@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
tanios (x) vs Sovietishcat (l + 14) BM3
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@sovietishcat said in tanios (x) vs Sovietishcat (l + 14) BM3:
@tanios I forgot to move my USA tts, from sz 112 to sz 91, I edited them at the end of UK, let me know if you are not okay with edit.
No problem.
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy nothing; Remaining resources: 7 PUs; Combat Move - Italians Non Combat Move - Italians 2 mech_infantrys moved from Greece to Yugoslavia 1 armour moved from Greece to Yugoslavia 2 armour moved from Northern Italy to Western Germany 1 mech_infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 aaGun and 1 infantry moved from Northern Italy to Western Germany 4 infantry moved from Northern Italy to Western Germany 1 infantry moved from Holland Belgium to Western Germany 1 artillery and 2 infantry moved from Greece to Albania Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,6,2,6,3,1,3,5 Italians collect 4 PUs (11 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 35 Sea Zone to 21 Sea Zone 2 fighters moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from Queensland to 21 Sea Zone 1 bomber moved from Queensland to 21 Sea Zone Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 1 bomber, 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 bomber and 3 fighters in 21 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 21 Sea Zone to 35 Sea Zone 1 fighter moved from 21 Sea Zone to Philippines 1 bomber moved from 21 Sea Zone to Philippines 1 transport moved from 35 Sea Zone to 21 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 1 fighter moved from Kiangsi to India 1 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 carrier placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 112 Sea Zone to Norway Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -0,50
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 fighter, 5 infantry, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Belarus to Novgorod 1 mech_infantry moved from Baltic States to Novgorod 1 armour moved from Belarus to Novgorod 2 bombers moved from Western Germany to Novgorod 1 bomber moved from Caucasus to Novgorod 2 armour and 2 mech_infantrys moved from West India to Persia 1 tactical_bomber moved from Caucasus to Persia 1 mech_infantry moved from West India to Persia 1 mech_infantry moved from Shensi to Szechwan 1 armour moved from Shensi to Szechwan Combat - Germans Battle in Novgorod Germans attack with 1 armour, 3 bombers and 2 mech_infantrys British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine Germans roll dice for 1 armour, 3 bombers and 2 mech_infantrys in Novgorod, round 2 : 3/6 hits, 2.83 expected hits British roll dice for 1 marine in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the British lost in Novgorod Germans win, taking Novgorod from British with 1 armour, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for British: 1 marine Battle in Persia Germans attack with 2 armour, 3 mech_infantrys and 1 tactical_bomber British defend with 1 armour, 1 artillery, 1 factory_minor and 2 infantry Germans roll dice for 2 armour, 3 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 4/6 hits, 2.17 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Persia, round 2 : 0/4 hits, 1.50 expected hits 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Persia Germans win, taking Persia from British with 2 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for British: 1 armour, 1 artillery and 2 infantry Battle in Szechwan Germans attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Szechwan Germans win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Germans 1 armour moved from Sikang to Caucasus 2 armour and 1 mech_infantry moved from Tsinghai to Caucasus 1 armour and 2 mech_infantrys moved from Volgograd to Caucasus 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 1 tactical_bomber moved from Persia to Caucasus 10 armour and 6 mech_infantrys moved from West India to Turkmenistan 2 armour and 1 mech_infantry moved from Russia to Belarus 1 bomber moved from Novgorod to Germany 1 bomber moved from Novgorod to Russia 6 armour and 3 mech_infantrys moved from Poland to Belarus 5 infantry moved from Poland to Baltic States 1 fighter moved from Western Germany to Southern Italy 5 artilleries and 6 infantry moved from Normandy Bordeaux to France 2 infantry moved from France to Western Germany 3 artilleries moved from France to Western Germany 1 armour and 1 mech_infantry moved from Germany to Baltic States 1 fighter moved from Germany to Caucasus 5 infantry moved from Western Germany to Germany 1 fighter and 1 tactical_bomber moved from Germany to Western Germany 1 infantry moved from Western Germany to Germany 1 bomber moved from Novgorod to Belarus 2 mech_infantrys moved from Western Germany to Germany 2 mech_infantrys moved from Western Germany to Germany 1 aaGun moved from France to Western Germany 1 fighter moved from Western Germany to Caucasus 1 fighter moved from Western Germany to Caucasus Place Units - Germans 3 artilleries placed in Volgograd 1 armour and 2 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Germany 1 fighter, 5 infantry and 1 tactical_bomber placed in Western Germany Germans undo move 5. 