tanios (x) vs Sovietishcat (l + 14) BM3

  • '19

    @tanios Well I felt like I had to do something to slow down Germany!

  • '20

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                  Italians take 97 Sea Zone from British
            2 fighters moved from Southern Italy to 92 Sea Zone
            1 artillery and 3 infantry moved from Western Germany to Denmark
            1 artillery and 3 infantry moved from Western Germany to Germany
            1 infantry moved from Western Germany to Denmark
            1 infantry moved from Western Germany to Germany
            1 infantry moved from Western Germany to Denmark
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 1 destroyer and 2 fighters
                British defend with 1 destroyer
                    Italians roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 92 Sea Zone
                Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Denmark
                Italians attack with 1 artillery and 5 infantry
                Americans defend with 1 marine
                    Italians roll dice for 1 artillery and 5 infantry in Denmark, round 2 : 0/6 hits, 1.33 expected hits
                    Americans roll dice for 1 marine in Denmark, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 5 infantry in Denmark, round 3 : 1/6 hits, 1.33 expected hits
                    Americans roll dice for 1 marine in Denmark, round 3 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Americans lost in Denmark
                Italians win, taking Denmark from Americans with 1 artillery and 5 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 1 marine
            Battle in Germany
                Italians attack with 1 artillery and 4 infantry
                British defend with 1 artillery and 1 factory_minor
                    Italians roll dice for 1 artillery and 4 infantry in Germany, round 2 : 1/5 hits, 1.17 expected hits
                    British roll dice for 1 artillery in Germany, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Germany
                Italians win, taking Germany from British, taking Denmark from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            2 fighters moved from 92 Sea Zone to Southern France
            1 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
            2 armour and 1 mech_infantry moved from Slovakia Hungary to Belarus
    
        Place Units - Italians
            1 mech_infantry placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,5,5
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
            Italians collect 14 PUs (1 lost to blockades); end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Italians regular : -2.17
    British regular : -0.67
    

    Savegame

  • '20

    @sovietishcat said in tanios (x) vs Sovietishcat (l + 14) BM3:

    @tanios Well I felt like I had to do something to slow down Germany!

    I got lucky with my defense of Germany. They took out 9+ more planes than they should’ve. That could’ve taken me out of the game.

  • '19

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from 17 Sea Zone to 5 Sea Zone
            2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 17 Sea Zone
            2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
            1 submarine moved from 54 Sea Zone to 23 Sea Zone
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
            1 bomber moved from New Guinea to 23 Sea Zone
            1 fighter moved from 33 Sea Zone to Iwo Jima
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 fighter moved from 17 Sea Zone to Iwo Jima
    
        Combat - ANZAC
            Battle in 5 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 5 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Marianas
            Battle in 23 Sea Zone
                ANZAC attack with 1 bomber, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 bomber and 1 fighter in 23 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 23 Sea Zone
                ANZAC win, taking Marianas from Japanese with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Iwo Jima
                ANZAC attack with 2 artilleries, 2 fighters and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 2 artilleries, 2 fighters and 2 infantry in Iwo Jima, round 2 : 2/6 hits, 2,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Iwo Jima
                ANZAC win, taking Iwo Jima from Japanese with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Iwo Jima to 17 Sea Zone
            1 bomber moved from 23 Sea Zone to Caroline Islands
            1 fighter moved from 23 Sea Zone to 17 Sea Zone
            1 fighter moved from 5 Sea Zone to 17 Sea Zone
            2 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 carrier moved from 33 Sea Zone to 17 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 fighter moved from Kwangsi to Kwangtung
    
        Place Units - ANZAC
            1 bomber and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -1,00
    ANZAC regular : 0,17
    

    Savegame

  • '19

    @tanios said in tanios (x) vs Sovietishcat (l + 14) BM3:

    @sovietishcat said in tanios (x) vs Sovietishcat (l + 14) BM3:

    @tanios Well I felt like I had to do something to slow down Germany!

    I got lucky with my defense of Germany. They took out 9+ more planes than they should’ve. That could’ve taken me out of the game.

    Was quite a lot of planes lost, sure is a set back for USA, that’s the fun thing about dice, nothing is granted :face_with_head_bandage:

  • '20

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 bomber moved from Western Germany to Finland
            1 bomber moved from Western Germany to Iraq
            1 bomber moved from Russia to Persia
            1 tactical_bomber moved from Western Germany to 114 Sea Zone
            1 infantry moved from Baltic States to Novgorod
                  Germans take Novgorod from Americans
            1 infantry moved from Belarus to Novgorod
    
        Combat - Germans
            Strategic bombing raid in Iraq
                    British roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Iraq causes 4 damage total. 
            Strategic bombing raid in Persia
                    British roll AA dice in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
            Strategic bombing raid in Finland
                    Americans roll AA dice in Finland : 0/1 hits, 0.17 expected hits
                Bombing raid in Finland rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Finland causes 3 damage total. 
            Battle in 114 Sea Zone
                Germans attack with 1 tactical_bomber
                British defend with 2 transports
                    2 transports owned by the British lost in 114 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
    
