The dice have narrowed.
Net Allies dice swing: +5.79 swing
Net Axis dice swing: -5.79 swing
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 64 Sea Zone to 46 Sea Zone
1 submarine moved from 34 Sea Zone to 23 Sea Zone
3 fighters moved from Caroline Islands to 23 Sea Zone
2 fighters moved from 25 Sea Zone to 23 Sea Zone
2 infantry moved from Caroline Islands to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
Battle in 46 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC win, taking Guam from Japanese with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 23 Sea Zone
ANZAC attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 5 fighters in 23 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
ANZAC win, taking 23 Sea Zone from Japanese with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 23 Sea Zone to Midway
2 fighters moved from 23 Sea Zone to 25 Sea Zone
1 marine moved from Caroline Islands to 34 Sea Zone
1 cruiser and 1 marine moved from 34 Sea Zone to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from New South Wales to South Australia
1 submarine moved from 59 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 submarine placed in 64 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -1.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 64 Sea Zone to 46 Sea Zone
1 submarine moved from 34 Sea Zone to 23 Sea Zone
3 fighters moved from Caroline Islands to 23 Sea Zone
2 fighters moved from 25 Sea Zone to 23 Sea Zone
2 infantry moved from Caroline Islands to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
Battle in 46 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC win, taking Guam from Japanese with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 23 Sea Zone
ANZAC attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 5 fighters in 23 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
ANZAC win, taking 23 Sea Zone from Japanese with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 23 Sea Zone to Midway
2 fighters moved from 23 Sea Zone to 25 Sea Zone
1 marine moved from Caroline Islands to 34 Sea Zone
1 cruiser and 1 marine moved from 34 Sea Zone to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from New South Wales to South Australia
1 submarine moved from 59 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 submarine placed in 64 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 fighter moved from Morocco to 96 Sea Zone
Combat - French
Battle in 96 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Non Combat Move - French
1 fighter moved from 96 Sea Zone to Morocco
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -1.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 destroyers, 2 fighters and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
9 infantry moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Leningrad to Archangel
Germans take Archangel from Russians
1 armour and 1 mech_infantry moved from Archangel to Karelia
1 fighter and 1 tactical_bomber moved from Western Germany to Karelia
2 armour, 10 infantry and 3 mech_infantrys moved from Leningrad to Northern Belarus
6 armour, 7 artilleries, 30 infantry and 6 mech_infantrys moved from Eastern Poland to Northern Belarus
3 infantry moved from Eastern Poland to Northern Belarus
5 infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Poland to Baltic States
1 submarine moved from 114 Sea Zone to 127 Sea Zone
1 submarine moved from 116 Sea Zone to 115 Sea Zone
3 fighters moved from Northern Italy to Trans-Jordan
1 bomber, 1 fighter and 2 tactical_bombers moved from Northern Italy to Egypt
1 armour moved from Iraq to Egypt
1 fighter moved from Western Germany to 97 Sea Zone
3 fighters moved from Western Germany to Southern Italy
2 tactical_bombers moved from Western Germany to 115 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to France
3 artilleries and 14 infantry moved from France to Normandy Bordeaux
Combat - Germans
Battle in Northern Belarus
Germans attack with 8 armour, 7 artilleries, 43 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 armour, 7 artilleries, 43 infantry and 9 mech_infantrys in Northern Belarus, round 2 : 18/67 hits, 17,50 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 8 armour, 7 artilleries, 43 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 3/4 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 9 infantry
Russians defend with 1 airfield and 1 infantry
Germans roll dice for 9 infantry in Ukraine, round 2 : 0/9 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 9 infantry in Ukraine, round 3 : 1/9 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Eastern Poland to Northern Belarus
1 fighter moved from Karelia to Finland
1 tactical_bomber moved from Karelia to Finland
1 aaGun moved from France to Normandy Bordeaux
2 aaGuns moved from Leningrad to Northern Belarus
2 artilleries and 2 infantry moved from Iraq to Trans-Jordan
Place Units - Germans
1 destroyer placed in 113 Sea Zone
1 destroyer placed in 115 Sea Zone
2 fighters placed in Western Germany
2 artilleries and 1 infantry placed in France