1 fighter, 5 infantry and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,5,6,1,1,3,1,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4,2,1 Germans collect 61 PUs (4 lost to blockades); end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Germans regular : 2.33 British regular : -1.83
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Combat Move - Russians Non Combat Move - Russians 1 fighter moved from India to Northwest Persia 1 fighter and 1 tactical_bomber moved from Kiangsi to Philippines 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from Morocco to Trans-Jordan Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from Kiangsu to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 17 Sea Zone 1 fighter moved from Japan to 21 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone 1 fighter moved from 19 Sea Zone to 21 Sea Zone 1 fighter moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 19 Sea Zone to 17 Sea Zone 3 carriers moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from Kiangsu to 19 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone 1 fighter moved from 19 Sea Zone to 17 Sea Zone 1 armour moved from Kiangsu to 19 Sea Zone 1 armour and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East Combat - Japanese Battle in 6 Sea Zone Japanese attack with 3 carriers, 1 destroyer, 1 fighter and 2 transports Americans defend with 1 submarine Japanese roll dice for 3 carriers, 1 destroyer, 1 fighter and 2 transports in 6 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 3 carriers, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 17 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 20 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 19 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 21 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 21 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 21 Sea Zone Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer and 1 submarine Battle in Anhwe Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Guam Battle in Kiangsi Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Guam from Americans, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Soviet Far East Japanese attack with 1 armour and 1 infantry Americans defend with 1 aaGun and 1 mech_infantry Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 aaGun and 1 mech_infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 aaGun and 1 mech_infantry in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Japanese roll dice for 1 armour in Soviet Far East, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 aaGun and 1 mech_infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Americans lost in Soviet Far East Japanese roll dice for 1 armour in Soviet Far East, round 5 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 mech_infantry in Soviet Far East, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Soviet Far East, round 6 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 mech_infantry in Soviet Far East, round 6 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Americans with 1 armour remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Americans: 1 aaGun and 1 mech_infantry Non Combat Move - Japanese 1 fighter moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 20 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from 17 Sea Zone to Japan 1 fighter moved from Japan to 6 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in Kiangsu 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.67 Japanese regular : -1.00 ANZAC regular : 0.50
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 bomber, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers and 3 fighters moved from Norway to Germany 1 armour and 3 infantry moved from Karelia to Novgorod 10 fighters moved from Finland to Novgorod 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from Finland to Germany 1 fighter moved from Finland to Novgorod 1 destroyer moved from 3 Sea Zone to 5 Sea Zone Combat - Americans Air Battle in Germany
Combat Hit Differential Summary :
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@tanios Intercept Bombing Raid in Germany?
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@sovietishcat No intercept, thanks.
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 bomber, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers and 3 fighters moved from Norway to Germany 1 armour and 3 infantry moved from Karelia to Novgorod 10 fighters moved from Finland to Novgorod 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from Finland to Germany 1 fighter moved from Finland to Novgorod 1 destroyer moved from 3 Sea Zone to 5 Sea Zone Combat - Americans Air Battle in Germany Americans attacks with 7 units heading to Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/3 hits, 0,50 expected hits Bombing raid in Germany rolls: 8,7,4 and causes: 19 damage to unit: factory_major Bombing raid in Germany causes 19 damage total. Battle in 5 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Novgorod Americans attack with 1 armour, 11 fighters and 3 infantry Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys Americans roll dice for 1 armour, 11 fighters and 3 infantry in Novgorod, round 2 : 5/15 hits, 6,50 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 2 : 0/3 hits, 1,17 expected hits 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Novgorod Americans win, taking Novgorod from Germans with 1 armour, 11 fighters and 3 infantry remaining. Battle score for attacker is 14 Casualties for Germans: 1 armour and 2 mech_infantrys Cleaning up after air battles Non Combat Move - Americans 3 bombers and 4 fighters moved from Germany to Norway 1 fighter moved from Morocco to Norway 3 transports moved from 91 Sea Zone to 101 Sea Zone 11 fighters moved from Novgorod to Finland 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 aaGun moved from British Columbia to 1 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 2 fighters and 2 tactical_bombers moved from India to Kwangsi 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from 21 Sea Zone to 33 Sea Zone 6 submarines moved from 26 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 2 destroyers moved from 10 Sea Zone to 30 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from Sakha to Siberia Place Units - Americans 2 destroyers and 3 submarines placed in 10 Sea Zone 1 bomber and 2 fighters placed in Norway 2 artilleries and 4 infantry placed in Central United States 2 armour and 1 mech_infantry placed in Finland Turn Complete - Americans Americans collect 70 PUs; end with 70 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 3 infantry moved from Kwangsi to Kiangsi 1 fighter moved from Kwangsi to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kiangsi, round 2 : 0/5 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kiangsi, round 3 : 0/5 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 4 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 5 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Kwangsi Place Units - Chinese 3 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 3 armour, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 infantry and 1 mech_infantry moved from Yunnan to Szechwan 1 infantry moved from India to West India UK_Pacific take West India from Germans 2 fighters and 1 tactical_bomber moved from India to Szechwan 1 armour, 1 infantry and 1 mech_infantry moved from Kweichow to Shensi 3 armour and 1 mech_infantry moved from Iraq to Persia 2 infantry moved from Northwest Persia to Persia 1 artillery moved from Northwest Persia to Persia 1 infantry moved from Northwest Persia to Persia Combat - British Battle in Szechwan British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 armour in Szechwan, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Szechwan British win, taking Szechwan from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 1 armour Battle in Persia British attack with 3 armour, 1 artillery, 3 infantry and 1 mech_infantry Germans defend with 2 armour, 1 factory_minor and 3 mech_infantrys British roll dice for 3 armour, 1 artillery, 3 infantry and 1 mech_infantry in Persia, round 2 : 4/8 hits, 2,67 expected hits Germans roll dice for 2 armour and 3 mech_infantrys in Persia, round 2 : 1/5 hits, 2,00 expected hits 1 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Persia British roll dice for 3 armour, 1 artillery, 2 infantry and 1 mech_infantry in Persia, round 3 : 2/7 hits, 2,50 expected hits Germans roll dice for 1 armour in Persia, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Persia British win, taking Persia from Germans with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 18 Casualties for British: 2 infantry Casualties for Germans: 2 armour and 3 mech_infantrys Battle in Shensi British attack with 1 armour, 1 infantry and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Shensi British win, taking Shensi from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Szechwan to Kwangsi 1 infantry moved from Hunan to Kweichow 1 aaGun, 2 artilleries and 10 infantry moved from India to Burma 3 armour and 3 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Trans-Jordan to Iraq 1 submarine moved from 71 Sea Zone to 80 Sea Zone 3 mech_infantrys moved from Belgian Congo to Egypt 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from Finland to Karelia 1 marine moved from Finland to Norway 1 cruiser moved from 127 Sea Zone to 112 Sea Zone 5 infantry moved from Norway to Finland 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 4 infantry moved from 112 Sea Zone to Norway 1 carrier and 2 fighters moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from British Columbia to 1 Sea Zone Place Units - British 3 infantry placed in Iraq 3 armour placed in Egypt 3 mech_infantrys placed in Union of South Africa 4 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 3 infantry and 1 mech_infantry placed in India 1 submarine placed in 37 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Vyborg: 1 infantry EDIT: Adding units owned by British to Karelia: 1 infantry EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Units Change Ownership Some Units in India change ownership: 3 infantry and 1 mech_infantry Some Units in 37 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Chinese regular : -3,67 Americans regular : -1,50 Japanese regular : -1,33 Germans AA : -0,50 Germans regular : -1,50 British regular : 2,00
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 3 PUs; Combat Move - Italians Non Combat Move - Italians 2 fighters moved from Western Germany to Southern Italy 1 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland 2 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,1,3,3,4,6,5,6 Italians collect 2 PUs (13 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: ANZAC round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC
Combat Hit Differential Summary :
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You can ignore that ANZAC post. It’s the exact same as the Italian post.