        Non Combat Move - Germans
            1 bomber moved from Iraq to Caucasus
            1 bomber moved from Persia to Caucasus
            3 artilleries moved from Volgograd to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            1 infantry moved from Caucasus to Kazakhstan
            1 fighter moved from Greece to Caucasus
            2 fighters moved from Greece to Western Germany
            2 artilleries moved from Western Germany to France
            8 mech_infantrys moved from Poland to Novgorod
            6 armour and 5 mech_infantrys moved from Bryansk to Caucasus
            1 armour moved from Caucasus to Volgograd
            1 armour moved from Caucasus to Volgograd
            7 mech_infantrys moved from Eastern Poland to Novgorod
            2 artilleries moved from France to Western Germany
            1 tactical_bomber moved from Western Germany to Caucasus
            1 bomber moved from Finland to Russia
            2 mech_infantrys moved from Russia to Volgograd
            1 tactical_bomber moved from 114 Sea Zone to Romania
            1 fighter moved from Southern Italy to Romania
            2 armour moved from Belarus to Novgorod
            1 mech_infantry moved from Belarus to Novgorod
            10 armour and 15 mech_infantrys moved from Belarus to Rostov
            1 infantry moved from Western Germany to Denmark
            2 infantry moved from Western Germany to Denmark
            1 aaGun moved from Western Germany to Denmark
            3 artilleries moved from France to Western Germany
            4 infantry moved from Poland to Baltic States
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2,6,3
            Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.33
    Americans AA : -0.17
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Philippines to Caroline Islands
            3 aaGuns, 9 artilleries, 2 fighters and 43 infantry moved from Northwest Persia to Iraq
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Japan to 7 Sea Zone
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 19 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 7 Sea Zone
            1 destroyer moved from 6 Sea Zone to 4 Sea Zone
            3 fighters moved from 6 Sea Zone to 4 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
            2 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Kiangsu to Anhwe
            3 infantry moved from Kiangsu to Anhwe
            1 artillery and 2 infantry moved from Shantung to Jehol
            1 artillery moved from Siberia to Sakha
                  Japanese take Sakha from Americans
            1 armour moved from Siberia to Buryatia
            1 submarine moved from 1 Sea Zone to 10 Sea Zone
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 2 submarines; ANZAC defend with 1 transport
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Americans roll dice for 2 submarines in 22 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 2 submarines owned by the Americans lost in 22 Sea Zone
                Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for Americans: 2 submarines
                Casualties for ANZAC: 1 transport
            Battle in 10 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 2 submarines
                1 submarine owned by the Japanese submerged
            Battle in Kiangsi
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 3 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/6 hits, 2.17 expected hits
                    Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 3 : 3/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
                Japanese winAmericans winAmericans win with 2 submarines remaining with 2 submarines remaining, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 1 artillery and 3 infantry
            Battle in Jehol
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 7 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                    Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 7 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 4 Sea Zone
                Japanese attack with 1 destroyer and 3 fighters
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer and 3 fighters in 4 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 4 Sea Zone
                    Japanese roll dice for 1 destroyer and 3 fighters in 4 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 4 Sea Zone
                Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Anhwe
                Japanese attack with 1 artillery and 3 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 2/4 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan
            3 fighters moved from 4 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
            1 armour moved from Kiangsu to Anhwe
            1 artillery moved from Kiangsu to Anhwe
            1 aaGun moved from Kiangsu to Anhwe
    
        Place Units - Japanese
            1 destroyer and 1 submarine placed in 6 Sea Zone
            1 fighter placed in Japan
            1 infantry placed in Kiangsu
            5 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3
            Japanese collect 32 PUs (5 lost to blockades); end with 32 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -1.67
    Japanese regular : 3.67
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans repair damage of 3x factory_minor; Remaining resources: 95 PUs; 
            Americans buy 2 armour, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 bomber moved from Norway to Novgorod
            2 destroyers moved from 33 Sea Zone to 6 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 9 submarines moved from 17 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kwangtung to 6 Sea Zone
            1 submarine moved from 15 Sea Zone to 6 Sea Zone
            3 bombers moved from Western United States to 6 Sea Zone
            2 submarines moved from 10 Sea Zone to 7 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @tanios Another big battle, sz 6, Scramble?, Kamikazees? OOL, ( do you want to do round by round)?

  • '20

    @sovietishcat no scramble. I’ll use 2 tokens on the battleship and 1 on each cruiser (4 total).

  • '20

    Let me know the hits you have for the 1st round… it’s probably going to be max defense, but depending on the 1st round I may want to save a destroyer.