2 infantry placed in Normandy Bordeaux
7 infantry placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 69 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : -0,50
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Novgorod to Leningrad
Russians take Leningrad from Germans
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Novgorod to Smolensk
6 infantry moved from Northern Caucasus to Southern Caucasus
4 artilleries and 7 infantry moved from Northern Caucasus to Rostov
1 armour, 1 artillery and 1 mech_infantry moved from Stalingrad to Rostov
1 artillery and 5 infantry moved from Samara to Stalingrad
4 aaGuns, 5 armour, 10 artilleries, 2 fighters, 37 infantry and 5 mech_infantrys moved from Novgorod to Smolensk
1 artillery and 6 infantry moved from Russia to Smolensk
2 aaGuns, 2 artilleries and 21 infantry moved from Shantung to Kiangsu
2 infantry moved from Hunan to Kwangtung
Place Units - Russians
2 infantry placed in Stalingrad
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Novgorod to Leningrad
Russians take Leningrad from Germans
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Novgorod to Smolensk
6 infantry moved from Northern Caucasus to Southern Caucasus
4 artilleries and 7 infantry moved from Northern Caucasus to Rostov
1 armour, 1 artillery and 1 mech_infantry moved from Stalingrad to Rostov
1 artillery and 5 infantry moved from Samara to Stalingrad
4 aaGuns, 5 armour, 10 artilleries, 2 fighters, 37 infantry and 5 mech_infantrys moved from Novgorod to Smolensk
1 artillery and 6 infantry moved from Russia to Smolensk
2 aaGuns, 2 artilleries and 21 infantry moved from Shantung to Kiangsu
2 infantry moved from Hunan to Kwangtung
Place Units - Russians
2 infantry placed in Stalingrad
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kwangtung: 2 infantry
EDIT: Adding units owned by Russians to Hopei: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 82 PUs; 6 SuicideAttackTokens;
Japanese buy 1 carrier, 3 destroyers, 6 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Burma to Western India
Japanese take Western India from UK_Pacific
1 armour moved from Eastern India to Central India
Japanese take Central India from UK_Pacific
1 armour moved from Central India to Western India
1 armour, 8 artilleries, 17 infantry, 1 marine and 2 mech_infantrys moved from Eastern India to Western India
1 fighter and 1 tactical_bomber moved from French Indo China to Eastern India
1 mech_infantry moved from Yunnan to Eastern India
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 transport moved from 132 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 37 Sea Zone
1 battleship and 1 carrier moved from 132 Sea Zone to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 22 Sea Zone
2 carriers, 2 cruisers and 3 fighters moved from 36 Sea Zone to 7 Sea Zone
2 fighters and 1 tactical_bomber moved from Davao to 7 Sea Zone
1 transport moved from 132 Sea Zone to 21 Sea Zone
1 infantry moved from Fukien to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Kwangtung
1 infantry moved from Southern Manchuria to 20 Sea Zone
1 artillery and 2 infantry moved from Jehol to 20 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone
1 artillery and 3 infantry moved from 22 Sea Zone to Guam
1 bomber moved from Southern Manchuria to Guam
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 21 Sea Zone
1 artillery and 3 infantry moved from 21 Sea Zone to Kwangtung
2 tactical_bombers moved from 20 Sea Zone to Kwangtung
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Shansi
Japanese take Shansi from Chinese
1 infantry moved from Jehol to Shantung
Japanese take Shantung from Chinese
1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 battleship, 2 carriers, 1 cruiser, 2 fighters and 1 transport moved from 20 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 21 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from Sakha to Buryatia
1 mech_infantry moved from Sakha to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 fighter moved from Amur to 7 Sea Zone
3 infantry moved from Korea to Southern Manchuria
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 tactical_bomber and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Guam
Japanese attack with 1 artillery, 1 bomber and 3 infantry
Americans defend with 1 airfield; ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Guam, round 2 : 0/5 hits, 1,50 expected hits
Americans roll dice for 2 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Guam, round 3 : 1/5 hits, 1,50 expected hits
Americans roll dice for 2 infantry in Guam, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Guam, round 4 : 2/4 hits, 1,33 expected hits
Americans roll dice for 1 infantry in Guam, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 4 infantry and 2 tactical_bombers
Chinese defend with 1 harbour and 1 infantry
Japanese roll dice for 1 battleship in Kwangtung, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 4 infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/7 hits, 2,17 expected hits
