@Omni If you hit 4x (or less) in first round, sink the ships. If you keep fighting, I’ll have to decide later on OOL for 2nd round.
tanios (x) vs Sovietishcat (l + 14) BM3
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@tanios 8 hits with boats and planes
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@sovietishcat Kill the rest of my navy, and max defense from here on out.
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans repair damage of 3x factory_minor; Remaining resources: 95 PUs; Americans buy 2 armour, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from Norway to Novgorod 2 destroyers moved from 33 Sea Zone to 6 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 9 submarines moved from 17 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangtung to 6 Sea Zone 1 submarine moved from 15 Sea Zone to 6 Sea Zone 3 bombers moved from Western United States to 6 Sea Zone 2 submarines moved from 10 Sea Zone to 7 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1,6 Units damaged: 1 battleship owned by the Americans Strategic bombing raid in Novgorod Germans roll AA dice in Novgorod : 0/1 hits, 0,17 expected hits Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Novgorod causes 4 damage total. Battle in 6 Sea Zone Americans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 5 destroyers, 4 fighters, 10 submarines and 2 tactical_bombers Japanese defend with 4 carriers, 1 destroyer, 6 fighters, 2 submarines and 2 tactical_bombers Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 6/10 hits, 3,33 expected hits Units damaged: 4 carriers owned by the Japanese Americans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 5 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 8/16 hits, 8,17 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 4 carriers, 1 destroyer, 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/13 hits, 6,67 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 4 submarines owned by the Americans, 4 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone 6 submarines owned by the Americans submerged Americans roll dice for 1 battleship, 3 bombers, 1 cruiser, 5 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 10/16 hits, 8,17 expected hits Japanese roll dice for 5 fighters in 6 Sea Zone, round 3 : 4/5 hits, 3,33 expected hits 5 fighters owned by the Japanese and 4 destroyers owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 3 bombers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 94 Casualties for Americans: 1 carrier, 4 destroyers and 4 submarines Casualties for Japanese: 4 carriers, 1 destroyer, 6 fighters, 2 submarines and 2 tactical_bombers Battle in 7 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 submarines in 7 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 7 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 7 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters moved from 6 Sea Zone to Iwo Jima 3 bombers and 2 tactical_bombers moved from 6 Sea Zone to Iwo Jima
Combat Hit Differential Summary :
Americans regular : 4,00 Japanese regular : -1,00 Germans AA : -0,17
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@tanios Thank you for the OOL, I posted USA in NCM. will do the rest a bit later!
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans repair damage of 3x factory_minor; Remaining resources: 95 PUs; Americans buy 2 armour, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from Norway to Novgorod 2 destroyers moved from 33 Sea Zone to 6 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 9 submarines moved from 17 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangtung to 6 Sea Zone 1 submarine moved from 15 Sea Zone to 6 Sea Zone 3 bombers moved from Western United States to 6 Sea Zone 2 submarines moved from 10 Sea Zone to 7 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1,6 Units damaged: 1 battleship owned by the Americans Strategic bombing raid in Novgorod Germans roll AA dice in Novgorod : 0/1 hits, 0,17 expected hits Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Novgorod causes 4 damage total. Battle in 6 Sea Zone Americans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 5 destroyers, 4 fighters, 10 submarines and 2 tactical_bombers Japanese defend with 4 carriers, 1 destroyer, 6 fighters, 2 submarines and 2 tactical_bombers Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 6/10 hits, 3,33 expected hits Units damaged: 4 carriers owned by the Japanese Americans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 5 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 8/16 hits, 8,17 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 4 carriers, 1 destroyer, 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/13 hits, 6,67 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 4 submarines owned by the Americans, 4 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone 6 submarines owned by the Americans submerged Americans roll dice for 1 battleship, 3 bombers, 1 cruiser, 5 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 10/16 hits, 8,17 expected hits Japanese roll dice for 5 fighters in 6 Sea Zone, round 3 : 4/5 hits, 3,33 expected hits 5 fighters owned by the Japanese and 4 destroyers owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 3 bombers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 94 Casualties for Americans: 1 carrier, 4 destroyers and 4 submarines Casualties for Japanese: 4 carriers, 1 destroyer, 6 fighters, 2 submarines and 2 tactical_bombers Battle in 7 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 submarines in 7 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 7 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 7 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters moved from 6 Sea Zone to Iwo Jima 3 bombers and 2 tactical_bombers moved from 6 Sea Zone to Iwo Jima 1 bomber moved from Novgorod to Finland 4 armour, 8 infantry and 2 mech_infantrys moved from Finland to Karelia 2 artilleries and 4 infantry moved from Iceland to 123 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 123 Sea Zone to 125 Sea Zone 2 artilleries and 4 infantry moved from 125 Sea Zone to Norway 3 infantry moved from Norway to Finland 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone 2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland Place Units - Americans 3 fighters placed in Finland Americans undo move 1. 