The dice have narrowed.
Net Allies dice swing: +5.79 swing
Net Axis dice swing: -5.79 swing
Well I hope you do still enjoy playing the game, altough life is harder for you because of my strategy…
You as a English men should know that who ever rules the seas (waves) rules the world ;)
@cds Which is why i shall gain control of them soon! :flag-gb:
Yes, I fear you are right :(
@cds Hey there…just a little reminder about this game!
Lol, I know. Its not that I am not working on it. I think I am working too much on it. Already had 6 different scenario’s tested. Its still in progress. Sometimes its the purchase that I dont feel happy with, the other time its the movement or placement. So I hope you can be patient with me. Wanted to make a decission this weekend, but feel I need a little bit more time.
@cds np…just checking in lol
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 artilleries and 3 transports; Remaining resources: 1 PUs;
Combat Move - Italians
2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Libya to 98 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 98 Sea Zone to 100 Sea Zone
1 transport moved from 101 Sea Zone to 97 Sea Zone
1 battleship and 1 destroyer moved from 101 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from Crete to 100 Sea Zone
2 artilleries and 2 infantry moved from 100 Sea Zone to Alexandria
1 fighter moved from Malta to 100 Sea Zone
2 fighters moved from Greece to 100 Sea Zone
1 bomber moved from Romania to 100 Sea Zone
5 infantry moved from Yugoslavia to Albania
2 infantry moved from Bulgaria to Greece
2 armour moved from Western Ukraine to Romania
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
Combat - Italians
Non Combat Move - Italians
1 bomber and 3 fighters moved from 100 Sea Zone to Southern Italy
Place Units - Italians
3 transports placed in 97 Sea Zone
4 artilleries placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Still not sure, but I quess life is all about taking risks… I had multiple options on which way to go… I hope I made the right decision…
Oh well… Who doesnt dare, doesnt win ;)
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine
EDIT: Removing units owned by Italians from 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
4 fighters moved from New South Wales to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 55 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
4 fighters moved from 55 Sea Zone to New South Wales
1 infantry moved from New South Wales to South Australia
1 submarine moved from 63 Sea Zone to 59 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine
EDIT: Removing units owned by Italians from 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
4 fighters moved from New South Wales to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 55 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
4 fighters moved from 55 Sea Zone to New South Wales
1 infantry moved from New South Wales to South Australia
1 submarine moved from 63 Sea Zone to 59 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 31 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Removing units owned by ANZAC from 32 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@cds For sure!
Minor edit with anzacs…missed moving some boats :+1:
Thanks! Edit on this map is sometimes required.
I need to redo my turn with Germany, noticed a rule that makes things a little bit easier for me. So that changes my purchase, but not my combat movement or non-combat movement. I already made the combat and you didnt get a hit, so its on me if you succeed the other time around.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 1 destroyer, 7 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 128 Sea Zone to 113 Sea Zone
1 infantry moved from Archangel to Vologda
1 armour moved from Leningrad to Novgorod
Germans take Novgorod from Russians
1 armour moved from Novgorod to Vologda
1 armour, 7 infantry and 2 mech_infantrys moved from Leningrad to Vologda
1 infantry moved from Eastern Poland to Western Ukraine
2 armour and 2 mech_infantrys moved from Northern Belarus to Eastern Poland
4 infantry moved from Poland to Eastern Poland
2 armour and 2 mech_infantrys moved from Bessarabia to Eastern Poland
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
1 artillery and 5 infantry moved from Germany to Poland
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry and 1 mech_infantry moved from Southern France to 95 Sea Zone
1 carrier and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
2 tactical_bombers moved from Gibraltar to Morocco
1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
1 fighter moved from 98 Sea Zone to Morocco
2 tactical_bombers moved from Malta to Alexandria
1 carrier and 1 tactical_bomber moved from 98 Sea Zone to 100 Sea Zone
1 fighter moved from Greece to 100 Sea Zone
1 submarine moved from 101 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Tobruk to Alexandria
Combat - Germans
Battle in Vologda
Germans attack with 2 armour, 8 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 8 infantry and 2 mech_infantrys in Vologda, round 2 : 2/12 hits, 3,00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 2 armour, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Northern Belarus to Eastern Poland
1 bomber moved from Eastern Poland to Alexandria
1 infantry and 1 mech_infantry moved from 100 Sea Zone to Alexandria
1 aaGun moved from Normandy Bordeaux to Southern France
Place Units - Germans
1 airfield placed in Morocco
1 destroyer and 1 transport placed in 95 Sea Zone
2 submarines placed in 113 Sea Zone
1 armour placed in Southern France
1 infantry placed in Normandy Bordeaux
6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,4
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 65 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : -1,00
I could dream G40, this game is a breath of fresh air, makes me re-think purchase/movement etc… I finally enjoy playing the game again…
P.s. of course you hit this time around :(
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Amur to Northern Manchuria
1 infantry moved from Buryatia to Northern Manchuria
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Amur to Northern Manchuria
1 infantry moved from Buryatia to Northern Manchuria
Combat - Russians
Battle in Northern Manchuria
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Northern Manchuria, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Northern Manchuria, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Northern Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Northern Manchuria
Russians win, taking Northern Manchuria from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns, 3 artilleries and 16 infantry moved from Amur to Buryatia
5 infantry moved from Yakut S.S.R. to Buryatia
2 infantry moved from Kansu to Tsinghai
1 infantry moved from Ukraine to Rostov
1 artillery moved from Tambov to Rostov
2 artilleries and 2 infantry moved from Stalingrad to Rostov
2 infantry moved from Stalingrad to Samara
1 infantry moved from Russia to Gorky
1 artillery and 1 infantry moved from Southern Belarus to Smolensk
4 aaGuns, 2 armour, 9 artilleries, 31 infantry and 2 mech_infantrys moved from Bryansk to Smolensk
1 armour, 3 infantry and 1 mech_infantry moved from Russia to Smolensk
Place Units - Russians
1 armour, 1 artillery, 6 infantry, 1 mech_infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,6
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
Russians regular : 0.33
@cds its definitely a different game now! Your med strategy is very difficult to overcome…but the compensation is a much freer hand with Russia…
Yes, its quite the investment. But I hope that when I have reached my goals, that I can use some resources (units/pu) on other fronts. We shall see what will happen.