norway 2 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 2 infantry moved from Kiangsi to Anhwe 1 fighter moved from Kiangsi to Anhwe Combat - Chinese Chinese creates battle in territory Chahar Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Chahar from Japanese, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 5 artilleries and 9 infantry moved from Kiangsi to Kwangsi 1 fighter moved from Anhwe to Kwangsi Place Units - Chinese 1 infantry placed in Hopei 1 artillery placed in Kwangsi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 3 armour, 1 artillery, 1 factory_minor, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Finland to Vyborg 5 fighters and 1 tactical_bomber moved from Finland to Vyborg 1 cruiser moved from 112 Sea Zone to 127 Sea Zone 1 marine moved from Finland to 127 Sea Zone 1 marine moved from 127 Sea Zone to Novgorod 1 armour, 1 artillery and 2 infantry moved from Iraq to Persia 2 infantry moved from Kiangsi to Hunan 2 fighters and 1 tactical_bomber moved from Kiangsi to Hunan 1 armour, 1 infantry and 1 mech_infantry moved from Yunnan to Kweichow Combat - British Battle in Novgorod Battle in Kweichow British attack with 1 armour, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking Novgorod from Germans, taking Kweichow from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 0/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 3 : 2/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Persia British attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry British roll dice for 1 armour, 1 artillery and 2 infantry in Persia, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vyborg British attack with 5 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery British roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 4/8 hits, 3,50 expected hits Germans roll dice for 1 artillery in Vyborg, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Vyborg British win, taking Vyborg from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - British 3 armour, 1 artillery, 5 infantry and 10 mech_infantrys moved from Iraq to Northwest Persia 3 armour and 1 mech_infantry moved from Egypt to Iraq 2 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun and 5 infantry moved from 112 Sea Zone to Norway 2 fighters and 1 tactical_bomber moved from Vyborg to Finland 3 fighters moved from Vyborg to Norway 1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 aaGun and 2 infantry moved from Kiangsi to Kwangsi 2 fighters and 1 tactical_bomber moved from Hunan to India 1 aaGun and 2 infantry moved from Burma to India 1 mech_infantry moved from Kiangsi to Kwangsi 1 fighter moved from Norway to 112 Sea Zone 1 aaGun moved from Finland to Karelia Place Units - British 1 submarine placed in 71 Sea Zone 3 armour placed in Egypt 1 factory_minor placed in Iraq 1 artillery and 4 infantry placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 1 artillery and 8 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6 UK_Pacific collect 16 PUs (2 lost to blockades); end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 1 artillery and 8 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 112 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : 1,17 Japanese regular : 0,33 Germans AA : -0,50 Germans regular : 1,67 British regular : -0,67