3 tactical_bombers placed in Finland 3 fighters placed in Norway 2 transports placed in 101 Sea Zone 2 armour and 2 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,4 Americans collect 62 PUs (3 lost to blockades); end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Norway: 1 fighter EDIT: Adding units owned by Americans to Karelia: 1 fighter EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 artilleries, 1 fighter and 6 infantry moved from Kwangtung to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 4 artilleries, 1 fighter and 6 infantry Japanese defend with 1 artillery Chinese roll dice for 4 artilleries, 1 fighter and 6 infantry in Kiangsi, round 2 : 7/11 hits, 3,50 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 4 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kiangsi to Kwangsi 2 artilleries moved from Yunnan to Kwangsi 1 infantry moved from Hopei to Kweichow Place Units - Chinese 1 infantry placed in Hunan 1 artillery and 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British repair damage of 4x factory_minor; Remaining resources: 120 PUs; British buy 1 destroyer, 7 fighters, 1 harbour, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Suiyuyan to Jehol 2 fighters and 1 tactical_bomber moved from Kwangtung to Jehol 1 infantry moved from Eastern Persia to Turkmenistan British take Turkmenistan from Germans 1 armour and 1 mech_infantry moved from Sikang to Tsinghai 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 fighter moved from United Kingdom to 92 Sea Zone Combat - British British creates battle in territory 19 Sea Zone Battle in Tsinghai British attack with 1 armour and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Tsinghai British win, taking 19 Sea Zone from Japanese, taking Tsinghai from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Jehol British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 3/5 hits, 2,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Jehol British win, taking Jehol from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 92 Sea Zone British attack with 1 fighter and 1 submarine Italians defend with 1 destroyer British roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone British win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - British 1 fighter moved from 92 Sea Zone to Morocco 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 94 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 aaGun moved from Finland to Karelia 1 aaGun moved from Finland to Vyborg 3 infantry moved from Finland to Vyborg 4 fighters moved from Norway to Karelia 1 fighter moved from 112 Sea Zone to Karelia 1 fighter moved from 112 Sea Zone to Vyborg 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 3 infantry moved from Norway to Finland 1 armour, 2 infantry and 1 mech_infantry moved from Persia to Iraq 5 armour, 5 infantry and 12 mech_infantrys moved from Northwest Persia to Iraq 2 fighters and 1 tactical_bomber moved from Jehol to Kiangsi 1 aaGun, 2 infantry and 1 mech_infantry moved from Kwangtung to Kiangsi 1 mech_infantry moved from Yunnan to Kiangsi 3 infantry moved from West India to India 1 infantry moved from Yunnan to Szechwan 1 carrier and 2 fighters moved from 17 Sea Zone to 6 Sea Zone 4 infantry moved from Finland to Karelia 1 infantry moved from Finland to Vyborg 3 mech_infantrys moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt Place Units - British 7 fighters placed in United Kingdom 1 harbour placed in Iceland 1 destroyer placed in 98 Sea Zone 3 infantry placed in Iraq British undo move 1. 1 fighter and 1 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 6 fighters and 1 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 1 artillery, 6 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 1 artillery, 6 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 3,50 Americans regular : 4,00 Italians regular : -0,33 Japanese regular : -1,00 Germans AA : -0,17 Germans regular : -0,33 British regular : 1,67
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour and 2 mech_infantrys moved from Bryansk to Caucasus 2 armour and 1 mech_infantry moved from Belarus to Novgorod 2 fighters moved from Southern France to Greece 1 mech_infantry moved from Southern France to Northern Italy 1 artillery and 4 infantry moved from Germany to Western Germany 2 aaGuns and 4 infantry moved from Western Germany to Denmark 1 aaGun, 1 infantry and 1 mech_infantry moved from Northern Italy to Western Germany Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,6,6,2 Italians collect 11 PUs (4 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: ANZAC round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 fighters moved from 17 Sea Zone to 6 Sea Zone 1 bomber moved from Caroline Islands to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 carrier moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 submarine moved from 23 Sea Zone to 22 Sea Zone 1 fighter moved from Kwangtung to 22 Sea Zone Combat - ANZAC
Combat Hit Differential Summary :
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@tanios Scramble sz 6 and Kamikazees choices?
