@cds most guys try to get them into the med to link up with Italy. Typically, the German dd and two tts would move to sz 41 R2 and provide some cover for them.
Once they have linked up with the subs the tts and dd move to 43 and Italy can load units on them R3. Surviving subs would make a break for the main Italian fleet R3.
CDS (X) vs Wiz (L) PTV
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@cds Hey there…just a little reminder about this game!
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Lol, I know. Its not that I am not working on it. I think I am working too much on it. Already had 6 different scenario’s tested. Its still in progress. Sometimes its the purchase that I dont feel happy with, the other time its the movement or placement. So I hope you can be patient with me. Wanted to make a decission this weekend, but feel I need a little bit more time.
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@cds np…just checking in lol
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Italians Italians buy 4 artilleries and 3 transports; Remaining resources: 1 PUs; Combat Move - Italians 2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 artillery and 1 infantry moved from Libya to 98 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 98 Sea Zone to 100 Sea Zone 1 transport moved from 101 Sea Zone to 97 Sea Zone 1 battleship and 1 destroyer moved from 101 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from Crete to 100 Sea Zone 2 artilleries and 2 infantry moved from 100 Sea Zone to Alexandria 1 fighter moved from Malta to 100 Sea Zone 2 fighters moved from Greece to 100 Sea Zone 1 bomber moved from Romania to 100 Sea Zone 5 infantry moved from Yugoslavia to Albania 2 infantry moved from Bulgaria to Greece 2 armour moved from Western Ukraine to Romania 1 cruiser moved from 93 Sea Zone to 97 Sea Zone Combat - Italians Non Combat Move - Italians 1 bomber and 3 fighters moved from 100 Sea Zone to Southern Italy Place Units - Italians 3 transports placed in 97 Sea Zone 4 artilleries placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
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Still not sure, but I quess life is all about taking risks… I had multiple options on which way to go… I hope I made the right decision…
Oh well… Who doesnt dare, doesnt win ;)
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine EDIT: Removing units owned by Italians from 93 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 4 fighters moved from New South Wales to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 4 fighters Japanese defend with 1 transport 1 transport owned by the Japanese lost in 55 Sea Zone ANZAC win with 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 4 fighters moved from 55 Sea Zone to New South Wales 1 infantry moved from New South Wales to South Australia 1 submarine moved from 63 Sea Zone to 59 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine EDIT: Removing units owned by Italians from 93 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 4 fighters moved from New South Wales to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 4 fighters Japanese defend with 1 transport 1 transport owned by the Japanese lost in 55 Sea Zone ANZAC win with 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 4 fighters moved from 55 Sea Zone to New South Wales 1 infantry moved from New South Wales to South Australia 1 submarine moved from 63 Sea Zone to 59 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Adding units owned by ANZAC to 31 Sea Zone: 1 cruiser and 1 destroyer EDIT: Removing units owned by ANZAC from 32 Sea Zone: 1 cruiser and 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@cds For sure!
Minor edit with anzacs…missed moving some boats :+1:
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Thanks! Edit on this map is sometimes required.