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Caroline Islands 1 bomber and 1 fighter moved from Philippines to Caroline Islands 2 fighters moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Battle in Caroline Islands ANZAC attack with 2 artilleries, 1 bomber, 4 fighters and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/3 hits, 0,50 expected hits ANZAC roll dice for 2 artilleries, 1 bomber, 4 fighters and 2 infantry in Caroline Islands, round 2 : 4/9 hits, 4,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 2 artilleries, 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - ANZAC 1 transport moved from 35 Sea Zone to 54 Sea Zone 1 carrier moved from 54 Sea Zone to 33 Sea Zone 4 fighters moved from Caroline Islands to 33 Sea Zone 1 bomber moved from Caroline Islands to New Guinea 1 fighter moved from India to Kwangsi Place Units - ANZAC 3 submarines placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67 Japanese AA : -0,50 ANZAC regular : 0,00
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 2 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 3 mech_infantrys moved from Turkmenistan to Persia 3 fighters and 1 tactical_bomber moved from Caucasus to Persia 3 infantry moved from Baltic States to Novgorod 1 bomber moved from Belarus to Novgorod 1 bomber moved from Germany to Novgorod 1 bomber moved from Russia to Novgorod 1 mech_infantry moved from Belarus to Novgorod Combat - Germans Battle in Novgorod Germans attack with 3 bombers, 3 infantry and 1 mech_infantry Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 3 bombers, 3 infantry and 1 mech_infantry in Novgorod, round 2 : 3/7 hits, 2.67 expected hits Americans roll dice for 1 armour and 3 infantry in Novgorod, round 2 : 3/4 hits, 1.50 expected hits 3 infantry owned by the Germans and 3 infantry owned by the Americans lost in Novgorod Germans roll dice for 3 bombers and 1 mech_infantry in Novgorod, round 3 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Novgorod Germans win with 3 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 3 infantry and 1 mech_infantry Casualties for Americans: 1 armour and 3 infantry Battle in Persia Germans attack with 1 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber British defend with 3 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry Germans roll dice for 1 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 4/8 hits, 3.17 expected hits British roll dice for 3 armour, 1 artillery, 1 infantry and 1 mech_infantry in Persia, round 2 : 2/6 hits, 2.50 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Persia Germans roll dice for 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Persia, round 3 : 3/6 hits, 2.83 expected hits British roll dice for 2 armour in Persia, round 3 : 2/2 hits, 1.00 expected hits 1 fighter owned by the Germans, 1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Persia Germans win, taking Persia from British with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 fighter and 3 mech_infantrys Casualties for British: 3 armour, 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Persia to Caucasus 9 armour and 3 mech_infantrys moved from Turkmenistan to Kazakhstan 3 artilleries moved from Volgograd to Caucasus 1 armour moved from Kazakhstan to Caucasus 3 mech_infantrys moved from Russia to Belarus 1 armour and 2 mech_infantrys moved from Ukraine to Belarus 1 bomber moved from Novgorod to Western Germany 1 bomber moved from Novgorod to Western Germany 1 bomber moved from Novgorod to Russia 6 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 6 armour and 5 mech_infantrys moved from Caucasus to Bryansk 8 armour and 3 mech_infantrys moved from Kazakhstan to Caucasus 1 fighter moved from Germany to Greece 2 fighters moved from Western Germany to Greece 1 fighter moved from Western Germany to Germany 7 infantry moved from Western Germany to Germany 4 infantry moved from Germany to Poland 8 mech_infantrys moved from Western Germany to Poland 2 armour and 1 mech_infantry moved from Baltic States to Belarus 1 infantry moved from Baltic States to Belarus 4 infantry moved from France to Western Germany 2 infantry moved from France to Western Germany Place Units - Germans 3 artilleries placed in Volgograd 3 mech_infantrys placed in Ukraine 1 armour, 2 fighters and 5 mech_infantrys placed in Western Germany Germans undo move 3. 1 armour, 1 artillery, 2 fighters, 3 infantry and 3 mech_infantrys placed in Western Germany 2 mech_infantrys placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,2,4,1,4,6,5,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1,3,4 Germans collect 54 PUs (5 lost to blockades); end with 54 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 2.00 Germans regular : 1.17 British regular : 0.50