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@sovietishcat 2 kamikaze on the AC. no scramble
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 fighters moved from 17 Sea Zone to 6 Sea Zone 1 bomber moved from Caroline Islands to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 carrier moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 submarine moved from 23 Sea Zone to 22 Sea Zone 1 fighter moved from Kwangtung to 22 Sea Zone Combat - ANZAC Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 0 hits. Rolls: 5,3 Battle in Korea Battle in Paulau Island Battle in 22 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 22 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 22 Sea Zone ANZAC win, taking Korea from Japanese, taking Paulau Island from Japanese with 1 fighter remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 submarines moved from 33 Sea Zone to 19 Sea Zone 1 fighter moved from 22 Sea Zone to Caroline Islands 1 bomber moved from Queensland to India 1 bomber moved from 6 Sea Zone to Kiangsi Place Units - ANZAC 2 bombers placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 fighter moved from Norway to Karelia Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 0,17
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 73 PUs; Germans buy 1 aaGun, 6 armour, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Volgograd to Turkmenistan 1 armour and 1 mech_infantry moved from Volgograd to Tsinghai 1 bomber moved from Russia to Tsinghai 2 bombers moved from Caucasus to Tsinghai 1 fighter and 1 tactical_bomber moved from Caucasus to Turkmenistan 28 artilleries and 15 infantry moved from Caucasus to Northwest Persia 1 mech_infantry moved from Caucasus to Turkmenistan 1 mech_infantry moved from Caucasus to Tsinghai 1 mech_infantry moved from Caucasus to Tsinghai 1 mech_infantry moved from Caucasus to Sikang Germans take Sikang from Chinese Combat - Germans Battle in Tsinghai Germans attack with 1 armour, 3 bombers and 3 mech_infantrys British defend with 1 armour and 1 mech_infantry Germans roll dice for 1 armour, 3 bombers and 3 mech_infantrys in Tsinghai, round 2 : 3/7 hits, 3.00 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Tsinghai Germans win, taking Tsinghai from Chinese with 1 armour, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour and 1 mech_infantry Battle in Turkmenistan Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Turkmenistan, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 1 infantry in Turkmenistan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Turkmenistan Germans win, taking Turkmenistan from British with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Northwest Persia Germans attack with 28 artilleries and 15 infantry ANZAC defend with 1 infantry Germans roll dice for 28 artilleries and 15 infantry in Northwest Persia, round 2 : 14/43 hits, 14.33 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Northwest Persia Germans win, taking Northwest Persia from Russians with 28 artilleries and 14 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Germans 4 infantry moved from Baltic States to Novgorod 7 armour and 15 mech_infantrys moved from Rostov to Northwest Persia 2 aaGuns, 10 armour and 7 mech_infantrys moved from Caucasus to Northwest Persia 1 fighter and 1 tactical_bomber moved from Turkmenistan to Caucasus 3 armour moved from Caucasus to Northwest Persia 1 fighter moved from Western Germany to Novgorod 6 infantry moved from Western Germany to Denmark 1 mech_infantry moved from Western Germany to Denmark 1 armour moved from Western Germany to Denmark 3 armour moved from Rostov to Northwest Persia 1 fighter and 1 tactical_bomber moved from Romania to Greece 2 fighters and 1 tactical_bomber moved from Caucasus to Greece 1 artillery moved from France to Western Germany 1 fighter moved from Western Germany to Southern Italy 1 fighter moved from Greece to Southern Italy 1 tactical_bomber moved from Greece to Southern Italy 2 fighters and 1 tactical_bomber moved from Greece to Southern Italy 1 bomber moved from Tsinghai to Novgorod 2 bombers moved from Tsinghai to Novgorod Place Units - Germans 1 aaGun and 2 armour placed in Novgorod 3 armour placed in Volgograd 1 armour, 2 fighters and 4 infantry placed in Western Germany Germans undo move 3. Germans undo move 1. 1 aaGun, 1 armour and 1 fighter placed in Novgorod 2 armour, 1 fighter and 4 infantry placed in Western Germany Germans undo move 1. 3 armour placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,3,3,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4,6,2 Germans collect 56 PUs (4 lost to blockades); end with 56 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Russians regular : 0.67 Germans regular : -0.33 British regular : 0.67
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Combat Move - Russians Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Caroline Islands to Korea 1 submarine moved from 105 Sea Zone to 91 Sea Zone Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 fighter and 7 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 4 Sea Zone to 7 Sea Zone 3 fighters and 1 tactical_bomber moved from Japan to 7 Sea Zone 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 armour, 2 artilleries and 1 infantry moved from Anhwe to Jehol 1 armour moved from Kiangsu to Jehol 1 armour moved from Buryatia to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians Combat - Japanese Battle in 7 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 2 submarines Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Americans lost in 7 Sea Zone Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in Jehol Japanese attack with 2 armour, 2 artilleries and 1 infantry British defend with 1 armour Japanese roll dice for 2 armour, 2 artilleries and 1 infantry in Jehol, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 armour in Jehol, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Jehol Japanese win, taking Jehol from Chinese with 2 armour and 2 artilleries remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Non Combat Move - Japanese 1 aaGun moved from Anhwe to Jehol 1 infantry moved from Kiangsu to Anhwe 1 aaGun, 3 artilleries and 2 infantry moved from Kiangsu to Shantung 3 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan 1 artillery moved from Sakha to Amur Place Units - Japanese 1 fighter and 7 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 16 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,2,2,2,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,3,1,3,1,5,1,1,5,5,4,1,5,6,3,1,4,4,3,4,6,5,6 Japanese collect 19 PUs (16 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50 Americans regular : -0.33 Japanese regular : 0.50
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TripleA Manual Gamesave Post: Americans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 3 armour, 2 bombers, 2 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Karelia to Novgorod 1 bomber moved from Finland to Novgorod 4 fighters moved from Norway to Novgorod Combat - Americans Air Battle in Novgorod
Combat Hit Differential Summary :
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@tanios Intercept bombing raid?
