@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
CDS (X) vs Wiz (L) PTV
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Lol, old times relive… As the Dutch and English battle it out on the high sea’s…
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Did I need to choose scramble/intercept or so?!
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@cds not on any of the combats I did…your J dds were out of range of your carriers for air cover…
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No, I figured it was on the UK map, but downloaded it, no combat there either…
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@cds nope…not strong enough to challenge any of your fleets yet :disappointed:
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Well I hope you do still enjoy playing the game, altough life is harder for you because of my strategy…
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You as a English men should know that who ever rules the seas (waves) rules the world ;)
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@cds Which is why i shall gain control of them soon! :flag-gb:
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Yes, I fear you are right :(
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@cds Hey there…just a little reminder about this game!
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Lol, I know. Its not that I am not working on it. I think I am working too much on it. Already had 6 different scenario’s tested. Its still in progress. Sometimes its the purchase that I dont feel happy with, the other time its the movement or placement. So I hope you can be patient with me. Wanted to make a decission this weekend, but feel I need a little bit more time.
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@cds np…just checking in lol
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Italians Italians buy 4 artilleries and 3 transports; Remaining resources: 1 PUs; Combat Move - Italians 2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 artillery and 1 infantry moved from Libya to 98 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 98 Sea Zone to 100 Sea Zone 1 transport moved from 101 Sea Zone to 97 Sea Zone 1 battleship and 1 destroyer moved from 101 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from Crete to 100 Sea Zone 2 artilleries and 2 infantry moved from 100 Sea Zone to Alexandria 1 fighter moved from Malta to 100 Sea Zone 2 fighters moved from Greece to 100 Sea Zone 1 bomber moved from Romania to 100 Sea Zone 5 infantry moved from Yugoslavia to Albania 2 infantry moved from Bulgaria to Greece 2 armour moved from Western Ukraine to Romania 1 cruiser moved from 93 Sea Zone to 97 Sea Zone Combat - Italians Non Combat Move - Italians 1 bomber and 3 fighters moved from 100 Sea Zone to Southern Italy Place Units - Italians 3 transports placed in 97 Sea Zone 4 artilleries placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
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Still not sure, but I quess life is all about taking risks… I had multiple options on which way to go… I hope I made the right decision…
Oh well… Who doesnt dare, doesnt win ;)
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine EDIT: Removing units owned by Italians from 93 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 4 fighters moved from New South Wales to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 4 fighters Japanese defend with 1 transport 1 transport owned by the Japanese lost in 55 Sea Zone ANZAC win with 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 4 fighters moved from 55 Sea Zone to New South Wales 1 infantry moved from New South Wales to South Australia 1 submarine moved from 63 Sea Zone to 59 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine EDIT: Removing units owned by Italians from 93 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 4 fighters moved from New South Wales to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 4 fighters Japanese defend with 1 transport 1 transport owned by the Japanese lost in 55 Sea Zone ANZAC win with 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 4 fighters moved from 55 Sea Zone to New South Wales 1 infantry moved from New South Wales to South Australia 1 submarine moved from 63 Sea Zone to 59 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Adding units owned by ANZAC to 31 Sea Zone: 1 cruiser and 1 destroyer EDIT: Removing units owned by ANZAC from 32 Sea Zone: 1 cruiser and 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@cds For sure!
Minor edit with anzacs…missed moving some boats :+1:
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Thanks! Edit on this map is sometimes required.
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I need to redo my turn with Germany, noticed a rule that makes things a little bit easier for me. So that changes my purchase, but not my combat movement or non-combat movement. I already made the combat and you didnt get a hit, so its on me if you succeed the other time around.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 armour, 1 destroyer, 7 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 128 Sea Zone to 113 Sea Zone 1 infantry moved from Archangel to Vologda 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Vologda 1 armour, 7 infantry and 2 mech_infantrys moved from Leningrad to Vologda 1 infantry moved from Eastern Poland to Western Ukraine 2 armour and 2 mech_infantrys moved from Northern Belarus to Eastern Poland 4 infantry moved from Poland to Eastern Poland 2 armour and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 artillery and 1 infantry moved from Germany to Slovakia Hungary 1 artillery and 5 infantry moved from Germany to Poland 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry and 1 mech_infantry moved from Southern France to 95 Sea Zone 1 carrier and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 2 tactical_bombers moved from Gibraltar to Morocco 1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone 1 fighter moved from 98 Sea Zone to Morocco 2 tactical_bombers moved from Malta to Alexandria 1 carrier and 1 tactical_bomber moved from 98 Sea Zone to 100 Sea Zone 1 fighter moved from Greece to 100 Sea Zone 1 submarine moved from 101 Sea Zone to 97 Sea Zone 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Algeria to Tunisia 1 artillery and 1 infantry moved from Tobruk to Alexandria Combat - Germans Battle in Vologda Germans attack with 2 armour, 8 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 8 infantry and 2 mech_infantrys in Vologda, round 2 : 2/12 hits, 3,00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 2 armour, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Northern Belarus to Eastern Poland 1 bomber moved from Eastern Poland to Alexandria 1 infantry and 1 mech_infantry moved from 100 Sea Zone to Alexandria 1 aaGun moved from Normandy Bordeaux to Southern France Place Units - Germans 1 airfield placed in Morocco 1 destroyer and 1 transport placed in 95 Sea Zone 2 submarines placed in 113 Sea Zone 1 armour placed in Southern France 1 infantry placed in Normandy Bordeaux 6 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,4 Germans collect 54 PUs; end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 65 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Russians regular : 0,67 Germans regular : -1,00