Chinese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from Chinese with 1 artillery, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Eastern India to Western India
2 tactical_bombers moved from Kwangtung to 21 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 7 Sea Zone
1 bomber moved from Guam to Jehol
1 submarine and 2 transports moved from 132 Sea Zone to 40 Sea Zone
Place Units - Japanese
1 carrier, 2 destroyers and 4 submarines placed in 7 Sea Zone
1 destroyer placed in 40 Sea Zone
3 infantry placed in Korea
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
Japanese collect 59 PUs (5 lost to blockades); end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : -0,67
Japanese regular : -3,17
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tunisia
1 artillery moved from 96 Sea Zone to Tunisia
2 bombers moved from Gibraltar to Tunisia
1 fighter and 1 tactical_bomber moved from Gibraltar to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 113 Sea Zone
2 infantry moved from Western United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tunisia
1 artillery moved from 96 Sea Zone to Tunisia
2 bombers moved from Gibraltar to Tunisia
1 fighter and 1 tactical_bomber moved from Gibraltar to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 113 Sea Zone
2 infantry moved from Western United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Battle in Soviet Far East
Battle in 113 Sea Zone
British loiter and taunt; Americans attack with 2 fighters, 2 submarines and 2 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 113 Sea Zone
Americans win, taking Soviet Far East from Japanese with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Tunisia
Americans attack with 1 artillery, 2 bombers and 1 infantry
Italians defend with 1 marine
Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Tunisia, round 2 : 1/4 hits, 1.67 expected hits
Italians roll dice for 1 marine in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 marine
Non Combat Move - Americans
2 bombers moved from Tunisia to Gibraltar
2 fighters and 2 tactical_bombers moved from 113 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 108 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
1 artillery moved from Gibraltar to 93 Sea Zone
1 infantry moved from Gibraltar to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
1 transport moved from 32 Sea Zone to 28 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 aaGun moved from Midway to 25 Sea Zone
1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 25 Sea Zone to 34 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
1 destroyer moved from 32 Sea Zone to 23 Sea Zone
1 submarine moved from 24 Sea Zone to 34 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 32 Sea Zone to 34 Sea Zone
1 destroyer moved from 24 Sea Zone to 34 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
1 marine moved from Midway to 25 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 8 fighters, 1 marine and 2 tactical_bombers moved from 25 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Caroline Islands
1 submarine moved from 35 Sea Zone to 34 Sea Zone
6 submarines moved from 27 Sea Zone to 34 Sea Zone
1 destroyer moved from 48 Sea Zone to 34 Sea Zone
1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 carrier moved from 11 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 34 Sea Zone
2 fighters moved from 34 Sea Zone to Wake Island
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 104 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 11 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -0.33
Germans regular : 0.67
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Kiangsu to Shantung
1 fighter moved from Hopei to Shantung
1 infantry moved from Kiangsu to Fukien
Chinese take Fukien from Japanese
8 infantry moved from Kweichow to Yunnan
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Kiangsu to Shantung
1 fighter moved from Hopei to Shantung
1 infantry moved from Kiangsu to Fukien
Chinese take Fukien from Japanese
8 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Shantung
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shantung, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Shantung, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 infantry in Yunnan, round 2 : 3/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 7 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
12 infantry moved from Kweichow to Hunan
1 fighter moved from Shantung to Kiangsu
Place Units - Chinese
4 infantry placed in Hunan
4 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Japanese regular : 1.00
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Baluchistan to Central India
UK_Pacific take Central India from Japanese
2 armour, 7 artilleries, 14 infantry and 1 mech_infantry moved from Baluchistan to Southern Persia
1 bomber moved from Southern Caucasus to Iraq
6 fighters and 2 tactical_bombers moved from Southern Caucasus to Southern Persia
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tunisia
