tanios (x) vs Sovietishcat (l + 14) BM3

  • '19

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 fighter moved from India to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Kiangsi to Philippines
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 fighter moved from Morocco to Trans-Jordan
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from Kiangsu to Kiangsi
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Kiangsu to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 17 Sea Zone
            1 fighter moved from Japan to 21 Sea Zone
            1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
            1 fighter moved from 19 Sea Zone to 21 Sea Zone
            1 fighter moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from 19 Sea Zone to 17 Sea Zone
            3 carriers moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from Kiangsu to 19 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
            1 fighter moved from 19 Sea Zone to 17 Sea Zone
            1 armour moved from Kiangsu to 19 Sea Zone
            1 armour and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 3 carriers, 1 destroyer, 1 fighter and 2 transports
                Americans defend with 1 submarine
                    Japanese roll dice for 3 carriers, 1 destroyer, 1 fighter and 2 transports in 6 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win with 3 carriers, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 17 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 21 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
                ANZAC defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 21 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 destroyer and 1 submarine
            Battle in Anhwe
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Guam
            Battle in Kiangsi
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Guam from Americans, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Soviet Far East
                Japanese attack with 1 armour and 1 infantry
                Americans defend with 1 aaGun and 1 mech_infantry
                    Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 aaGun and 1 mech_infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 aaGun and 1 mech_infantry in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Soviet Far East
                    Japanese roll dice for 1 armour in Soviet Far East, round 4 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 aaGun and 1 mech_infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Americans lost in Soviet Far East
                    Japanese roll dice for 1 armour in Soviet Far East, round 5 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 mech_infantry in Soviet Far East, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Soviet Far East, round 6 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 mech_infantry in Soviet Far East, round 6 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Soviet Far East
                Japanese win, taking Soviet Far East from Americans with 1 armour remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 aaGun and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from 20 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
            3 fighters and 1 tactical_bomber moved from 17 Sea Zone to Japan
            1 fighter moved from Japan to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            1 artillery placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -0.67
    Japanese regular : -1.00
    ANZAC regular : 0.50
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 1 bomber, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers and 3 fighters moved from Norway to Germany
            1 armour and 3 infantry moved from Karelia to Novgorod
            10 fighters moved from Finland to Novgorod
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from Finland to Germany
            1 fighter moved from Finland to Novgorod
            1 destroyer moved from 3 Sea Zone to 5 Sea Zone
    
        Combat - Americans
            Air Battle in Germany
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @tanios Intercept Bombing Raid in Germany?

  • '20

    @sovietishcat No intercept, thanks.

  • '19

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 1 bomber, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers and 3 fighters moved from Norway to Germany
            1 armour and 3 infantry moved from Karelia to Novgorod
            10 fighters moved from Finland to Novgorod
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from Finland to Germany
            1 fighter moved from Finland to Novgorod
            1 destroyer moved from 3 Sea Zone to 5 Sea Zone
    
        Combat - Americans
            Air Battle in Germany
                Americans attacks with 7 units heading to Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/3 hits, 0,50 expected hits
                Bombing raid in Germany rolls: 8,7,4 and causes: 19 damage to unit: factory_major
                Bombing raid in Germany causes 19 damage total. 
            Battle in 5 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 5 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 21 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Novgorod
                Americans attack with 1 armour, 11 fighters and 3 infantry
                Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Americans roll dice for 1 armour, 11 fighters and 3 infantry in Novgorod, round 2 : 5/15 hits, 6,50 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 2 : 0/3 hits, 1,17 expected hits
                    1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Novgorod
                Americans win, taking Novgorod from Germans with 1 armour, 11 fighters and 3 infantry remaining. Battle score for attacker is 14
                Casualties for Germans: 1 armour and 2 mech_infantrys
            Cleaning up after air battles
    