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@sovietishcat said in tanios (x) vs Sovietishcat (l + 14) BM3:
@tanios Intercept bombing raid?
No intercept.
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 3 armour, 2 bombers, 2 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Karelia to Novgorod 1 bomber moved from Finland to Novgorod 4 fighters moved from Norway to Novgorod Combat - Americans Air Battle in Novgorod Americans attacks with 6 units heading to Novgorod Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Novgorod Germans roll AA dice in Novgorod : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Novgorod causes 0 damage total. Cleaning up after air battles Non Combat Move - Americans 5 fighters moved from Novgorod to Finland 3 infantry moved from Finland to Karelia 1 fighter moved from Finland to Karelia 3 transports moved from 125 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway 2 armour and 2 infantry moved from Central United States to 101 Sea Zone 2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone 2 armour and 2 infantry moved from 123 Sea Zone to Iceland 3 bombers moved from Iwo Jima to Suiyuyan 4 fighters moved from Iwo Jima to 17 Sea Zone 2 tactical_bombers moved from Iwo Jima to 17 Sea Zone 4 fighters and 2 tactical_bombers moved from 17 Sea Zone to Korea 1 submarine moved from 6 Sea Zone to 20 Sea Zone Place Units - Americans 2 bombers placed in Eastern United States 2 infantry placed in Central United States 1 transport placed in 101 Sea Zone 3 armour placed in Finland 3 tactical_bombers placed in Norway Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,2 Americans collect 63 PUs (2 lost to blockades); end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Anhwe 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Kiangsi to Anhwe 1 fighter moved from Kwangsi to Anhwe 1 infantry moved from Kiangsi to Kiangsu Chinese take Kiangsu from Japanese Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 1 fighter moved from Anhwe to Suiyuyan 5 artilleries and 6 infantry moved from Kiangsi to Kiangsu 2 artilleries moved from Kwangsi to Hunan Place Units - Chinese 1 artillery and 1 infantry placed in Kiangsu 1 artillery and 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 3 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 mech_infantrys moved from Kiangsi to Chahar 2 fighters and 1 tactical_bomber moved from Kiangsi to Chahar 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 94 Sea Zone 1 submarine moved from 97 Sea Zone to 96 Sea Zone Combat - British Battle in Chahar British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 2/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar British win, taking Chahar from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Chahar to Suiyuyan 1 aaGun and 2 infantry moved from Kiangsi to Kiangsu 1 aaGun, 2 artilleries and 9 infantry moved from Yunnan to Kweichow 1 mech_infantry moved from India to Eastern Persia 1 artillery, 10 infantry and 2 mech_infantrys moved from India to West India 1 submarine moved from 39 Sea Zone to 80 Sea Zone 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 6 fighters moved from United Kingdom to Morocco 1 fighter moved from Morocco to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Egypt to Iraq 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from Norway to Finland 2 infantry moved from Finland to Karelia 1 infantry moved from Finland to Vyborg 2 infantry moved from 112 Sea Zone to Norway Place Units - British 3 fighters placed in Iraq 3 mech_infantrys placed in Egypt 1 submarine placed in 71 Sea Zone Turn Complete - British British collect 40 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 6 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 6 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1,00 Japanese regular : -0,67 Germans AA : 0,83 British regular : 0,00
