@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 12 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 31 Sea Zone to 50 Sea Zone
1 tactical_bomber moved from 30 Sea Zone to 50 Sea Zone
5 fighters moved from 31 Sea Zone to 50 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to 50 Sea Zone
Combat - Americans
Battle in 50 Sea Zone
Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters and 2 tactical_bombers in 50 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 50 Sea Zone
Americans win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 marine moved from Johnston Island to 31 Sea Zone
1 artillery and 3 infantry moved from Johnston Island to 31 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 3 infantry, 1 marine, 1 submarine and 2 transports moved from 31 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 50 Sea Zone to 65 Sea Zone
1 carrier moved from 30 Sea Zone to 65 Sea Zone
1 artillery and 3 infantry moved from 55 Sea Zone to Queensland
1 marine moved from 55 Sea Zone to Queensland
5 fighters and 1 tactical_bomber moved from 50 Sea Zone to 55 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 28 Sea Zone
1 aaGun and 1 infantry moved from 28 Sea Zone to Hawaiian Islands
1 submarine moved from 24 Sea Zone to 22 Sea Zone
1 artillery and 2 infantry moved from Brazil to French Guiana
1 fighter moved from Eastern United States to French Guiana
Place Units - Americans
10 submarines placed in 104 Sea Zone
2 submarines placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Szechwan to Hunan
1 infantry moved from Hopei to Hunan
Combat - Chinese
Chinese creates battle in territory Kiangsi
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 7 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Kiangsi from Japanese, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter and 21 infantry moved from Shansi to Anhwe
Place Units - Chinese
2 infantry placed in Kiangsi
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : -2.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 12 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 31 Sea Zone to 50 Sea Zone
1 tactical_bomber moved from 30 Sea Zone to 50 Sea Zone
5 fighters moved from 31 Sea Zone to 50 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to 50 Sea Zone
Combat - Americans
Battle in 50 Sea Zone
Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters and 2 tactical_bombers in 50 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 50 Sea Zone
Americans win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 marine moved from Johnston Island to 31 Sea Zone
1 artillery and 3 infantry moved from Johnston Island to 31 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 3 infantry, 1 marine, 1 submarine and 2 transports moved from 31 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 50 Sea Zone to 65 Sea Zone
1 carrier moved from 30 Sea Zone to 65 Sea Zone
1 artillery and 3 infantry moved from 55 Sea Zone to Queensland
1 marine moved from 55 Sea Zone to Queensland
5 fighters and 1 tactical_bomber moved from 50 Sea Zone to 55 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 28 Sea Zone
1 aaGun and 1 infantry moved from 28 Sea Zone to Hawaiian Islands
1 submarine moved from 24 Sea Zone to 22 Sea Zone
1 artillery and 2 infantry moved from Brazil to French Guiana
1 fighter moved from Eastern United States to French Guiana
Place Units - Americans
10 submarines placed in 104 Sea Zone
2 submarines placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Szechwan to Hunan
1 infantry moved from Hopei to Hunan
Combat - Chinese
Chinese creates battle in territory Kiangsi
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 7 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Kiangsi from Japanese, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter and 21 infantry moved from Shansi to Anhwe
Place Units - Chinese
2 infantry placed in Kiangsi
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Purchase Units - British
British buy 1 armour, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
2 aaGuns, 5 artilleries and 15 infantry moved from Burma to Eastern India
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to French Equatorial Africa
1 transport moved from 74 Sea Zone to 78 Sea Zone
1 artillery moved from Italian Somaliland to 78 Sea Zone
1 artillery and 1 transport moved from 78 Sea Zone to 74 Sea Zone
1 artillery moved from 74 Sea Zone to Tanganyika Territory
1 transport moved from 73 Sea Zone to 74 Sea Zone
1 artillery and 1 infantry moved from French Madagascar to 74 Sea Zone
1 artillery and 1 infantry moved from 74 Sea Zone to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Rhodesia to Tanganyika Territory
5 infantry moved from Egypt to Anglo-Egyptian Sudan
1 infantry moved from Syria to Iraq
1 infantry moved from Northwest Persia to Iraq
2 fighters moved from Egypt to Anglo-Egyptian Sudan
1 bomber moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Anglo-Egyptian Sudan
2 fighters moved from Egypt to Iraq
Place Units - British
1 infantry placed in Union of South Africa
1 transport placed in 73 Sea Zone
1 armour and 2 fighters placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 fighter
EDIT: Adding units owned by British to Iraq: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,5,6,3,1,4,1,2
British collect 32 PUs (4 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
2 artilleries placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 4,3
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in Eastern India change ownership: 2 artilleries
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 0.83
Japanese regular : -2.33
Did you develop german shipyards with ‘tech’ ;) Subs galore :D
#Crossroad
Working on it, but in real doubt about which way to go from here… Its a difficult decision…
@cds np tricky decisions for italy
In the interest of continue-ing the game, Ill have to put a pin at this moment… I hope you are up to play again from this point in time later on, after we finished my first journey ;)
Think of it like a book with different endings, depending on which road you take…
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 artilleries, 4 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 101 Sea Zone