        Non Combat Move - Americans
            3 bombers and 4 fighters moved from Germany to Norway
            1 fighter moved from Morocco to Norway
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            11 fighters moved from Novgorod to Finland
            1 transport moved from 3 Sea Zone to 1 Sea Zone
            1 aaGun moved from British Columbia to 1 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            2 fighters and 2 tactical_bombers moved from India to Kwangsi
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 35 Sea Zone to 33 Sea Zone
            1 fighter moved from 21 Sea Zone to 33 Sea Zone
            6 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
            2 destroyers moved from 10 Sea Zone to 30 Sea Zone
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 35 Sea Zone to 33 Sea Zone
            1 infantry moved from Sakha to Siberia
    
        Place Units - Americans
            2 destroyers and 3 submarines placed in 10 Sea Zone
            1 bomber and 2 fighters placed in Norway
            2 artilleries and 4 infantry placed in Central United States
            2 armour and 1 mech_infantry placed in Finland
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 70 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery and 3 infantry moved from Kwangsi to Kiangsi
            1 fighter moved from Kwangsi to Kiangsi
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 artillery, 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kiangsi, round 2 : 0/5 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kiangsi, round 3 : 0/5 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 4 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 5 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Kwangsi
    
        Place Units - Chinese
            3 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 3 armour, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry and 1 mech_infantry moved from Yunnan to Szechwan
            1 infantry moved from India to West India
                  UK_Pacific take West India from Germans
            2 fighters and 1 tactical_bomber moved from India to Szechwan
            1 armour, 1 infantry and 1 mech_infantry moved from Kweichow to Shensi
            3 armour and 1 mech_infantry moved from Iraq to Persia
            2 infantry moved from Northwest Persia to Persia
            1 artillery moved from Northwest Persia to Persia
            1 infantry moved from Northwest Persia to Persia
    
        Combat - British
            Battle in Szechwan
                British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 3/5 hits, 2,00 expected hits
                    Germans roll dice for 1 armour in Szechwan, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Szechwan
                British win, taking Szechwan from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Persia
                British attack with 3 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Germans defend with 2 armour, 1 factory_minor and 3 mech_infantrys
                    British roll dice for 3 armour, 1 artillery, 3 infantry and 1 mech_infantry in Persia, round 2 : 4/8 hits, 2,67 expected hits
                    Germans roll dice for 2 armour and 3 mech_infantrys in Persia, round 2 : 1/5 hits, 2,00 expected hits
                    1 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Persia
                    British roll dice for 3 armour, 1 artillery, 2 infantry and 1 mech_infantry in Persia, round 3 : 2/7 hits, 2,50 expected hits
                    Germans roll dice for 1 armour in Persia, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Persia
                British win, taking Persia from Germans with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 18
                Casualties for British: 2 infantry
                Casualties for Germans: 2 armour and 3 mech_infantrys
            Battle in Shensi
                British attack with 1 armour, 1 infantry and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Shensi
                British win, taking Shensi from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Szechwan to Kwangsi
            1 infantry moved from Hunan to Kweichow
            1 aaGun, 2 artilleries and 10 infantry moved from India to Burma
            3 armour and 3 mech_infantrys moved from Egypt to Iraq
            2 infantry moved from Trans-Jordan to Iraq
            1 submarine moved from 71 Sea Zone to 80 Sea Zone
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            2 infantry moved from Finland to Karelia
            1 marine moved from Finland to Norway
            1 cruiser moved from 127 Sea Zone to 112 Sea Zone
            5 infantry moved from Norway to Finland
            3 transports moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 4 infantry moved from 112 Sea Zone to Norway
            1 carrier and 2 fighters moved from 35 Sea Zone to 33 Sea Zone
            1 infantry moved from British Columbia to 1 Sea Zone
    
        Place Units - British
            3 infantry placed in Iraq
            3 armour placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            3 infantry and 1 mech_infantry placed in India
            1 submarine placed in 37 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by British from Vyborg: 1 infantry
            EDIT: Adding units owned by British to Karelia: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Units Change Ownership
                Some Units in India change ownership: 3 infantry and 1 mech_infantry
                Some Units in 37 Sea Zone change ownership: 1 submarine
    

    Combat Hit Differential Summary :

    Chinese regular : -3,67
    Americans regular : -1,50
    Japanese regular : -1,33
    Germans AA : -0,50
    Germans regular : -1,50
    British regular : 2,00
    

    Savegame

  • '20

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 fighters moved from Western Germany to Southern Italy
            1 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
            2 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,1,3,3,4,6,5,6
            Italians collect 2 PUs (13 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Manual Gamesave Post: ANZAC round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    You can ignore that ANZAC post. It’s the exact same as the Italian post.