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Combat Move - Russians Non Combat Move - Russians 1 fighter moved from Trans-Jordan to Northwest Persia Turn Complete - Russians
Combat Hit Differential Summary :
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@tanios don’t forget our game:slightly_smiling_face:
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 1 Sea Zone 2 fighters moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Japan to 5 Sea Zone 1 tactical_bomber moved from Japan to 5 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia 1 armour moved from Soviet Far East to Siberia 1 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima 1 fighter moved from 6 Sea Zone to Iwo Jima 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 17 Sea Zone to 23 Sea Zone 1 fighter moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 infantry moved from Anhwe to Chahar 1 artillery moved from Anhwe to Chahar Combat - Japanese Battle in 1 Sea Zone Japanese attack with 1 submarine British defend with 1 infantry; Americans defend with 1 aaGun and 1 transport 1 aaGun owned by the Americans, 1 transport owned by the Americans and 1 infantry owned by the British lost in 1 Sea Zone Japanese win, taking 1 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 15 Casualties for Americans: 1 aaGun and 1 transport Casualties for British: 1 infantry Battle in 6 Sea Zone Japanese attack with 4 carriers, 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 4 carriers, 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 4 carriers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 5 Sea Zone Japanese attack with 2 fighters, 1 tactical_bomber and 1 transport Americans defend with 1 destroyer Japanese roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 5 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 5 Sea Zone Japanese win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Chahar Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Japanese roll dice for 1 artillery in Chahar, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Chahar Chinese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Siberia Japanese attack with 1 armour, 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Siberia, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia Japanese win, taking Siberia from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Kiangsi Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/5 hits, 2.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 2 infantry Battle in Iwo Jima Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 3/5 hits, 2.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in 19 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Shantung 1 infantry moved from Kiangsu to Shantung 1 artillery moved from Kiangsu to Shantung 2 fighters moved from 19 Sea Zone to Japan 2 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.67 Japanese regular : -0.67
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@sovietishcat said in tanios (x) vs Sovietishcat (l + 14) BM3:
@tanios don’t forget our game:slightly_smiling_face:
Sorry, feel free to give me a reminder if I forget after a day.
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 3 bombers, 8 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Norway to 112 Sea Zone 1 marine moved from 112 Sea Zone to Denmark 4 bombers and 7 fighters moved from Norway to Germany 10 fighters moved from Finland to Germany 1 fighter moved from Morocco to 112 Sea Zone 1 fighter moved from Finland to 112 Sea Zone 2 submarines moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone Combat - Americans
Combat Hit Differential Summary :