@Booper said in L25 PTV Booper (X+13) v Simon33(L):
Can I ask how you do the move units in Edit mode? I could not figure out what you’re clicking to allow that. I always have to do the remove and add back…
“Perform move and other actions”
@Gambler6
Typed too soon.
I stand corrected, i verified its legal (probably should have done that first. I apologise).
Poo.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
2 infantry moved from Amur to Buryatia
2 infantry moved from Amur to Ulaanbaatar
1 infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour and 1 mech_infantry moved from Anhwe to Suiyuyan
Japanese take Hopei from Chinese
2 bombers moved from Anhwe to Suiyuyan
1 infantry moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
1 fighter and 1 tactical_bomber moved from Manchuria to Buryatia
1 fighter and 1 tactical_bomber moved from Manchuria to Ulaanbaatar
1 artillery and 1 mech_infantry moved from Anhwe to Chahar
1 armour moved from Shantung to Chahar
Combat - Japanese
Japanese creates battle in territory 44 Sea Zone
Battle in Soviet Far East
Japanese attack with 2 armour
Americans defend with 1 bomber
Japanese roll dice for 2 armour in Soviet Far East, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 bomber in Soviet Far East, round 2 : 1/1 hits, 0.17 expected hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Soviet Far East
Japanese win, taking 44 Sea Zone from UK_Pacific, taking Soviet Far East from Russians with 1 armour remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour
Casualties for Americans: 1 bomber
Battle in Ulaanbaatar
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ulaanbaatar, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ulaanbaatar
Japanese win, taking Ulaanbaatar from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Buryatia
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Buryatia, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
British defend with 1 fighter; Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Suiyuyan, round 2 : 2/4 hits, 2.00 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the British lost in Suiyuyan
Japanese win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 1 fighter
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Chahar, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Chahar, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Suiyuyan to Kiangsi
2 fighters moved from 35 Sea Zone to Caroline Islands
2 fighters and 2 tactical_bombers moved from Manchuria to 35 Sea Zone
1 fighter moved from Manchuria to Kiangsi
1 fighter moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Kwangtung to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsi to Anhwe
2 armour moved from Kiangsi to Anhwe
1 armour moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Shantung to Anhwe
1 infantry moved from Anhwe to Hopei
1 aaGun moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from Ulaanbaatar to Manchuria
1 fighter and 1 tactical_bomber moved from Buryatia to Manchuria
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 submarines moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 submarines placed in 6 Sea Zone
1 factory_minor placed in Manchuria
1 infantry and 2 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 0.83
UK_Pacific regular : -0.33
Russians regular : 0.17
@mainah I am getting a Java error and not able to load to the forum. I"ll send you the file via email.
@Gambler6
System wide issue. O’ll use the email to get the game going again once it’s fixed
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Belarus to Bryansk
2 submarines moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 2 submarines
Americans defend with 1 destroyer
Italians roll dice for 2 submarines in 96 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 96 Sea Zone
Italians win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from French with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Bryansk
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Bryansk, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 infantry moved from Libya to Tobruk
1 fighter moved from 99 Sea Zone to Egypt
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
Place Units - Italians
3 infantry placed in Egypt
1 artillery and 4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,4,1
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : 2.00
Russians regular : 0.33
British regular : -0.33
@mainah getting that java error again.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 fighter moved from South Australia to New South Wales
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Just tested for djensen
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 2 bombers, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to United Kingdom
3 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
2 artilleries and 2 infantry moved from Ukraine to Rostov
2 infantry moved from Belarus to Archangel
1 tactical_bomber moved from Belarus to Archangel
Combat Hit Differential Summary :
@Gambler6
Intercept SBR to london? You have 1 fig vs 2 fig and 3 Bom
@mainah no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 2 bombers, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to United Kingdom
3 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
2 artilleries and 2 infantry moved from Ukraine to Rostov
2 infantry moved from Belarus to Archangel
1 tactical_bomber moved from Belarus to Archangel
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Battle in 93 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 93 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rostov
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Cleaning up after air battles
Non Combat Move - Germans
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
2 bombers moved from United Kingdom to Western Germany
2 fighters moved from 93 Sea Zone to Western Germany
1 tactical_bomber moved from 93 Sea Zone to Normandy Bordeaux
2 armour and 1 infantry moved from Trans-Jordan to Egypt
2 tactical_bombers moved from Trans-Jordan to Southern Italy
1 submarine moved from 122 Sea Zone to 120 Sea Zone
2 armour and 3 mech_infantrys moved from Ukraine to Rostov
4 armour, 9 infantry and 14 mech_infantrys moved from Ukraine to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