  • '19

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Queensland to Caroline Islands
            1 bomber and 1 fighter moved from Philippines to Caroline Islands
            2 fighters moved from 33 Sea Zone to Caroline Islands
    
        Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 2 artilleries, 1 bomber, 4 fighters and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese roll AA dice in Caroline Islands : 0/3 hits, 0,50 expected hits
                    ANZAC roll dice for 2 artilleries, 1 bomber, 4 fighters and 2 infantry in Caroline Islands, round 2 : 4/9 hits, 4,00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 2 artilleries, 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - ANZAC
            1 transport moved from 35 Sea Zone to 54 Sea Zone
            1 carrier moved from 54 Sea Zone to 33 Sea Zone
            4 fighters moved from Caroline Islands to 33 Sea Zone
            1 bomber moved from Caroline Islands to New Guinea
            1 fighter moved from India to Kwangsi
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    Japanese AA : -0,50
    ANZAC regular : 0,00
    

    Savegame

  • '20

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 4 artilleries, 2 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 3 mech_infantrys moved from Turkmenistan to Persia
            3 fighters and 1 tactical_bomber moved from Caucasus to Persia
            3 infantry moved from Baltic States to Novgorod
            1 bomber moved from Belarus to Novgorod
            1 bomber moved from Germany to Novgorod
            1 bomber moved from Russia to Novgorod
            1 mech_infantry moved from Belarus to Novgorod
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 3 bombers, 3 infantry and 1 mech_infantry
                Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 3 bombers, 3 infantry and 1 mech_infantry in Novgorod, round 2 : 3/7 hits, 2.67 expected hits
                    Americans roll dice for 1 armour and 3 infantry in Novgorod, round 2 : 3/4 hits, 1.50 expected hits
                    3 infantry owned by the Germans and 3 infantry owned by the Americans lost in Novgorod
                    Germans roll dice for 3 bombers and 1 mech_infantry in Novgorod, round 3 : 2/4 hits, 2.17 expected hits
                    Americans roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Novgorod
                Germans win with 3 bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 3 infantry and 1 mech_infantry
                Casualties for Americans: 1 armour and 3 infantry
            Battle in Persia
                Germans attack with 1 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
                British defend with 3 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 4/8 hits, 3.17 expected hits
                    British roll dice for 3 armour, 1 artillery, 1 infantry and 1 mech_infantry in Persia, round 2 : 2/6 hits, 2.50 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Persia
                    Germans roll dice for 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Persia, round 3 : 3/6 hits, 2.83 expected hits
                    British roll dice for 2 armour in Persia, round 3 : 2/2 hits, 1.00 expected hits
                    1 fighter owned by the Germans, 1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Persia
                Germans win, taking Persia from British with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 fighter and 3 mech_infantrys
                Casualties for British: 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from Persia to Caucasus
            9 armour and 3 mech_infantrys moved from Turkmenistan to Kazakhstan
            3 artilleries moved from Volgograd to Caucasus
            1 armour moved from Kazakhstan to Caucasus
            3 mech_infantrys moved from Russia to Belarus
            1 armour and 2 mech_infantrys moved from Ukraine to Belarus
            1 bomber moved from Novgorod to Western Germany
            1 bomber moved from Novgorod to Western Germany
            1 bomber moved from Novgorod to Russia
            6 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Germany to Eastern Poland
            6 armour and 5 mech_infantrys moved from Caucasus to Bryansk
            8 armour and 3 mech_infantrys moved from Kazakhstan to Caucasus
            1 fighter moved from Germany to Greece
            2 fighters moved from Western Germany to Greece
            1 fighter moved from Western Germany to Germany
            7 infantry moved from Western Germany to Germany
            4 infantry moved from Germany to Poland
            8 mech_infantrys moved from Western Germany to Poland
            2 armour and 1 mech_infantry moved from Baltic States to Belarus
            1 infantry moved from Baltic States to Belarus
            4 infantry moved from France to Western Germany
            2 infantry moved from France to Western Germany
    