1 artillery moved from 96 Sea Zone to Tunisia
2 bombers moved from Gibraltar to Tunisia
1 fighter and 1 tactical_bomber moved from Gibraltar to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 113 Sea Zone
2 infantry moved from Western United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Battle in Soviet Far East
Battle in 113 Sea Zone
British loiter and taunt; Americans attack with 2 fighters, 2 submarines and 2 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 113 Sea Zone
Americans win, taking Soviet Far East from Japanese with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Tunisia
Americans attack with 1 artillery, 2 bombers and 1 infantry
Italians defend with 1 marine
Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Tunisia, round 2 : 1/4 hits, 1.67 expected hits
Italians roll dice for 1 marine in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 marine
Non Combat Move - Americans
2 bombers moved from Tunisia to Gibraltar
2 fighters and 2 tactical_bombers moved from 113 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 108 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
1 artillery moved from Gibraltar to 93 Sea Zone
1 infantry moved from Gibraltar to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
1 transport moved from 32 Sea Zone to 28 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 aaGun moved from Midway to 25 Sea Zone
1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 25 Sea Zone to 34 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
1 destroyer moved from 32 Sea Zone to 23 Sea Zone
1 submarine moved from 24 Sea Zone to 34 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 32 Sea Zone to 34 Sea Zone
1 destroyer moved from 24 Sea Zone to 34 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
1 marine moved from Midway to 25 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 8 fighters, 1 marine and 2 tactical_bombers moved from 25 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Caroline Islands
1 submarine moved from 35 Sea Zone to 34 Sea Zone
6 submarines moved from 27 Sea Zone to 34 Sea Zone
1 destroyer moved from 48 Sea Zone to 34 Sea Zone
1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 carrier moved from 11 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 34 Sea Zone
2 fighters moved from 34 Sea Zone to Wake Island
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 104 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 11 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Kiangsu to Shantung
1 fighter moved from Hopei to Shantung
1 infantry moved from Kiangsu to Fukien
Chinese take Fukien from Japanese
8 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Shantung
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shantung, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Shantung, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 infantry in Yunnan, round 2 : 3/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 7 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
12 infantry moved from Kweichow to Hunan
1 fighter moved from Shantung to Kiangsu
Place Units - Chinese
4 infantry placed in Hunan
4 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Baluchistan to Central India
UK_Pacific take Central India from Japanese
2 armour, 7 artilleries, 14 infantry and 1 mech_infantry moved from Baluchistan to Southern Persia
1 bomber moved from Southern Caucasus to Iraq
6 fighters and 2 tactical_bombers moved from Southern Caucasus to Southern Persia
Combat - British
Strategic bombing raid in Iraq
Italians roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Battle in Southern Persia
British attack with 2 armour, 7 artilleries, 6 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers
Italians defend with 2 infantry
British roll dice for 2 armour, 7 artilleries, 6 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers in Southern Persia, round 2 : 12/32 hits, 11.50 expected hits
Italians roll dice for 2 infantry in Southern Persia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Southern Persia
British win, taking Southern Persia from Italians with 2 armour, 7 artilleries, 6 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
1 bomber moved from Iraq to Southern Caucasus
6 fighters and 2 tactical_bombers moved from Southern Persia to Southern Caucasus
3 aaGuns moved from Baluchistan to Southern Persia
2 submarines moved from 82 Sea Zone to 74 Sea Zone
3 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
2 infantry moved from Quebec to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Gibraltar
1 submarine moved from 113 Sea Zone to 94 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 fighter placed in United Kingdom
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1.67
Americans regular : -0.33
Japanese regular : 1.00
Italians regular : -1.00
Germans regular : 0.67
British regular : 0.50
Italians AA : -0.17
@cds assumed no scramble in the channel
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery, 1 bomber and 4 infantry moved from Iraq to Southern Persia