3 aaGuns, 2 armour, 9 artilleries and 26 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Archangel to Bryansk
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Novgorod to Bryansk
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Place Units - Germans
3 infantry placed in Novgorod
3 artilleries placed in Ukraine
3 artilleries placed in France
2 bombers and 1 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,6,5
Germans collect 53 PUs (5 lost to blockades); end with 53 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
British AA : 0.50
Russians regular : 0.33
Germans regular : -1.17
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Rostov
1 infantry moved from Volgograd to Rostov
4 fighters and 1 tactical_bomber moved from Russia to Rostov
4 armour and 1 mech_infantry moved from Russia to Rostov
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 fighter moved from Caucasus to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 4 armour, 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
Russians roll dice for 4 armour, 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 7/13 hits, 5.67 expected hits
Germans roll dice for 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Rostov, round 2 : 4/8 hits, 3.00 expected hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Rostov
Russians roll dice for 3 armour, 5 fighters and 1 tactical_bomber in Rostov, round 3 : 2/9 hits, 4.67 expected hits
Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Russians: 2 armour, 2 infantry and 1 mech_infantry
Casualties for Germans: 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Rostov to Russia
2 infantry moved from Vologda to Smolensk
1 infantry moved from Novosibirsk to Vologda
3 infantry moved from Novosibirsk to Samara
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Russia to Tambov
Place Units - Russians
5 infantry and 2 mech_infantrys placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : 1.50
Russians regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Rostov
1 infantry moved from Volgograd to Rostov
4 fighters and 1 tactical_bomber moved from Russia to Rostov
4 armour and 1 mech_infantry moved from Russia to Rostov
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 fighter moved from Caucasus to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 4 armour, 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
Russians roll dice for 4 armour, 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 7/13 hits, 5.67 expected hits
Germans roll dice for 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Rostov, round 2 : 4/8 hits, 3.00 expected hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Rostov
Russians roll dice for 3 armour, 5 fighters and 1 tactical_bomber in Rostov, round 3 : 2/9 hits, 4.67 expected hits
Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Russians: 2 armour, 2 infantry and 1 mech_infantry
Casualties for Germans: 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Rostov to Russia
2 infantry moved from Vologda to Smolensk
1 infantry moved from Novosibirsk to Vologda
3 infantry moved from Novosibirsk to Samara
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Russia to Tambov
Place Units - Russians
5 infantry and 2 mech_infantrys placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : 1.50
Russians regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 infantry moved from Buryatia to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Manchuria to Yakut S.S.R.
1 armour, 1 artillery and 1 mech_infantry moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Manchuria to Hopei
1 infantry and 1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from Russians
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 bomber moved from Kiangsi to 16 Sea Zone
1 bomber moved from Kiangsi to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Java
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
3 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 submarine and 2 transports
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British, 1 transport owned by the British and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 transports remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Java, round 2 : 3/6 hits, 2.17 expected hits
UK_Pacific roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Java
Japanese win, taking Java from UK_Pacific with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hopei, round 3 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Buryatia
1 infantry moved from Sakha to Buryatia
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
1 aaGun moved from Jehol to Anhwe
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Chahar
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Kiangsu to Kwangtung
2 mech_infantrys moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kwangtung to Kiangsi
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 marine moved from Philippines to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 armour moved from Soviet Far East to Sakha
1 bomber moved from 16 Sea Zone to Japan
1 carrier moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 bomber moved from 42 Sea Zone to Borneo
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 marine, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
1 infantry placed in Shantung
1 infantry and 2 mech_infantrys placed in Kiangsu
1 armour and 1 mech_infantry placed in Shantung
2 mech_infantrys placed in Manchuria
1 destroyer placed in 19 Sea Zone
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 54 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : -0.17
Japanese regular : -1.50
UK_Pacific regular : -0.67
Russians regular : -0.33
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters moved from Eastern United States to 104 Sea Zone
1 bomber moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to France
1 bomber moved from Gibraltar to France
1 bomber moved from Gibraltar to Southern France
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in France causes 7 damage total. Damaged units is as follows: factory_minor = 3, airfield = 4
Strategic bombing raid in Southern France
Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.