        Place Units - Germans
            3 artilleries placed in Volgograd
            3 mech_infantrys placed in Ukraine
            1 armour, 2 fighters and 5 mech_infantrys placed in Western Germany
            Germans undo move 3.
            1 armour, 1 artillery, 2 fighters, 3 infantry and 3 mech_infantrys placed in Western Germany
            2 mech_infantrys placed in Russia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,2,4,1,4,6,5,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1,3,4
            Germans collect 54 PUs (5 lost to blockades); end with 54 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.00
    Germans regular : 1.17
    British regular : 0.50
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 fighter moved from Trans-Jordan to Northwest Persia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @tanios don’t forget our game:slightly_smiling_face:

  • '20

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 1 Sea Zone
            2 fighters moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from Japan to 5 Sea Zone
            1 tactical_bomber moved from Japan to 5 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
            1 armour moved from Soviet Far East to Siberia
            1 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Kiangsu to Kiangsi
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery moved from Kiangsu to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
            1 fighter moved from 6 Sea Zone to Iwo Jima
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 17 Sea Zone to 23 Sea Zone
            1 fighter moved from 6 Sea Zone to 5 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 infantry moved from Anhwe to Chahar
            1 artillery moved from Anhwe to Chahar
    
        Combat - Japanese
            Battle in 1 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 infantry; Americans defend with 1 aaGun and 1 transport
                    1 aaGun owned by the Americans, 1 transport owned by the Americans and 1 infantry owned by the British lost in 1 Sea Zone
                Japanese win, taking 1 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 15
                Casualties for Americans: 1 aaGun and 1 transport
                Casualties for British: 1 infantry
            Battle in 6 Sea Zone
                Japanese attack with 4 carriers, 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Japanese roll dice for 4 carriers, 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win with 4 carriers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 5 Sea Zone
                Japanese attack with 2 fighters, 1 tactical_bomber and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 5 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 5 Sea Zone
                Japanese win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Chahar
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                    Japanese roll dice for 1 artillery in Chahar, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Chahar
                Chinese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Siberia
                Japanese attack with 1 armour, 1 artillery and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Siberia, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
                Japanese win, taking Siberia from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 2 infantry
            Battle in Iwo Jima
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 3/5 hits, 2.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima
                Japanese win, taking Iwo Jima from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Shantung
            1 infantry moved from Kiangsu to Shantung
            1 artillery moved from Kiangsu to Shantung
            2 fighters moved from 19 Sea Zone to Japan
            2 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 destroyer and 1 submarine placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -0.67
    Japanese regular : -0.67
    

    Savegame

  • '20

    @sovietishcat said in tanios (x) vs Sovietishcat (l + 14) BM3:

    @tanios don’t forget our game:slightly_smiling_face:

    Sorry, feel free to give me a reminder if I forget after a day.

  • '19

    TripleA Manual Gamesave Post: Americans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 bombers, 8 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 marine moved from Norway to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Denmark
            4 bombers and 7 fighters moved from Norway to Germany
            10 fighters moved from Finland to Germany
            1 fighter moved from Morocco to 112 Sea Zone
            1 fighter moved from Finland to 112 Sea Zone
            2 submarines moved from 33 Sea Zone to 22 Sea Zone
            2 fighters moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 26 Sea Zone to 17 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @tanios Scramble sz 112?

  • '20

    @sovietishcat said in tanios (x) vs Sovietishcat (l + 14) BM3:

    @tanios Scramble sz 112?

    Wow, nice play. No scramble

  • '20

    @sovietishcat said in tanios (x) vs Sovietishcat (l + 14) BM3:

    @tanios Scramble sz 112?

    Actually I will scramble my 2 fighters and 1 tactical if it’s not too late. 4% chance at stopping this.