1 cruiser moved from 97 Sea Zone to 100 Sea Zone
4 artilleries moved from Northern Italy to 97 Sea Zone
4 artilleries and 4 transports moved from 97 Sea Zone to 99 Sea Zone
4 infantry moved from Albania to 99 Sea Zone
1 infantry moved from Albania to Greece
1 transport moved from 100 Sea Zone to 97 Sea Zone
1 transport moved from 100 Sea Zone to 101 Sea Zone
2 infantry moved from Greece to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Syria
4 artilleries, 4 infantry and 4 transports moved from 99 Sea Zone to 100 Sea Zone
4 artilleries and 4 infantry moved from 100 Sea Zone to Egypt
4 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 armour moved from Romania to Ukraine
1 bomber and 3 fighters moved from Southern Italy to Ukraine
Combat - Italians
Battle in Syria
Battle in Ukraine
Italians attack with 2 armour, 1 bomber and 3 fighters
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 bomber and 3 fighters in Ukraine, round 2 : 2/6 hits, 3,00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Syria from British, taking Ukraine from Russians with 2 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Italians attack with 8 artilleries, 8 infantry and 1 mech_infantry
British defend with 1 airfield, 1 factory_minor and 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 3/3 hits, 1,67 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Egypt
Italians win, taking Egypt from British with 8 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
Trigger Ukraine Has Fallen to Italians Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed_Italians attached to Italians
1 bomber moved from Ukraine to Greece
3 fighters moved from Ukraine to Bessarabia
Place Units - Italians
1 artillery, 1 infantry and 1 marine placed in Southern Italy
3 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians regular : 0,33
Russians regular : -0,33
British regular : -0,67
@cds well we will have to see! If I win (unlikely at this stage!) I may just rest on my laurels!
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 marine moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
3 fighters moved from New South Wales to Queensland
1 fighter moved from New South Wales to 65 Sea Zone
1 fighter moved from New South Wales to New Zealand
2 submarines moved from 63 Sea Zone to 55 Sea Zone
1 cruiser and 1 destroyer moved from 31 Sea Zone to 55 Sea Zone
1 submarine moved from 59 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 14 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Alexandria to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Trans-Jordan
Combat - Germans
Battle in Trans-Jordan
Non Combat Move - Germans
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 105 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 fighter and 2 tactical_bombers moved from Morocco to Egypt
1 fighter moved from Gibraltar to 100 Sea Zone
2 fighters moved from 93 Sea Zone to Morocco
1 armour and 1 infantry moved from Southern France to 95 Sea Zone
1 armour, 1 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 96 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 100 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 armour, 1 artillery and 2 infantry moved from 100 Sea Zone to Egypt
1 bomber and 2 tactical_bombers moved from Alexandria to Ukraine
1 fighter and 1 tactical_bomber moved from 100 Sea Zone to Ukraine
1 aaGun moved from Southern France to Northern Italy
1 infantry moved from Normandy Bordeaux to Southern France
1 submarine moved from 93 Sea Zone to 112 Sea Zone
3 submarines moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 122 Sea Zone
6 infantry moved from Germany to Poland
1 artillery and 5 infantry moved from Poland to Baltic States
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
2 armour, 7 infantry and 2 mech_infantrys moved from Vologda to Leningrad
8 infantry moved from Northern Belarus to Leningrad
4 infantry moved from Northern Belarus to Eastern Poland
1 aaGun moved from Northern Belarus to Leningrad
1 aaGun, 4 artilleries and 10 infantry moved from Northern Belarus to Baltic States
1 aaGun moved from Eastern Poland to Baltic States
Place Units - Germans
1 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
10 infantry placed in Germany
1 destroyer placed in 116 Sea Zone
1 fighter and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,4
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Just wonder what would have happend if I would have stayed at Gibraltar with my fleet… I didnt dare to do it, because those submarines could have run havoc on my fleet… Dice are so unpredictable…
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Gorky to Vologda
Russians take Vologda from Germans
1 infantry moved from Southern Belarus to Northern Belarus
Russians take Northern Belarus from Germans
Combat - Russians
Non Combat Move - Russians
3 armour and 3 mech_infantrys moved from Smolensk to Samara
3 artilleries and 2 infantry moved from Rostov to Stalingrad
2 infantry moved from Samara to Stalingrad
1 armour and 1 mech_infantry moved from Russia to Stalingrad
3 fighters and 3 tactical_bombers moved from Russia to Stalingrad
1 artillery and 6 infantry moved from Russia to Samara
1 infantry moved from Yaroslavl to Smolensk
1 infantry moved from Novgorod to Smolensk
2 aaGuns, 3 artilleries and 21 infantry moved from Buryatia to Buyant-Uhaa
2 infantry moved from Northern Manchuria to Buyant-Uhaa
1 infantry moved from Tsinghai to Szechwan
1 infantry moved from Tsinghai to Hopei
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad
1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,2
Russians collect 33 PUs (1 lost to blockades); end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
@cds well you are certainly playing the german fleet well…although such a heavy investment at sea means a stronger russia…and unless there is some master plan im not seeing in the pacific…japan will start losing its headway
Yes, very familiar with the downside of such a strategy. According to JC every disadvantage has its advantage. So in the grand scheme of things, its all good ;) At least I have kept you busy with US and have given Italy a chance to gain control over MED and North Africa.
Yes, the Japanese can be my downfall sometimes. I also had problems playing them in G40 games, but there I managed to do oke. This game is totally new to me, like I told you upfront, that it was my second or third game. So still figuring things out. I think the push towards Russia shouldnt have happend, I can live with the 2 pu Russia gets if I dont occupy sz5 or Amur. Also the Chinese guerilla are a real pain in the ass.
But you are right that I need to figure out a good plan for the coming turns, or otherwise it can become very difficult.
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 7 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Korea to Northern Manchuria
Japanese take Northern Manchuria from Chinese
1 infantry moved from Southern Manchuria to Jehol
Japanese take Jehol from Chinese
1 fighter and 1 tactical_bomber moved from Korea to 22 Sea Zone
1 destroyer moved from 7 Sea Zone to 22 Sea Zone
3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 22 Sea Zone
2 fighters and 2 tactical_bombers moved from 48 Sea Zone to 50 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 50 Sea Zone
2 bombers moved from Yunnan to Eastern India
1 fighter moved from French Indo China to Eastern India
Intercept in Eastern India? 1 ftr 2 bmb vs 1 ftr
@cds no intercept thanks…lets hope the aa guns have their sights set!
Unreal, those aa are fubar… Played it several times in local without a hit the last couple of times and when its for real its always a hit…
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 7 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Korea to Northern Manchuria
Japanese take Northern Manchuria from Chinese
1 infantry moved from Southern Manchuria to Jehol
Japanese take Jehol from Chinese
1 fighter and 1 tactical_bomber moved from Korea to 22 Sea Zone
1 destroyer moved from 7 Sea Zone to 22 Sea Zone
3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 22 Sea Zone
2 fighters and 2 tactical_bombers moved from 48 Sea Zone to 50 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 50 Sea Zone
2 bombers moved from Yunnan to Eastern India
1 fighter moved from French Indo China to Eastern India
Combat - Japanese
Japanese creates battle in territory 42 Sea Zone
Air Battle in Eastern India
Japanese attacks with 3 units heading to Eastern India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Eastern India
UK_Pacific roll AA dice in Eastern India : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in Eastern India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Eastern India causes 5 damage total.
Battle in 50 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 50 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 50 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 2/7 hits, 3,67 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Cleaning up after air battles
Non Combat Move - Japanese
1 destroyer moved from 34 Sea Zone to 56 Sea Zone
1 destroyer moved from 49 Sea Zone to 47 Sea Zone
1 battleship and 2 carriers moved from 48 Sea Zone to 36 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 1 marine moved from 34 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 50 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 37 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from French Indo China to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Davao to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone
1 artillery moved from Dutch New Guinea to 46 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 aaGun moved from Caroline Islands to 35 Sea Zone
1 aaGun and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 43 Sea Zone
1 aaGun, 2 artilleries, 4 infantry and 1 marine moved from 43 Sea Zone to Java
2 fighters moved from French Indo China to 43 Sea Zone
1 fighter moved from Eastern India to Shan State
1 bomber moved from Eastern India to Kweichow
1 artillery moved from Kweichow to Yunnan
3 artilleries and 3 infantry moved from Yunnan to Shan State
1 infantry moved from French Indo China to Shan State
1 armour and 1 mech_infantry moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
2 tactical_bombers moved from Yunnan to French Indo China
4 fighters and 2 tactical_bombers moved from 22 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Davao
1 fighter and 1 tactical_bomber moved from Korea to Southern Manchuria
1 aaGun and 2 infantry moved from Korea to Southern Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Kwangsi
1 cruiser and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone
1 submarine moved from 5 Sea Zone to 7 Sea Zone
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Southern Manchuria
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
2 infantry and 1 mech_infantry placed in Korea
1 destroyer placed in 7 Sea Zone
3 transports placed in 6 Sea Zone
5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : -2,67
UK_Pacific AA : 0,67