11 artilleries and 12 infantry moved from Northwest Persia to Southern Persia
4 infantry moved from Egypt to 100 Sea Zone
4 infantry and 2 transports moved from 100 Sea Zone to 82 Sea Zone
1 fighter moved from Egypt to Southern Persia
4 infantry moved from 82 Sea Zone to Southern Persia
Combat - Italians
Battle in Southern Persia
Italians attack with 12 artilleries, 1 bomber, 1 fighter and 20 infantry
British defend with 3 aaGuns, 2 armour, 7 artilleries, 14 infantry and 1 mech_infantry
British roll AA dice in Southern Persia : 0/2 hits, 0,33 expected hits
Italians roll dice for 12 artilleries, 1 bomber, 1 fighter and 20 infantry in Southern Persia, round 2 : 9/34 hits, 10,33 expected hits
British roll dice for 3 aaGuns, 2 armour, 7 artilleries, 14 infantry and 1 mech_infantry in Southern Persia, round 2 : 9/24 hits, 8,50 expected hits
3 aaGuns owned by the British, 6 infantry owned by the British and 9 infantry owned by the Italians lost in Southern Persia
Italians roll dice for 12 artilleries, 1 bomber, 1 fighter and 11 infantry in Southern Persia, round 3 : 12/25 hits, 8,67 expected hits
British roll dice for 2 armour, 7 artilleries, 8 infantry and 1 mech_infantry in Southern Persia, round 3 : 6/18 hits, 6,50 expected hits
4 artilleries owned by the British, 8 infantry owned by the British and 6 infantry owned by the Italians lost in Southern Persia
Italians roll dice for 12 artilleries, 1 bomber, 1 fighter and 5 infantry in Southern Persia, round 4 : 5/19 hits, 6,67 expected hits
British roll dice for 2 armour, 3 artilleries and 1 mech_infantry in Southern Persia, round 4 : 3/6 hits, 2,50 expected hits
1 mech_infantry owned by the British, 3 artilleries owned by the British, 3 infantry owned by the Italians and 1 armour owned by the British lost in Southern Persia
Italians roll dice for 12 artilleries, 1 bomber, 1 fighter and 2 infantry in Southern Persia, round 5 : 5/16 hits, 5,67 expected hits
British roll dice for 1 armour in Southern Persia, round 5 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Southern Persia
Italians win, taking Southern Persia from British with 12 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 45
Casualties for Italians: 19 infantry
Casualties for British: 3 aaGuns, 2 armour, 7 artilleries, 14 infantry and 1 mech_infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Southern Persia to Iraq
1 aaGun moved from Northwest Persia to Iraq
1 destroyer moved from 100 Sea Zone to 82 Sea Zone
2 fighters moved from 97 Sea Zone to Iraq
1 fighter moved from 97 Sea Zone to Egypt
2 armour moved from Romania to Northern Italy
1 bomber moved from Iraq to Egypt
Place Units - Italians
1 airfield placed in Iraq
1 artillery and 2 infantry placed in Egypt
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
British AA : -0,33
British regular : 1,00
Not entirely happy with the result in S. Persia, could have been better, but could also have been worse. I assumed that the OOL was not a problem.
@cds :disappointed: didnt even occur to me you would attack tbh…not that those troops could have gone anywhere else…but i would have blocked the amphib if id have thought about it…oh well!
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 34 Sea Zone to 22 Sea Zone
1 submarine moved from 40 Sea Zone to 59 Sea Zone
Combat - ANZAC
Battle in 22 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 22 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 fighter moved from 22 Sea Zone to 34 Sea Zone
3 fighters moved from Midway to Caroline Islands
1 marine moved from Midway to 25 Sea Zone
1 cruiser and 1 marine moved from 25 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Caroline Islands
1 submarine moved from 23 Sea Zone to 34 Sea Zone
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 42 Sea Zone to 132 Sea Zone
1 fighter moved from New South Wales to Queensland
1 submarine moved from 64 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 transport placed in 64 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@wizmark said in CDS (X) vs Wiz (L) PTV:
@cds :disappointed: didnt even occur to me you would attack tbh…not that those troops could have gone anywhere else…but i would have blocked the amphib if id have thought about it…oh well!
It was too good of a opportunity to not do it… I needed that force out of the way, it was to dangerous having it around… The middle east has seen the most action so far :)
Still waiting for my nightmare to come true, but so far I managed to avoid it I guess…
@cds ME is very important…and you are are winning there!
If your plan is psychological warfare then it is working! I cant see anything earthshattering at all…
@wizmark said in CDS (X) vs Wiz (L) PTV:
@cds ME is very important…and you are are winning there!
If your plan is psychological warfare then it is working! I cant see anything earthshattering at all…
Lol, I instructed Joseph Goebels to fill the airwaves with propaganda ;) But seriously I always see/think about what my opponent could do, I am afraid of what might/could happen sometimes… Still reacting, not acting at times…