  • '19

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 bombers, 8 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 marine moved from Norway to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Denmark
            4 bombers and 7 fighters moved from Norway to Germany
            10 fighters moved from Finland to Germany
            1 fighter moved from Morocco to 112 Sea Zone
            1 fighter moved from Finland to 112 Sea Zone
            2 submarines moved from 33 Sea Zone to 22 Sea Zone
            2 fighters moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 26 Sea Zone to 17 Sea Zone
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Germans scrambles to create a battle in territory 112 Sea Zone
            Battle in 17 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 22 Sea Zone
                Americans attack with 2 fighters and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 22 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 112 Sea Zone
                British loiter and taunt; French loiter and taunt; Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                Germans defend with 2 fighters and 1 tactical_bomber
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Germans roll dice for 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/3 hits, 1,83 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 112 Sea Zone, round 3 : 3/4 hits, 1,83 expected hits
                    Germans roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone
                Americans win with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 23
                Casualties for Germans: 2 fighters and 1 tactical_bomber
                Casualties for Americans: 1 destroyer
            Battle in Denmark
            Battle in Germany
                Americans attack with 4 bombers and 17 fighters
                Germans defend with 1 factory_major, 1 fighter, 20 infantry and 1 tactical_bomber
                    Americans roll dice for 4 bombers and 17 fighters in Germany, round 2 : 9/21 hits, 11,17 expected hits
                    Germans roll dice for 1 fighter, 20 infantry and 1 tactical_bomber in Germany, round 2 : 11/22 hits, 7,83 expected hits
                    9 infantry owned by the Germans and 11 fighters owned by the Americans lost in Germany
                    Americans roll dice for 4 bombers and 6 fighters in Germany, round 3 : 5/10 hits, 5,67 expected hits
                    Germans roll dice for 1 fighter, 11 infantry and 1 tactical_bomber in Germany, round 3 : 5/13 hits, 4,83 expected hits
                    5 infantry owned by the Germans and 5 fighters owned by the Americans lost in Germany
                    Americans roll dice for 4 bombers and 1 fighter in Germany, round 4 : 4/5 hits, 3,17 expected hits
                    Germans roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Germany, round 4 : 4/8 hits, 3,17 expected hits
                    4 infantry owned by the Germans, 1 fighter owned by the Americans and 3 bombers owned by the Americans lost in Germany
                1 bomber owned by the Americans retreated
                Germans win, taking Denmark from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -158
                Casualties for Americans: 3 bombers and 17 fighters
                Casualties for Germans: 18 infantry
    
        Non Combat Move - Americans
            1 fighter could not land in 112 Sea Zone and was removed
            1 bomber moved from Germany to Norway
            1 submarine moved from 10 Sea Zone to 7 Sea Zone
            1 submarine moved from 10 Sea Zone to 15 Sea Zone
            1 submarine moved from 10 Sea Zone to 4 Sea Zone
            2 submarines moved from 26 Sea Zone to 17 Sea Zone
            2 fighters moved from 22 Sea Zone to 17 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 6 submarines moved from 33 Sea Zone to 17 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
            2 destroyers moved from 30 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 7 Sea Zone
            1 destroyer moved from 10 Sea Zone to 4 Sea Zone
            1 destroyer moved from 25 Sea Zone to 17 Sea Zone
            2 armour, 5 infantry and 1 mech_infantry moved from Karelia to Finland
            1 fighter moved from 112 Sea Zone to Norway
            1 fighter moved from 112 Sea Zone to Norway
            2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
            2 artilleries and 4 infantry moved from 123 Sea Zone to Iceland
    
        Place Units - Americans
            3 bombers placed in Western United States
            2 artilleries and 2 infantry placed in Central United States
            2 transports placed in 101 Sea Zone
            2 submarines placed in 10 Sea Zone
            3 infantry placed in Finland
            3 infantry placed in Norway
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,3
            Americans collect 68 PUs (2 lost to blockades); end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 artillery and 2 infantry moved from Kwangsi to Kiangsi
            1 infantry moved from Kwangsi to Kiangsi
            1 fighter moved from Kwangsi to Kiangsi
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 artillery, 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kiangsi, round 2 : 3/5 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Kwangtung
            4 artilleries and 6 infantry moved from Kwangsi to Kwangtung
    
        Place Units - Chinese
            2 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 airfield, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 3 infantry moved from Norway to 112 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 114 Sea Zone
            1 artillery and 3 infantry moved from 114 Sea Zone to Germany
            2 fighters moved from Norway to Germany
            2 fighters moved from 112 Sea Zone to Germany
            2 fighters and 1 tactical_bomber moved from Finland to Germany
            1 armour, 2 infantry and 1 mech_infantry moved from Iraq to Persia
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Germans
            1 mech_infantry moved from Szechwan to Sikang
            1 armour and 1 mech_infantry moved from Yunnan to Sikang
            1 armour, 1 infantry and 1 mech_infantry moved from Shensi to Suiyuyan
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Hunan to Anhwe
            2 fighters and 1 tactical_bomber moved from Kwangsi to Anhwe
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 submarine moved from 97 Sea Zone to 94 Sea Zone
    
        Combat - British
            Battle in Suiyuyan
                British attack with 1 armour, 1 infantry and 1 mech_infantry
                Japanese defend with 1 artillery
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Suiyuyan, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Suiyuyan
                British win, taking Suiyuyan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Persia
                British attack with 1 armour, 2 infantry and 1 mech_infantry
                Germans defend with 1 armour and 1 factory_minor
                    British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Persia, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Persia
                British win, taking Persia from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Germany
                British attack with 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 factory_major, 1 fighter, 2 infantry and 1 tactical_bomber
                    British roll dice for 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber in Germany, round 2 : 3/11 hits, 4,67 expected hits
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Germany, round 2 : 3/4 hits, 1,83 expected hits
                    2 infantry owned by the Germans, 1 tactical_bomber owned by the Germans and 3 infantry owned by the British lost in Germany
                    British roll dice for 1 artillery, 6 fighters and 1 tactical_bomber in Germany, round 3 : 2/8 hits, 4,00 expected hits
                    Germans roll dice for 1 fighter in Germany, round 3 : 1/1 hits, 0,67 expected hits
                    1 tactical_bomber owned by the British and 1 fighter owned by the Germans lost in Germany
                British captures 71PUs while taking Germans capital
                British converts factory_major into different units
                British win, taking Germany from Germans with 1 artillery and 6 fighters remaining. Battle score for attacker is 7
                Casualties for British: 3 infantry and 1 tactical_bomber
                Casualties for Germans: 1 fighter, 2 infantry and 1 tactical_bomber
            Battle in Sikang
                British attack with 1 armour and 2 mech_infantrys
                Japanese defend with 1 artillery
                    British roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Sikang
                British win, taking Sikang from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 artillery
            Battle in Anhwe
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                British win, taking Anhwe from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Anhwe to Kwangtung
            1 aaGun, 2 infantry and 1 mech_infantry moved from Kwangsi to Kwangtung
            1 aaGun, 2 artilleries and 10 infantry moved from Burma to Yunnan
            1 mech_infantry moved from India to Yunnan
            3 infantry moved from India to West India
            1 submarine moved from 37 Sea Zone to 19 Sea Zone
            1 carrier and 2 fighters moved from 33 Sea Zone to 17 Sea Zone
            2 fighters moved from Germany to 112 Sea Zone
            4 fighters moved from Germany to Norway
            1 aaGun and 3 infantry moved from Karelia to Finland
            2 armour, 3 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
            3 armour and 3 mech_infantrys moved from Egypt to Iraq
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
    
        Place Units - British
            3 armour placed in Iraq
            3 mech_infantrys placed in Egypt
            1 fighter and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,2
            British collect 44 PUs (1 lost to blockades); end with 115 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 118 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 121 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 124 PUs
    
        Place Units - UK_Pacific
            1 infantry and 2 mech_infantrys placed in India
            1 airfield placed in Kwangtung
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Some Units in India change ownership: 1 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 1,50
    Americans regular : -0,33
    Japanese regular : -0,33
    Germans regular : 4,67
    British regular : -5,17
    

    Savegame

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Axis & Allies Boardgaming Custom Painted Miniatures

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