  • '19

    TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans repair damage of 3x factory_minor; Remaining resources: 95 PUs; 
            Americans buy 2 armour, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 bomber moved from Norway to Novgorod
            2 destroyers moved from 33 Sea Zone to 6 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 9 submarines moved from 17 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kwangtung to 6 Sea Zone
            1 submarine moved from 15 Sea Zone to 6 Sea Zone
            3 bombers moved from Western United States to 6 Sea Zone
            2 submarines moved from 10 Sea Zone to 7 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1,6
                Units damaged: 1 battleship owned by the Americans
            Strategic bombing raid in Novgorod
                    Germans roll AA dice in Novgorod : 0/1 hits, 0,17 expected hits
                Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Novgorod causes 4 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 5 destroyers, 4 fighters, 10 submarines and 2 tactical_bombers
                Japanese defend with 4 carriers, 1 destroyer, 6 fighters, 2 submarines and 2 tactical_bombers
                    Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 6/10 hits, 3,33 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 2,67
    Germans AA : -0,17
    

    Savegame

  • '19

    @tanios 6 hits on subs

  • '20

    @sovietishcat my 2 subs + damage each carrier

  • '19

    TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans repair damage of 3x factory_minor; Remaining resources: 95 PUs; 
            Americans buy 2 armour, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 bomber moved from Norway to Novgorod
            2 destroyers moved from 33 Sea Zone to 6 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 9 submarines moved from 17 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kwangtung to 6 Sea Zone
            1 submarine moved from 15 Sea Zone to 6 Sea Zone
            3 bombers moved from Western United States to 6 Sea Zone
            2 submarines moved from 10 Sea Zone to 7 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1,6
                Units damaged: 1 battleship owned by the Americans
            Strategic bombing raid in Novgorod
                    Germans roll AA dice in Novgorod : 0/1 hits, 0,17 expected hits
                Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Novgorod causes 4 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 5 destroyers, 4 fighters, 10 submarines and 2 tactical_bombers
                Japanese defend with 4 carriers, 1 destroyer, 6 fighters, 2 submarines and 2 tactical_bombers
                    Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 6/10 hits, 3,33 expected hits
                Units damaged: 4 carriers owned by the Japanese
                    Americans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 5 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 8/16 hits, 8,17 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 2,50
    Germans AA : -0,17
    

    Savegame

  • '19

    @tanios 8 hits with boats and planes

  • '20

    @sovietishcat Kill the rest of my navy, and max defense from here on out.

  • '19

    TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans repair damage of 3x factory_minor; Remaining resources: 95 PUs; 
            Americans buy 2 armour, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 bomber moved from Norway to Novgorod
            2 destroyers moved from 33 Sea Zone to 6 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 9 submarines moved from 17 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kwangtung to 6 Sea Zone
            1 submarine moved from 15 Sea Zone to 6 Sea Zone
            3 bombers moved from Western United States to 6 Sea Zone
            2 submarines moved from 10 Sea Zone to 7 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1,6
                Units damaged: 1 battleship owned by the Americans
            Strategic bombing raid in Novgorod
                    Germans roll AA dice in Novgorod : 0/1 hits, 0,17 expected hits
                Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Novgorod causes 4 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 5 destroyers, 4 fighters, 10 submarines and 2 tactical_bombers
                Japanese defend with 4 carriers, 1 destroyer, 6 fighters, 2 submarines and 2 tactical_bombers
                    Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 6/10 hits, 3,33 expected hits
                Units damaged: 4 carriers owned by the Japanese
                    Americans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 5 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 8/16 hits, 8,17 expected hits
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 4 carriers, 1 destroyer, 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/13 hits, 6,67 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 4 submarines owned by the Americans, 4 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                6 submarines owned by the Americans submerged
                    Americans roll dice for 1 battleship, 3 bombers, 1 cruiser, 5 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 10/16 hits, 8,17 expected hits
                    Japanese roll dice for 5 fighters in 6 Sea Zone, round 3 : 4/5 hits, 3,33 expected hits
                    5 fighters owned by the Japanese and 4 destroyers owned by the Americans lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 3 bombers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 94
                Casualties for Americans: 1 carrier, 4 destroyers and 4 submarines
                Casualties for Japanese: 4 carriers, 1 destroyer, 6 fighters, 2 submarines and 2 tactical_bombers
            Battle in 7 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 submarines in 7 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 7 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 7 Sea Zone
                Americans win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters moved from 6 Sea Zone to Iwo Jima
            3 bombers and 2 tactical_bombers moved from 6 Sea Zone to Iwo Jima
    

    Combat Hit Differential Summary :

    Americans regular : 4,00
    Japanese regular : -1,00
    Germans AA : -0,17
    

    Savegame

  • '19

    @tanios Thank you for the OOL, I posted USA in NCM. will do the rest a bit later!

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