TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - British British buy 1 airfield, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Combat Move - British
1 artillery, 1 fighter and 2 infantry moved from Belgian Congo to Rhodesia
1 bomber moved from Egypt to Rhodesia
1 infantry moved from Kenya to Tanganyika Territory
British take Tanganyika Territory from Italians
1 artillery moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Iraq to Syria
British take Syria from Neutral_Axis
1 artillery and 1 infantry moved from Iraq to 82 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 74 Sea Zone
1 artillery and 1 infantry moved from 74 Sea Zone to French Madagascar
1 artillery and 2 infantry moved from Burma to Shan State
1 fighter moved from Eastern India to Shan State
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 32 Sea Zone to 24 Sea Zone
1 submarine moved from 32 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 11 Sea Zone to 31 Sea Zone
2 fighters and 1 tactical_bomber moved from 32 Sea Zone to 24 Sea Zone
3 fighters moved from 32 Sea Zone to 33 Sea Zone
1 marine moved from Marshall Islands to 32 Sea Zone
1 battleship, 2 cruisers, 4 destroyers, 1 marine and 1 submarine moved from 32 Sea Zone to 31 Sea Zone
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 33 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 24 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 24 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 24 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 31 Sea Zone
Americans attack with 1 battleship, 2 cruisers, 5 destroyers, 1 marine and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 31 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 2 cruisers and 5 destroyers in 31 Sea Zone, round 2 : 3/8 hits, 3.33 expected hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans win with 1 battleship, 2 cruisers, 5 destroyers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 marine moved from 31 Sea Zone to Johnston Island
1 artillery and 3 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 3 carriers, 3 infantry and 2 transports moved from 32 Sea Zone to 31 Sea Zone
1 artillery and 3 infantry moved from 31 Sea Zone to Johnston Island
3 fighters moved from 33 Sea Zone to 31 Sea Zone
2 fighters and 1 tactical_bomber moved from 24 Sea Zone to 31 Sea Zone
1 carrier moved from 11 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from Eastern United States to 30 Sea Zone
Place Units - Americans
2 submarines and 1 transport placed in 104 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
1 fighter and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Shansi to Anhwe
1 fighter moved from Kansu to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Shansi
20 infantry moved from Chahar to Shansi
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Hopei
1 infantry placed in Shansi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 1 fighter and 2 infantry moved from Belgian Congo to Rhodesia
1 bomber moved from Egypt to Rhodesia
1 infantry moved from Kenya to Tanganyika Territory
British take Tanganyika Territory from Italians
1 artillery moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Iraq to Syria
British take Syria from Neutral_Axis
1 artillery and 1 infantry moved from Iraq to 82 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 74 Sea Zone
1 artillery and 1 infantry moved from 74 Sea Zone to French Madagascar
1 artillery and 2 infantry moved from Burma to Shan State
1 fighter moved from Eastern India to Shan State
Combat - British
Battle in French Madagascar
Battle in Rhodesia
British attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Rhodesia, round 2 : 1/5 hits, 1.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Rhodesia
British roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Rhodesia, round 3 : 2/5 hits, 1.83 expected hits
Italians roll dice for 1 artillery in Rhodesia, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Rhodesia
British win, taking French Madagascar from Neutral_Axis, taking Rhodesia from Italians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 3 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to Eastern India
2 artilleries and 5 infantry moved from Eastern India to Burma
1 battleship, 1 cruiser and 2 destroyers moved from 82 Sea Zone to 74 Sea Zone
1 submarine moved from 83 Sea Zone to 74 Sea Zone
1 bomber and 1 fighter moved from Rhodesia to Egypt
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Northeast Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
Place Units - British
1 factory_minor placed in Iraq
1 fighter and 2 infantry placed in Egypt
1 transport placed in 73 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,1,3,2
British collect 35 PUs (1 lost to blockades); end with 35 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Some Units in Eastern India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : -2.83
Italians regular : 0.00
Japanese regular : -0.33
British regular : 0.67
@cds your strategy is certainly making life hard for me in getting control of the seas!
Lol, old times relive… As the Dutch and English battle it out on the high sea’s…
Did I need to choose scramble/intercept or so?!
@cds not on any of the combats I did…your J dds were out of range of your carriers for air cover…
No, I figured it was on the UK map, but downloaded it, no combat there either…
@cds nope…not strong enough to challenge any of your fleets yet :disappointed:
Well I hope you do still enjoy playing the game, altough life is harder for you because of my strategy…
You as a English men should know that who ever rules the seas (waves) rules the world ;)
@cds Which is why i shall gain control of them soon! :flag-gb:
Yes, I fear you are right :(
@cds Hey there…just a little reminder about this game!
Lol, I know. Its not that I am not working on it. I think I am working too much on it. Already had 6 different scenario’s tested. Its still in progress. Sometimes its the purchase that I dont feel happy with, the other time its the movement or placement. So I hope you can be patient with me. Wanted to make a decission this weekend, but feel I need a little bit more time.
@cds np…just checking in lol
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 artilleries and 3 transports; Remaining resources: 1 PUs;
Combat Move - Italians
2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Libya to 98 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 98 Sea Zone to 100 Sea Zone
1 transport moved from 101 Sea Zone to 97 Sea Zone
1 battleship and 1 destroyer moved from 101 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from Crete to 100 Sea Zone
2 artilleries and 2 infantry moved from 100 Sea Zone to Alexandria
1 fighter moved from Malta to 100 Sea Zone
2 fighters moved from Greece to 100 Sea Zone
1 bomber moved from Romania to 100 Sea Zone
5 infantry moved from Yugoslavia to Albania
2 infantry moved from Bulgaria to Greece
2 armour moved from Western Ukraine to Romania
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
Combat - Italians
Non Combat Move - Italians
1 bomber and 3 fighters moved from 100 Sea Zone to Southern Italy
Place Units - Italians
3 transports placed in 97 Sea Zone
4 artilleries placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Still not sure, but I quess life is all about taking risks… I had multiple options on which way to go… I hope I made the right decision…
Oh well… Who doesnt dare, doesnt win ;)
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine
EDIT: Removing units owned by Italians from 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
4 fighters moved from New South Wales to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 55 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
4 fighters moved from 55 Sea Zone to New South Wales
1 infantry moved from New South Wales to South Australia
1 submarine moved from 63 Sea Zone to 59 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine
EDIT: Removing units owned by Italians from 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
4 fighters moved from New South Wales to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 55 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
4 fighters moved from 55 Sea Zone to New South Wales
1 infantry moved from New South Wales to South Australia
1 submarine moved from 63 Sea Zone to 59 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 31 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Removing units owned by ANZAC from 32 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@cds For sure!
Minor edit with anzacs…missed moving some boats :+1: