I’d like to play with just the 2 of us.
I had the AI play the game to victory conditions. As expected, the Axis won.
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Fukien to Kiangsu
1 fighter and 2 infantry moved from Kiangsi to Kiangsu
9 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Shantung
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Fukien to Kiangsu
1 fighter and 2 infantry moved from Kiangsi to Kiangsu
9 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Shantung
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 4 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shantung
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Shantung, round 2 : 4/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
19 infantry moved from Kiangsi to Hunan
1 fighter moved from Kiangsu to Hunan
1 infantry moved from Kiangsi to Hunan
Place Units - Chinese
5 infantry placed in Kiangsu
2 infantry placed in Hunan
Chinese undo move 2.
1 infantry placed in Jehol
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : 1.83
Japanese regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 submarine moved from 50 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 47 Sea Zone
1 tactical_bomber moved from Queensland to 56 Sea Zone
4 fighters moved from 55 Sea Zone to 56 Sea Zone
1 fighter moved from 55 Sea Zone to 47 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 transport moved from 55 Sea Zone to 50 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
1 infantry moved from Queensland to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Britain
1 marine moved from French Guiana to 90 Sea Zone
1 mech_infantry moved from French Guiana to 90 Sea Zone
1 infantry moved from French Guiana to 90 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 cruiser and 1 marine moved from 90 Sea Zone to 93 Sea Zone
1 marine moved from 93 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from French Guiana to 93 Sea Zone
2 fighters moved from 90 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Eastern United States to 93 Sea Zone
2 destroyers moved from 90 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in New Britain
Battle in Caroline Islands
Battle in 56 Sea Zone
Americans attack with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 56 Sea Zone
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 56 Sea Zone, round 3 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 56 Sea Zone
Americans win, taking New Britain from Japanese, taking Caroline Islands from Japanese with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 93 Sea Zone
Americans attack with 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win with 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 47 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 47 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 47 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Battle in Morocco
Non Combat Move - Americans
6 submarines moved from 90 Sea Zone to 29 Sea Zone
1 armour moved from French Guiana to 90 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from French Guiana to 90 Sea Zone
1 aaGun, 1 armour, 1 artillery, 1 carrier, 3 infantry, 8 submarines and 3 transports moved from 90 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Morocco
1 aaGun, 1 artillery and 2 infantry moved from 93 Sea Zone to Gibraltar
1 infantry moved from 93 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to French Guiana
2 bombers moved from French Guiana to United Kingdom
1 aaGun and 1 infantry moved from New Zealand to 65 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 65 Sea Zone to 31 Sea Zone
1 aaGun and 1 infantry moved from 31 Sea Zone to Johnston Island
1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 31 Sea Zone
1 fighter moved from 47 Sea Zone to 34 Sea Zone
1 marine moved from Queensland to 55 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 fighter and 1 marine moved from 55 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Caroline Islands
1 tactical_bomber moved from 47 Sea Zone to 31 Sea Zone
4 fighters and 1 tactical_bomber moved from 56 Sea Zone to 34 Sea Zone
1 destroyer moved from 50 Sea Zone to 48 Sea Zone
1 fighter moved from 47 Sea Zone to 34 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 48 Sea Zone to 34 Sea Zone
Place Units - Americans
1 transport placed in 104 Sea Zone
1 artillery placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Fukien to Kiangsu
1 fighter and 2 infantry moved from Kiangsi to Kiangsu
9 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Shantung
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 4 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shantung
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Shantung, round 2 : 4/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
19 infantry moved from Kiangsi to Hunan
1 fighter moved from Kiangsu to Hunan
1 infantry moved from Kiangsi to Hunan
Place Units - Chinese
5 infantry placed in Kiangsu
2 infantry placed in Hunan
Chinese undo move 2.
1 infantry placed in Jehol
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Purchase Units - British
British buy 1 fighter, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 10x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;
Politics - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 94 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Combat Move - British
Non Combat Move - British
3 aaGuns, 2 armour, 7 artilleries, 1 fighter, 15 infantry and 1 mech_infantry moved from Eastern India to Western India
1 fighter moved from Iraq to Western India
1 bomber moved from Iraq to Russia
4 fighters and 2 tactical_bombers moved from Iraq to Stalingrad
1 armour, 4 artilleries, 4 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 destroyer moved from 90 Sea Zone to 94 Sea Zone
1 armour and 1 artillery moved from French Guiana to 90 Sea Zone
2 infantry moved from French Guiana to 90 Sea Zone
1 transport moved from 90 Sea Zone to 89 Sea Zone
1 armour moved from French West Africa to 89 Sea Zone
1 armour and 1 transport moved from 89 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 cruisers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 90 Sea Zone to 93 Sea Zone
2 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Gibraltar
2 fighters and 1 tactical_bomber moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Morocco
1 destroyer moved from 78 Sea Zone to 73 Sea Zone
1 destroyer moved from 83 Sea Zone to 74 Sea Zone
3 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 fighter, 1 infantry and 1 tactical_bomber placed in Union of South Africa
1 submarine placed in 82 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 4,1,2,2,5,2
British collect 32 PUs (2 lost to blockades); end with 32 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 1.83
Americans regular : -2.00
Japanese regular : 1.50
Germans regular : -0.33
@cds hey there…sorry it has been a while but i was ill for a week and then had to play my league commitments first! Again sorry for the delay
No worries Wiz… I also take some extra time once in a while… Good to hear you are feeling better now… Looking forward to continue our game… Figured you were either busy or ill or taking your time to look at multiple scenario’s… Glad to see my worst fear/nightmare hasnt come true…
@cds oh…did i miss something? Couldnt see anything game changing…will be upset if i did!
Well idk if it was really a opportunity, but I was not feeling well about the situation for a while ;) Especially with dice and the unknown factor of not knowing my opponent very well…
@cds lol very cryptic! you will have to reveal all when you are ready!
Yes, capture a enigma machine, all will be revealed ;) Nah, Ill tell you soon… First Ill have to take a look at the complete UK turn, to see where this game is going…
@cds down the crapper for the UK…thats where! You have made italy a powerhouse that probably wont fall now and turned the UK into Italy!
I guess UK turn isnt a easy one
Sorry, its taking so long. Still havent found the way I want to go now. Its all about finding a balance. Ill try to play asap.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from British
Combat - Italians
Non Combat Move - Italians
3 fighters moved from Syria to Southern Italy
1 marine moved from Syria to 101 Sea Zone
1 submarine moved from 100 Sea Zone to 97 Sea Zone
1 carrier and 1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 battleship, 2 cruisers, 2 destroyers, 1 marine and 6 transports moved from 101 Sea Zone to 97 Sea Zone
1 marine moved from 97 Sea Zone to Southern Italy
8 artilleries, 8 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 bomber moved from Syria to Southern Italy
2 aaGuns, 4 artilleries and 7 infantry moved from Syria to Iraq
2 armour moved from Ukraine to Eastern Poland
Place Units - Italians
1 destroyer, 1 fighter and 2 submarines placed in 97 Sea Zone
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,4,3,5
Italians collect 20 PUs (2 lost to blockades); end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
I have someone who would like to play vs you aswell. His (nick)name is malmessi. I hope you want to play vs him, if so let me know and Ill tell him to send you a private message.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 34 Sea Zone to 25 Sea Zone
Combat - ANZAC
Battle in 25 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 25 Sea Zone to 34 Sea Zone
1 fighter moved from Queensland to 31 Sea Zone
1 submarine moved from 42 Sea Zone to 40 Sea Zone
1 submarine moved from 64 Sea Zone to 59 Sea Zone
1 marine moved from Queensland to 55 Sea Zone
2 infantry moved from Queensland to 55 Sea Zone
1 cruiser, 2 infantry, 1 marine, 1 submarine and 1 transport moved from 55 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Caroline Islands
1 marine moved from 34 Sea Zone to Caroline Islands
1 artillery moved from New South Wales to South Australia
3 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
1 submarine placed in 64 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Morocco
Turn Complete - French
Combat Hit Differential Summary :
@cds hey there…Thank you for the offer but I will have to turn it down im afraid.
Ive decided to take a break from the game for a bit once I have finished up my current games (dont worry, I still intend on playing my best in these games…wont surrender yet!)
Ive played pretty solidly every day for the last couple of years and need a break!
I’m sure your friend will find an opponent if he asks in the forums…they are a pretty nice bunch!
I know where you are coming from, very addictive game… I am sure you’ll get back to it later on in your live, most people I know do so, including myself… He already found some other players, to play TWW with, he is also playing PtV vs me… It would have been nice for him to have some fresh blood/strategy’s, instead of the same old opponent, but it is what it is…
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 infantry and 11 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Leningrad to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Leningrad
1 mech_infantry moved from Trans-Jordan to Southern Persia
Germans take Southern Persia from British
Combat - Germans
Non Combat Move - Germans
1 armour, 2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
3 fighters moved from Egypt to Northern Italy
1 bomber, 1 fighter and 2 tactical_bombers moved from Syria to Northern Italy
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Western Germany
2 fighters and 2 tactical_bombers moved from Greece to Western Germany
1 carrier moved from 99 Sea Zone to 97 Sea Zone
1 aaGun, 1 artillery and 7 infantry moved from Southern France to France
1 artillery and 2 infantry moved from Western Germany to France
5 infantry moved from Austria to Slovakia Hungary
5 infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Germany to Poland
3 infantry moved from Ukraine to Western Ukraine
6 infantry moved from Eastern Poland to Western Ukraine
6 armour and 6 mech_infantrys moved from Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Eastern Poland to Leningrad
1 mech_infantry moved from Northern Belarus to Leningrad
9 infantry moved from Northern Belarus to Leningrad
2 aaGuns moved from Northern Belarus to Leningrad
2 aaGuns, 7 artilleries and 28 infantry moved from Northern Belarus to Eastern Poland
1 destroyer moved from 128 Sea Zone to 113 Sea Zone
1 submarine moved from 122 Sea Zone to 128 Sea Zone
1 submarine moved from 122 Sea Zone to 114 Sea Zone
1 submarine moved from 122 Sea Zone to 115 Sea Zone
1 fighter moved from 115 Sea Zone to Western Germany
1 fighter moved from France to Western Germany
Place Units - Germans
3 infantry placed in France
10 submarines placed in 115 Sea Zone
1 submarine placed in 116 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,5,4,5
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Karelia
Russians take Karelia from Germans
1 infantry moved from Yaroslavl to Vologda
Russians take Vologda from Germans
1 infantry moved from Novgorod to Northern Belarus
Russians take Northern Belarus from Germans
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Italians
1 artillery moved from Buryatia to Sakha
Russians take Sakha from Japanese
Combat - Russians
Non Combat Move - Russians
4 aaGuns, 10 artilleries, 2 fighters and 40 infantry moved from Smolensk to Novgorod
5 armour and 5 mech_infantrys moved from Russia to Novgorod
3 tactical_bombers moved from Smolensk to Russia
1 artillery and 5 infantry moved from Russia to Samara
1 infantry moved from Kursk to Rostov
4 artilleries and 13 infantry moved from Stalingrad to Northern Caucasus
2 aaGuns, 2 artilleries and 21 infantry moved from Jehol to Shantung
1 infantry moved from Hopei to Hunan
1 infantry moved from Szechwan to Hunan
Place Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Stalingrad
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
2 armour, 8 artilleries, 17 infantry, 1 marine and 2 mech_infantrys moved from Burma to Eastern India
Japanese take Eastern India from UK_Pacific
1 infantry moved from Kwangtung to Fukien
Japanese take Fukien from Chinese
1 infantry moved from Kwangtung to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone
1 mech_infantry moved from French Indo China to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kiangsu
2 artilleries moved from Southern Manchuria to 20 Sea Zone
1 artillery and 19 infantry moved from Southern Manchuria to Jehol
2 artilleries and 2 transports moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kiangsu
1 fighter moved from 7 Sea Zone to Sakha
1 infantry moved from Siberia to Sakha
1 infantry moved from Amur to Sakha
1 submarine moved from 36 Sea Zone to 48 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangsi to 37 Sea Zone
1 mech_infantry moved from French Indo China to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from 46 Sea Zone to Dutch New Guinea
1 fighter moved from 36 Sea Zone to Dutch New Guinea
1 bomber moved from French Indo China to Kiangsu
2 fighters and 2 tactical_bombers moved from French Indo China to Kiangsu
2 fighters and 3 tactical_bombers moved from French Indo China to 7 Sea Zone
3 tactical_bombers moved from 7 Sea Zone to Japan
2 carriers moved from 36 Sea Zone to 20 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Northern Manchuria to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Amur to Sakha
1 infantry moved from Korea to Southern Manchuria
Combat - Japanese
Battle in 48 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 48 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Sakha
Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 1 artillery
Japanese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Sakha, round 2 : 1/4 hits, 1,00 expected hits
Russians roll dice for 1 artillery in Sakha, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Kiangsu
Japanese attack with 2 artilleries, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Kiangsu, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Kiangsu, round 2 : 4/11 hits, 4,50 expected hits
Chinese roll dice for 6 infantry in Kiangsu, round 2 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 artilleries, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for Chinese: 6 infantry
Battle in Dutch New Guinea
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Dutch New Guinea, round 2 : 2/3 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery and 19 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 19 infantry in Jehol, round 2 : 2/20 hits, 3,67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 19 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
4 aaGuns moved from Southern Manchuria to Jehol
2 fighters and 2 tactical_bombers moved from Kiangsu to 20 Sea Zone
1 bomber moved from Kiangsu to Southern Manchuria
2 fighters moved from 39 Sea Zone to 36 Sea Zone
2 fighters moved from Shan State to Davao
1 tactical_bomber moved from Shan State to 36 Sea Zone
1 tactical_bomber moved from Shan State to French Indo China
1 battleship, 1 carrier, 1 submarine and 4 transports moved from 39 Sea Zone to 132 Sea Zone
1 aaGun moved from Burma to Eastern India
1 mech_infantry moved from French Indo China to Burma
1 fighter moved from Dutch New Guinea to 36 Sea Zone
1 tactical_bomber moved from Yunnan to Davao
1 fighter moved from Yunnan to French Indo China
1 destroyer moved from 7 Sea Zone to 24 Sea Zone
1 destroyer moved from 7 Sea Zone to 23 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Wake Island to 24 Sea Zone
1 infantry and 1 transport moved from 24 Sea Zone to 7 Sea Zone
1 infantry moved from 7 Sea Zone to Japan
1 fighter moved from Sakha to Amur
Place Units - Japanese
3 destroyers and 2 submarines placed in 7 Sea Zone
3 infantry placed in Korea
1 artillery and 2 infantry placed in French Indo China
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 6,1
Japanese collect 59 PUs (1 lost to blockades); end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33
Americans regular : 0,67
Japanese regular : -0,17
Russians regular : -0,33