Battle in 92 Sea Zone
Americans attack with 1 bomber and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Changing ownership of Soviet Far East from Japanese to Russians
EDIT: Adding units owned by Americans to Soviet Far East: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Western United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 3 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Libya from Italians to Americans
EDIT: Turning off Edit Mode
2 fighters moved from Midway to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 89 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Tunisia to Libya
2 mech_infantrys moved from Morocco to Tunisia
2 artilleries moved from Gibraltar to 91 Sea Zone
5 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 91 Sea Zone to 109 Sea Zone
2 artilleries and 6 infantry moved from 109 Sea Zone to United Kingdom
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 carrier and 2 fighters moved from 98 Sea Zone to 96 Sea Zone
1 marine moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 109 Sea Zone
1 marine moved from 109 Sea Zone to United Kingdom
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
1 carrier moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 104 Sea Zone to 109 Sea Zone
2 bombers moved from France to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 bomber moved from 92 Sea Zone to United Kingdom
1 mech_infantry moved from Central United States to Western United States
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 aaGun moved from Morocco to Algeria
Place Units - Americans
1 infantry placed in Central United States
1 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in Eastern United States
1 carrier placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 94 Sea Zone: 1 carrier, 2 fighters and 1 submarine
EDIT: Removing units owned by Americans from 96 Sea Zone: 1 carrier, 2 fighters and 1 submarine
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
1 fighter moved from Yunnan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Kwangsi to Yunnan
Place Units - Chinese
1 infantry placed in Shensi
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 26 PUs;
British buy 1 destroyer, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Italians
1 armour moved from Iraq to Syria
British take Syria from Germans
1 armour moved from Syria to Iraq
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Germans
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 transport moved from 82 Sea Zone to 71 Sea Zone
1 artillery moved from Union of South Africa to Rhodesia
1 infantry moved from Iraq to 80 Sea Zone
1 mech_infantry moved from Persia to 80 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 battleship moved from 80 Sea Zone to 76 Sea Zone
1 infantry and 1 mech_infantry moved from 76 Sea Zone to Ethiopia
2 fighters and 1 tactical_bomber moved from Eastern Persia to Caucasus
2 mech_infantrys moved from Persia to Caucasus
5 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to India
1 fighter moved from Morocco to United Kingdom
2 fighters moved from Gibraltar to Scotland
4 infantry moved from United Kingdom to Scotland
1 fighter moved from Tunisia to Libya
1 mech_infantry moved from Rhodesia to Tanganyika Territory
1 armour moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
Combat - British
Battle in Ethiopia
Non Combat Move - British
1 aaGun moved from United Kingdom to Scotland
1 aaGun moved from Yunnan to Shan State
Place Units - British
1 infantry placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 destroyer and 1 transport placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6
British collect 32 PUs; end with 33 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.67
Japanese regular : -0.33
Italians regular : 0.67
Germans AA : -0.50
Germans regular : 0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 submarines moved from 96 Sea Zone to 94 Sea Zone
Combat Hit Differential Summary :
@Gambler6
Submerge sub in SZ 94?
@mainah submerge
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 submarines moved from 96 Sea Zone to 94 Sea Zone
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 2 submarines
Americans defend with 1 carrier, 2 fighters and 1 submarine
1 submarine owned by the Americans submerged
Italians roll dice for 2 submarines in 94 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 94 Sea Zone
Italians roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 94 Sea Zone
Americans win with 1 carrier and 2 fighters remaining. Battle score for attacker is -12
Casualties for Italians: 2 submarines
2 fighters owned by the Americans forced to land in Tunisia
Non Combat Move - Italians
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 armour, 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Egypt
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Italians regular : 0.00