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 3 PUs; Combat Move - Italians 1 mech_infantry moved from Caucasus to Persia Italians take Persia from British Combat - Italians Non Combat Move - Italians 1 aaGun and 5 infantry moved from Western Germany to Denmark 1 fighter moved from Southern Italy to Western Germany 1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia Place Units - Italians 1 fighter placed in Greece Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6 Italians collect 15 PUs (2 lost to blockades); end with 18 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 factory_minor; Remaining resources: 5 PUs; Combat Move - ANZAC 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 artillery and 1 infantry moved from Korea to Amur 1 fighter moved from 6 Sea Zone to Amur 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - ANZAC Battle in Marshall Islands Battle in Amur ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Amur, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Amur, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Amur ANZAC win, taking Marshall Islands from Japanese, taking Amur from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from Amur to 6 Sea Zone 3 fighters moved from 6 Sea Zone to Kwangtung 2 bombers moved from Queensland to India 1 bomber moved from India to Iraq 1 bomber moved from Kiangsi to India 1 fighter moved from Caroline Islands to Kiangsu Place Units - ANZAC 1 bomber placed in Queensland 1 factory_minor placed in Korea Turn Complete - ANZAC ANZAC collect 22 PUs; end with 27 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 125 Sea Zone to 112 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,17
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TripleA Manual Gamesave Post: Germans round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 13 armour; Remaining resources: 0 PUs; Combat Move - Germans 4 fighters and 2 tactical_bombers moved from Southern Italy to Iraq 23 armour, 28 artilleries, 14 infantry and 22 mech_infantrys moved from Northwest Persia to Iraq 1 fighter and 1 tactical_bomber moved from Caucasus to Iraq 3 bombers moved from Novgorod to Iraq 1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia 1 mech_infantry moved from Tsinghai to Shensi Germans take Shensi from Chinese Combat - Germans Battle in Eastern Persia Germans attack with 1 armour and 1 mech_infantry British defend with 1 mech_infantry Germans roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Eastern Persia Germans win, taking Eastern Persia from British with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Iraq Germans attack with 23 armour, 28 artilleries, 3 bombers, 5 fighters, 14 infantry, 22 mech_infantrys and 3 tactical_bombers British defend with 12 armour, 1 factory_minor, 4 fighters, 10 infantry and 22 mech_infantrys; ANZAC defend with 1 bomber; Russians defend with 3 aaGuns, 9 artilleries, 2 fighters and 43 infantry Russians roll AA dice in Iraq : 1/9 hits, 1.50 expected hits 1 fighter owned by the Germans lost in Iraq Germans roll dice for 23 armour, 28 artilleries, 3 bombers, 4 fighters, 14 infantry, 22 mech_infantrys and 3 tactical_bombers in Iraq, round 2 : 37/97 hits, 37.50 expected hits British roll dice for 3 aaGuns, 12 armour, 9 artilleries, 1 bomber, 6 fighters, 53 infantry and 22 mech_infantrys in Iraq, round 2 : 42/103 hits, 38.17 expected hits 23 infantry owned by the Russians, 1 bomber owned by the ANZAC, 17 artilleries owned by the Germans, 14 infantry owned by the Germans, 3 aaGuns owned by the Russians, 11 mech_infantrys owned by the Germans and 10 infantry owned by the British lost in Iraq Germans roll dice for 23 armour, 11 artilleries, 3 bombers, 4 fighters, 11 mech_infantrys and 3 tactical_bombers in Iraq, round 3 : 24/55 hits, 24.83 expected hits British roll dice for 12 armour, 9 artilleries, 6 fighters, 20 infantry and 22 mech_infantrys in Iraq, round 3 : 32/69 hits, 27.00 expected hits 20 infantry owned by the Russians, 4 mech_infantrys owned by the British, 11 artilleries owned by the Germans, 10 armour owned by the Germans and 11 mech_infantrys owned by the Germans lost in Iraq 3 bombers owned by the Germans, 4 fighters owned by the Germans and 3 tactical_bombers owned by the Germans retreated 13 armour owned by the Germans retreated to Northwest Persia British win with 12 armour, 9 artilleries, 6 fighters and 18 mech_infantrys remaining. Battle score for attacker is -108 Casualties for Germans: 10 armour, 28 artilleries, 1 fighter, 14 infantry and 22 mech_infantrys Casualties for ANZAC: 1 bomber Casualties for British: 10 infantry and 4 mech_infantrys Casualties for Russians: 3 aaGuns and 43 infantry Non Combat Move - Germans
Combat Hit Differential Summary :
Germans regular : -1.00 Russians AA : -0.50 British regular : 9.50