The dice have narrowed.
Net Allies dice swing: +5.79 swing
Net Axis dice swing: -5.79 swing
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Southern Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
2 infantry moved from Rostov to Kursk
1 infantry moved from Novgorod to Leningrad
1 infantry moved from Archangel to Leningrad
1 tactical_bomber moved from Russia to Leningrad
2 fighters moved from Smolensk to Leningrad
3 fighters and 2 tactical_bombers moved from Russia to Kursk
1 infantry moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Anhwe
6 infantry moved from Southern Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Southern Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
2 infantry moved from Rostov to Kursk
1 infantry moved from Novgorod to Leningrad
1 infantry moved from Archangel to Leningrad
1 tactical_bomber moved from Russia to Leningrad
2 fighters moved from Smolensk to Leningrad
3 fighters and 2 tactical_bombers moved from Russia to Kursk
1 infantry moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Anhwe
6 infantry moved from Southern Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
Combat - Russians
Battle in Kursk
Russians attack with 3 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Kursk, round 2 : 4/7 hits, 3.17 expected hits
Germans roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kursk
Russians win, taking Kursk from Germans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Leningrad
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 harbour and 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Leningrad, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Leningrad, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Anhwe
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Russians win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 infantry moved from Hopei to Honan
3 fighters and 2 tactical_bombers moved from Kursk to Russia
1 infantry moved from Smolensk to Southern Belarus
1 infantry moved from Smolensk to Novgorod
2 infantry moved from Russia to Yaroslavl
1 artillery and 7 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Leningrad to Smolensk
1 armour and 1 mech_infantry moved from Smolensk to Samara
1 armour, 5 artilleries, 5 infantry and 1 mech_infantry moved from Rostov to Ukraine
1 artillery and 1 infantry moved from Stalingrad to Rostov
6 infantry moved from Stalingrad to Northern Caucasus
1 cruiser moved from 118 Sea Zone to 117 Sea Zone
Place Units - Russians
2 infantry placed in Urals
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : 0.00
Russians regular : 1.00
Well now I am with Japan, this will not be a easy turn :) So dont wait up ;)
@cds An interesting game! I dont know if you are working to a master plan or just reacting turn by turn.
I cant see a pac vc win for axis atm…chinese/russian forces in kiangsu seem to preclude this…and a euro vc win seems a way off due to an unexpectedly strong russia. A late game sealion could be an option with the strong german navy, but that would be signaled with a big tt build allowing the allies to respond.
@wizmark 830 in the morning here in a sunny cold england so that wont be a problem!
@cds I read somewhere that all (Ha!) the allies have to do to win is deny axis the last vc in either theatre and eventually the critical mass will give the allies a breakthrough somewhere so in that regard I am doing ok…but as to forcing you to concede…man thats going to be an uphill fight!
@wizmark said in CDS (X) vs Wiz (L) PTV:
@cds An interesting game! I dont know if you are working to a master plan or just reacting turn by turn.
I cant see a pac vc win for axis atm…chinese/russian forces in kiangsu seem to preclude this…and a euro vc win seems a way off due to an unexpectedly strong russia. A late game sealion could be an option with the strong german navy, but that would be signaled with a big tt build allowing the allies to respond.
We started playing our game in a phase where I wasnt really familiar with the ins and outs of PtV, thats why its a pretty open game, where both sides are almost equal (slightly in favour of Allies)… But I dont give up easy, the lessons I learn here can be usefull in other games Ill be playing in the future… The chinese/russian forces in Kiangsu are a nuisance to say the least, but I am not really worried about that at the moment… The problem with PtV is that I havent found a master plan yet… Altough I am pretty close with it in Pacific, the Europe theatre is still a mystery to me… I can say for sure that if we would start a new game now, it will look totally different then this game ;)
@wizmark said in CDS (X) vs Wiz (L) PTV:
@cds I read somewhere that all (Ha!) the allies have to do to win is deny axis the last vc in either theatre and eventually the critical mass will give the allies a breakthrough somewhere so in that regard I am doing ok…but as to forcing you to concede…man thats going to be an uphill fight!
Retired Lt. Gen. Harry W.O. Kinnard, a paratroop officer who suggested the famously defiant answer “Nuts!” to a German demand for surrender during the 1944 Battle of the Bulge
Concede are you Nuts ;)
@cds lol certainly not yet! You still have the overall initiative and i am being forced to respond…especially in n africa and ME…but G seems bogged down in N russia and the J and US navy are playing cat and mouse with no advantage really being gained…all delay that helps the allies more than axis due to US being able to dedicate all forces outwards…no home garrisons are needed as of yet
@wizmark said in CDS (X) vs Wiz (L) PTV:
@cds lol certainly not yet! You still have the overall initiative and i am being forced to respond…especially in n africa and ME…but G seems bogged down in N russia and the J and US navy are playing cat and mouse with no advantage really being gained…all delay that helps the allies more than axis due to US being able to dedicate all forces outwards…no home garrisons are needed as of yet
Yeah, I need to send my Italian forces up the underbelly (CAU) of Russia in order to treathen the Russian bear a little bit…
The real problem with Pacific is the layout of the Islands, seeing you can attack most of them from multiple seazones… Plus the scramble option is also very tricky… I definitely need a good plan for the coming turns or I can kiss all my hard work goodbye…
@cds Hey there…how are you? All Ok?
@wizmark said in CDS (X) vs Wiz (L) PTV:
@cds Hey there…how are you? All Ok?
Yes, all is ok… But kinda busy at the moment, Ill try to look at it tomorrow… Day off, so a bit more time… Sorry for the inconvenience…
@cds np…just checking the game was still alive! :+1:
Yes, the game is still alive and kicking, but not feeling it at the moment… So taking my time, not to make a game changing decission, on a bad/low day/week in my life…
Hi… Sorry for the wait… I am very busy and soon Ill have vacation… So it might be a bit longer… Going to finish the game, thats for sure… Thanks for your patience…
Hi
Wrote a message recently in another topic. Want to continue the game. Do you have a mailadress which I can use to send the map? I heard that posting on this forum is having some difficulties.