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I need to redo my turn with Germany, noticed a rule that makes things a little bit easier for me. So that changes my purchase, but not my combat movement or non-combat movement. I already made the combat and you didnt get a hit, so its on me if you succeed the other time around.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 armour, 1 destroyer, 7 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 128 Sea Zone to 113 Sea Zone 1 infantry moved from Archangel to Vologda 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Vologda 1 armour, 7 infantry and 2 mech_infantrys moved from Leningrad to Vologda 1 infantry moved from Eastern Poland to Western Ukraine 2 armour and 2 mech_infantrys moved from Northern Belarus to Eastern Poland 4 infantry moved from Poland to Eastern Poland 2 armour and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 artillery and 1 infantry moved from Germany to Slovakia Hungary 1 artillery and 5 infantry moved from Germany to Poland 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry and 1 mech_infantry moved from Southern France to 95 Sea Zone 1 carrier and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 2 tactical_bombers moved from Gibraltar to Morocco 1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone 1 fighter moved from 98 Sea Zone to Morocco 2 tactical_bombers moved from Malta to Alexandria 1 carrier and 1 tactical_bomber moved from 98 Sea Zone to 100 Sea Zone 1 fighter moved from Greece to 100 Sea Zone 1 submarine moved from 101 Sea Zone to 97 Sea Zone 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Algeria to Tunisia 1 artillery and 1 infantry moved from Tobruk to Alexandria Combat - Germans Battle in Vologda Germans attack with 2 armour, 8 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 8 infantry and 2 mech_infantrys in Vologda, round 2 : 2/12 hits, 3,00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 2 armour, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Northern Belarus to Eastern Poland 1 bomber moved from Eastern Poland to Alexandria 1 infantry and 1 mech_infantry moved from 100 Sea Zone to Alexandria 1 aaGun moved from Normandy Bordeaux to Southern France Place Units - Germans 1 airfield placed in Morocco 1 destroyer and 1 transport placed in 95 Sea Zone 2 submarines placed in 113 Sea Zone 1 armour placed in Southern France 1 infantry placed in Normandy Bordeaux 6 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,4 Germans collect 54 PUs; end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 65 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Russians regular : 0,67 Germans regular : -1,00 -
I could dream G40, this game is a breath of fresh air, makes me re-think purchase/movement etc… I finally enjoy playing the game again…
P.s. of course you hit this time around :(
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TripleA Move Summary: Russians round 5
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Novgorod Russians take Novgorod from Germans 1 infantry moved from Amur to Northern Manchuria 1 infantry moved from Buryatia to Northern Manchuria -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Novgorod Russians take Novgorod from Germans 1 infantry moved from Amur to Northern Manchuria 1 infantry moved from Buryatia to Northern Manchuria Combat - Russians Battle in Northern Manchuria Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Northern Manchuria, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Northern Manchuria, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Northern Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Northern Manchuria Russians win, taking Northern Manchuria from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 aaGuns, 3 artilleries and 16 infantry moved from Amur to Buryatia 5 infantry moved from Yakut S.S.R. to Buryatia 2 infantry moved from Kansu to Tsinghai 1 infantry moved from Ukraine to Rostov 1 artillery moved from Tambov to Rostov 2 artilleries and 2 infantry moved from Stalingrad to Rostov 2 infantry moved from Stalingrad to Samara 1 infantry moved from Russia to Gorky 1 artillery and 1 infantry moved from Southern Belarus to Smolensk 4 aaGuns, 2 armour, 9 artilleries, 31 infantry and 2 mech_infantrys moved from Bryansk to Smolensk 1 armour, 3 infantry and 1 mech_infantry moved from Russia to Smolensk Place Units - Russians 1 armour, 1 artillery, 6 infantry, 1 mech_infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,6 Russians collect 37 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 Russians regular : 0.33 -
@cds its definitely a different game now! Your med strategy is very difficult to overcome…but the compensation is a much freer hand with Russia…
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Yes, its quite the investment. But I hope that when I have reached my goals, that I can use some resources (units/pu) on other fronts. We shall see what will happen.
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Question: I assume you forgot about your anzac units in sz32?! I can edit them for you, because I think its a mistake… But if not, Ill have to look at a way to destroy them :D
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@cds anzacs should be with the main US fleet as per my edit on Anzac 4? If you could please edit them there that would be great…
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TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 airfield, 1 artillery, 2 destroyers and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 cruiser and 1 destroyer moved from 32 Sea Zone to 31 Sea Zone 1 destroyer, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 24 Sea Zone 1 destroyer and 1 submarine moved from 7 Sea Zone to 33 Sea Zone 1 destroyer moved from 47 Sea Zone to 50 Sea Zone 1 destroyer moved from 47 Sea Zone to 49 Sea Zone 1 artillery moved from New Guinea to Dutch New Guinea 1 marine moved from New Britain to 47 Sea Zone 1 fighter moved from 47 Sea Zone to 33 Sea Zone 1 fighter moved from 47 Sea Zone to 24 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 6 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to Amur Japanese take Amur from Russians 4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 fighters and 2 tactical_bombers moved from Korea to Siberia 4 infantry moved from 5 Sea Zone to Siberia 3 fighters moved from Japan to French Indo China 2 infantry and 3 tactical_bombers moved from French Indo China to Shan State 2 bombers moved from Sumatra to Shan State 1 submarine moved from 42 Sea Zone to 40 Sea Zone 1 submarine moved from 76 Sea Zone to 42 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone 3 transports moved from 37 Sea Zone to 36 Sea Zone -





